| 1 | // Copyright (C) 2023 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qcustom3dvolume_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | * \class QCustom3DVolume |
| 10 | * \inmodule QtGraphs |
| 11 | * \ingroup graphs_3D |
| 12 | * \brief The QCustom3DVolume class adds a volume rendered object to a graph. |
| 13 | * |
| 14 | * A volume rendered |
| 15 | * object is a box with a 3D texture. Three slice planes are supported for the |
| 16 | * volume, one along each main axis of the volume. |
| 17 | * |
| 18 | * Rendering volume objects is very performance intensive, especially when the |
| 19 | * volume is largely transparent, as the contents of the volume are ray-traced. |
| 20 | * The performance scales nearly linearly with the amount of pixels that the |
| 21 | * volume occupies on the screen, so showing the volume in a smaller view or |
| 22 | * limiting the zoom level of the graph are easy ways to improve performance. |
| 23 | * Similarly, the volume texture dimensions have a large impact on performance. |
| 24 | * If the frame rate is more important than pixel-perfect rendering of the |
| 25 | * volume contents, consider turning the high definition shader off by setting |
| 26 | * the useHighDefShader property to \c{false}. |
| 27 | * |
| 28 | * \note Volumetric objects utilize 3D textures, which are not supported in |
| 29 | * OpenGL ES2 environments. |
| 30 | * |
| 31 | * \sa Q3DGraphsWidgetItem::addCustomItem(), useHighDefShader |
| 32 | */ |
| 33 | |
| 34 | /*! |
| 35 | * \qmltype Custom3DVolume |
| 36 | * \inqmlmodule QtGraphs |
| 37 | * \ingroup graphs_qml_3D |
| 38 | * \nativetype QCustom3DVolume |
| 39 | * \inherits Custom3DItem |
| 40 | * \brief Adds a volume rendered object to a graph. |
| 41 | * |
| 42 | * A volume rendered |
| 43 | * object is a box with a 3D texture. Three slice planes are supported for the |
| 44 | * volume, one along each main axis of the volume. |
| 45 | * |
| 46 | * Rendering volume objects is very performance intensive, especially when the |
| 47 | * volume is largely transparent, as the contents of the volume are ray-traced. |
| 48 | * The performance scales nearly linearly with the amount of pixels that the |
| 49 | * volume occupies on the screen, so showing the volume in a smaller view or |
| 50 | * limiting the zoom level of the graph are easy ways to improve performance. |
| 51 | * Similarly, the volume texture dimensions have a large impact on performance. |
| 52 | * If the frame rate is more important than pixel-perfect rendering of the |
| 53 | * volume contents, consider turning the high definition shader off by setting |
| 54 | * the useHighDefShader property to \c{false}. |
| 55 | * |
| 56 | * \note Filling in the volume data would not typically be efficient or |
| 57 | * practical from pure QML, so properties directly related to that are not fully |
| 58 | * supported from QML. Create a hybrid QML/C++ application if you want to use |
| 59 | * volume objects with a Qt Quick UI. |
| 60 | * |
| 61 | * \note Volumetric objects utilize 3D textures, which are not supported in |
| 62 | * OpenGL ES2 environments. |
| 63 | * |
| 64 | * \sa useHighDefShader |
| 65 | */ |
| 66 | |
| 67 | /*! \qmlproperty int Custom3DVolume::textureWidth |
| 68 | * |
| 69 | * The width of the 3D texture defining the volume content in pixels. Defaults |
| 70 | * to \c{0}. |
| 71 | * |
| 72 | * \note Changing this property from QML is not supported, as the texture data |
| 73 | * cannot be resized accordingly. |
| 74 | */ |
| 75 | |
| 76 | /*! \qmlproperty int Custom3DVolume::textureHeight |
| 77 | * |
| 78 | * The height of the 3D texture defining the volume content in pixels. Defaults |
| 79 | * to \c{0}. |
| 80 | * |
| 81 | * \note Changing this property from QML is not supported, as the texture data |
| 82 | * cannot be resized accordingly. |
| 83 | */ |
| 84 | |
| 85 | /*! \qmlproperty int Custom3DVolume::textureDepth |
| 86 | * |
| 87 | * The depth of the 3D texture defining the volume content in pixels. Defaults |
| 88 | * to \c{0}. |
| 89 | * |
| 90 | * \note Changing this property from QML is not supported, as the texture data |
| 91 | * cannot be resized accordingly. |
| 92 | */ |
| 93 | |
| 94 | /*! \qmlproperty int Custom3DVolume::sliceIndexX |
| 95 | * |
| 96 | * The x-dimension index into the texture data indicating which vertical slice |
| 97 | * to show. Setting any dimension to negative indicates no slice or slice frame |
| 98 | * for that dimension is drawn. If all dimensions are negative, no slices or |
| 99 | * slice frames are drawn and the volume is drawn normally. Defaults to \c{-1}. |
| 100 | * |
| 101 | * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| 102 | */ |
| 103 | |
| 104 | /*! \qmlproperty int Custom3DVolume::sliceIndexY |
| 105 | * |
| 106 | * The y-dimension index into the texture data indicating which horizontal slice |
| 107 | * to show. Setting any dimension to negative indicates no slice or slice frame |
| 108 | * for that dimension is drawn. If all dimensions are negative, no slices or |
| 109 | * slice frames are drawn and the volume is drawn normally. Defaults to \c{-1}. |
| 110 | * |
| 111 | * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| 112 | */ |
| 113 | |
| 114 | /*! \qmlproperty int Custom3DVolume::sliceIndexZ |
| 115 | * |
| 116 | * The z-dimension index into the texture data indicating which vertical slice |
| 117 | * to show. Setting any dimension to negative indicates no slice or slice frame |
| 118 | * for that dimension is drawn. If all dimensions are negative, no slices or |
| 119 | * slice frames are drawn and the volume is drawn normally. Defaults to \c{-1}. |
| 120 | * |
| 121 | * \sa QCustom3DVolume::textureData, drawSlices, drawSliceFrames |
| 122 | */ |
| 123 | |
| 124 | /*! |
| 125 | * \qmlproperty real Custom3DVolume::alphaMultiplier |
| 126 | * |
| 127 | * The alpha value of every texel of the volume texture is multiplied with this |
| 128 | * value at the render time. This can be used to introduce uniform transparency |
| 129 | * to the volume. If preserveOpacity is \c{true}, only texels with at least some |
| 130 | * transparency to begin with are affected, and fully opaque texels are not |
| 131 | * affected. The value must not be negative. Defaults to \c{1.0}. |
| 132 | * |
| 133 | * \sa preserveOpacity |
| 134 | */ |
| 135 | |
| 136 | /*! |
| 137 | * \qmlproperty bool Custom3DVolume::preserveOpacity |
| 138 | * |
| 139 | * If this property value is \c{true}, alphaMultiplier is only applied to texels |
| 140 | * that already have some transparency. If it is \c{false}, the multiplier is |
| 141 | * applied to the alpha value of all texels. Defaults to \c{true}. |
| 142 | * |
| 143 | * \sa alphaMultiplier |
| 144 | */ |
| 145 | |
| 146 | /*! |
| 147 | * \qmlproperty bool Custom3DVolume::useHighDefShader |
| 148 | * |
| 149 | * If this property value is \c{true}, a high definition shader is used to |
| 150 | * render the volume. If it is \c{false}, a low definition shader is used. |
| 151 | * |
| 152 | * The high definition shader guarantees that every visible texel of the volume |
