1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | |
5 | #include "qaudio.h" |
6 | #include "qaudiodevice.h" |
7 | #include "qaudiosystem_p.h" |
8 | #include "qaudiosink.h" |
9 | |
10 | #include <private/qplatformmediadevices_p.h> |
11 | #include <private/qplatformmediaintegration_p.h> |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | /*! |
16 | \class QAudioSink |
17 | \brief The QAudioSink class provides an interface for sending audio data to |
18 | an audio output device. |
19 | |
20 | \inmodule QtMultimedia |
21 | \ingroup multimedia |
22 | \ingroup multimedia_audio |
23 | |
24 | You can construct an audio output with the system's |
25 | default audio output device. It is also possible to |
26 | create QAudioSink with a specific QAudioDevice. When |
27 | you create the audio output, you should also send in |
28 | the QAudioFormat to be used for the playback (see |
29 | the QAudioFormat class description for details). |
30 | |
31 | To play a file: |
32 | |
33 | Starting to play an audio stream is simply a matter of calling |
34 | start() with a QIODevice. QAudioSink will then fetch the data it |
35 | needs from the io device. So playing back an audio file is as |
36 | simple as: |
37 | |
38 | \snippet multimedia-snippets/audio.cpp Audio output class members |
39 | |
40 | \snippet multimedia-snippets/audio.cpp Audio output setup |
41 | |
42 | The file will start playing assuming that the audio system and |
43 | output device support it. If you run out of luck, check what's |
44 | up with the error() function. |
45 | |
46 | After the file has finished playing, we need to stop the device: |
47 | |
48 | \snippet multimedia-snippets/audio.cpp Audio output state changed |
49 | |
50 | At any given time, the QAudioSink will be in one of four states: |
51 | active, suspended, stopped, or idle. These states are described |
52 | by the QAudio::State enum. |
53 | State changes are reported through the stateChanged() signal. You |
54 | can use this signal to, for instance, update the GUI of the |
55 | application; the mundane example here being changing the state of |
56 | a \c { play/pause } button. You request a state change directly |
57 | with suspend(), stop(), reset(), resume(), and start(). |
58 | |
59 | If an error occurs, you can fetch the \l{QAudio::Error}{error |
60 | type} with the error() function. Please see the QAudio::Error enum |
61 | for a description of the possible errors that are reported. When |
62 | QAudio::UnderrunError is encountered, the state changes to QAudio::IdleState, |
63 | when another error is encountered, the state changes to QAudio::StoppedState. |
64 | You can check for errors by connecting to the stateChanged() |
65 | signal: |
66 | |
67 | \snippet multimedia-snippets/audio.cpp Audio output state changed |
68 | |
69 | \sa QAudioSource, QAudioDevice |
70 | */ |
71 | |
72 | /*! |
73 | Construct a new audio output and attach it to \a parent. |
74 | The default audio output device is used with the output |
75 | \a format parameters. |
76 | */ |
77 | QAudioSink::QAudioSink(const QAudioFormat &format, QObject *parent) |
78 | : QAudioSink({}, format, parent) |
79 | { |
80 | } |
81 | |
82 | /*! |
83 | Construct a new audio output and attach it to \a parent. |
84 | The device referenced by \a audioDevice is used with the output |
85 | \a format parameters. |
86 | */ |
87 | QAudioSink::QAudioSink(const QAudioDevice &audioDevice, const QAudioFormat &format, QObject *parent): |
88 | QObject(parent) |
89 | { |
90 | d = QPlatformMediaDevices::instance()->audioOutputDevice(format, deviceInfo: audioDevice, parent); |
91 | if (d) |
92 | connect(sender: d, signal: &QPlatformAudioSink::stateChanged, context: this, slot: [this](QAudio::State state) { |
