1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | |
5 | #include "qaudio.h" |
6 | #include "qaudiodevice.h" |
7 | #include "qaudiosystem_p.h" |
8 | #include "qaudiosink.h" |
9 | |
10 | #include <private/qplatformmediadevices_p.h> |
11 | #include <private/qplatformmediaintegration_p.h> |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | /*! |
16 | \class QAudioSink |
17 | \brief The QAudioSink class provides an interface for sending audio data to |
18 | an audio output device. |
19 | |
20 | \inmodule QtMultimedia |
21 | \ingroup multimedia |
22 | \ingroup multimedia_audio |
23 | |
24 | You can construct an audio output with the system's |
25 | default audio output device. It is also possible to |
26 | create QAudioSink with a specific QAudioDevice. When |
27 | you create the audio output, you should also send in |
28 | the QAudioFormat to be used for the playback (see |
29 | the QAudioFormat class description for details). |
30 | |
31 | To play a file: |
32 | |
33 | Starting to play an audio stream is simply a matter of calling |
34 | start() with a QIODevice. QAudioSink will then fetch the data it |
35 | needs from the io device. So playing back an audio file is as |
36 | simple as: |
37 | |
38 | \snippet multimedia-snippets/audio.cpp Audio output class members |
39 | |
40 | \snippet multimedia-snippets/audio.cpp Audio output setup |
41 | |
42 | The file will start playing assuming that the audio system and |
43 | output device support it. If you run out of luck, check what's |
44 | up with the error() function. |
45 | |
46 | After the file has finished playing, we need to stop the device: |
47 | |
48 | \snippet multimedia-snippets/audio.cpp Audio output stop |
49 | |
50 | At any given time, the QAudioSink will be in one of four states: |
51 | active, suspended, stopped, or idle. These states are described |
52 | by the QtAudio::State enum. |
53 | State changes are reported through the stateChanged() signal. You |
54 | can use this signal to, for instance, update the GUI of the |
55 | application; the mundane example here being changing the state of |
56 | a \c { play/pause } button. You request a state change directly |
57 | with suspend(), stop(), reset(), resume(), and start(). |
58 | |
59 | If an error occurs, you can fetch the \l{QtAudio::Error}{error |
60 | type} with the error() function. Please see the QtAudio::Error enum |
61 | for a description of the possible errors that are reported. When |
62 | QtAudio::UnderrunError is encountered, the state changes to QtAudio::IdleState, |
63 | when another error is encountered, the state changes to QtAudio::StoppedState. |
64 | You can check for errors by connecting to the stateChanged() |
65 | signal: |
66 | |
67 | \snippet multimedia-snippets/audio.cpp Audio output state changed |
68 | |
69 | \sa QAudioSource, QAudioDevice |
70 | */ |
71 | |
72 | /*! |
73 | Construct a new audio output and attach it to \a parent. |
74 | The default audio output device is used with the output |
75 | \a format parameters. |
76 | */ |
77 | QAudioSink::QAudioSink(const QAudioFormat &format, QObject *parent) |
78 | : QAudioSink({}, format, parent) |
79 | { |
80 | } |
81 | |
82 | /*! |
83 | Construct a new audio output and attach it to \a parent. |
84 | The device referenced by \a audioDevice is used with the output |
85 | \a format parameters. |
86 | */ |
87 | QAudioSink::QAudioSink(const QAudioDevice &audioDevice, const QAudioFormat &format, QObject *parent): |
88 | QObject(parent) |
89 | { |
90 | d = QPlatformMediaIntegration::instance()->mediaDevices()->audioOutputDevice(format, deviceInfo: audioDevice, parent); |
91 | if (d) |
92 | connect(sender: d, signal: &QPlatformAudioSink::stateChanged, context: this, slot: [this](QAudio::State state) { |
93 | // if the signal has been emitted from another thread, |
94 | // the state may be already changed by main one |
95 | if (state == d->state()) |
96 | emit stateChanged(state); |
97 | }); |
98 | else |
