| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "../sys/alloc.h" | 
| 7 | #include "math.h" | 
| 8 | #include "../simd/sse.h" | 
| 9 |  | 
| 10 | namespace embree | 
| 11 | { | 
| 12 |   //////////////////////////////////////////////////////////////////////////////// | 
| 13 |   /// SSE Vec3ia Type | 
| 14 |   //////////////////////////////////////////////////////////////////////////////// | 
| 15 |  | 
| 16 |   struct __aligned(16) Vec3ia | 
| 17 |   { | 
| 18 |     ALIGNED_STRUCT_(16); | 
| 19 |  | 
| 20 |     union { | 
| 21 |       __m128i m128; | 
| 22 |       struct { int x,y,z; }; | 
| 23 |     }; | 
| 24 |  | 
| 25 |     typedef int Scalar; | 
| 26 |     enum { N = 3 }; | 
| 27 |  | 
| 28 |     //////////////////////////////////////////////////////////////////////////////// | 
| 29 |     /// Constructors, Assignment & Cast Operators | 
| 30 |     //////////////////////////////////////////////////////////////////////////////// | 
| 31 |  | 
| 32 |     __forceinline Vec3ia( ) {} | 
| 33 |     __forceinline Vec3ia( const __m128i a ) : m128(a) {} | 
| 34 |     __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {} | 
| 35 |     __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; } | 
| 36 |  | 
| 37 |     __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(i: a)) {} | 
| 38 |     __forceinline          Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(i3: z, i2: z, i1: y, i0: x)) {} | 
| 39 |     __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a: a)) {} | 
| 40 |  | 
| 41 |     __forceinline operator const __m128i&() const { return m128; } | 
| 42 |     __forceinline operator       __m128i&()       { return m128; } | 
| 43 |  | 
| 44 |     //////////////////////////////////////////////////////////////////////////////// | 
| 45 |     /// Constants | 
| 46 |     //////////////////////////////////////////////////////////////////////////////// | 
| 47 |  | 
| 48 |     __forceinline Vec3ia( ZeroTy   ) : m128(_mm_setzero_si128()) {} | 
| 49 |     __forceinline Vec3ia( OneTy    ) : m128(_mm_set1_epi32(i: 1)) {} | 
| 50 |     __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(i: pos_inf)) {} | 
| 51 |     __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(i: neg_inf)) {} | 
| 52 |  | 
| 53 |     //////////////////////////////////////////////////////////////////////////////// | 
| 54 |     /// Array Access | 
| 55 |     //////////////////////////////////////////////////////////////////////////////// | 
| 56 |  | 
| 57 |     __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } | 
| 58 |     __forceinline       int& operator []( const size_t index )       { assert(index < 3); return (&x)[index]; } | 
| 59 |   }; | 
| 60 |  | 
| 61 |  | 
| 62 |   //////////////////////////////////////////////////////////////////////////////// | 
| 63 |   /// Unary Operators | 
| 64 |   //////////////////////////////////////////////////////////////////////////////// | 
| 65 |  | 
| 66 |   __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; } | 
| 67 |   __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(a: _mm_setzero_si128(), b: a.m128); } | 
| 68 | #if defined(__SSSE3__) | 
| 69 |   __forceinline Vec3ia abs       ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); } | 
| 70 | #endif | 
| 71 |  | 
| 72 |   //////////////////////////////////////////////////////////////////////////////// | 
| 73 |   /// Binary Operators | 
| 74 |   //////////////////////////////////////////////////////////////////////////////// | 
| 75 |  | 
| 76 |   __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a: a.m128, b: b.m128); } | 
| 77 |   __forceinline Vec3ia operator +( const Vec3ia& a, const int     b ) { return a+Vec3ia(b); } | 
| 78 |   __forceinline Vec3ia operator +( const int     a, const Vec3ia& b ) { return Vec3ia(a)+b; } | 
| 79 |  | 
| 80 |   __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a: a.m128, b: b.m128); } | 
| 81 |   __forceinline Vec3ia operator -( const Vec3ia& a, const int     b ) { return a-Vec3ia(b); } | 
| 82 |   __forceinline Vec3ia operator -( const int     a, const Vec3ia& b ) { return Vec3ia(a)-b; } | 
| 83 |  | 
| 84 | #if defined(__SSE4_1__) | 
| 85 |   __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); } | 
| 86 |   __forceinline Vec3ia operator *( const Vec3ia& a, const int     b ) { return a * Vec3ia(b); } | 
| 87 |   __forceinline Vec3ia operator *( const int     a, const Vec3ia& b ) { return Vec3ia(a) * b; } | 
| 88 | #endif | 
| 89 |  | 
| 90 |   __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a: a.m128, b: b.m128); } | 
| 91 |   __forceinline Vec3ia operator &( const Vec3ia& a, const int     b ) { return a & Vec3ia(b); } | 
| 92 |   __forceinline Vec3ia operator &( const int     a, const Vec3ia& b ) { return Vec3ia(a) & b; } | 
| 93 |  | 
| 94 |   __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a: a.m128, b: b.m128); } | 
| 95 |   __forceinline Vec3ia operator |( const Vec3ia& a, const int     b ) { return a | Vec3ia(b); } | 
| 96 |   __forceinline Vec3ia operator |( const int     a, const Vec3ia& b ) { return Vec3ia(a) | b; } | 
| 97 |  | 
| 98 |   __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a: a.m128, b: b.m128); } | 
