| 1 | /** Defines the collada loader class */ |
| 2 | |
| 3 | /* |
| 4 | Open Asset Import Library (assimp) |
| 5 | ---------------------------------------------------------------------- |
| 6 | |
| 7 | Copyright (c) 2006-2025, assimp team |
| 8 | |
| 9 | All rights reserved. |
| 10 | |
| 11 | Redistribution and use of this software in source and binary forms, |
| 12 | with or without modification, are permitted provided that the |
| 13 | following conditions are met: |
| 14 | |
| 15 | * Redistributions of source code must retain the above |
| 16 | copyright notice, this list of conditions and the |
| 17 | following disclaimer. |
| 18 | |
| 19 | * Redistributions in binary form must reproduce the above |
| 20 | copyright notice, this list of conditions and the |
| 21 | following disclaimer in the documentation and/or other |
| 22 | materials provided with the distribution. |
| 23 | |
| 24 | * Neither the name of the assimp team, nor the names of its |
| 25 | contributors may be used to endorse or promote products |
| 26 | derived from this software without specific prior |
| 27 | written permission of the assimp team. |
| 28 | |
| 29 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 30 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 31 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 32 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 33 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 34 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 35 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 36 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 37 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 38 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 39 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 40 | |
| 41 | ---------------------------------------------------------------------- |
| 42 | */ |
| 43 | |
| 44 | #ifndef AI_COLLADALOADER_H_INC |
| 45 | #define AI_COLLADALOADER_H_INC |
| 46 | |
| 47 | #include "ColladaParser.h" |
| 48 | #include <assimp/BaseImporter.h> |
| 49 | |
| 50 | struct aiNode; |
| 51 | struct aiCamera; |
| 52 | struct aiLight; |
| 53 | struct aiTexture; |
| 54 | struct aiAnimation; |
| 55 | |
| 56 | namespace Assimp { |
| 57 | |
| 58 | struct ColladaMeshIndex { |
| 59 | std::string mMeshID; |
| 60 | size_t mSubMesh; |
| 61 | std::string mMaterial; |
| 62 | ColladaMeshIndex(const std::string &pMeshID, size_t pSubMesh, const std::string &pMaterial) : |
| 63 | mMeshID(pMeshID), mSubMesh(pSubMesh), mMaterial(pMaterial) { |
| 64 | ai_assert(!pMeshID.empty()); |
| 65 | } |
| 66 | |
| 67 | bool operator<(const ColladaMeshIndex &p) const { |
| 68 | if (mMeshID == p.mMeshID) { |
| 69 | if (mSubMesh == p.mSubMesh) |
| 70 | return mMaterial < p.mMaterial; |
| 71 | else |
| 72 | return mSubMesh < p.mSubMesh; |
| 73 | } else { |
| 74 | return mMeshID < p.mMeshID; |
| 75 | } |
| 76 | } |
| 77 | }; |
| 78 | |
| 79 | /** |
| 80 | * @brief Loader class to read Collada scenes. |
| 81 | * |
| 82 | * Collada is over-engineered to death, with every new iteration bringing more useless stuff, |
| 83 | * so I limited the data to what I think is useful for games. |
| 84 | */ |
| 85 | class ColladaLoader : public BaseImporter { |
| 86 | public: |
| 87 | /// The class constructor. |
| 88 | ColladaLoader(); |
| 89 | |
| 90 | /// The class destructor. |
| 91 | ~ColladaLoader() override = default; |
| 92 | |
| 93 | /// Returns whether the class can handle the format of the given file. |
| 94 | /// @see BaseImporter::CanRead() for more details. |
| 95 | bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override; |
| 96 | |
| 97 | protected: |
| 98 | /// See #BaseImporter::GetInfo for the details |
| 99 | const aiImporterDesc *GetInfo() const override; |
| 100 | |
| 101 | /// See #BaseImporter::SetupProperties for the details |
| 102 | void SetupProperties(const Importer *pImp) override; |
| 103 | |
| 104 | /// See #BaseImporter::InternReadFile for the details |
| 105 | void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override; |
| 106 | |
| 107 | /// Recursively constructs a scene node for the given parser node and returns it. |
| 108 | aiNode *BuildHierarchy(const ColladaParser &pParser, const Collada::Node *pNode); |
| 109 | |
| 110 | /// Resolve node instances |
| 111 | void ResolveNodeInstances(const ColladaParser &pParser, const Collada::Node *pNode, |
| 112 | std::vector<const Collada::Node *> &resolved) const; |
| 113 | |
| 114 | /// Builds meshes for the given node and references them |
| 115 | void BuildMeshesForNode(const ColladaParser &pParser, const Collada::Node *pNode, |
| 116 | aiNode *pTarget); |
| 117 | |
| 118 | /// Lookup for meshes by their name |
| 119 | aiMesh *findMesh(const std::string &meshid); |
| 120 | |
| 121 | /// Creates a mesh for the given ColladaMesh face subset and returns the newly created mesh |
| 122 | aiMesh *CreateMesh(const ColladaParser &pParser, const Collada::Mesh *pSrcMesh, const Collada::SubMesh &pSubMesh, |
| 123 | const Collada::Controller *pSrcController, size_t pStartVertex, size_t pStartFace); |
| 124 | |
| 125 | /// Builds cameras for the given node and references them |
| 126 | void BuildCamerasForNode(const ColladaParser &pParser, const Collada::Node *pNode, |
