| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsoundeffect.h" |
| 5 | |
| 6 | #include <QtCore/qapplicationstatic.h> |
| 7 | #include <QtCore/qloggingcategory.h> |
| 8 | #include <QtCore/qfuture.h> |
| 9 | #include <QtMultimedia/qaudiobuffer.h> |
| 10 | #include <QtMultimedia/qaudiodevice.h> |
| 11 | #include <QtMultimedia/qaudiosink.h> |
| 12 | #include <QtMultimedia/qmediadevices.h> |
| 13 | #include <QtMultimedia/private/qaudiosystem_p.h> |
| 14 | #include <QtMultimedia/private/qsamplecache_p.h> |
| 15 | #include <QtMultimedia/private/qsoundeffectsynchronous_p.h> |
| 16 | #include <QtMultimedia/private/qsoundeffectwithplayer_p.h> |
| 17 | #include <QtMultimedia/private/qtmultimediaglobal_p.h> |
| 18 | |
| 19 | QT_BEGIN_NAMESPACE |
| 20 | |
| 21 | Q_APPLICATION_STATIC(QSampleCache, sampleCache) |
| 22 | Q_LOGGING_CATEGORY(qLcSoundEffect, "qt.multimedia.soundeffect" ) |
| 23 | |
| 24 | namespace { |
| 25 | |
| 26 | QSoundEffectPrivate *makeSoundEffectPrivate(QSoundEffect *fx, const QAudioDevice &audioDevice) |
| 27 | { |
| 28 | #if defined(Q_OS_MACOS) && defined(Q_OS_WIN) |
| 29 | return new QtMultimediaPrivate::QSoundEffectPrivateWithPlayer(fx, audioDevice); |
| 30 | #endif |
| 31 | |
| 32 | QAudioSink dummySink(audioDevice.isNull() ? QMediaDevices::defaultAudioOutput() : audioDevice); |
| 33 | auto platformSink = QPlatformAudioSink::get(dummySink); |
| 34 | |
| 35 | if (platformSink && platformSink->hasCallbackAPI()) |
| 36 | return new QtMultimediaPrivate::QSoundEffectPrivateWithPlayer(fx, audioDevice); |
| 37 | else |
| 38 | return new QSoundEffectPrivateSynchronous(fx, audioDevice); |
| 39 | } |
| 40 | |
| 41 | } // namespace |
| 42 | |
| 43 | /*! |
| 44 | \class QSoundEffect |
| 45 | \brief The QSoundEffect class provides a way to play low latency sound effects. |
| 46 | |
| 47 | \ingroup multimedia |
| 48 | \ingroup multimedia_audio |
| 49 | \inmodule QtMultimedia |
| 50 | |
| 51 | This class allows you to play uncompressed audio files (typically WAV files) in |
| 52 | a generally lower latency way, and is suitable for "feedback" type sounds in |
| 53 | response to user actions (e.g. virtual keyboard sounds, positive or negative |
| 54 | feedback for popup dialogs, or game sounds). If low latency is not important, |
| 55 | consider using the QMediaPlayer class instead, since it supports a wider |
| 56 | variety of media formats and is less resource intensive. |
| 57 | |
| 58 | This example shows how a looping, somewhat quiet sound effect |
| 59 | can be played: |
| 60 | |
| 61 | \snippet multimedia-snippets/qsound.cpp 2 |
| 62 | |
| 63 | Typically the sound effect should be reused, which allows all the |
| 64 | parsing and preparation to be done ahead of time, and only triggered |
| 65 | when necessary. This assists with lower latency audio playback. |
| 66 | |
| 67 | \snippet multimedia-snippets/qsound.cpp 3 |
| 68 | |
| 69 | Since QSoundEffect requires slightly more resources to achieve lower |
| 70 | latency playback, the platform may limit the number of simultaneously playing |
| 71 | sound effects. |
| 72 | */ |
| 73 | |
| 74 | |
| 75 | /*! |
| 76 | \qmltype SoundEffect |
| 77 | \nativetype QSoundEffect |
| 78 | \brief The SoundEffect type provides a way to play sound effects in QML. |
| 79 | |
| 80 | \inmodule QtMultimedia |
| 81 | \ingroup multimedia_qml |
| 82 | \ingroup multimedia_audio_qml |
| 83 | \inqmlmodule QtMultimedia |
| 84 | |
| 85 | This type allows you to play uncompressed audio files (typically WAV files) in |