| 153 | * texture is sampled when the volume is rendered. The low definition shader |
| 154 | * renders only a rough approximation of the volume contents, but at a much |
| 155 | * higher frame rate. The low definition shader does not guarantee every texel |
| 156 | * of the volume texture is sampled, so there may be flickering if the volume |
| 157 | * contains distinct thin features. |
| 158 | * |
| 159 | * \note This value does not affect the level of detail when rendering the |
| 160 | * slices of the volume. |
| 161 | * |
| 162 | * Defaults to \c{true}. |
| 163 | */ |
| 164 | |
| 165 | /*! |
| 166 | * \qmlproperty bool Custom3DVolume::drawSlices |
| 167 | * |
| 168 | * If this property value is \c{true}, the slices indicated by slice index |
| 169 | * properties will be drawn instead of the full volume. If it is \c{false}, the |
| 170 | * full volume will always be drawn. Defaults to \c{false}. |
| 171 | * |
| 172 | * \note The slices are always drawn along the item axes, so if the item is |
| 173 | * rotated, the slices are rotated as well. |
| 174 | * |
| 175 | * \sa sliceIndexX, sliceIndexY, sliceIndexZ |
| 176 | */ |
| 177 | |
| 178 | /*! |
| 179 | * \qmlproperty bool Custom3DVolume::drawSliceFrames |
| 180 | * |
| 181 | * If this property value is \c{true}, the frames of slices indicated by slice |
| 182 | * index properties will be drawn around the volume. If it is \c{false}, no |
| 183 | * slice frames will be drawn. Drawing slice frames is independent of drawing |
| 184 | * slices, so you can show the full volume and still draw the slice frames |
| 185 | * around it. Defaults to \c{false}. |
| 186 | * |
| 187 | * \sa sliceIndexX, sliceIndexY, sliceIndexZ, drawSlices |
| 188 | */ |
| 189 | |
| 190 | /*! |
| 191 | * \qmlproperty color Custom3DVolume::sliceFrameColor |
| 192 | * |
| 193 | * The color of the slice frame. Transparent slice frame color is not supported. |
| 194 | * |
| 195 | * Defaults to black. |
| 196 | * |
| 197 | * \sa drawSliceFrames |
| 198 | */ |
| 199 | |
| 200 | /*! |
| 201 | * \qmlproperty vector3d Custom3DVolume::sliceFrameWidths |
| 202 | * |
| 203 | * The widths of the slice frame. The width can be different on different |
| 204 | * dimensions, so you can for example omit drawing the frames on certain sides |
| 205 | * of the volume by setting the value for that dimension to zero. The values are |
| 206 | * fractions of the volume thickness in the same dimension. The values cannot be |
| 207 | * negative. |
| 208 | * |
| 209 | * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| 210 | * |
| 211 | * \sa drawSliceFrames |
| 212 | */ |
| 213 | |
| 214 | /*! |
| 215 | * \qmlproperty vector3d Custom3DVolume::sliceFrameGaps |
| 216 | * |
| 217 | * The size of the air gap left between the volume itself and the frame in each |
| 218 | * dimension. The gap can be different on different dimensions. The values are |
| 219 | * fractions of the volume thickness in the same dimension. The values cannot be |
| 220 | * negative. |
| 221 | * |
| 222 | * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| 223 | * |
| 224 | * \sa drawSliceFrames |
| 225 | */ |
| 226 | |
| 227 | /*! |
| 228 | * \qmlproperty vector3d Custom3DVolume::sliceFrameThicknesses |
| 229 | * |
| 230 | * The thickness of the slice frames for each dimension. The values are |
| 231 | * fractions of the volume thickness in the same dimension. The values cannot be |
| 232 | * negative. |
| 233 | * |
| 234 | * Defaults to \c{vector3d(0.01, 0.01, 0.01)}. |
| 235 | * |
| 236 | * \sa drawSliceFrames |
| 237 | */ |
| 238 | |
| 239 | /*! |
| 240 | \qmlsignal Custom3DVolume::textureWidthChanged(int value) |
| 241 | |
| 242 | This signal is emitted when textureWidth changes to \a value. |
| 243 | */ |
| 244 | |
| 245 | /*! |
| 246 | \qmlsignal Custom3DVolume::textureHeightChanged(int value) |
| 247 | |
| 248 | This signal is emitted when textureHeight changes to \a value. |
| 249 | */ |
| 250 | |
| 251 | /*! |
| 252 | \qmlsignal Custom3DVolume::textureDepthChanged(int value) |
| 253 | |
| 254 | This signal is emitted when textureDepth changes to \a value. |
| 255 | */ |
| 256 | |
| 257 | /*! |
| 258 | \qmlsignal Custom3DVolume::sliceIndexXChanged(int value) |
| 259 | |
| 260 | This signal is emitted when sliceIndexX changes to \a value. |
| 261 | */ |
| 262 | |
| 263 | /*! |
| 264 | \qmlsignal Custom3DVolume::sliceIndexYChanged(int value) |
| 265 | |
| 266 | This signal is emitted when sliceIndexY changes to \a value. |
| 267 | */ |
| 268 | |
| 269 | /*! |
| 270 | \qmlsignal Custom3DVolume::sliceIndexZChanged(int value) |
| 271 | |
| 272 | This signal is emitted when sliceIndexZ changes to \a value. |
| 273 | */ |
| 274 | |
| 275 | /*! |
| 276 | \qmlsignal Custom3DVolume::alphaMultiplierChanged(float mult) |
| 277 | |
| 278 | This signal is emitted when alphaMultiplier changes to \a mult. |
| 279 | */ |
| 280 | |
| 281 | /*! |
| 282 | \qmlsignal Custom3DVolume::preserveOpacityChanged(bool enabled) |
| 283 | |
| 284 | This signal is emitted when preserveOpacity changes to \a enabled. |
| 285 | */ |
| 286 | |
| 287 | /*! |
| 288 | \qmlsignal Custom3DVolume::useHighDefShaderChanged(bool enabled) |
| 289 | |
| 290 | This signal is emitted when useHighDefShader changes to \a enabled. |
| 291 | */ |
| 292 | |
| 293 | /*! |
| 294 | \qmlsignal Custom3DVolume::drawSlicesChanged(bool enabled) |
| 295 | |
| 296 | This signal is emitted when drawSlices changes to \a enabled. |
| 297 | */ |
| 298 | |
| 299 | /*! |
| 300 | \qmlsignal Custom3DVolume::drawSliceFramesChanged(bool enabled) |
| 301 | |
| 302 | This signal is emitted when drawSliceFrames changes to \a enabled. |
| 303 | */ |
| 304 | |
| 305 | /*! |
| 306 | \qmlsignal Custom3DVolume::sliceFrameColorChanged(color color) |
| 307 | |
| 308 | This signal is emitted when sliceFrameColor changes to \a color. |
| 309 | */ |
| 310 | |
| 311 | /*! |
| 312 | \qmlsignal Custom3DVolume::sliceFrameWidthsChanged(vector3d values) |
| 313 | |
| 314 | This signal is emitted when sliceFrameWidths changes to \a values. |
| 315 | */ |
| 316 | |
| 317 | /*! |
| 318 | \qmlsignal Custom3DVolume::sliceFrameGapsChanged(vector3d values) |
| 319 | |
| 320 | This signal is emitted when sliceFrameGaps changes to \a values. |
| 321 | */ |
| 322 | |
| 323 | /*! |
| 324 | \qmlsignal Custom3DVolume::sliceFrameThicknessesChanged(vector3d values) |
| 325 | |
| 326 | This signal is emitted when sliceFrameThicknesses changes to \a values. |
| 327 | */ |
| 328 | |
| 329 | /*! |
| 330 | * Constructs a custom 3D volume with the given \a parent. |
| 331 | */ |
| 332 | QCustom3DVolume::QCustom3DVolume(QObject *parent) |
| 333 | : QCustom3DItem(*(new QCustom3DVolumePrivate()), parent) |
| 334 | {} |
| 335 | |
| 336 | /*! |
| 337 | * Constructs a custom 3D volume with the given \a position, \a scaling, \a |
| 338 | * rotation, \a textureWidth, \a textureHeight, \a textureDepth, \a textureData, |
| 339 | * \a textureFormat, \a colorTable, and optional \a parent. |
| 340 | * |
| 341 | * \sa textureData, setTextureFormat(), colorTable |
| 342 | */ |
| 343 | QCustom3DVolume::QCustom3DVolume(QVector3D position, |
