| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #define vboolf vboolf_impl |
| 7 | #define vboold vboold_impl |
| 8 | #define vint vint_impl |
| 9 | #define vuint vuint_impl |
| 10 | #define vllong vllong_impl |
| 11 | #define vfloat vfloat_impl |
| 12 | #define vdouble vdouble_impl |
| 13 | |
| 14 | namespace embree |
| 15 | { |
| 16 | /* 4-wide SSE float type */ |
| 17 | template<> |
| 18 | struct vfloat<4> |
| 19 | { |
| 20 | ALIGNED_STRUCT_(16); |
| 21 | |
| 22 | typedef vboolf4 Bool; |
| 23 | typedef vint4 Int; |
| 24 | typedef vfloat4 Float; |
| 25 | |
| 26 | enum { size = 4 }; // number of SIMD elements |
| 27 | union { __m128 v; float f[4]; int i[4]; }; // data |
| 28 | |
| 29 | //////////////////////////////////////////////////////////////////////////////// |
| 30 | /// Constructors, Assignment & Cast Operators |
| 31 | //////////////////////////////////////////////////////////////////////////////// |
| 32 | |
| 33 | __forceinline vfloat() {} |
| 34 | __forceinline vfloat(const vfloat4& other) { v = other.v; } |
| 35 | __forceinline vfloat4& operator =(const vfloat4& other) { v = other.v; return *this; } |
| 36 | |
| 37 | __forceinline vfloat(__m128 a) : v(a) {} |
| 38 | __forceinline operator const __m128&() const { return v; } |
| 39 | __forceinline operator __m128&() { return v; } |
| 40 | |
| 41 | __forceinline vfloat(float a) : v(_mm_set1_ps(w: a)) {} |
| 42 | __forceinline vfloat(float a, float b, float c, float d) : v(_mm_set_ps(z: d, y: c, x: b, w: a)) {} |
| 43 | |
| 44 | __forceinline explicit vfloat(const vint4& a) : v(_mm_cvtepi32_ps(a: a)) {} |
| 45 | __forceinline explicit vfloat(const vuint4& x) { |
| 46 | const __m128i a = _mm_and_si128(a: x,b: _mm_set1_epi32(i: 0x7FFFFFFF)); |
| 47 | const __m128i b = _mm_and_si128(a: _mm_srai_epi32(a: x,count: 31),b: _mm_set1_epi32(i: 0x4F000000)); //0x4F000000 = 2^31 |
| 48 | const __m128 af = _mm_cvtepi32_ps(a: a); |
| 49 | const __m128 bf = _mm_castsi128_ps(a: b); |
| 50 | v = _mm_add_ps(a: af,b: bf); |
| 51 | } |
| 52 | |
| 53 | //////////////////////////////////////////////////////////////////////////////// |
| 54 | /// Constants |
| 55 | //////////////////////////////////////////////////////////////////////////////// |
| 56 | |
| 57 | __forceinline vfloat(ZeroTy) : v(_mm_setzero_ps()) {} |
| 58 | __forceinline vfloat(OneTy) : v(_mm_set1_ps(w: 1.0f)) {} |
| 59 | __forceinline vfloat(PosInfTy) : v(_mm_set1_ps(w: pos_inf)) {} |
| 60 | __forceinline vfloat(NegInfTy) : v(_mm_set1_ps(w: neg_inf)) {} |
| 61 | __forceinline vfloat(StepTy) : v(_mm_set_ps(z: 3.0f, y: 2.0f, x: 1.0f, w: 0.0f)) {} |
| 62 | __forceinline vfloat(NaNTy) : v(_mm_set1_ps(w: nan)) {} |
| 63 | __forceinline vfloat(UndefinedTy) : v(_mm_undefined_ps()) {} |
| 64 | |
| 65 | //////////////////////////////////////////////////////////////////////////////// |
| 66 | /// Loads and Stores |
| 67 | //////////////////////////////////////////////////////////////////////////////// |
| 68 | |
| 69 | static __forceinline vfloat4 load (const void* a) { return _mm_load_ps(p: (float*)a); } |
| 70 | static __forceinline vfloat4 loadu(const void* a) { return _mm_loadu_ps(p: (float*)a); } |
| 71 | |
| 72 | static __forceinline void store (void* ptr, const vfloat4& v) { _mm_store_ps(p: (float*)ptr,a: v); } |
| 73 | static __forceinline void storeu(void* ptr, const vfloat4& v) { _mm_storeu_ps(p: (float*)ptr,a: v); } |
| 74 | |
| 75 | #if defined(__AVX512VL__) |
| 76 | |
| 77 | static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_ps (_mm_setzero_ps(),mask,(float*)ptr); } |
| 78 | static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_ps(_mm_setzero_ps(),mask,(float*)ptr); } |
| 79 | |
| 80 | static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_store_ps ((float*)ptr,mask,v); } |
| 81 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_storeu_ps((float*)ptr,mask,v); } |
| 82 | #elif defined(__AVX__) |
| 83 | static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); } |
| 84 | static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); } |
| 85 | |
| 86 | static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); } |
| 87 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); } |
