| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include <qaudioinput.h> |
| 5 | #include <qaudiodevice.h> |
| 6 | #include <qmediadevices.h> |
| 7 | #include <private/qplatformaudioinput_p.h> |
| 8 | #include <private/qplatformmediaintegration_p.h> |
| 9 | |
| 10 | #include <utility> |
| 11 | |
| 12 | /*! |
| 13 | \qmltype AudioInput |
| 14 | \nativetype QAudioInput |
| 15 | \brief An audio input to be used for capturing audio in a capture session. |
| 16 | |
| 17 | \inqmlmodule QtMultimedia |
| 18 | \ingroup multimedia_qml |
| 19 | \ingroup multimedia_audio_qml |
| 20 | |
| 21 | \qml |
| 22 | CaptureSession { |
| 23 | id: playMusic |
| 24 | audioInput: AudioInput { |
| 25 | volume: slider.value |
| 26 | } |
| 27 | recorder: MediaRecorder { ... } |
| 28 | } |
| 29 | Slider { |
| 30 | id: slider |
| 31 | from: 0. |
| 32 | to: 1. |
| 33 | } |
| 34 | \endqml |
| 35 | |
| 36 | You can use AudioInput together with a QtMultiMedia::CaptureSession to capture audio from an |
| 37 | audio input device. |
| 38 | |
| 39 | \sa Camera, AudioOutput |
| 40 | */ |
| 41 | |
| 42 | /*! |
| 43 | \class QAudioInput |
| 44 | \brief Represents an input channel for audio. |
| 45 | \inmodule QtMultimedia |
| 46 | \ingroup multimedia |
| 47 | \ingroup multimedia_audio |
| 48 | |
| 49 | This class represents an input channel that can be used together with |
| 50 | QMediaCaptureSession. It enables the selection of the physical input device |
| 51 | to be used, muting the channel, and changing the channel's volume. |
| 52 | */ |
| 53 | |
| 54 | QAudioInput::QAudioInput(QObject *parent) : QAudioInput(QMediaDevices::defaultAudioInput(), parent) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | QAudioInput::QAudioInput(const QAudioDevice &device, QObject *parent) |
| 59 | : QObject(parent) |
| 60 | { |
| 61 | auto maybeAudioInput = QPlatformMediaIntegration::instance()->createAudioInput(this); |
| 62 | if (maybeAudioInput) { |
| 63 | d = maybeAudioInput.value(); |
| 64 | d->device = device.mode() == QAudioDevice::Input ? device : QMediaDevices::defaultAudioInput(); |
| 65 | d->setAudioDevice(d->device); |
| 66 | } else { |
| 67 | d = new QPlatformAudioInput(nullptr); |
| 68 | qWarning() << "Failed to initialize QAudioInput" << maybeAudioInput.error(); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | QAudioInput::~QAudioInput() |
| 73 | { |
| 74 | setDisconnectFunction({}); |
| 75 | delete d; |
| 76 | } |
| 77 | |
| 78 | /*! |
| 79 | \qmlproperty real QtMultimedia::AudioInput::volume |
| 80 | |
| 81 | The volume is scaled linearly, ranging from \c 0 (silence) to \c 1 (full volume). |
| 82 | \note values outside this range will be clamped. |
| 83 | |
| 84 | By default the volume is \c 1. |
| 85 | |
| 86 | UI volume controls should usually be scaled non-linearly. For example, |
| 87 | using a logarithmic scale will produce linear changes in perceived loudness, |
| 88 | which is what a user would normally expect from a volume control. |
| 89 | \sa QtAudio::convertVolume() |
| 90 | */ |
| 91 | /*! |
| 92 | \property QAudioInput::volume |
| 93 | |
| 94 | The property returns the volume of the audio input. |
| 95 | */ |
| 96 | float QAudioInput::volume() const |
| 97 | { |
| 98 | return d->volume; |
| 99 | } |
| 100 | |
| 101 | void QAudioInput::setVolume(float volume) |
| 102 | { |
| 103 | volume = qBound(min: 0., val: volume, max: 1.); |
| 104 | if (d->volume == volume) |
| 105 | return; |
| 106 | d->volume = volume; |
| 107 | d->setVolume(volume); |
| 108 | emit volumeChanged(volume); |
| 109 | } |
| 110 | |
| 111 | /*! |
| 112 | \qmlproperty bool QtMultimedia::AudioInput::muted |
| 113 | |
| 114 | This property holds whether the audio input is muted. |
| 115 | |
| 116 | Defaults to \c{false}. |
| 117 | */ |
| 118 | |
| 119 | /*! |
| 120 | \property QAudioInput::muted |
| 121 | \brief The muted state of the current media. |
| 122 | |
| 123 | The value will be \c true if the input is muted; otherwise \c false. |
| 124 | */ |
| 125 | bool QAudioInput::isMuted() const |
| 126 | { |
| 127 | return d->muted; |
| 128 | } |
| 129 | |
| 130 | void QAudioInput::setMuted(bool muted) |
| 131 | { |
| 132 | if (d->muted == muted) |
| 133 | return; |
| 134 | d->muted = muted; |
| 135 | d->setMuted(muted); |
| 136 | emit mutedChanged(muted); |
| 137 | } |
| 138 | |
| 139 | /*! |
| 140 | \qmlproperty AudioDevice QtMultimedia::AudioInput::device |
| 141 | |
| 142 | This property describes the audio device connected to this input. |
| 143 | |
| 144 | The device property represents the audio device this input is connected to. |
| 145 | This property can be used to select an output device from the |
| 146 | QtMultimedia::MediaDevices::audioInputs() list. |
| 147 | */ |
| 148 | |
| 149 | /*! |
| 150 | \property QAudioInput::device |
| 151 | \brief The audio device connected to this input. |
| 152 | |
| 153 | The device property represents the audio device connected to this input. |
| 154 | This property can be used to select an input device from the |
| 155 | QMediaDevices::audioInputs() list. |
| 156 | |
| 157 | You can select the system default audio input by setting this property to |
| 158 | a default constructed QAudioDevice object. |
| 159 | */ |
| 160 | QAudioDevice QAudioInput::device() const |
| 161 | { |
| 162 | return d->device; |
| 163 | } |
| 164 | |
| 165 | void QAudioInput::setDevice(const QAudioDevice &device) |
| 166 | { |
| 167 | auto dev = device; |
| 168 | if (dev.isNull()) |
| 169 | dev = QMediaDevices::defaultAudioInput(); |
| 170 | if (dev.mode() != QAudioDevice::Input) |
| 171 | return; |
| 172 | if (d->device == dev) |
| 173 | return; |
| 174 | d->device = dev; |
| 175 | d->setAudioDevice(dev); |
| 176 | emit deviceChanged(); |
| 177 | } |
| 178 | |
| 179 | /*! |
| 180 | \internal |
| 181 | */ |
| 182 | void QAudioInput::setDisconnectFunction(std::function<void()> disconnectFunction) |
| 183 | { |
| 184 | if (d->disconnectFunction) { |
| 185 | auto df = d->disconnectFunction; |
| 186 | d->disconnectFunction = {}; |
| 187 | df(); |
| 188 | } |
| 189 | d->disconnectFunction = std::move(disconnectFunction); |
| 190 | } |
| 191 | |
| 192 | #include "moc_qaudioinput.cpp" |
| 193 | |