| 344 | QVector3D scaling, |
| 345 | const QQuaternion &rotation, |
| 346 | int textureWidth, |
| 347 | int textureHeight, |
| 348 | int textureDepth, |
| 349 | QList<uchar> *textureData, |
| 350 | QImage::Format textureFormat, |
| 351 | const QList<QRgb> &colorTable, |
| 352 | QObject *parent) |
| 353 | : QCustom3DItem(*(new QCustom3DVolumePrivate(position, |
| 354 | scaling, |
| 355 | rotation, |
| 356 | textureWidth, |
| 357 | textureHeight, |
| 358 | textureDepth, |
| 359 | textureData, |
| 360 | textureFormat, |
| 361 | colorTable)), |
| 362 | parent) |
| 363 | {} |
| 364 | |
| 365 | /*! |
| 366 | * Deletes the custom 3D volume. |
| 367 | */ |
| 368 | QCustom3DVolume::~QCustom3DVolume() {} |
| 369 | |
| 370 | /*! \property QCustom3DVolume::textureWidth |
| 371 | * |
| 372 | * \brief The width of the 3D texture defining the volume content in pixels. |
| 373 | * |
| 374 | * Defaults to \c{0}. |
| 375 | * |
| 376 | * \note The textureData value may need to be resized or recreated if this value |
| 377 | * is changed. |
| 378 | * Defaults to \c{0}. |
| 379 | * |
| 380 | * \sa textureData, textureHeight, textureDepth, setTextureFormat(), |
| 381 | * textureDataWidth() |
| 382 | */ |
| 383 | void QCustom3DVolume::setTextureWidth(int value) |
| 384 | { |
| 385 | Q_D(QCustom3DVolume); |
| 386 | if (value >= 0) { |
| 387 | if (d->m_textureWidth != value) { |
| 388 | d->m_textureWidth = value; |
| 389 | d->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| 390 | emit textureWidthChanged(value); |
| 391 | emit needUpdate(); |
| 392 | } |
| 393 | } else { |
| 394 | qWarning(msg: "%ls Cannot set negative value." , qUtf16Printable(QString::fromUtf8(__func__))); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | int QCustom3DVolume::textureWidth() const |
| 399 | { |
| 400 | Q_D(const QCustom3DVolume); |
| 401 | return d->m_textureWidth; |
| 402 | } |
| 403 | |
| 404 | /*! \property QCustom3DVolume::textureHeight |
| 405 | * |
| 406 | * \brief The height of the 3D texture defining the volume content in pixels. |
| 407 | * |
| 408 | * Defaults to \c{0}. |
| 409 | * |
| 410 | * \note The textureData value may need to be resized or recreated if this value |
| 411 | * is changed. |
| 412 | * Defaults to \c{0}. |
| 413 | * |
| 414 | * \sa textureData, textureWidth, textureDepth, setTextureFormat() |
| 415 | */ |
| 416 | void QCustom3DVolume::setTextureHeight(int value) |
| 417 | { |
| 418 | Q_D(QCustom3DVolume); |
| 419 | if (value >= 0) { |
| 420 | if (d->m_textureHeight != value) { |
| 421 | d->m_textureHeight = value; |
| 422 | d->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| 423 | emit textureHeightChanged(value); |
| 424 | emit needUpdate(); |
| 425 | } |
| 426 | } else { |
| 427 | qWarning(msg: "%ls Cannot set negative value." , qUtf16Printable(QString::fromUtf8(__func__))); |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | int QCustom3DVolume::textureHeight() const |
| 432 | { |
| 433 | Q_D(const QCustom3DVolume); |
| 434 | return d->m_textureHeight; |
| 435 | } |
| 436 | |
| 437 | /*! \property QCustom3DVolume::textureDepth |
| 438 | * |
| 439 | * \brief The depth of the 3D texture defining the volume content in pixels. |
| 440 | * |
| 441 | * Defaults to \c{0}. |
| 442 | * |
| 443 | * \note The textureData value may need to be resized or recreated if this value |
| 444 | * is changed. |
| 445 | * Defaults to \c{0}. |
| 446 | * |
| 447 | * \sa textureData, textureWidth, textureHeight, setTextureFormat() |
| 448 | */ |
| 449 | void QCustom3DVolume::setTextureDepth(int value) |
| 450 | { |
| 451 | Q_D(QCustom3DVolume); |
| 452 | if (value >= 0) { |
| 453 | if (d->m_textureDepth != value) { |
| 454 | d->m_textureDepth = value; |
| 455 | d->m_dirtyBitsVolume.textureDimensionsDirty = true; |
| 456 | emit textureDepthChanged(value); |
| 457 | emit needUpdate(); |
| 458 | } |
| 459 | } else { |
| 460 | qWarning(msg: "%ls Cannot set negative value." , qUtf16Printable(QString::fromUtf8(__func__))); |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | int QCustom3DVolume::textureDepth() const |
| 465 | { |
| 466 | Q_D(const QCustom3DVolume); |
| 467 | return d->m_textureDepth; |
| 468 | } |
| 469 | |
| 470 | /*! |
| 471 | * A convenience function for setting all three texture dimensions |
| 472 | * (\a width, \a height, and \a depth) at once. |
| 473 | * |
| 474 | * \sa textureData |
| 475 | */ |
| 476 | void QCustom3DVolume::setTextureDimensions(int width, int height, int depth) |
| 477 | { |
| 478 | setTextureWidth(width); |
| 479 | setTextureHeight(height); |
| 480 | setTextureDepth(depth); |
| 481 | } |
| 482 | |
| 483 | /*! |
| 484 | * Returns the actual texture data width. When the texture format is |
| 485 | * QImage::Format_Indexed8, this value equals textureWidth aligned to a 32-bit |
| 486 | * boundary. Otherwise, this value equals four times textureWidth. |
| 487 | */ |
| 488 | int QCustom3DVolume::textureDataWidth() const |
| 489 | { |
| 490 | Q_D(const QCustom3DVolume); |
| 491 | int dataWidth = d->m_textureWidth; |
| 492 | |
| 493 | if (d->m_textureFormat == QImage::Format_Indexed8) |
| 494 | dataWidth += dataWidth % 4; |
| 495 | else |
| 496 | dataWidth *= 4; |
| 497 | |
| 498 | return dataWidth; |
| 499 | } |
| 500 | |
| 501 | /*! \property QCustom3DVolume::sliceIndexX |
| 502 | * |
| 503 | * \brief The x-dimension index into the texture data indicating which vertical |
| 504 | * slice to show. |
| 505 | * |
| 506 | * Setting any dimension to negative indicates no slice or slice frame for that |
| 507 | * dimension is drawn. If all dimensions are negative, no slices or slice frames |
| 508 | * are drawn and the volume is drawn normally. |
| 509 | * |
| 510 | * Defaults to \c{-1}. |
| 511 | * |
| 512 | * \sa textureData, drawSlices, drawSliceFrames |
| 513 | */ |
| 514 | void QCustom3DVolume::setSliceIndexX(int value) |
| 515 | { |
| 516 | Q_D(QCustom3DVolume); |
| 517 | if (d->m_sliceIndexX != value) { |
| 518 | d->m_sliceIndexX = value; |
| 519 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 520 | emit sliceIndexXChanged(value); |
| 521 | emit needUpdate(); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | int QCustom3DVolume::sliceIndexX() const |
| 526 | { |
| 527 | Q_D(const QCustom3DVolume); |
| 528 | return d->m_sliceIndexX; |
| 529 | } |
| 530 | |
| 531 | /*! \property QCustom3DVolume::sliceIndexY |
| 532 | * |
| 533 | * \brief The y-dimension index into the texture data indicating which |
| 534 | * horizontal slice to show. |
| 535 | * |
| 536 | * Setting any dimension to negative indicates no slice or slice frame for that |
| 537 | * dimension is drawn. If all dimensions are negative, no slices or slice frames |
| 538 | * are drawn and the volume is drawn normally. |
| 539 | * |
| 540 | * Defaults to \c{-1}. |
| 541 | * |
| 542 | * \sa textureData, drawSlices, drawSliceFrames |
| 543 | */ |
| 544 | void QCustom3DVolume::setSliceIndexY(int value) |
| 545 | { |
| 546 | Q_D(QCustom3DVolume); |
| 547 | if (d->m_sliceIndexY != value) { |
| 548 | d->m_sliceIndexY = value; |
| 549 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 550 | emit sliceIndexYChanged(value); |