| 88 | #else |
| 89 | static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_and_ps(a: _mm_load_ps (p: (float*)ptr),b: mask); } |
| 90 | static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_and_ps(a: _mm_loadu_ps(p: (float*)ptr),b: mask); } |
| 91 | |
| 92 | static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { store (ptr,v: select(m: mask,t: v,f: load (a: ptr))); } |
| 93 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { storeu(ptr,v: select(m: mask,t: v,f: loadu(a: ptr))); } |
| 94 | #endif |
| 95 | |
| 96 | #if defined(__AVX__) |
| 97 | static __forceinline vfloat4 broadcast(const void* a) { return _mm_broadcast_ss((float*)a); } |
| 98 | #else |
| 99 | static __forceinline vfloat4 broadcast(const void* a) { return _mm_set1_ps(w: *(float*)a); } |
| 100 | #endif |
| 101 | |
| 102 | static __forceinline vfloat4 load_nt (const float* ptr) { |
| 103 | #if defined (__SSE4_1__) |
| 104 | return _mm_castsi128_ps(_mm_stream_load_si128((__m128i*)ptr)); |
| 105 | #else |
| 106 | return _mm_load_ps(p: ptr); |
| 107 | #endif |
| 108 | } |
| 109 | |
| 110 | #if defined(__SSE4_1__) |
| 111 | static __forceinline vfloat4 load(const char* ptr) { |
| 112 | return _mm_cvtepi32_ps(_mm_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr))); |
| 113 | } |
| 114 | #else |
| 115 | static __forceinline vfloat4 load(const char* ptr) { |
| 116 | return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]); |
| 117 | } |
| 118 | #endif |
| 119 | |
| 120 | #if defined(__SSE4_1__) |
| 121 | static __forceinline vfloat4 load(const unsigned char* ptr) { |
| 122 | return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr))); |
| 123 | } |
| 124 | #else |
| 125 | static __forceinline vfloat4 load(const unsigned char* ptr) { |
| 126 | //return _mm_cvtpu8_ps(*(__m64*)ptr); // don't enable, will use MMX instructions |
| 127 | return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]); |
| 128 | } |
| 129 | #endif |
| 130 | |
| 131 | #if defined(__SSE4_1__) |
| 132 | static __forceinline vfloat4 load(const short* ptr) { |
| 133 | return _mm_cvtepi32_ps(_mm_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr))); |
| 134 | } |
| 135 | #else |
| 136 | static __forceinline vfloat4 load(const short* ptr) { |
| 137 | return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]); |
| 138 | } |
| 139 | #endif |
| 140 | |
| 141 | static __forceinline vfloat4 load(const unsigned short* ptr) { |
| 142 | return _mm_mul_ps(a: vfloat4(vint4::load(ptr)),b: vfloat4(1.0f/65535.0f)); |
| 143 | } |
| 144 | |
| 145 | static __forceinline void store_nt(void* ptr, const vfloat4& v) |
| 146 | { |
| 147 | #if defined (__SSE4_1__) |
| 148 | _mm_stream_ps((float*)ptr,v); |
| 149 | #else |
| 150 | _mm_store_ps(p: (float*)ptr,a: v); |
| 151 | #endif |
| 152 | } |
| 153 | |
| 154 | template<int scale = 4> |
| 155 | static __forceinline vfloat4 gather(const float* ptr, const vint4& index) { |
| 156 | #if defined(__AVX2__) |
| 157 | return _mm_i32gather_ps(ptr, index, scale); |
| 158 | #else |
| 159 | return vfloat4( |
| 160 | *(float*)(((char*)ptr)+scale*index[0]), |
| 161 | *(float*)(((char*)ptr)+scale*index[1]), |
| 162 | *(float*)(((char*)ptr)+scale*index[2]), |
| 163 | *(float*)(((char*)ptr)+scale*index[3])); |
| 164 | #endif |
| 165 | } |
| 166 | |
| 167 | template<int scale = 4> |
| 168 | static __forceinline vfloat4 gather(const vboolf4& mask, const float* ptr, const vint4& index) { |
| 169 | vfloat4 r = zero; |
| 170 | #if defined(__AVX512VL__) |
| 171 | return _mm_mmask_i32gather_ps(r, mask, index, ptr, scale); |
| 172 | #elif defined(__AVX2__) |
| 173 | return _mm_mask_i32gather_ps(r, ptr, index, mask, scale); |
| 174 | #else |
| 175 | if (likely(mask[0])) r[0] = *(float*)(((char*)ptr)+scale*index[0]); |
| 176 | if (likely(mask[1])) r[1] = *(float*)(((char*)ptr)+scale*index[1]); |
| 177 | if (likely(mask[2])) r[2] = *(float*)(((char*)ptr)+scale*index[2]); |
| 178 | if (likely(mask[3])) r[3] = *(float*)(((char*)ptr)+scale*index[3]); |
| 179 | return r; |
| 180 | #endif |
| 181 | } |
| 182 | |
| 183 | template<int scale = 4> |
| 184 | static __forceinline void scatter(void* ptr, const vint4& index, const vfloat4& v) |
| 185 | { |
| 186 | #if defined(__AVX512VL__) |
