1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_DSP_NEAR_FIELD_PROCESSOR_H_ |
18 | #define RESONANCE_AUDIO_DSP_NEAR_FIELD_PROCESSOR_H_ |
19 | |
20 | #include "base/audio_buffer.h" |
21 | #include "dsp/biquad_filter.h" |
22 | #include "dsp/delay_filter.h" |
23 | |
24 | namespace vraudio { |
25 | |
26 | // Class which applies an approximate near field effect to a source mono input. |
27 | // The effect consists of a +6dB bass boost (shelf-filter) as well as phase |
28 | // correction (HRTF group delay compensation) when the signal is to be combined |
29 | // with the binaural output. |
30 | // |
31 | // For more information: [internal ref] |
32 | class NearFieldProcessor { |
33 | public: |
34 | // Constructor of the |NearFieldProcessor|, uses the following parameters: |
35 | // |
36 | // @param sample_rate Sampling rate in [Hz]. |
37 | // @param frames_per_buffer Number of frames per buffer in the input/output |
38 | // signal. |
39 | NearFieldProcessor(int sample_rate, size_t frames_per_buffer); |
40 | |
41 | // Returns currently used delay compensation in samples. |
42 | size_t GetDelayCompensation() const { return delay_compensation_; } |
43 | |
44 | // Applies approximate near field effect to the source mono input signal. |
45 | // |
46 | // @param input Mono input channel. |
47 | // @param output Pointer to mono output channel. |
48 | // @param enable_hrtf Whether to enable delay compensation for HRTF filtering. |
49 | void Process(const AudioBuffer::Channel& input, AudioBuffer::Channel* output, |
50 | bool enable_hrtf); |
51 | |
52 | private: |
53 | // Number of frames per buffer. |
54 | const size_t frames_per_buffer_; |
55 | |
56 | // Delay compensation computed as average group delay of the HRTF filter |
57 | // minus average group delay of the shelf-filter. Should be disabled when |
58 | // using with stereo-panned sound sources. |
59 | const size_t delay_compensation_; |
60 | |
61 | // Biquad filters that apply frequency splitting of the input mono signal. |
62 | BiquadFilter lo_pass_filter_; |
63 | BiquadFilter hi_pass_filter_; |
64 | |
65 | // Buffer for the low-passed signal. We do not modify the high-passed signal |
66 | // so we can write it directly to the output channel. |
67 | AudioBuffer low_passed_buffer_; |
68 | |
69 | // Delay filter used to delay the incoming input mono buffer. |
70 | DelayFilter delay_filter_; |
71 | }; |
72 | |
73 | } // namespace vraudio |
74 | |
75 | #endif // RESONANCE_AUDIO_DSP_NEAR_FIELD_PROCESSOR_H_ |
76 | |