99 | qWarning() << ("No audio device detected" ); |
100 | } |
101 | |
102 | /*! |
103 | \fn bool QAudioSink::isNull() const |
104 | |
105 | Returns \c true is the QAudioSink instance is \c null, otherwise returns |
106 | \c false. |
107 | */ |
108 | |
109 | /*! |
110 | Destroys this audio output. |
111 | |
112 | This will release any system resources used and free any buffers. |
113 | */ |
114 | QAudioSink::~QAudioSink() |
115 | { |
116 | delete d; |
117 | } |
118 | |
119 | /*! |
120 | Returns the QAudioFormat being used. |
121 | |
122 | */ |
123 | QAudioFormat QAudioSink::format() const |
124 | { |
125 | return d ? d->format() : QAudioFormat(); |
126 | } |
127 | |
128 | /*! |
129 | Starts transferring audio data from the \a device to the system's audio output. |
130 | The \a device must have been opened in the \l{QIODevice::ReadOnly}{ReadOnly} or |
131 | \l{QIODevice::ReadWrite}{ReadWrite} modes. |
132 | |
133 | If the QAudioSink is able to successfully output audio data, state() returns |
134 | QtAudio::ActiveState, error() returns QtAudio::NoError |
135 | and the stateChanged() signal is emitted. |
136 | |
137 | If a problem occurs during this process, error() returns QtAudio::OpenError, |
138 | state() returns QtAudio::StoppedState and the stateChanged() signal is emitted. |
139 | |
140 | \sa QIODevice |
141 | */ |
142 | void QAudioSink::start(QIODevice* device) |
143 | { |
144 | if (!d) |
145 | return; |
146 | d->elapsedTime.restart(); |
147 | d->start(device); |
148 | } |
149 | |
150 | /*! |
151 | Returns a pointer to the internal QIODevice being used to transfer data to |
152 | the system's audio output. The device will already be open and |
153 | \l{QIODevice::write()}{write()} can write data directly to it. |
154 | |
155 | \note The pointer will become invalid after the stream is stopped or |
156 | if you start another stream. |
157 | |
158 | If the QAudioSink is able to access the system's audio device, state() returns |
159 | QtAudio::IdleState, error() returns QtAudio::NoError |
160 | and the stateChanged() signal is emitted. |
161 | |
162 | If a problem occurs during this process, error() returns QtAudio::OpenError, |
163 | state() returns QtAudio::StoppedState and the stateChanged() signal is emitted. |
164 | |
165 | \sa QIODevice |
166 | */ |
167 | QIODevice* QAudioSink::start() |
168 | { |
169 | if (!d) |
170 | return nullptr; |
171 | d->elapsedTime.restart(); |
172 | return d->start(); |
173 | } |
174 | |
175 | /*! |
176 | Stops the audio output, detaching from the system resource. |
177 | |
178 | Sets error() to QtAudio::NoError, state() to QtAudio::StoppedState and |
179 | emit stateChanged() signal. |
180 | |
181 | \note On Linux, and Darwin, this operation synchronously drains the |
182 | underlying audio buffer, which may cause delays accordingly to the |
183 | buffer payload. To reset all the buffers immediately, use the method |
184 | \l reset instead. |
185 | \sa reset() |
186 | */ |
187 | void QAudioSink::stop() |
188 | { |
189 | if (d) |
190 | d->stop(); |
191 | } |
192 | |
193 | /*! |
194 | Drops all audio data in the buffers, resets buffers to zero. |
195 | |
196 | */ |
197 | void QAudioSink::reset() |
198 | { |
199 | if (d) |
200 | d->reset(); |
201 | } |
202 | |
203 | /*! |
204 | Stops processing audio data, preserving buffered audio data. |
205 | |
206 | Sets error() to QtAudio::NoError, state() to QtAudio::SuspendedState and |
207 | emits stateChanged() signal. |
208 | */ |
209 | void QAudioSink::suspend() |
210 | { |
211 | if (d) |
212 | d->suspend(); |
213 | } |
214 | |
215 | /*! |
216 | Resumes processing audio data after a suspend(). |
217 | |
218 | Sets state() to the state the sink had when suspend() was called, and sets |
219 | error() to QAudioError::NoError. This function does nothing if the audio sink's |
220 | state is not QtAudio::SuspendedState. |
221 | */ |
222 | void QAudioSink::resume() |
223 | { |
224 | if (d) |
225 | d->resume(); |