| 86 | a generally lower latency way, and is suitable for "feedback" type sounds in |
| 87 | response to user actions (e.g. virtual keyboard sounds, positive or negative |
| 88 | feedback for popup dialogs, or game sounds). If low latency is not important, |
| 89 | consider using the MediaPlayer type instead, since it support a wider |
| 90 | variety of media formats and is less resource intensive. |
| 91 | |
| 92 | Typically the sound effect should be reused, which allows all the |
| 93 | parsing and preparation to be done ahead of time, and only triggered |
| 94 | when necessary. This is easy to achieve with QML, since you can declare your |
| 95 | SoundEffect instance and refer to it elsewhere. |
| 96 | |
| 97 | The following example plays a WAV file on mouse click. |
| 98 | |
| 99 | \snippet multimedia-snippets/soundeffect.qml complete snippet |
| 100 | |
| 101 | Since SoundEffect requires slightly more resources to achieve lower |
| 102 | latency playback, the platform may limit the number of simultaneously playing |
| 103 | sound effects. |
| 104 | */ |
| 105 | |
| 106 | /*! |
| 107 | Creates a QSoundEffect with the given \a parent. |
| 108 | */ |
| 109 | QSoundEffect::QSoundEffect(QObject *parent) |
| 110 | : QSoundEffect(QAudioDevice(), parent) |
| 111 | { |
| 112 | } |
| 113 | |
| 114 | /*! |
| 115 | Creates a QSoundEffect with the given \a audioDevice and \a parent. |
| 116 | */ |
| 117 | QSoundEffect::QSoundEffect(const QAudioDevice &audioDevice, QObject *parent) |
| 118 | : QObject(*makeSoundEffectPrivate(fx: this, audioDevice), parent) |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | /*! |
| 123 | Destroys this sound effect. |
| 124 | */ |
| 125 | QSoundEffect::~QSoundEffect() |
| 126 | { |
| 127 | stop(); |
| 128 | } |
| 129 | |
| 130 | /*! |
| 131 | \fn QSoundEffect::supportedMimeTypes() |
| 132 | |
| 133 | Returns a list of the supported mime types for this platform. |
| 134 | */ |
| 135 | QStringList QSoundEffect::supportedMimeTypes() |
| 136 | { |
| 137 | // Only return supported mime types if we have a audio device available |
| 138 | const QList<QAudioDevice> devices = QMediaDevices::audioOutputs(); |
| 139 | if (devices.isEmpty()) |
| 140 | return QStringList(); |
| 141 | |
| 142 | using namespace Qt::Literals; |
| 143 | static const QStringList mimeTypes{ |
| 144 | u"audio/aiff"_s , |
| 145 | u"audio/vnd.wave"_s , |
| 146 | u"audio/wav"_s , |
| 147 | u"audio/wave"_s , |
| 148 | u"audio/x-aiff"_s |
| 149 | u"audio/x-pn-wav"_s , |
| 150 | u"audio/x-wav"_s , |
| 151 | }; |
| 152 | |
| 153 | return mimeTypes; |
| 154 | } |
| 155 | |
| 156 | /*! |
| 157 | \qmlproperty url QtMultimedia::SoundEffect::source |
| 158 | |
| 159 | This property holds the url for the sound to play. For the SoundEffect |
| 160 | to attempt to load the source, the URL must exist and the application must have read permission |
| 161 | in the specified directory. If the desired source is a local file the URL may be specified |
| 162 | using either absolute or relative (to the file that declared the SoundEffect) pathing. |
| 163 | */ |
| 164 | /*! |
| 165 | \property QSoundEffect::source |
| 166 | |
| 167 | This property holds the url for the sound to play. For the SoundEffect |
| 168 | to attempt to load the source, the URL must exist and the application must have read permission |
| 169 | in the specified directory. |
| 170 | */ |
| 171 | |
| 172 | /*! Returns the URL of the current source to play */ |
| 173 | QUrl QSoundEffect::source() const |
| 174 | { |