| 99 |   __forceinline Vec3ia operator ^( const Vec3ia& a, const int     b ) { return a ^ Vec3ia(b); } | 
| 100 |   __forceinline Vec3ia operator ^( const int     a, const Vec3ia& b ) { return Vec3ia(a) ^ b; } | 
| 101 |  | 
| 102 |   __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a: a.m128, count: n); } | 
| 103 |   __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a: a.m128, count: n); } | 
| 104 |  | 
| 105 |   __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a: a.m128, count: b); } | 
| 106 |   __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a: a.m128, count: b); } | 
| 107 |   __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a: a.m128, count: b); } | 
| 108 |  | 
| 109 |   //////////////////////////////////////////////////////////////////////////////// | 
| 110 |   /// Assignment Operators | 
| 111 |   //////////////////////////////////////////////////////////////////////////////// | 
| 112 |  | 
| 113 |   __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; } | 
| 114 |   __forceinline Vec3ia& operator +=( Vec3ia& a, const int&   b ) { return a = a + b; } | 
| 115 |    | 
| 116 |   __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; } | 
| 117 |   __forceinline Vec3ia& operator -=( Vec3ia& a, const int&   b ) { return a = a - b; } | 
| 118 |    | 
| 119 | #if defined(__SSE4_1__) | 
| 120 |   __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; } | 
| 121 |   __forceinline Vec3ia& operator *=( Vec3ia& a, const int&    b ) { return a = a * b; } | 
| 122 | #endif | 
| 123 |    | 
| 124 |   __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; } | 
| 125 |   __forceinline Vec3ia& operator &=( Vec3ia& a, const int&    b ) { return a = a & b; } | 
| 126 |    | 
| 127 |   __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; } | 
| 128 |   __forceinline Vec3ia& operator |=( Vec3ia& a, const int&    b ) { return a = a | b; } | 
| 129 |    | 
| 130 |   __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; } | 
| 131 |   __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; } | 
| 132 |  | 
| 133 |   //////////////////////////////////////////////////////////////////////////////// | 
| 134 |   /// Reductions | 
| 135 |   //////////////////////////////////////////////////////////////////////////////// | 
| 136 |  | 
| 137 |   __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; } | 
| 138 |   __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } | 
| 139 |   __forceinline int reduce_min(const Vec3ia& v) { return min(a: v.x,b: v.y,c: v.z); } | 
| 140 |   __forceinline int reduce_max(const Vec3ia& v) { return max(a: v.x,b: v.y,c: v.z); } | 
| 141 |  | 
| 142 |   //////////////////////////////////////////////////////////////////////////////// | 
| 143 |   /// Comparison Operators | 
| 144 |   //////////////////////////////////////////////////////////////////////////////// | 
| 145 |  | 
| 146 |   __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(a: _mm_castsi128_ps(a: _mm_cmpeq_epi32(a: a.m128, b: b.m128))) & 7) == 7; } | 
| 147 |   __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(a: _mm_castsi128_ps(a: _mm_cmpeq_epi32(a: a.m128, b: b.m128))) & 7) != 7; } | 
| 148 |   __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) { | 
| 149 |     if (a.x != b.x) return a.x < b.x; | 
| 150 |     if (a.y != b.y) return a.y < b.y; | 
| 151 |     if (a.z != b.z) return a.z < b.z; | 
| 152 |     return false; | 
| 153 |   } | 
| 154 |  | 
| 155 |   __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmpeq_epi32 (a: a.m128, b: b.m128)); } | 
| 156 |   __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmplt_epi32 (a: a.m128, b: b.m128)); } | 
| 157 |   __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmpgt_epi32 (a: a.m128, b: b.m128)); } | 
| 158 |  | 
| 159 |   //////////////////////////////////////////////////////////////////////////////// | 
| 160 |   /// Select | 
| 161 |   //////////////////////////////////////////////////////////////////////////////// | 
| 162 |  | 
| 163 |   __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) { | 
| 164 | #if defined(__SSE4_1__) | 
| 165 |     return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); | 
| 166 | #else | 
| 167 |     return _mm_or_si128(a: _mm_and_si128(a: _mm_castps_si128(a: m), b: t), b: _mm_andnot_si128(a: _mm_castps_si128(a: m), b: f));  | 
| 168 | #endif | 
| 169 |   } | 
| 170 |  | 
| 171 | #if defined(__SSE4_1__) | 
| 172 |   __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); } | 
| 173 |   __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); } | 
| 174 | #else | 
| 175 |   __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(m: lt_mask(a,b),t: a,f: b); } | 
| 176 |   __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(m: gt_mask(a,b),t: a,f: b); } | 
| 177 | #endif | 
| 178 |  | 
| 179 |   //////////////////////////////////////////////////////////////////////////////// | 
| 180 |   /// Output Operators | 
| 181 |   //////////////////////////////////////////////////////////////////////////////// | 
| 182 |  | 
| 183 |   __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) { | 
| 184 |     return cout << "("  << a.x << ", "  << a.y << ", "  << a.z << ")" ; | 
| 185 |   } | 
| 186 | } | 
| 187 |  |