1// Copyright 2009-2021 Intel Corporation
2// SPDX-License-Identifier: Apache-2.0
3
4#pragma once
5
6#include "../math/math.h"
7
8/* include SSE wrapper classes */
9#if defined(__SSE__)
10# include "sse.h"
11#endif
12
13/* include AVX wrapper classes */
14#if defined(__AVX__)
15# include "avx.h"
16#endif
17
18/* include AVX512 wrapper classes */
19#if defined (__AVX512F__)
20# include "avx512.h"
21#endif
22
23namespace embree
24{
25 template <int N>
26 __forceinline vbool<N> isfinite(const vfloat<N>& v)
27 {
28 return (v >= vfloat<N>(-std::numeric_limits<float>::max()))
29 & (v <= vfloat<N>( std::numeric_limits<float>::max()));
30 }
31
32 /* foreach unique */
33 template<typename vbool, typename vint, typename Closure>
34 __forceinline void foreach_unique(const vbool& valid0, const vint& vi, const Closure& closure)
35 {
36 vbool valid1 = valid0;
37 while (any(valid1)) {
38 const int j = int(bsf(movemask(valid1)));
39 const int i = vi[j];
40 const vbool valid2 = valid1 & (i == vi);
41 valid1 = andn(valid1, valid2);
42 closure(valid2, i);
43 }
44 }
45
46 /* returns the next unique value i in vi and the corresponding valid_i mask */
47 template<typename vbool, typename vint>
48 __forceinline int next_unique(vbool& valid, const vint& vi, /*out*/ vbool& valid_i)
49 {
50 assert(any(valid));
51 const int j = int(bsf(movemask(valid)));
52 const int i = vi[j];
53 valid_i = valid & (i == vi);
54 valid = andn(valid, valid_i);
55 return i;
56 }
57
58 /* foreach unique index */
59 template<typename vbool, typename vint, typename Closure>
60 __forceinline void foreach_unique_index(const vbool& valid0, const vint& vi, const Closure& closure)
61 {
62 vbool valid1 = valid0;
63 while (any(valid1)) {
64 const int j = int(bsf(movemask(valid1)));
65 const int i = vi[j];
66 const vbool valid2 = valid1 & (i == vi);
67 valid1 = andn(valid1, valid2);
68 closure(valid2, i, j);
69 }
70 }
71
72 /* returns the index of the next unique value i in vi and the corresponding valid_i mask */
73 template<typename vbool, typename vint>
74 __forceinline int next_unique_index(vbool& valid, const vint& vi, /*out*/ vbool& valid_i)
75 {
76 assert(any(valid));
77 const int j = int(bsf(movemask(valid)));
78 const int i = vi[j];
79 valid_i = valid & (i == vi);
80 valid = andn(valid, valid_i);
81 return j;
82 }
83
84 template<typename Closure>
85 __forceinline void foreach2(int x0, int x1, int y0, int y1, const Closure& closure)
86 {
87 __aligned(64) int U[2*VSIZEX];
88 __aligned(64) int V[2*VSIZEX];
89 int index = 0;
90 for (int y=y0; y<y1; y++) {
91 const bool lasty = y+1>=y1;
92 const vintx vy = y;
93 for (int x=x0; x<x1; ) { //x+=VSIZEX) {
94 const bool lastx = x+VSIZEX >= x1;
95 vintx vx = x+vintx(step);
96 vintx::storeu(ptr: &U[index], v: vx);
97 vintx::storeu(ptr: &V[index], v: vy);
98 const int dx = min(a: x1-x,b: VSIZEX);
99 index += dx;
100 x += dx;
101 if (index >= VSIZEX || (lastx && lasty)) {
102 const vboolx valid = vintx(step) < vintx(index);
103 closure(valid, vintx::load(a: U), vintx::load(a: V));
104 x-= max(a: 0, b: index-VSIZEX);
105 index = 0;
106 }
107 }
108 }
109 }
110}
111

source code of qtquick3d/src/3rdparty/embree/common/simd/simd.h