| 175 | Q_D(const QSoundEffect); |
| 176 | |
| 177 | return d->url(); |
| 178 | } |
| 179 | |
| 180 | /*! Set the current URL to play to \a url. */ |
| 181 | void QSoundEffect::setSource(const QUrl &url) |
| 182 | { |
| 183 | Q_D(QSoundEffect); |
| 184 | |
| 185 | qCDebug(qLcSoundEffect) << this << "setSource current=" << d->url() << ", to=" << url; |
| 186 | if (d->url() == url) |
| 187 | return; |
| 188 | |
| 189 | stop(); |
| 190 | |
| 191 | if (d->setSource(url, *sampleCache())) |
| 192 | emit sourceChanged(); |
| 193 | } |
| 194 | |
| 195 | /*! |
| 196 | \qmlproperty int QtMultimedia::SoundEffect::loops |
| 197 | |
| 198 | This property holds the number of times the sound is played. A value of 0 or 1 means |
| 199 | the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. |
| 200 | |
| 201 | The value can be changed while the sound effect is playing, in which case it will update |
| 202 | the remaining loops to the new value. |
| 203 | */ |
| 204 | |
| 205 | /*! |
| 206 | \property QSoundEffect::loops |
| 207 | This property holds the number of times the sound is played. A value of 0 or 1 means |
| 208 | the sound will be played only once; set to SoundEffect.Infinite to enable infinite looping. |
| 209 | |
| 210 | The value can be changed while the sound effect is playing, in which case it will update |
| 211 | the remaining loops to the new value. |
| 212 | */ |
| 213 | |
| 214 | /*! |
| 215 | Returns the total number of times that this sound effect will be played before stopping. |
| 216 | |
| 217 | See the \l loopsRemaining() method for the number of loops currently remaining. |
| 218 | */ |
| 219 | int QSoundEffect::loopCount() const |
| 220 | { |
| 221 | Q_D(const QSoundEffect); |
| 222 | return d->loopCount(); |
| 223 | } |
| 224 | |
| 225 | /*! |
| 226 | \enum QSoundEffect::Loop |
| 227 | |
| 228 | \value Infinite Used as a parameter to \l setLoopCount() for infinite looping |
| 229 | */ |
| 230 | |
| 231 | /*! |
| 232 | Set the total number of times to play this sound effect to \a loopCount. |
| 233 | |
| 234 | Setting the loop count to 0 or 1 means the sound effect will be played only once; |
| 235 | pass \c QSoundEffect::Infinite to repeat indefinitely. The loop count can be changed while |
| 236 | the sound effect is playing, in which case it will update the remaining loops to |
| 237 | the new \a loopCount. |
| 238 | |
| 239 | \sa loopsRemaining() |
| 240 | */ |
| 241 | void QSoundEffect::setLoopCount(int loopCount) |
| 242 | { |
| 243 | Q_D(QSoundEffect); |
| 244 | |
| 245 | if (loopCount < 0 && loopCount != Infinite) { |
| 246 | qWarning(msg: "SoundEffect: loops should be SoundEffect.Infinite, 0 or positive integer" ); |
| 247 | return; |
| 248 | } |
| 249 | |
| 250 | if (d->setLoopCount(loopCount)) |
| 251 | emit loopCountChanged(); |
| 252 | } |
| 253 | |
| 254 | /*! |
| 255 | \property QSoundEffect::audioDevice |
| 256 | |
| 257 | Returns the QAudioDevice instance. |
| 258 | */ |
| 259 | QAudioDevice QSoundEffect::audioDevice() |
| 260 | { |
| 261 | Q_D(const QSoundEffect); |
| 262 | return d->audioDevice(); |
| 263 | } |
| 264 | |
| 265 | void QSoundEffect::setAudioDevice(const QAudioDevice &device) |
| 266 | { |
| 267 | Q_D(QSoundEffect); |
| 268 | |
| 269 | qCDebug(qLcSoundEffect) << this << "setAudioDevice:" << device.description(); |
| 270 | |
| 271 | if (d->setAudioDevice(device)) |
| 272 | emit audioDeviceChanged(); |
| 273 | } |
| 274 | |
| 275 | /*! |
| 276 | \qmlproperty int QtMultimedia::SoundEffect::loopsRemaining |
| 277 | |