93 | // if the signal has been emitted from another thread, |
94 | // the state may be already changed by main one |
95 | if (state == d->state()) |
96 | emit stateChanged(state); |
97 | }); |
98 | else |
99 | qWarning() << ("No audio device detected" ); |
100 | } |
101 | |
102 | /*! |
103 | \fn bool QAudioSink::isNull() const |
104 | |
105 | Returns \c true is the QAudioSink instance is \c null, otherwise returns |
106 | \c false. |
107 | */ |
108 | |
109 | /*! |
110 | Destroys this audio output. |
111 | |
112 | This will release any system resources used and free any buffers. |
113 | */ |
114 | QAudioSink::~QAudioSink() |
115 | { |
116 | delete d; |
117 | } |
118 | |
119 | /*! |
120 | Returns the QAudioFormat being used. |
121 | |
122 | */ |
123 | QAudioFormat QAudioSink::format() const |
124 | { |
125 | return d ? d->format() : QAudioFormat(); |
126 | } |
127 | |
128 | /*! |
129 | Starts transferring audio data from the \a device to the system's audio output. |
130 | The \a device must have been opened in the \l{QIODevice::ReadOnly}{ReadOnly} or |
131 | \l{QIODevice::ReadWrite}{ReadWrite} modes. |
132 | |
133 | If the QAudioSink is able to successfully output audio data, state() returns |
134 | QAudio::ActiveState, error() returns QAudio::NoError |
135 | and the stateChanged() signal is emitted. |
136 | |
137 | If a problem occurs during this process, error() returns QAudio::OpenError, |
138 | state() returns QAudio::StoppedState and the stateChanged() signal is emitted. |
139 | |
140 | \sa QIODevice |
141 | */ |
142 | void QAudioSink::start(QIODevice* device) |
143 | { |
144 | if (!d) |
145 | return; |
146 | d->elapsedTime.restart(); |
147 | d->start(device); |
148 | } |
149 | |
150 | /*! |
151 | Returns a pointer to the internal QIODevice being used to transfer data to |
152 | the system's audio output. The device will already be open and |
153 | \l{QIODevice::write()}{write()} can write data directly to it. |
154 | |
155 | \note The pointer will become invalid after the stream is stopped or |
156 | if you start another stream. |
157 | |
158 | If the QAudioSink is able to access the system's audio device, state() returns |
159 | QAudio::IdleState, error() returns QAudio::NoError |
160 | and the stateChanged() signal is emitted. |
161 | |
162 | If a problem occurs during this process, error() returns QAudio::OpenError, |
163 | state() returns QAudio::StoppedState and the stateChanged() signal is emitted. |
164 | |
165 | \sa QIODevice |
166 | */ |
167 | QIODevice* QAudioSink::start() |
168 | { |
169 | if (!d) |
170 | return nullptr; |
171 | d->elapsedTime.restart(); |
172 | return d->start(); |
173 | } |
174 | |
175 | /*! |
176 | Stops the audio output, detaching from the system resource. |
177 | |
178 | Sets error() to QAudio::NoError, state() to QAudio::StoppedState and |
179 | emit stateChanged() signal. |
180 | */ |
181 | void QAudioSink::stop() |
182 | { |
183 | if (d) |
184 | d->stop(); |
185 | } |
186 | |
187 | /*! |
188 | Drops all audio data in the buffers, resets buffers to zero. |
189 | |
190 | */ |
191 | void QAudioSink::reset() |
192 | { |
193 | if (d) |
194 | d->reset(); |
195 | } |
196 | |
197 | /*! |
198 | Stops processing audio data, preserving buffered audio data. |
199 | |
200 | Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and |
201 | emits stateChanged() signal. |
202 | */ |
203 | void QAudioSink::suspend() |
204 | { |
205 | if (d) |
206 | d->suspend(); |
207 | } |
208 | |
209 | /*! |
210 | Resumes processing audio data after a suspend(). |
211 | |
212 | Sets state() to the state the sink had when suspend() was called, and sets |
213 | error() to QAudioError::NoError. This function does nothing if the audio sink's |
214 | state is not QAudio::SuspendedState. |
215 | */ |