| 551 | emit needUpdate(); |
| 552 | } |
| 553 | } |
| 554 | |
| 555 | int QCustom3DVolume::sliceIndexY() const |
| 556 | { |
| 557 | Q_D(const QCustom3DVolume); |
| 558 | return d->m_sliceIndexY; |
| 559 | } |
| 560 | |
| 561 | /*! \property QCustom3DVolume::sliceIndexZ |
| 562 | * |
| 563 | * \brief The z-dimension index into the texture data indicating which vertical |
| 564 | * slice to show. |
| 565 | * |
| 566 | * Setting any dimension to negative indicates no slice or slice frame for that |
| 567 | * dimension is drawn. If all dimensions are negative, no slices or slice frames |
| 568 | * are drawn and the volume is drawn normally. |
| 569 | * |
| 570 | * Defaults to \c{-1}. |
| 571 | * |
| 572 | * \sa textureData, drawSlices, drawSliceFrames |
| 573 | */ |
| 574 | void QCustom3DVolume::setSliceIndexZ(int value) |
| 575 | { |
| 576 | Q_D(QCustom3DVolume); |
| 577 | if (d->m_sliceIndexZ != value) { |
| 578 | d->m_sliceIndexZ = value; |
| 579 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 580 | emit sliceIndexZChanged(value); |
| 581 | emit needUpdate(); |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | int QCustom3DVolume::sliceIndexZ() const |
| 586 | { |
| 587 | Q_D(const QCustom3DVolume); |
| 588 | return d->m_sliceIndexZ; |
| 589 | } |
| 590 | |
| 591 | /*! |
| 592 | * A convenience function for setting all three slice indices (\a x, \a y, and |
| 593 | * \a z) at once. |
| 594 | * |
| 595 | * \sa textureData |
| 596 | */ |
| 597 | void QCustom3DVolume::setSliceIndices(int x, int y, int z) |
| 598 | { |
| 599 | setSliceIndexX(x); |
| 600 | setSliceIndexY(y); |
| 601 | setSliceIndexZ(z); |
| 602 | } |
| 603 | |
| 604 | /*! \property QCustom3DVolume::colorTable |
| 605 | * |
| 606 | * \brief The array containing the colors for indexed texture formats. |
| 607 | * |
| 608 | * If the texture format is not indexed, this array is not used and can be |
| 609 | * empty. |
| 610 | * |
| 611 | * Defaults to \c{0}. |
| 612 | * |
| 613 | * \sa textureData, setTextureFormat(), QImage::colorTable() |
| 614 | */ |
| 615 | void QCustom3DVolume::setColorTable(const QList<QRgb> &colors) |
| 616 | { |
| 617 | Q_D(QCustom3DVolume); |
| 618 | if (d->m_colorTable != colors) { |
| 619 | d->m_colorTable = colors; |
| 620 | d->m_dirtyBitsVolume.colorTableDirty = true; |
| 621 | emit colorTableChanged(); |
| 622 | emit needUpdate(); |
| 623 | } |
| 624 | } |
| 625 | |
| 626 | QList<QRgb> QCustom3DVolume::colorTable() const |
| 627 | { |
| 628 | Q_D(const QCustom3DVolume); |
| 629 | return d->m_colorTable; |
| 630 | } |
| 631 | |
| 632 | /*! \property QCustom3DVolume::textureData |
| 633 | * |
| 634 | * \brief The array containing the texture data in the format specified by |
| 635 | * textureFormat. |
| 636 | * |
| 637 | * The size of this array must be at least |
| 638 | * (\c{textureDataWidth * textureHeight * textureDepth * texture format color |
| 639 | * depth in bytes}). |
| 640 | * |
| 641 | * A 3D texture is defined by a stack of 2D subtextures. Each subtexture must be |
| 642 | * of identical size |
| 643 | * (\c{textureDataWidth * textureHeight}), and the depth of the stack is defined |
| 644 | * by the textureDepth property. The data in each 2D texture is identical to a |
| 645 | * QImage data with the same format, so |
| 646 | * QImage::bits() can be used to supply the data for each subtexture. |
| 647 | * |
| 648 | * Ownership of the new array transfers to the QCustom3DVolume instance. |
| 649 | * If another array is set, the previous array is deleted. |
| 650 | * If the same array is set again, it is assumed that the array contents have |
| 651 | * been changed and the graph rendering is triggered. |
| 652 | * |
| 653 | * \note Each x-dimension line of the data needs to be 32-bit aligned. |
| 654 | * If textureFormat is QImage::Format_Indexed8 and the textureWidth value is not |
| 655 | * divisible by four, padding bytes might need to be added to each x-dimension |
| 656 | * line of the \a data. The textureDataWidth() function returns the padded byte |
| 657 | * count. The padding bytes should indicate a fully transparent color to avoid |
| 658 | * rendering artifacts. |
| 659 | * |
| 660 | * Defaults to \c{0}. |
| 661 | * |
| 662 | * \sa colorTable, setTextureFormat(), setSubTextureData(), textureDataWidth() |
| 663 | */ |
| 664 | void QCustom3DVolume::setTextureData(QList<uchar> *data) |
| 665 | { |
| 666 | Q_D(QCustom3DVolume); |
| 667 | if (d->m_textureData != data) |
| 668 | delete d->m_textureData; |
| 669 | |
| 670 | // Even if the pointer is same as previously, consider this property changed, |
| 671 | // as the values can be changed unbeknownst to us via the array pointer. |
| 672 | d->m_textureData = data; |
| 673 | d->m_dirtyBitsVolume.textureDataDirty = true; |
| 674 | emit textureDataChanged(data); |
| 675 | emit needUpdate(); |
| 676 | } |
| 677 | |
| 678 | /*! |
| 679 | * Creates a new texture data array from an array of \a images and sets it as |
| 680 | * textureData for this volume object. The texture dimensions are also set |
| 681 | * according to image and array dimensions. All of the images in the array must |
| 682 | * be the same size. If the images are not all in the QImage::Format_Indexed8 |
| 683 | * format, all texture data will be converted into the QImage::Format_ARGB32 |
| 684 | * format. If the images are in the QImage::Format_Indexed8 format, the |
| 685 | * colorTable value for the entire volume will be taken from the first image. |
| 686 | * |
| 687 | * Returns a pointer to the newly created array. |
| 688 | * |
| 689 | * \sa textureData, textureWidth, textureHeight, textureDepth, |
| 690 | * setTextureFormat() |
| 691 | */ |
| 692 | QList<uchar> *QCustom3DVolume::createTextureData(const QList<QImage *> &images) |
| 693 | { |
| 694 | Q_D(QCustom3DVolume); |
| 695 | qsizetype imageCount = images.size(); |
| 696 | if (imageCount) { |
| 697 | QImage *currentImage = images.at(i: 0); |
| 698 | int imageWidth = currentImage->width(); |
| 699 | int imageHeight = currentImage->height(); |
| 700 | QImage::Format imageFormat = currentImage->format(); |
| 701 | bool convert = false; |
| 702 | if (imageFormat != QImage::Format_Indexed8 && imageFormat != QImage::Format_ARGB32) { |
| 703 | convert = true; |
| 704 | imageFormat = QImage::Format_ARGB32; |
| 705 | } else { |
| 706 | for (int i = 0; i < imageCount; i++) { |
| 707 | currentImage = images.at(i); |
| 708 | if (imageWidth != currentImage->width() || imageHeight != currentImage->height()) { |
| 709 | qWarning(msg: "%ls Not all images were of the same size." , |
| 710 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 711 | setTextureData(0); |
| 712 | setTextureWidth(0); |
| 713 | setTextureHeight(0); |
| 714 | setTextureDepth(0); |
| 715 | return 0; |
| 716 | } |
| 717 | if (currentImage->format() != imageFormat) { |
| 718 | convert = true; |
| 719 | imageFormat = QImage::Format_ARGB32; |
| 720 | break; |
| 721 | } |
| 722 | } |
| 723 | } |
| 724 | int colorBytes = (imageFormat == QImage::Format_Indexed8) ? 1 : 4; |
| 725 | qsizetype imageByteWidth = (imageFormat == QImage::Format_Indexed8) ? currentImage->bytesPerLine() |
