| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_DSP_GAIN_H_ |
| 18 | #define RESONANCE_AUDIO_DSP_GAIN_H_ |
| 19 | |
| 20 | #include <cstddef> |
| 21 | #include "base/audio_buffer.h" |
| 22 | |
| 23 | namespace vraudio { |
| 24 | |
| 25 | // Implements a linearly-interpolated application of gain to a buffer channel. |
| 26 | // |
| 27 | // @param ramp_length Length of interpolation ramp in samples. Must be > 0. |
| 28 | // @param start_gain Starting gain value for ramp. |
| 29 | // @param end_gain Finishing gain value for ramp. |
| 30 | // @param input_samples Channel buffer to which interpolated gain is applied. |
| 31 | // @param output_samples Channel buffer to contain scaled output. |
| 32 | // @param accumulate_output True if the processed input should be mixed into the |
| 33 | // output. Otherwise, the output will be replaced by the processed input. |
| 34 | // @return Next gain value to be applied to the buffer channel. |
| 35 | float LinearGainRamp(size_t ramp_length, float start_gain, float end_gain, |
| 36 | const AudioBuffer::Channel& input_samples, |
| 37 | AudioBuffer::Channel* output_samples, |
| 38 | bool accumulate_output); |
| 39 | |
| 40 | // Applies a gain value to a vector of buffer samples starting at some offset. |
| 41 | // |
| 42 | // @param offset_index Starting index for gain application in buffer. |
| 43 | // @param gain Gain value applied to samples. |
| 44 | // @param input_samples Channel buffer to which gain is applied. |
| 45 | // @param output_samples Channel buffer to contain scaled output. |
| 46 | // @param accumulate_output True if the processed input should be mixed into the |
| 47 | // output. Otherwise, the output will be replaced by the processed input. |
| 48 | void ConstantGain(size_t offset_index, float gain, |
| 49 | const AudioBuffer::Channel& input_samples, |
| 50 | AudioBuffer::Channel* output_samples, bool accumulate_output); |
| 51 | |
| 52 | // Checks if the gain factor is close enough to zero (less than -60 decibels). |
| 53 | // |
| 54 | // @param gain Gain value to be tested. |
| 55 | // @return true if the current gain factors are near zero, false otherwise. |
| 56 | bool IsGainNearZero(float gain); |
| 57 | |
| 58 | // Checks if the gain state is close enough to Unity (less than -60 decibels |
| 59 | // below or above). |
| 60 | // |
| 61 | // @param gain Gain value to be tested. |
| 62 | // @return true if the current gain factors are near unity, false otherwise. |
| 63 | bool IsGainNearUnity(float gain); |
| 64 | |
| 65 | } // namespace vraudio |
| 66 | |
| 67 | #endif // RESONANCE_AUDIO_DSP_GAIN_H_ |
| 68 | |