1// Copyright (C) 2018 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#include <beziereasing_p.h>
5
6QT_BEGIN_NAMESPACE
7
8void BezierEasing::addCubicBezierSegment(const QPointF &c1, const QPointF &c2, const QPointF &endPoint)
9{
10 mBezier = QBezier::fromPoints(p1: QPointF(0.0, 0.0), p2: c1, p3: c2, p4: endPoint);
11}
12
13qreal BezierEasing::valueForProgress(qreal progress) const
14{
15 qreal res = mBezier.pointAt(t: tForX(x: progress)).y();
16 return qBound(min: qreal(0.0), val: res, max: qreal(1.0));
17}
18
19qreal BezierEasing::tForX(qreal x) const
20{
21 if (x <= 0.0)
22 return 0.0;
23 else if (x >= 1.0)
24 return 1.0;
25
26 qreal t0 = 0.0;
27 qreal t1 = 1.0;
28
29 for (int i = 0; i < 10; i++) { // 10 iterations gives error smaller than 0.001
30 qreal t = qreal(0.5) * (t0 + t1);
31 qreal a, b, c, d;
32 QBezier::coefficients(t, a, b, c, d);
33 qreal xt = a * mBezier.x1 + b * mBezier.x2 + c * mBezier.x3 + d * mBezier.x4;
34 if (xt < x)
35 t0 = t;
36 else
37 t1 = t;
38 }
39
40 return t0;
41}
42
43QT_END_NAMESPACE
44

source code of qtlottie/src/bodymovin/beziereasing.cpp