| 726 | : imageWidth; |
| 727 | qsizetype frameSize = imageByteWidth * imageHeight * colorBytes; |
| 728 | QList<uchar> *newTextureData = new QList<uchar>; |
| 729 | newTextureData->resize(size: frameSize * imageCount); |
| 730 | uchar *texturePtr = newTextureData->data(); |
| 731 | QImage convertedImage; |
| 732 | |
| 733 | for (qsizetype i = 0; i < imageCount; i++) { |
| 734 | currentImage = images.at(i); |
| 735 | if (convert) { |
| 736 | convertedImage = currentImage->convertToFormat(f: imageFormat); |
| 737 | currentImage = &convertedImage; |
| 738 | } |
| 739 | memcpy(dest: texturePtr, src: static_cast<void *>(currentImage->bits()), n: frameSize); |
| 740 | texturePtr += frameSize; |
| 741 | } |
| 742 | |
| 743 | if (imageFormat == QImage::Format_Indexed8) |
| 744 | setColorTable(images.at(i: 0)->colorTable()); |
| 745 | setTextureData(newTextureData); |
| 746 | setTextureFormat(imageFormat); |
| 747 | setTextureWidth(imageWidth); |
| 748 | setTextureHeight(imageHeight); |
| 749 | setTextureDepth(int(imageCount)); |
| 750 | } else { |
| 751 | setTextureData(0); |
| 752 | setTextureWidth(0); |
| 753 | setTextureHeight(0); |
| 754 | setTextureDepth(0); |
| 755 | } |
| 756 | return d->m_textureData; |
| 757 | } |
| 758 | |
| 759 | QList<uchar> *QCustom3DVolume::textureData() const |
| 760 | { |
| 761 | Q_D(const QCustom3DVolume); |
| 762 | return d->m_textureData; |
| 763 | } |
| 764 | |
| 765 | /*! |
| 766 | * Sets a single 2D subtexture of the 3D texture along the specified |
| 767 | * \a axis of the volume. |
| 768 | * The \a index parameter specifies the subtexture to set. |
| 769 | * The texture \a data must be in the format specified by the textureFormat |
| 770 | * property and have the size of |
| 771 | * the cross-section of the volume texture along the specified axis multiplied |
| 772 | * by the texture format color depth in bytes. The \a data is expected to be |
| 773 | * ordered similarly to the data in images produced by the renderSlice() method |
| 774 | * along the same axis. |
| 775 | * |
| 776 | * \note Each x-dimension line of the data needs to be 32-bit aligned when |
| 777 | * targeting the y-axis or z-axis. If textureFormat is QImage::Format_Indexed8 |
| 778 | * and the textureWidth value is not divisible by four, padding bytes might need |
| 779 | * to be added to each x-dimension line of the \a data to properly align it. The |
| 780 | * padding bytes should indicate a fully transparent color to avoid rendering |
| 781 | * artifacts. |
| 782 | * |
| 783 | * \sa textureData, renderSlice() |
| 784 | */ |
| 785 | void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const uchar *data) |
| 786 | { |
| 787 | Q_D(QCustom3DVolume); |
| 788 | if (data) { |
| 789 | int lineSize = textureDataWidth(); |
| 790 | int frameSize = lineSize * d->m_textureHeight; |
| 791 | qsizetype dataSize = d->m_textureData->size(); |
| 792 | int pixelWidth = (d->m_textureFormat == QImage::Format_Indexed8) ? 1 : 4; |
| 793 | int targetIndex; |
| 794 | uchar *dataPtr = d->m_textureData->data(); |
| 795 | bool invalid = (index < 0); |
| 796 | if (axis == Qt::XAxis) { |
| 797 | targetIndex = index * pixelWidth; |
| 798 | if (index >= d->m_textureWidth |
| 799 | || (frameSize * (d->m_textureDepth - 1) + targetIndex) > dataSize) { |
| 800 | invalid = true; |
| 801 | } |
| 802 | } else if (axis == Qt::YAxis) { |
| 803 | targetIndex = (index * lineSize) + (frameSize * (d->m_textureDepth - 1)); |
| 804 | if (index >= d->m_textureHeight || (targetIndex + lineSize > dataSize)) |
| 805 | invalid = true; |
| 806 | } else { |
| 807 | targetIndex = index * frameSize; |
| 808 | if (index >= d->m_textureDepth || ((targetIndex + frameSize) > dataSize)) |
| 809 | invalid = true; |
| 810 | } |
| 811 | |
| 812 | if (invalid) { |
| 813 | qWarning(msg: "%lsAttempted to set invalid subtexture." , |
| 814 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 815 | } else { |
| 816 | const uchar *sourcePtr = data; |
| 817 | uchar *targetPtr = dataPtr + targetIndex; |
| 818 | if (axis == Qt::XAxis) { |
| 819 | int targetWidth = d->m_textureDepth; |
| 820 | int targetHeight = d->m_textureHeight; |
| 821 | for (int i = 0; i < targetHeight; i++) { |
| 822 | targetPtr = dataPtr + targetIndex + (lineSize * i); |
| 823 | for (int j = 0; j < targetWidth; j++) { |
| 824 | for (int k = 0; k < pixelWidth; k++) |
| 825 | *targetPtr++ = *sourcePtr++; |
| 826 | targetPtr += (frameSize - pixelWidth); |
| 827 | } |
| 828 | } |
| 829 | } else if (axis == Qt::YAxis) { |
| 830 | int targetHeight = d->m_textureDepth; |
| 831 | for (int i = 0; i < targetHeight; i++) { |
| 832 | for (int j = 0; j < lineSize; j++) |
| 833 | *targetPtr++ = *sourcePtr++; |
| 834 | targetPtr -= (frameSize + lineSize); |
| 835 | } |
| 836 | } else { |
| 837 | void *subTexPtr = dataPtr + targetIndex; |
| 838 | memcpy(dest: subTexPtr, src: static_cast<const void *>(data), n: frameSize); |
| 839 | } |
| 840 | d->m_dirtyBitsVolume.textureDataDirty = true; |
| 841 | emit textureDataChanged(data: d->m_textureData); |
| 842 | emit needUpdate(); |
| 843 | } |
| 844 | } else { |
| 845 | qWarning(msg: "%ls Tried to set null data." , qUtf16Printable(QString::fromUtf8(__func__))); |
| 846 | } |
| 847 | } |
| 848 | |
| 849 | /*! |
| 850 | * Sets a single 2D subtexture of the 3D texture along the specified |
| 851 | * \a axis of the volume. |
| 852 | * The \a index parameter specifies the subtexture to set. |
| 853 | * The source \a image must be in the format specified by the textureFormat |
| 854 | * property if textureFormat is indexed. If textureFormat is |
| 855 | * QImage::Format_ARGB32, the image is converted to that format. The image must |
| 856 | * have the size of the cross-section of the volume texture along the specified |
| 857 | * axis. The orientation of the image should correspond to the orientation of |
| 858 | * the slice image produced by renderSlice() method along the same axis. |
| 859 | * |
| 860 | * \note Each x-dimension line of the data needs to be 32-bit aligned when |
| 861 | * targeting the y-axis or z-axis. If textureFormat is QImage::Format_Indexed8 |
| 862 | * and the textureWidth value is not divisible by four, padding bytes might need |
| 863 | * to be added to each x-dimension line of the image to properly align it. The |
| 864 | * padding bytes should indicate a fully transparent color to avoid rendering |
| 865 | * artifacts. It is not guaranteed that QImage will do this automatically. |
| 866 | * |
| 867 | * \sa textureData, renderSlice() |
| 868 | */ |
| 869 | void QCustom3DVolume::setSubTextureData(Qt::Axis axis, int index, const QImage &image) |
| 870 | { |
| 871 | Q_D(QCustom3DVolume); |
| 872 | int sourceWidth = image.width(); |
| 873 | int sourceHeight = image.height(); |
| 874 | int targetWidth; |
| 875 | int targetHeight; |
| 876 | if (axis == Qt::XAxis) { |
| 877 | targetWidth = d->m_textureDepth; |
| 878 | targetHeight = d->m_textureHeight; |
| 879 | } else if (axis == Qt::YAxis) { |
| 880 | targetWidth = d->m_textureWidth; |
| 881 | targetHeight = d->m_textureDepth; |
| 882 | } else { |
| 883 | targetWidth = d->m_textureWidth; |