226 | } |
227 | |
228 | /*! |
229 | Returns the number of free bytes available in the audio buffer. |
230 | |
231 | \note The returned value is only valid while in QtAudio::ActiveState or QtAudio::IdleState |
232 | state, otherwise returns zero. |
233 | */ |
234 | qsizetype QAudioSink::bytesFree() const |
235 | { |
236 | return d ? d->bytesFree() : 0; |
237 | } |
238 | |
239 | /*! |
240 | Sets the audio buffer size to \a value in bytes. |
241 | |
242 | \note This function can be called anytime before start(). Calls to this |
243 | are ignored after start(). It should not be assumed that the buffer size |
244 | set is the actual buffer size used - call bufferSize() anytime after start() |
245 | to return the actual buffer size being used. |
246 | */ |
247 | void QAudioSink::setBufferSize(qsizetype value) |
248 | { |
249 | if (d) |
250 | d->setBufferSize(value); |
251 | } |
252 | |
253 | /*! |
254 | Returns the audio buffer size in bytes. |
255 | |
256 | If called before start(), returns platform default value. |
257 | If called before start() but setBufferSize() was called prior, returns value set by setBufferSize(). |
258 | If called after start(), returns the actual buffer size being used. This may not be what was set previously |
259 | by setBufferSize(). |
260 | |
261 | */ |
262 | qsizetype QAudioSink::bufferSize() const |
263 | { |
264 | return d ? d->bufferSize() : 0; |
265 | } |
266 | |
267 | /*! |
268 | Returns the amount of audio data processed since start() |
269 | was called (in microseconds). |
270 | */ |
271 | qint64 QAudioSink::processedUSecs() const |
272 | { |
273 | return d ? d->processedUSecs() : 0; |
274 | } |
275 | |
276 | /*! |
277 | Returns the microseconds since start() was called, including time in Idle and |
278 | Suspend states. |
279 | */ |
280 | qint64 QAudioSink::elapsedUSecs() const |
281 | { |
282 | return state() == QAudio::StoppedState ? 0 : d->elapsedTime.nsecsElapsed()/1000; |
283 | } |
284 | |
285 | /*! |
286 | Returns the error state. |
287 | */ |
288 | QtAudio::Error QAudioSink::error() const |
289 | { |
290 | return d ? d->error() : QAudio::OpenError; |
291 | } |
292 | |
293 | /*! |
294 | Returns the state of audio processing. |
295 | */ |
296 | QtAudio::State QAudioSink::state() const |
297 | { |
298 | return d ? d->state() : QAudio::StoppedState; |
299 | } |
300 | |
301 | /*! |
302 | Sets the output volume to \a volume. |
303 | |
304 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). |
305 | Values outside this range will be clamped. |
306 | |
307 | The default volume is \c 1.0. |
308 | |
309 | \note Adjustments to the volume will change the volume of this audio stream, |
310 | not the global volume. |
311 | |
312 | UI volume controls should usually be scaled non-linearly. For example, using |
313 | a logarithmic scale will produce linear changes in perceived loudness, which |
314 | is what a user would normally expect from a volume control. See |
315 | QtAudio::convertVolume() for more details. |
316 | */ |
317 | void QAudioSink::setVolume(qreal volume) |
318 | { |
319 | if (!d) |
320 | return; |
321 | qreal v = qBound(min: qreal(0.0), val: volume, max: qreal(1.0)); |
322 | d->setVolume(v); |
323 | } |
324 | |
325 | /*! |
326 | Returns the volume between 0.0 and 1.0 inclusive. |
327 | */ |
328 | qreal QAudioSink::volume() const |
329 | { |
330 | return d ? d->volume() : 1.0; |
331 | } |
332 | |
333 | /*! |
334 | \fn QAudioSink::stateChanged(QtAudio::State state) |
335 | This signal is emitted when the device \a state has changed. |
336 | This is the current state of the audio output. |
337 | |
338 | \note The QtAudio namespace was named QAudio up to and including Qt 6.6. |
339 | String-based connections to this signal have to use \c{QAudio::State} as |
340 | the parameter type: \c{connect(source, SIGNAL(stateChanged(QAudio::State)), ...);} |
341 | */ |
342 | |
343 | QT_END_NAMESPACE |
344 | |
345 | #include "moc_qaudiosink.cpp" |
346 | |