1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_DSP_SHOE_BOX_ROOM_H_
18#define RESONANCE_AUDIO_DSP_SHOE_BOX_ROOM_H_
19
20#include <vector>
21
22#include "base/misc_math.h"
23#include "dsp/reflection.h"
24
25namespace vraudio {
26
27// Computes a set of reflections from each surface of a shoe-box room model.
28// Uses a simplified calculation method which assumes that all the sources are
29// 'attached' to the listener. Also, assumes that the listener is inside the
30// shoe-box room.
31//
32// @param relative_listener_position Relative listener position to the center of
33// the room.
34// @param room_dimensions Dimensions of the room.
35// @param reflection_coefficients Reflection coefficients.
36// @return List of computed reflections by the image source method.
37void ComputeReflections(const WorldPosition& relative_listener_position,
38 const WorldPosition& room_dimensions,
39 const float* reflection_coefficients,
40 std::vector<Reflection>* reflections);
41
42} // namespace vraudio
43
44#endif // RESONANCE_AUDIO_DSP_SHOE_BOX_ROOM_H_
45

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/dsp/shoe_box_room.h