| 884 | targetHeight = d->m_textureHeight; |
| 885 | } |
| 886 | |
| 887 | if (sourceWidth == targetWidth && sourceHeight == targetHeight |
| 888 | && (image.format() == d->m_textureFormat || d->m_textureFormat == QImage::Format_ARGB32)) { |
| 889 | QImage convertedImage; |
| 890 | if (d->m_textureFormat == QImage::Format_ARGB32 && image.format() != QImage::Format_ARGB32) { |
| 891 | convertedImage = image.convertToFormat(f: QImage::Format_ARGB32); |
| 892 | } else { |
| 893 | convertedImage = image; |
| 894 | } |
| 895 | setSubTextureData(axis, index, data: convertedImage.bits()); |
| 896 | } else { |
| 897 | qWarning(msg: "%ls Invalid image size or format." , qUtf16Printable(QString::fromUtf8(__func__))); |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | // Note: textureFormat is not a Q_PROPERTY to work around an issue in meta |
| 902 | // object system that doesn't allow QImage::format to be a property type. |
| 903 | // Qt 5.2.1 at least has this problem. |
| 904 | |
| 905 | /*! |
| 906 | * Sets the format of the textureData property to \a format. Only two formats |
| 907 | * are supported currently: |
| 908 | * QImage::Format_Indexed8 and QImage::Format_ARGB32. If an indexed format is |
| 909 | * specified, colorTable must also be set. Defaults to QImage::Format_ARGB32. |
| 910 | * |
| 911 | * \sa colorTable, textureData |
| 912 | */ |
| 913 | void QCustom3DVolume::setTextureFormat(QImage::Format format) |
| 914 | { |
| 915 | Q_D(QCustom3DVolume); |
| 916 | if (format == QImage::Format_ARGB32 || format == QImage::Format_Indexed8) { |
| 917 | if (d->m_textureFormat != format) { |
| 918 | d->m_textureFormat = format; |
| 919 | d->m_dirtyBitsVolume.textureFormatDirty = true; |
| 920 | emit textureFormatChanged(format); |
| 921 | emit needUpdate(); |
| 922 | } |
| 923 | } else { |
| 924 | qWarning(msg: "%ls Attempted to set invalid texture format." , |
| 925 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 926 | } |
| 927 | } |
| 928 | |
| 929 | /*! |
| 930 | * Returns the format of the textureData property value. |
| 931 | * |
| 932 | * \sa setTextureFormat() |
| 933 | */ |
| 934 | QImage::Format QCustom3DVolume::textureFormat() const |
| 935 | { |
| 936 | Q_D(const QCustom3DVolume); |
| 937 | return d->m_textureFormat; |
| 938 | } |
| 939 | |
| 940 | /*! |
| 941 | * \fn void QCustom3DVolume::textureFormatChanged(QImage::Format format) |
| 942 | * |
| 943 | * This signal is emitted when the \a format of the textureData value changes. |
| 944 | * |
| 945 | * \sa setTextureFormat() |
| 946 | */ |
| 947 | |
| 948 | /*! |
| 949 | * \property QCustom3DVolume::alphaMultiplier |
| 950 | * |
| 951 | * \brief The value that the alpha value of every texel of the volume texture is |
| 952 | * multiplied with at the render time. |
| 953 | * |
| 954 | * This property can be used to introduce uniform transparency to the volume. |
| 955 | * If preserveOpacity is \c{true}, only texels with at least some transparency |
| 956 | * to begin with are affected, and fully opaque texels are not affected. The |
| 957 | * value must not be negative. Defaults to \c{1.0f}. |
| 958 | * |
| 959 | * \sa preserveOpacity, textureData |
| 960 | */ |
| 961 | void QCustom3DVolume::setAlphaMultiplier(float mult) |
| 962 | { |
| 963 | Q_D(QCustom3DVolume); |
| 964 | if (mult >= 0.0f) { |
| 965 | if (d->m_alphaMultiplier != mult) { |
| 966 | d->m_alphaMultiplier = mult; |
| 967 | d->m_dirtyBitsVolume.alphaDirty = true; |
| 968 | emit alphaMultiplierChanged(mult); |
| 969 | emit needUpdate(); |
| 970 | } |
| 971 | } else { |
| 972 | qWarning(msg: "%lsAttempted to set negative multiplier." , |
| 973 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 974 | } |
| 975 | } |
| 976 | |
| 977 | float QCustom3DVolume::alphaMultiplier() const |
| 978 | { |
| 979 | Q_D(const QCustom3DVolume); |
| 980 | return d->m_alphaMultiplier; |
| 981 | } |
| 982 | |
| 983 | /*! |
| 984 | * \property QCustom3DVolume::preserveOpacity |
| 985 | * |
| 986 | * \brief Whether the alpha multiplier is applied to all texels. |
| 987 | * |
| 988 | * If this property value is \c{true}, alphaMultiplier is only applied to texels |
| 989 | * that already have some transparency. If it is \c{false}, the multiplier is |
| 990 | * applied to the alpha value of all texels. Defaults to \c{true}. |
| 991 | * |
| 992 | * \sa alphaMultiplier |
| 993 | */ |
| 994 | void QCustom3DVolume::setPreserveOpacity(bool enable) |
| 995 | { |
| 996 | Q_D(QCustom3DVolume); |
| 997 | if (d->m_preserveOpacity != enable) { |
| 998 | d->m_preserveOpacity = enable; |
| 999 | d->m_dirtyBitsVolume.alphaDirty = true; |
| 1000 | emit preserveOpacityChanged(enabled: enable); |
| 1001 | emit needUpdate(); |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | bool QCustom3DVolume::preserveOpacity() const |
| 1006 | { |
| 1007 | Q_D(const QCustom3DVolume); |
| 1008 | return d->m_preserveOpacity; |
| 1009 | } |
| 1010 | |
| 1011 | /*! |
| 1012 | * \property QCustom3DVolume::useHighDefShader |
| 1013 | * |
| 1014 | * \brief Whether a high or low definition shader is used to render the volume. |
| 1015 | * |
| 1016 | * If this property value is \c{true}, a high definition shader is used. |
| 1017 | * If it is \c{false}, a low definition shader is used. |
| 1018 | * |
| 1019 | * The high definition shader guarantees that every visible texel of the volume |
| 1020 | * texture is sampled when the volume is rendered. The low definition shader |
| 1021 | * renders only a rough approximation of the volume contents, but at a much |
| 1022 | * higher frame rate. The low definition shader does not guarantee that every |
| 1023 | * texel of the volume texture is sampled, so there may be flickering if the |
| 1024 | * volume contains distinct thin features. |
| 1025 | * |
| 1026 | * \note This value does not affect the level of detail when rendering the |
| 1027 | * slices of the volume. |
| 1028 | * |
| 1029 | * Defaults to \c{true}. |
| 1030 | * |
| 1031 | * \sa renderSlice() |
| 1032 | */ |
| 1033 | void QCustom3DVolume::setUseHighDefShader(bool enable) |
| 1034 | { |
| 1035 | Q_D(QCustom3DVolume); |
| 1036 | if (d->m_useHighDefShader != enable) { |
| 1037 | d->m_useHighDefShader = enable; |
| 1038 | d->m_dirtyBitsVolume.shaderDirty = true; |
| 1039 | emit useHighDefShaderChanged(enabled: enable); |
| 1040 | emit needUpdate(); |
| 1041 | } |
| 1042 | } |
| 1043 | |
| 1044 | bool QCustom3DVolume::useHighDefShader() const |
| 1045 | { |
| 1046 | Q_D(const QCustom3DVolume); |
| 1047 | return d->m_useHighDefShader; |
| 1048 | } |
| 1049 | |
| 1050 | /*! |
| 1051 | * \property QCustom3DVolume::drawSlices |
| 1052 | * |
| 1053 | * \brief Whether the specified slices are drawn instead of the full volume. |
| 1054 | * |
| 1055 | * If this property value is \c{true}, the slices indicated by slice index |
| 1056 | * properties will be drawn instead of the full volume. If it is \c{false}, the |
| 1057 | * full volume will always be drawn. Defaults to \c{false}. |
| 1058 | * |
| 1059 | * \note The slices are always drawn along the item axes, so if the item is |
| 1060 | * rotated, the slices are rotated as well. |
