| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "../sys/alloc.h" |
| 7 | #include "math.h" |
| 8 | #include "../simd/sse.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | //////////////////////////////////////////////////////////////////////////////// |
| 13 | /// SSE Vec3ia Type |
| 14 | //////////////////////////////////////////////////////////////////////////////// |
| 15 | |
| 16 | struct __aligned(16) Vec3ia |
| 17 | { |
| 18 | ALIGNED_STRUCT_(16); |
| 19 | |
| 20 | union { |
| 21 | __m128i m128; |
| 22 | struct { int x,y,z; }; |
| 23 | }; |
| 24 | |
| 25 | typedef int Scalar; |
| 26 | enum { N = 3 }; |
| 27 | |
| 28 | //////////////////////////////////////////////////////////////////////////////// |
| 29 | /// Constructors, Assignment & Cast Operators |
| 30 | //////////////////////////////////////////////////////////////////////////////// |
| 31 | |
| 32 | __forceinline Vec3ia( ) {} |
| 33 | __forceinline Vec3ia( const __m128i a ) : m128(a) {} |
| 34 | __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {} |
| 35 | __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; } |
| 36 | |
| 37 | __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(i: a)) {} |
| 38 | __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(i3: z, i2: z, i1: y, i0: x)) {} |
| 39 | __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a: a)) {} |
| 40 | |
| 41 | __forceinline operator const __m128i&() const { return m128; } |
| 42 | __forceinline operator __m128i&() { return m128; } |
| 43 | |
| 44 | //////////////////////////////////////////////////////////////////////////////// |
| 45 | /// Constants |
| 46 | //////////////////////////////////////////////////////////////////////////////// |
| 47 | |
| 48 | __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {} |
| 49 | __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(i: 1)) {} |
| 50 | __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(i: pos_inf)) {} |
| 51 | __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(i: neg_inf)) {} |
| 52 | |
| 53 | //////////////////////////////////////////////////////////////////////////////// |
| 54 | /// Array Access |
| 55 | //////////////////////////////////////////////////////////////////////////////// |
| 56 | |
| 57 | __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } |
| 58 | __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } |
| 59 | }; |
| 60 | |
| 61 | |
| 62 | //////////////////////////////////////////////////////////////////////////////// |
| 63 | /// Unary Operators |
| 64 | //////////////////////////////////////////////////////////////////////////////// |
| 65 | |
| 66 | __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; } |
| 67 | __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(a: _mm_setzero_si128(), b: a.m128); } |
| 68 | #if defined(__SSSE3__) |
| 69 | __forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); } |
| 70 | #endif |
| 71 | |
| 72 | //////////////////////////////////////////////////////////////////////////////// |
| 73 | /// Binary Operators |
| 74 | //////////////////////////////////////////////////////////////////////////////// |
| 75 | |
| 76 | __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a: a.m128, b: b.m128); } |
| 77 | __forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); } |
| 78 | __forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; } |
| 79 | |
| 80 | __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a: a.m128, b: b.m128); } |
| 81 | __forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); } |
| 82 | __forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; } |
| 83 | |
| 84 | #if defined(__SSE4_1__) |
| 85 | __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); } |
| 86 | __forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); } |
| 87 | __forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; } |
| 88 | #endif |
| 89 | |
| 90 | __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a: a.m128, b: b.m128); } |
| 91 | __forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); } |
| 92 | __forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; } |
| 93 | |
| 94 | __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a: a.m128, b: b.m128); } |
| 95 | __forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); } |
| 96 | __forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; } |
| 97 | |
| 98 | __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a: a.m128, b: b.m128); } |
| 99 | __forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); } |
| 100 | __forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; } |
| 101 | |
| 102 | __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a: a.m128, count: n); } |
| 103 | __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a: a.m128, count: n); } |
| 104 | |
| 105 | __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a: a.m128, count: b); } |
| 106 | __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a: a.m128, count: b); } |
| 107 | __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a: a.m128, count: b); } |
| 108 | |
| 109 | //////////////////////////////////////////////////////////////////////////////// |
| 110 | /// Assignment Operators |
| 111 | //////////////////////////////////////////////////////////////////////////////// |
| 112 | |
| 113 | __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; } |
| 114 | __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; } |
| 115 | |
| 116 | __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; } |
| 117 | __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; } |
| 118 | |
| 119 | #if defined(__SSE4_1__) |
| 120 | __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; } |
| 121 | __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; } |
| 122 | #endif |
| 123 | |
| 124 | __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; } |
| 125 | __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; } |
| 126 | |
| 127 | __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; } |
| 128 | __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; } |
| 129 | |
| 130 | __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; } |
| 131 | __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; } |
| 132 | |
| 133 | //////////////////////////////////////////////////////////////////////////////// |
| 134 | /// Reductions |
| 135 | //////////////////////////////////////////////////////////////////////////////// |
| 136 | |
| 137 | __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; } |
| 138 | __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; } |
| 139 | __forceinline int reduce_min(const Vec3ia& v) { return min(a: v.x,b: v.y,c: v.z); } |
| 140 | __forceinline int reduce_max(const Vec3ia& v) { return max(a: v.x,b: v.y,c: v.z); } |
| 141 | |
| 142 | //////////////////////////////////////////////////////////////////////////////// |
| 143 | /// Comparison Operators |
| 144 | //////////////////////////////////////////////////////////////////////////////// |
| 145 | |
| 146 | __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(a: _mm_castsi128_ps(a: _mm_cmpeq_epi32(a: a.m128, b: b.m128))) & 7) == 7; } |
| 147 | __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(a: _mm_castsi128_ps(a: _mm_cmpeq_epi32(a: a.m128, b: b.m128))) & 7) != 7; } |
| 148 | __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) { |
| 149 | if (a.x != b.x) return a.x < b.x; |
| 150 | if (a.y != b.y) return a.y < b.y; |
| 151 | if (a.z != b.z) return a.z < b.z; |
| 152 | return false; |
| 153 | } |
| 154 | |
| 155 | __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmpeq_epi32 (a: a.m128, b: b.m128)); } |
| 156 | __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmplt_epi32 (a: a.m128, b: b.m128)); } |
| 157 | __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(a: _mm_cmpgt_epi32 (a: a.m128, b: b.m128)); } |
| 158 | |
| 159 | //////////////////////////////////////////////////////////////////////////////// |
| 160 | /// Select |
| 161 | //////////////////////////////////////////////////////////////////////////////// |
| 162 | |
| 163 | __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) { |
| 164 | #if defined(__SSE4_1__) |
| 165 | return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m)); |
| 166 | #else |
| 167 | return _mm_or_si128(a: _mm_and_si128(a: _mm_castps_si128(a: m), b: t), b: _mm_andnot_si128(a: _mm_castps_si128(a: m), b: f)); |
| 168 | #endif |
| 169 | } |
| 170 | |
| 171 | #if defined(__SSE4_1__) |
| 172 | __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); } |
| 173 | __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); } |
| 174 | #else |
| 175 | __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(m: lt_mask(a,b),t: a,f: b); } |
| 176 | __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(m: gt_mask(a,b),t: a,f: b); } |
| 177 | #endif |
| 178 | |
| 179 | //////////////////////////////////////////////////////////////////////////////// |
| 180 | /// Output Operators |
| 181 | //////////////////////////////////////////////////////////////////////////////// |
| 182 | |
| 183 | __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) { |
| 184 | return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")" ; |
| 185 | } |
| 186 | } |
| 187 | |