| 278 | This property contains the number of loops remaining before the sound effect |
| 279 | stops by itself, or SoundEffect.Infinite if that's what has been set in \l loops. |
| 280 | */ |
| 281 | /*! |
| 282 | \property QSoundEffect::loopsRemaining |
| 283 | |
| 284 | This property contains the number of loops remaining before the sound effect |
| 285 | stops by itself, or QSoundEffect::Infinite if that's what has been set in \l loops. |
| 286 | */ |
| 287 | int QSoundEffect::loopsRemaining() const |
| 288 | { |
| 289 | Q_D(const QSoundEffect); |
| 290 | return d->loopsRemaining(); |
| 291 | } |
| 292 | |
| 293 | /*! |
| 294 | \qmlproperty real QtMultimedia::SoundEffect::volume |
| 295 | |
| 296 | This property holds the volume of the sound effect playback. |
| 297 | |
| 298 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this |
| 299 | range will be clamped. |
| 300 | |
| 301 | The default volume is \c 1.0. |
| 302 | |
| 303 | UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale |
| 304 | will produce linear changes in perceived loudness, which is what a user would normally expect |
| 305 | from a volume control. See \l {QtAudio::convertVolume()}{convertVolume()} |
| 306 | for more details. |
| 307 | */ |
| 308 | /*! |
| 309 | \property QSoundEffect::volume |
| 310 | |
| 311 | This property holds the volume of the sound effect playback, from 0.0 (silence) to 1.0 (full volume). |
| 312 | */ |
| 313 | |
| 314 | /*! |
| 315 | Returns the current volume of this sound effect, from 0.0 (silent) to 1.0 (maximum volume). |
| 316 | */ |
| 317 | float QSoundEffect::volume() const |
| 318 | { |
| 319 | Q_D(const QSoundEffect); |
| 320 | return d->volume(); |
| 321 | } |
| 322 | |
| 323 | /*! |
| 324 | Sets the sound effect volume to \a volume. |
| 325 | |
| 326 | The volume is scaled linearly from \c 0.0 (silence) to \c 1.0 (full volume). Values outside this |
| 327 | range will be clamped. |
| 328 | |
| 329 | The default volume is \c 1.0. |
| 330 | |
| 331 | UI volume controls should usually be scaled non-linearly. For example, using a logarithmic scale |
| 332 | will produce linear changes in perceived loudness, which is what a user would normally expect |
| 333 | from a volume control. See QtAudio::convertVolume() for more details. |
| 334 | */ |
| 335 | void QSoundEffect::setVolume(float volume) |
| 336 | { |
| 337 | Q_D(QSoundEffect); |
| 338 | if (d->setVolume(volume)) |
| 339 | emit volumeChanged(); |
| 340 | } |
| 341 | |
| 342 | /*! |
| 343 | \qmlproperty bool QtMultimedia::SoundEffect::muted |
| 344 | |
| 345 | This property provides a way to control muting. A value of \c true will mute this effect. |
| 346 | Otherwise, playback will occur with the currently specified \l volume. |
| 347 | */ |
| 348 | /*! |
| 349 | \property QSoundEffect::muted |
| 350 | |
| 351 | This property provides a way to control muting. A value of \c true will mute this effect. |
| 352 | */ |
| 353 | |
| 354 | /*! Returns whether this sound effect is muted */ |
| 355 | bool QSoundEffect::isMuted() const |
| 356 | { |
| 357 | Q_D(const QSoundEffect); |
| 358 | return d->muted(); |
| 359 | } |
| 360 | |
| 361 | /*! |
| 362 | Sets whether to mute this sound effect's playback. |
| 363 | |
| 364 | If \a muted is true, playback will be muted (silenced), |
| 365 | and otherwise playback will occur with the currently |
| 366 | specified volume(). |
| 367 | */ |
| 368 | void QSoundEffect::setMuted(bool muted) |
| 369 | { |
| 370 | Q_D(QSoundEffect); |
| 371 | if (d->setMuted(muted)) |