| 1061 | * |
| 1062 | * \sa sliceIndexX, sliceIndexY, sliceIndexZ |
| 1063 | */ |
| 1064 | void QCustom3DVolume::setDrawSlices(bool enable) |
| 1065 | { |
| 1066 | Q_D(QCustom3DVolume); |
| 1067 | if (d->m_drawSlices != enable) { |
| 1068 | d->m_drawSlices = enable; |
| 1069 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1070 | emit drawSlicesChanged(enabled: enable); |
| 1071 | emit needUpdate(); |
| 1072 | } |
| 1073 | } |
| 1074 | |
| 1075 | bool QCustom3DVolume::drawSlices() const |
| 1076 | { |
| 1077 | Q_D(const QCustom3DVolume); |
| 1078 | return d->m_drawSlices; |
| 1079 | } |
| 1080 | |
| 1081 | /*! |
| 1082 | * \property QCustom3DVolume::drawSliceFrames |
| 1083 | * |
| 1084 | * \brief Whether slice frames are drawn around the volume. |
| 1085 | * |
| 1086 | * If this property value is \c{true}, the frames of slices indicated by slice |
| 1087 | * index properties will be drawn around the volume. If it is \c{false}, no |
| 1088 | * slice frames will be drawn. |
| 1089 | * |
| 1090 | * Drawing slice frames is independent of drawing slices, so you can show the |
| 1091 | * full volume and still draw the slice frames around it. This is useful when |
| 1092 | * using renderSlice() to display the slices outside the graph itself. |
| 1093 | * |
| 1094 | * Defaults to \c{false}. |
| 1095 | * |
| 1096 | * \sa sliceIndexX, sliceIndexY, sliceIndexZ, drawSlices, renderSlice() |
| 1097 | */ |
| 1098 | void QCustom3DVolume::setDrawSliceFrames(bool enable) |
| 1099 | { |
| 1100 | Q_D(QCustom3DVolume); |
| 1101 | if (d->m_drawSliceFrames != enable) { |
| 1102 | d->m_drawSliceFrames = enable; |
| 1103 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1104 | emit drawSliceFramesChanged(enabled: enable); |
| 1105 | emit needUpdate(); |
| 1106 | } |
| 1107 | } |
| 1108 | |
| 1109 | bool QCustom3DVolume::drawSliceFrames() const |
| 1110 | { |
| 1111 | Q_D(const QCustom3DVolume); |
| 1112 | return d->m_drawSliceFrames; |
| 1113 | } |
| 1114 | |
| 1115 | /*! |
| 1116 | * \property QCustom3DVolume::sliceFrameColor |
| 1117 | * |
| 1118 | * \brief The color of the slice frame. |
| 1119 | * |
| 1120 | * Transparent slice frame color is not supported. |
| 1121 | * |
| 1122 | * Defaults to black. |
| 1123 | * |
| 1124 | * \sa drawSliceFrames |
| 1125 | */ |
| 1126 | void QCustom3DVolume::setSliceFrameColor(QColor color) |
| 1127 | { |
| 1128 | Q_D(QCustom3DVolume); |
| 1129 | if (d->m_sliceFrameColor != color) { |
| 1130 | d->m_sliceFrameColor = color; |
| 1131 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1132 | emit sliceFrameColorChanged(color); |
| 1133 | emit needUpdate(); |
| 1134 | } |
| 1135 | } |
| 1136 | |
| 1137 | QColor QCustom3DVolume::sliceFrameColor() const |
| 1138 | { |
| 1139 | Q_D(const QCustom3DVolume); |
| 1140 | return d->m_sliceFrameColor; |
| 1141 | } |
| 1142 | |
| 1143 | /*! |
| 1144 | * \property QCustom3DVolume::sliceFrameWidths |
| 1145 | * |
| 1146 | * \brief The width of the slice frame. |
| 1147 | * |
| 1148 | * The width can be different on different dimensions, |
| 1149 | * so you can for example omit drawing the frames on certain sides of the volume |
| 1150 | * by setting the value for that dimension to zero. The values are fractions of |
| 1151 | * the volume thickness in the same dimension. The values cannot be negative. |
| 1152 | * |
| 1153 | * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| 1154 | * |
| 1155 | * \sa drawSliceFrames |
| 1156 | */ |
| 1157 | void QCustom3DVolume::setSliceFrameWidths(QVector3D values) |
| 1158 | { |
| 1159 | Q_D(QCustom3DVolume); |
| 1160 | if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| 1161 | qWarning(msg: "%ls Attempted to set negative values." , |
| 1162 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 1163 | } else if (d->m_sliceFrameWidths != values) { |
| 1164 | d->m_sliceFrameWidths = values; |
| 1165 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1166 | emit sliceFrameWidthsChanged(values); |
| 1167 | emit needUpdate(); |
| 1168 | } |
| 1169 | } |
| 1170 | |
| 1171 | QVector3D QCustom3DVolume::sliceFrameWidths() const |
| 1172 | { |
| 1173 | Q_D(const QCustom3DVolume); |
| 1174 | return d->m_sliceFrameWidths; |
| 1175 | } |
| 1176 | |
| 1177 | /*! |
| 1178 | * \property QCustom3DVolume::sliceFrameGaps |
| 1179 | * |
| 1180 | * \brief The size of the air gap left between the volume itself and the frame |
| 1181 | * in each dimension. |
| 1182 | * |
| 1183 | * The gap can be different on different dimensions. The values are fractions of |
| 1184 | * the volume thickness in the same dimension. The values cannot be negative. |
| 1185 | * |
| 1186 | * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| 1187 | * |
| 1188 | * \sa drawSliceFrames |
| 1189 | */ |
| 1190 | void QCustom3DVolume::setSliceFrameGaps(QVector3D values) |
| 1191 | { |
| 1192 | Q_D(QCustom3DVolume); |
| 1193 | if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| 1194 | qWarning(msg: "%ls Attempted to set negative values." , |
| 1195 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 1196 | } else if (d->m_sliceFrameGaps != values) { |
| 1197 | d->m_sliceFrameGaps = values; |
| 1198 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1199 | emit sliceFrameGapsChanged(values); |
| 1200 | emit needUpdate(); |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | QVector3D QCustom3DVolume::sliceFrameGaps() const |
| 1205 | { |
| 1206 | Q_D(const QCustom3DVolume); |
| 1207 | return d->m_sliceFrameGaps; |
| 1208 | } |
| 1209 | |
| 1210 | /*! |
| 1211 | * \property QCustom3DVolume::sliceFrameThicknesses |
| 1212 | * |
| 1213 | * \brief The thickness of the slice frames for each dimension. |
| 1214 | * |
| 1215 | * The values are fractions of |
| 1216 | * the volume thickness in the same dimension. The values cannot be negative. |
| 1217 | * |
| 1218 | * Defaults to \c{QVector3D(0.01, 0.01, 0.01)}. |
| 1219 | * |
| 1220 | * \sa drawSliceFrames |
| 1221 | */ |
| 1222 | void QCustom3DVolume::setSliceFrameThicknesses(QVector3D values) |
| 1223 | { |
| 1224 | Q_D(QCustom3DVolume); |
| 1225 | if (values.x() < 0.0f || values.y() < 0.0f || values.z() < 0.0f) { |
| 1226 | qWarning(msg: "%ls Attempted to set negative values." , |
| 1227 | qUtf16Printable(QString::fromUtf8(__func__))); |
| 1228 | } else if (d->m_sliceFrameThicknesses != values) { |
| 1229 | d->m_sliceFrameThicknesses = values; |
| 1230 | d->m_dirtyBitsVolume.slicesDirty = true; |
| 1231 | emit sliceFrameThicknessesChanged(values); |
| 1232 | emit needUpdate(); |
| 1233 | } |
| 1234 | } |
| 1235 | |
| 1236 | QVector3D QCustom3DVolume::sliceFrameThicknesses() const |
| 1237 | { |
| 1238 | Q_D(const QCustom3DVolume); |
| 1239 | return d->m_sliceFrameThicknesses; |
| 1240 | } |
| 1241 | |
| 1242 | /*! |
| 1243 | * Renders the slice specified by \a index along the axis specified by \a axis |
| 1244 | * into an image. |
| 1245 | * The texture format of this object is used. |
| 1246 | * |
| 1247 | * Returns the rendered image of the slice, or a null image if an invalid index |
| 1248 | * is specified. |
| 1249 | * |
| 1250 | * \sa setTextureFormat() |
| 1251 | */ |