| 127 | aiNode *pTarget); |
| 128 | |
| 129 | /// Builds lights for the given node and references them |
| 130 | void BuildLightsForNode(const ColladaParser &pParser, const Collada::Node *pNode, |
| 131 | aiNode *pTarget); |
| 132 | |
| 133 | /// Stores all meshes in the given scene |
| 134 | void StoreSceneMeshes(aiScene *pScene); |
| 135 | |
| 136 | /// Stores all materials in the given scene |
| 137 | void StoreSceneMaterials(aiScene *pScene); |
| 138 | |
| 139 | /// Stores all lights in the given scene |
| 140 | void StoreSceneLights(aiScene *pScene); |
| 141 | |
| 142 | /// Stores all cameras in the given scene |
| 143 | void StoreSceneCameras(aiScene *pScene); |
| 144 | |
| 145 | /// Stores all textures in the given scene |
| 146 | void StoreSceneTextures(aiScene *pScene); |
| 147 | |
| 148 | /// Stores all animations |
| 149 | /// @param pScene Target scene to store the anims |
| 150 | /// @param parser The collada parser |
| 151 | void StoreAnimations(aiScene *pScene, const ColladaParser &parser); |
| 152 | |
| 153 | /** Stores all animations for the given source anim and its nested child animations |
| 154 | * @param pScene target scene to store the anims |
| 155 | * @param pSrcAnim the source animation to process |
| 156 | * @param pPrefix Prefix to the name in case of nested animations |
| 157 | */ |
| 158 | void StoreAnimations(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pPrefix); |
| 159 | |
| 160 | /** Constructs the animation for the given source anim */ |
| 161 | void CreateAnimation(aiScene *pScene, const ColladaParser &pParser, const Collada::Animation *pSrcAnim, const std::string &pName); |
| 162 | |
| 163 | /** Constructs materials from the collada material definitions */ |
| 164 | void BuildMaterials(ColladaParser &pParser, aiScene *pScene); |
| 165 | |
| 166 | /** Fill materials from the collada material definitions */ |
| 167 | void FillMaterials(const ColladaParser &pParser, aiScene *pScene); |
| 168 | |
| 169 | /** Add a texture and all of its sampling properties to a material*/ |
| 170 | void AddTexture(aiMaterial &mat, const ColladaParser &pParser, |
| 171 | const Collada::Effect &effect, |
| 172 | const Collada::Sampler &sampler, |
| 173 | aiTextureType type, unsigned int idx = 0); |
| 174 | |
| 175 | /** Resolves the texture name for the given effect texture entry */ |
| 176 | aiString FindFilenameForEffectTexture(const ColladaParser &pParser, |
| 177 | const Collada::Effect &pEffect, const std::string &pName); |
| 178 | |
| 179 | /** Reads a string value from an accessor and its data array. |
| 180 | * @param pAccessor The accessor to use for reading |
| 181 | * @param pData The data array to read from |
| 182 | * @param pIndex The index of the element to retrieve |
| 183 | * @return the specified value |
| 184 | */ |
| 185 | [[nodiscard]] const std::string &ReadString(const Collada::Accessor &pAccessor, const Collada::Data &pData, size_t pIndex) const; |
| 186 | |
| 187 | /** Recursively collects all nodes into the given array */ |
| 188 | void CollectNodes(const aiNode *pNode, std::vector<const aiNode *> &poNodes) const; |
| 189 | |
| 190 | /** Finds a node in the collada scene by the given name */ |
| 191 | const Collada::Node *FindNode(const Collada::Node *pNode, const std::string &pName) const; |
| 192 | /** Finds a node in the collada scene by the given SID */ |
| 193 | const Collada::Node *FindNodeBySID(const Collada::Node *pNode, const std::string &pSID) const; |
| 194 | |
| 195 | /** Finds a proper name for a node derived from the collada-node's properties */ |
| 196 | std::string FindNameForNode(const Collada::Node *pNode); |
| 197 | |
| 198 | private: |
| 199 | /** Filename, for a verbose error message */ |
| 200 | std::string mFileName; |
| 201 | |
| 202 | /** Which mesh-material compound was stored under which mesh ID */ |
| 203 | std::map<ColladaMeshIndex, size_t> mMeshIndexByID; |
| 204 | |
| 205 | /** Which material was stored under which index in the scene */ |
| 206 | std::map<std::string, size_t> mMaterialIndexByName; |
| 207 | |
| 208 | /** Accumulated meshes for the target scene */ |
| 209 | std::vector<aiMesh *> mMeshes; |
| 210 | |
| 211 | /** Accumulated morph target meshes */ |
| 212 | std::vector<aiMesh *> mTargetMeshes; |
| 213 | |
| 214 | /** Temporary material list */ |
| 215 | std::vector<std::pair<Collada::Effect *, aiMaterial *>> newMats; |
| 216 | |
| 217 | /** Temporary camera list */ |
| 218 | std::vector<aiCamera *> mCameras; |
| 219 | |
| 220 | /** Temporary light list */ |
| 221 | std::vector<aiLight *> mLights; |
| 222 | |
| 223 | /** Temporary texture list */ |
| 224 | std::vector<aiTexture *> mTextures; |
| 225 | |
| 226 | /** Accumulated animations for the target scene */ |
| 227 | std::vector<aiAnimation *> mAnims; |
| 228 | |
| 229 | bool noSkeletonMesh; |
| 230 | bool removeEmptyBones; |
| 231 | bool ignoreUpDirection; |
| 232 | bool ignoreUnitSize; |
| 233 | bool useColladaName; |
| 234 | |
| 235 | /** Used by FindNameForNode() to generate unique node names */ |
| 236 | unsigned int mNodeNameCounter; |
| 237 | }; |
| 238 | |
| 239 | } // end of namespace Assimp |
| 240 | |
| 241 | #endif // AI_COLLADALOADER_H_INC |
| 242 | |