| 372 | emit mutedChanged(); |
| 373 | } |
| 374 | |
| 375 | /*! |
| 376 | \fn QSoundEffect::isLoaded() const |
| 377 | |
| 378 | Returns whether the sound effect has finished loading the \l source(). |
| 379 | */ |
| 380 | /*! |
| 381 | \qmlmethod bool QtMultimedia::SoundEffect::isLoaded() |
| 382 | |
| 383 | Returns whether the sound effect has finished loading the \l source. |
| 384 | */ |
| 385 | bool QSoundEffect::isLoaded() const |
| 386 | { |
| 387 | Q_D(const QSoundEffect); |
| 388 | return d->status() == QSoundEffect::Ready; |
| 389 | } |
| 390 | |
| 391 | /*! |
| 392 | \qmlmethod QtMultimedia::SoundEffect::play() |
| 393 | |
| 394 | Start playback of the sound effect, looping the effect for the number of |
| 395 | times as specified in the loops property. |
| 396 | |
| 397 | This is the default method for SoundEffect. |
| 398 | |
| 399 | \snippet multimedia-snippets/soundeffect.qml play sound on click |
| 400 | */ |
| 401 | /*! |
| 402 | \fn QSoundEffect::play() |
| 403 | |
| 404 | Start playback of the sound effect, looping the effect for the number of |
| 405 | times as specified in the loops property. |
| 406 | */ |
| 407 | void QSoundEffect::play() |
| 408 | { |
| 409 | Q_D(QSoundEffect); |
| 410 | d->play(); |
| 411 | } |
| 412 | |
| 413 | /*! |
| 414 | \qmlproperty bool QtMultimedia::SoundEffect::playing |
| 415 | |
| 416 | This property indicates whether the sound effect is playing or not. |
| 417 | */ |
| 418 | /*! |
| 419 | \property QSoundEffect::playing |
| 420 | |
| 421 | This property indicates whether the sound effect is playing or not. |
| 422 | */ |
| 423 | |
| 424 | /*! Returns true if the sound effect is currently playing, or false otherwise */ |
| 425 | bool QSoundEffect::isPlaying() const |
| 426 | { |
| 427 | Q_D(const QSoundEffect); |
| 428 | return d->playing(); |
| 429 | } |
| 430 | |
| 431 | /*! |
| 432 | \enum QSoundEffect::Status |
| 433 | |
| 434 | \value Null No source has been set or the source is null. |
| 435 | \value Loading The SoundEffect is trying to load the source. |
| 436 | \value Ready The source is loaded and ready for play. |
| 437 | \value Error An error occurred during operation, such as failure of loading the source. |
| 438 | |
| 439 | */ |
| 440 | |
| 441 | /*! |
| 442 | \qmlproperty enumeration QtMultimedia::SoundEffect::status |
| 443 | |
| 444 | This property indicates the current status of the SoundEffect |
| 445 | as enumerated within SoundEffect. |
| 446 | Possible statuses are listed below. |
| 447 | |
| 448 | \table |
| 449 | \header \li Value \li Description |
| 450 | \row \li SoundEffect.Null \li No source has been set or the source is null. |
| 451 | \row \li SoundEffect.Loading \li The SoundEffect is trying to load the source. |
| 452 | \row \li SoundEffect.Ready \li The source is loaded and ready for play. |
| 453 | \row \li SoundEffect.Error \li An error occurred during operation, such as failure of loading the source. |
| 454 | \endtable |
| 455 | */ |
| 456 | /*! |
| 457 | \property QSoundEffect::status |
| 458 | |
| 459 | This property indicates the current status of the sound effect |
| 460 | from the \l QSoundEffect::Status enumeration. |
| 461 | */ |
| 462 | |
| 463 | /*! |
| 464 | Returns the current status of this sound effect. |
| 465 | */ |
| 466 | QSoundEffect::Status QSoundEffect::status() const |
| 467 | { |
| 468 | Q_D(const QSoundEffect); |
| 469 | return d->status(); |
| 470 | } |
| 471 | |
| 472 | /*! |
| 473 | \qmlmethod QtMultimedia::SoundEffect::stop() |
| 474 | |