| 1252 | QImage QCustom3DVolume::renderSlice(Qt::Axis axis, int index) |
| 1253 | { |
| 1254 | Q_D(QCustom3DVolume); |
| 1255 | return d->renderSlice(axis, index); |
| 1256 | } |
| 1257 | |
| 1258 | QCustom3DVolumePrivate::QCustom3DVolumePrivate() |
| 1259 | : m_textureWidth(0) |
| 1260 | , m_textureHeight(0) |
| 1261 | , m_textureDepth(0) |
| 1262 | , m_sliceIndexX(-1) |
| 1263 | , m_sliceIndexY(-1) |
| 1264 | , m_sliceIndexZ(-1) |
| 1265 | , m_textureFormat(QImage::Format_ARGB32) |
| 1266 | , m_textureData(0) |
| 1267 | , m_alphaMultiplier(1.0f) |
| 1268 | , m_preserveOpacity(true) |
| 1269 | , m_useHighDefShader(true) |
| 1270 | , m_drawSlices(false) |
| 1271 | , m_drawSliceFrames(false) |
| 1272 | , m_sliceFrameColor(Qt::black) |
| 1273 | , m_sliceFrameWidths(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1274 | , m_sliceFrameGaps(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1275 | , m_sliceFrameThicknesses(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1276 | { |
| 1277 | m_isVolumeItem = true; |
| 1278 | m_meshFile = QStringLiteral(":/defaultMeshes/barMeshFull" ); |
| 1279 | } |
| 1280 | |
| 1281 | QCustom3DVolumePrivate::QCustom3DVolumePrivate(QVector3D position, |
| 1282 | QVector3D scaling, |
| 1283 | const QQuaternion &rotation, |
| 1284 | int textureWidth, |
| 1285 | int textureHeight, |
| 1286 | int textureDepth, |
| 1287 | QList<uchar> *textureData, |
| 1288 | QImage::Format textureFormat, |
| 1289 | const QList<QRgb> &colorTable) |
| 1290 | : QCustom3DItemPrivate(QStringLiteral(":/defaultMeshes/barMeshFull" ), |
| 1291 | position, |
| 1292 | scaling, |
| 1293 | rotation) |
| 1294 | , m_textureWidth(textureWidth) |
| 1295 | , m_textureHeight(textureHeight) |
| 1296 | , m_textureDepth(textureDepth) |
| 1297 | , m_sliceIndexX(-1) |
| 1298 | , m_sliceIndexY(-1) |
| 1299 | , m_sliceIndexZ(-1) |
| 1300 | , m_textureFormat(textureFormat) |
| 1301 | , m_colorTable(colorTable) |
| 1302 | , m_textureData(textureData) |
| 1303 | , m_alphaMultiplier(1.0f) |
| 1304 | , m_preserveOpacity(true) |
| 1305 | , m_useHighDefShader(true) |
| 1306 | , m_drawSlices(false) |
| 1307 | , m_drawSliceFrames(false) |
| 1308 | , m_sliceFrameColor(Qt::black) |
| 1309 | , m_sliceFrameWidths(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1310 | , m_sliceFrameGaps(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1311 | , m_sliceFrameThicknesses(QVector3D(0.01f, 0.01f, 0.01f)) |
| 1312 | { |
| 1313 | m_isVolumeItem = true; |
| 1314 | m_shadowCasting = false; |
| 1315 | |
| 1316 | if (m_textureWidth < 0) |
| 1317 | m_textureWidth = 0; |
| 1318 | if (m_textureHeight < 0) |
| 1319 | m_textureHeight = 0; |
| 1320 | if (m_textureDepth < 0) |
| 1321 | m_textureDepth = 0; |
| 1322 | |
| 1323 | if (m_textureFormat != QImage::Format_Indexed8) |
| 1324 | m_textureFormat = QImage::Format_ARGB32; |
| 1325 | } |
| 1326 | |
| 1327 | QCustom3DVolumePrivate::~QCustom3DVolumePrivate() |
| 1328 | { |
| 1329 | delete m_textureData; |
| 1330 | } |
| 1331 | |
| 1332 | void QCustom3DVolumePrivate::resetDirtyBits() |
| 1333 | { |
| 1334 | QCustom3DItemPrivate::resetDirtyBits(); |
| 1335 | |
| 1336 | m_dirtyBitsVolume.textureDimensionsDirty = false; |
| 1337 | m_dirtyBitsVolume.slicesDirty = false; |
| 1338 | m_dirtyBitsVolume.colorTableDirty = false; |
| 1339 | m_dirtyBitsVolume.textureDataDirty = false; |
| 1340 | m_dirtyBitsVolume.textureFormatDirty = false; |
| 1341 | m_dirtyBitsVolume.alphaDirty = false; |
| 1342 | m_dirtyBitsVolume.shaderDirty = false; |
| 1343 | } |
| 1344 | |
| 1345 | QImage QCustom3DVolumePrivate::renderSlice(Qt::Axis axis, int index) |
| 1346 | { |
| 1347 | Q_Q(QCustom3DVolume); |
| 1348 | if (index < 0) |
| 1349 | return QImage(); |
| 1350 | |
| 1351 | int x; |
| 1352 | int y; |
| 1353 | if (axis == Qt::XAxis) { |
| 1354 | if (index >= m_textureWidth) |
| 1355 | return QImage(); |
| 1356 | x = m_textureDepth; |
| 1357 | y = m_textureHeight; |
| 1358 | } else if (axis == Qt::YAxis) { |
| 1359 | if (index >= m_textureHeight) |
| 1360 | return QImage(); |
| 1361 | x = m_textureWidth; |
| 1362 | y = m_textureDepth; |
| 1363 | } else { |
| 1364 | if (index >= m_textureDepth) |
| 1365 | return QImage(); |
| 1366 | x = m_textureWidth; |
| 1367 | y = m_textureHeight; |
| 1368 | } |
| 1369 | |
| 1370 | int padding = 0; |
| 1371 | int pixelWidth = 4; |
| 1372 | int dataWidth = q->textureDataWidth(); |
| 1373 | if (m_textureFormat == QImage::Format_Indexed8) { |
| 1374 | padding = x % 4; |
| 1375 | pixelWidth = 1; |
| 1376 | } |
| 1377 | QList<uchar> data((x + padding) * y * pixelWidth); |
| 1378 | int frameSize = q->textureDataWidth() * m_textureHeight; |
| 1379 | |
| 1380 | int dataIndex = 0; |
| 1381 | if (axis == Qt::XAxis) { |
| 1382 | for (int i = 0; i < y; i++) { |
| 1383 | const uchar *p = m_textureData->constData() + (index * pixelWidth) + (dataWidth * i); |
| 1384 | for (int j = 0; j < x; j++) { |
| 1385 | for (int k = 0; k < pixelWidth; k++) |
| 1386 | data[dataIndex++] = *(p + k); |
| 1387 | p += frameSize; |
| 1388 | } |
| 1389 | } |
| 1390 | } else if (axis == Qt::YAxis) { |
| 1391 | for (int i = y - 1; i >= 0; i--) { |
| 1392 | const uchar *p = m_textureData->constData() + (index * dataWidth) + (frameSize * i); |
| 1393 | for (int j = 0; j < (x * pixelWidth); j++) { |
| 1394 | data[dataIndex++] = *p; |
| 1395 | p++; |
| 1396 | } |
| 1397 | } |
| 1398 | } else { |
| 1399 | for (int i = 0; i < y; i++) { |
| 1400 | const uchar *p = m_textureData->constData() + (index * frameSize) + (dataWidth * i); |
| 1401 | for (int j = 0; j < (x * pixelWidth); j++) { |
| 1402 | data[dataIndex++] = *p; |
| 1403 | p++; |
| 1404 | } |
| 1405 | } |
| 1406 | } |
| 1407 | |
| 1408 | if (m_textureFormat != QImage::Format_Indexed8 && m_alphaMultiplier != 1.0f) { |
| 1409 | for (int i = pixelWidth - 1; i < data.size(); i += pixelWidth) |
| 1410 | data[i] = static_cast<uchar>(multipliedAlphaValue(alpha: data.at(i))); |
| 1411 | } |
| 1412 | |
| 1413 | QImage image(data.constData(), x, y, x * pixelWidth, m_textureFormat); |
| 1414 | image.bits(); // Call bits() to detach the new image from local data |
| 1415 | if (m_textureFormat == QImage::Format_Indexed8) { |
| 1416 | QList<QRgb> colorTable = m_colorTable; |
| 1417 | if (m_alphaMultiplier != 1.0f) { |
| 1418 | for (int i = 0; i < colorTable.size(); i++) { |
| 1419 | QRgb curCol = colorTable.at(i); |
| 1420 | int alpha = multipliedAlphaValue(alpha: qAlpha(rgb: curCol)); |
| 1421 | if (alpha != qAlpha(rgb: curCol)) |
| 1422 | colorTable[i] = qRgba(r: qRed(rgb: curCol), g: qGreen(rgb: curCol), b: qBlue(rgb: curCol), a: alpha); |
| 1423 | } |
| 1424 | } |
| 1425 | image.setColorTable(colorTable); |
| 1426 | } |
| 1427 | |
| 1428 | return image; |
| 1429 | } |
| 1430 | |
| 1431 | int QCustom3DVolumePrivate::multipliedAlphaValue(int alpha) |
| 1432 | { |
| 1433 | int modifiedAlpha = alpha; |
| 1434 | if (!m_preserveOpacity || alpha != 255) { |
| 1435 | modifiedAlpha = int(m_alphaMultiplier * float(alpha)); |
| 1436 | modifiedAlpha = qMin(a: modifiedAlpha, b: 255); |
| 1437 | } |
| 1438 | return modifiedAlpha; |
| 1439 | } |
| 1440 | |
| 1441 | QT_END_NAMESPACE |
| 1442 | |