216 | void QAudioSink::resume() |
217 | { |
218 | if (d) |
219 | d->resume(); |
220 | } |
221 | |
222 | /*! |
223 | Returns the number of free bytes available in the audio buffer. |
224 | |
225 | \note The returned value is only valid while in QAudio::ActiveState or QAudio::IdleState |
226 | state, otherwise returns zero. |
227 | */ |
228 | qsizetype QAudioSink::bytesFree() const |
229 | { |
230 | return d ? d->bytesFree() : 0; |
231 | } |
232 | |
233 | /*! |
234 | Sets the audio buffer size to \a value in bytes. |
235 | |
236 | \note This function can be called anytime before start(). Calls to this |
237 | are ignored after start(). It should not be assumed that the buffer size |
238 | set is the actual buffer size used - call bufferSize() anytime after start() |
239 | to return the actual buffer size being used. |
240 | */ |
241 | void QAudioSink::setBufferSize(qsizetype value) |
242 | { |
243 | if (d) |
244 | d->setBufferSize(value); |
245 | } |
246 | |
247 | /*! |
248 | Returns the audio buffer size in bytes. |
249 | |
250 | If called before start(), returns platform default value. |
251 | If called before start() but setBufferSize() was called prior, returns value set by setBufferSize(). |
252 | If called after start(), returns the actual buffer size being used. This may not be what was set previously |
253 | by setBufferSize(). |
254 | |
255 | */ |
256 | qsizetype QAudioSink::bufferSize() const |
257 | { |
258 | return d ? d->bufferSize() : 0; |
259 | } |
260 | |
261 | /*! |
262 | Returns the amount of audio data processed since start() |
263 | was called (in microseconds). |
264 | */ |
265 | qint64 QAudioSink::processedUSecs() const |
266 | { |
267 | return d ? d->processedUSecs() : 0; |
268 | } |
269 | |
270 | /*! |
271 | Returns the microseconds since start() was called, including time in Idle and |
272 | Suspend states. |
273 | */ |
274 | qint64 QAudioSink::elapsedUSecs() const |
275 | { |
276 | return state() == QAudio::StoppedState ? 0 : d->elapsedTime.nsecsElapsed()/1000; |
277 | } |
278 | |
279 | /*! |
280 | Returns the error state. |
281 | */ |
282 | QAudio::Error QAudioSink::error() const |
283 | { |
284 | return d ? d->error() : QAudio::OpenError; |
285 | } |
286 | |
287 | /*! |
288 | Returns the state of audio processing. |
289 | */ |
290 | QAudio::State QAudioSink::state() const |
291 | { |
292 | return d ? d->state() : QAudio::StoppedState; |
293 | } |
294 | |
295 | /*! |
296 | Sets the output volume to \a volume. |
297 | |
298 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). |
299 | Values outside this range will be clamped. |
300 | |
301 | The default volume is \c 1.0. |
302 | |
303 | \note Adjustments to the volume will change the volume of this audio stream, |
304 | not the global volume. |
305 | |
306 | UI volume controls should usually be scaled non-linearly. For example, using |
307 | a logarithmic scale will produce linear changes in perceived loudness, which |
308 | is what a user would normally expect from a volume control. See |
309 | QAudio::convertVolume() for more details. |
310 | */ |
311 | void QAudioSink::setVolume(qreal volume) |
312 | { |
313 | if (!d) |
314 | return; |
315 | qreal v = qBound(min: qreal(0.0), val: volume, max: qreal(1.0)); |
316 | d->setVolume(v); |
317 | } |
318 | |
319 | /*! |
320 | Returns the volume between 0.0 and 1.0 inclusive. |
321 | */ |
322 | qreal QAudioSink::volume() const |
323 | { |
324 | return d ? d->volume() : 1.0; |
325 | } |
326 | |
327 | /*! |
328 | \fn QAudioSink::stateChanged(QAudio::State state) |
329 | This signal is emitted when the device \a state has changed. |
330 | This is the current state of the audio output. |
331 | */ |
332 | |
333 | QT_END_NAMESPACE |
334 | |
335 | #include "moc_qaudiosink.cpp" |
336 | |