| 475 | Stop current playback. |
| 476 | |
| 477 | */ |
| 478 | /*! |
| 479 | \fn QSoundEffect::stop() |
| 480 | |
| 481 | Stop current playback. |
| 482 | |
| 483 | */ |
| 484 | void QSoundEffect::stop() |
| 485 | { |
| 486 | Q_D(QSoundEffect); |
| 487 | d->stop(); |
| 488 | } |
| 489 | |
| 490 | /* Signals */ |
| 491 | |
| 492 | /*! |
| 493 | \fn void QSoundEffect::sourceChanged() |
| 494 | |
| 495 | The \c sourceChanged signal is emitted when the source has been changed. |
| 496 | */ |
| 497 | /*! |
| 498 | \qmlsignal QtMultimedia::SoundEffect::sourceChanged() |
| 499 | |
| 500 | The \c sourceChanged signal is emitted when the source has been changed. |
| 501 | */ |
| 502 | /*! |
| 503 | \fn void QSoundEffect::loadedChanged() |
| 504 | |
| 505 | The \c loadedChanged signal is emitted when the loading state has changed. |
| 506 | */ |
| 507 | /*! |
| 508 | \qmlsignal QtMultimedia::SoundEffect::loadedChanged() |
| 509 | |
| 510 | The \c loadedChanged signal is emitted when the loading state has changed. |
| 511 | */ |
| 512 | |
| 513 | /*! |
| 514 | \fn void QSoundEffect::loopCountChanged() |
| 515 | |
| 516 | The \c loopCountChanged signal is emitted when the initial number of loops has changed. |
| 517 | */ |
| 518 | /*! |
| 519 | \qmlsignal QtMultimedia::SoundEffect::loopCountChanged() |
| 520 | |
| 521 | The \c loopCountChanged signal is emitted when the initial number of loops has changed. |
| 522 | */ |
| 523 | |
| 524 | /*! |
| 525 | \fn void QSoundEffect::loopsRemainingChanged() |
| 526 | |
| 527 | The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. |
| 528 | */ |
| 529 | /*! |
| 530 | \qmlsignal QtMultimedia::SoundEffect::loopsRemainingChanged() |
| 531 | |
| 532 | The \c loopsRemainingChanged signal is emitted when the remaining number of loops has changed. |
| 533 | */ |
| 534 | |
| 535 | /*! |
| 536 | \fn void QSoundEffect::volumeChanged() |
| 537 | |
| 538 | The \c volumeChanged signal is emitted when the volume has changed. |
| 539 | */ |
| 540 | /*! |
| 541 | \qmlsignal QtMultimedia::SoundEffect::volumeChanged() |
| 542 | |
| 543 | The \c volumeChanged signal is emitted when the volume has changed. |
| 544 | */ |
| 545 | |
| 546 | /*! |
| 547 | \fn void QSoundEffect::mutedChanged() |
| 548 | |
| 549 | The \c mutedChanged signal is emitted when the mute state has changed. |
| 550 | */ |
| 551 | /*! |
| 552 | \qmlsignal QtMultimedia::SoundEffect::mutedChanged() |
| 553 | |
| 554 | The \c mutedChanged signal is emitted when the mute state has changed. |
| 555 | */ |
| 556 | |
| 557 | /*! |
| 558 | \fn void QSoundEffect::playingChanged() |
| 559 | |
| 560 | The \c playingChanged signal is emitted when the playing property has changed. |
| 561 | */ |
| 562 | /*! |
| 563 | \qmlsignal QtMultimedia::SoundEffect::playingChanged() |
| 564 | |
| 565 | The \c playingChanged signal is emitted when the playing property has changed. |
| 566 | */ |
| 567 | |
| 568 | /*! |
| 569 | \fn void QSoundEffect::statusChanged() |
| 570 | |
| 571 | The \c statusChanged signal is emitted when the status property has changed. |
| 572 | */ |
| 573 | /*! |
| 574 | \qmlsignal QtMultimedia::SoundEffect::statusChanged() |
| 575 | |
| 576 | The \c statusChanged signal is emitted when the status property has changed. |
| 577 | */ |
| 578 | |
| 579 | QSoundEffectPrivate *QSoundEffectPrivate::get(QSoundEffect *sfx) |
| 580 | { |
| 581 | return sfx->d_func(); |
| 582 | } |
| 583 | |
| 584 | QT_END_NAMESPACE |
| 585 | |
| 586 | #include "moc_qsoundeffect.cpp" |
| 587 | |