1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_DSP_GAIN_H_ |
18 | #define RESONANCE_AUDIO_DSP_GAIN_H_ |
19 | |
20 | #include <cstddef> |
21 | #include "base/audio_buffer.h" |
22 | |
23 | namespace vraudio { |
24 | |
25 | // Implements a linearly-interpolated application of gain to a buffer channel. |
26 | // |
27 | // @param ramp_length Length of interpolation ramp in samples. Must be > 0. |
28 | // @param start_gain Starting gain value for ramp. |
29 | // @param end_gain Finishing gain value for ramp. |
30 | // @param input_samples Channel buffer to which interpolated gain is applied. |
31 | // @param output_samples Channel buffer to contain scaled output. |
32 | // @param accumulate_output True if the processed input should be mixed into the |
33 | // output. Otherwise, the output will be replaced by the processed input. |
34 | // @return Next gain value to be applied to the buffer channel. |
35 | float LinearGainRamp(size_t ramp_length, float start_gain, float end_gain, |
36 | const AudioBuffer::Channel& input_samples, |
37 | AudioBuffer::Channel* output_samples, |
38 | bool accumulate_output); |
39 | |
40 | // Applies a gain value to a vector of buffer samples starting at some offset. |
41 | // |
42 | // @param offset_index Starting index for gain application in buffer. |
43 | // @param gain Gain value applied to samples. |
44 | // @param input_samples Channel buffer to which gain is applied. |
45 | // @param output_samples Channel buffer to contain scaled output. |
46 | // @param accumulate_output True if the processed input should be mixed into the |
47 | // output. Otherwise, the output will be replaced by the processed input. |
48 | void ConstantGain(size_t offset_index, float gain, |
49 | const AudioBuffer::Channel& input_samples, |
50 | AudioBuffer::Channel* output_samples, bool accumulate_output); |
51 | |
52 | // Checks if the gain factor is close enough to zero (less than -60 decibels). |
53 | // |
54 | // @param gain Gain value to be tested. |
55 | // @return true if the current gain factors are near zero, false otherwise. |
56 | bool IsGainNearZero(float gain); |
57 | |
58 | // Checks if the gain state is close enough to Unity (less than -60 decibels |
59 | // below or above). |
60 | // |
61 | // @param gain Gain value to be tested. |
62 | // @return true if the current gain factors are near unity, false otherwise. |
63 | bool IsGainNearUnity(float gain); |
64 | |
65 | } // namespace vraudio |
66 | |
67 | #endif // RESONANCE_AUDIO_DSP_GAIN_H_ |
68 | |