| 187 | _mm_i32scatter_ps((float*)ptr, index, v, scale); |
| 188 | #else |
| 189 | *(float*)(((char*)ptr)+scale*index[0]) = v[0]; |
| 190 | *(float*)(((char*)ptr)+scale*index[1]) = v[1]; |
| 191 | *(float*)(((char*)ptr)+scale*index[2]) = v[2]; |
| 192 | *(float*)(((char*)ptr)+scale*index[3]) = v[3]; |
| 193 | #endif |
| 194 | } |
| 195 | |
| 196 | template<int scale = 4> |
| 197 | static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vfloat4& v) |
| 198 | { |
| 199 | #if defined(__AVX512VL__) |
| 200 | _mm_mask_i32scatter_ps((float*)ptr ,mask, index, v, scale); |
| 201 | #else |
| 202 | if (likely(mask[0])) *(float*)(((char*)ptr)+scale*index[0]) = v[0]; |
| 203 | if (likely(mask[1])) *(float*)(((char*)ptr)+scale*index[1]) = v[1]; |
| 204 | if (likely(mask[2])) *(float*)(((char*)ptr)+scale*index[2]) = v[2]; |
| 205 | if (likely(mask[3])) *(float*)(((char*)ptr)+scale*index[3]) = v[3]; |
| 206 | #endif |
| 207 | } |
| 208 | |
| 209 | static __forceinline void store(const vboolf4& mask, char* ptr, const vint4& ofs, const vfloat4& v) { |
| 210 | scatter<1>(mask,ptr,index: ofs,v); |
| 211 | } |
| 212 | static __forceinline void store(const vboolf4& mask, float* ptr, const vint4& ofs, const vfloat4& v) { |
| 213 | scatter<4>(mask,ptr,index: ofs,v); |
| 214 | } |
| 215 | |
| 216 | //////////////////////////////////////////////////////////////////////////////// |
| 217 | /// Array Access |
| 218 | //////////////////////////////////////////////////////////////////////////////// |
| 219 | |
| 220 | __forceinline const float& operator [](size_t index) const { assert(index < 4); return f[index]; } |
| 221 | __forceinline float& operator [](size_t index) { assert(index < 4); return f[index]; } |
| 222 | |
| 223 | friend __forceinline vfloat4 select(const vboolf4& m, const vfloat4& t, const vfloat4& f) { |
| 224 | #if defined(__AVX512VL__) |
| 225 | return _mm_mask_blend_ps(m, f, t); |
| 226 | #elif defined(__SSE4_1__) |
| 227 | return _mm_blendv_ps(f, t, m); |
| 228 | #else |
| 229 | return _mm_or_ps(a: _mm_and_ps(a: m, b: t), b: _mm_andnot_ps(a: m, b: f)); |
| 230 | #endif |
| 231 | } |
| 232 | }; |
| 233 | |
| 234 | //////////////////////////////////////////////////////////////////////////////// |
| 235 | /// Load/Store |
| 236 | //////////////////////////////////////////////////////////////////////////////// |
| 237 | |
| 238 | template<> struct mem<vfloat4> |
| 239 | { |
| 240 | static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return vfloat4::load (mask,ptr); } |
| 241 | static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return vfloat4::loadu(mask,ptr); } |
| 242 | |
| 243 | static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { vfloat4::store (mask,ptr,v); } |
| 244 | static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { vfloat4::storeu(mask,ptr,v); } |
| 245 | }; |
| 246 | |
| 247 | //////////////////////////////////////////////////////////////////////////////// |
| 248 | /// Unary Operators |
| 249 | //////////////////////////////////////////////////////////////////////////////// |
| 250 | |
| 251 | __forceinline vfloat4 asFloat(const vint4& a) { return _mm_castsi128_ps(a: a); } |
| 252 | __forceinline vint4 asInt (const vfloat4& a) { return _mm_castps_si128(a: a); } |
| 253 | __forceinline vuint4 asUInt (const vfloat4& a) { return _mm_castps_si128(a: a); } |
| 254 | |
| 255 | __forceinline vint4 toInt (const vfloat4& a) { return vint4(a); } |
| 256 | __forceinline vfloat4 toFloat(const vint4& a) { return vfloat4(a); } |
| 257 | |
| 258 | __forceinline vfloat4 operator +(const vfloat4& a) { return a; } |
| 259 | __forceinline vfloat4 operator -(const vfloat4& a) { return _mm_xor_ps(a: a, b: _mm_castsi128_ps(a: _mm_set1_epi32(i: 0x80000000))); } |
| 260 | |
| 261 | __forceinline vfloat4 abs(const vfloat4& a) { return _mm_and_ps(a: a, b: _mm_castsi128_ps(a: _mm_set1_epi32(i: 0x7fffffff))); } |
| 262 | #if defined(__AVX512VL__) |
| 263 | __forceinline vfloat4 sign(const vfloat4& a) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); } |
| 264 | #else |
| 265 | __forceinline vfloat4 sign(const vfloat4& a) { return blendv_ps(f: vfloat4(one), t: -vfloat4(one), mask: _mm_cmplt_ps(a: a, b: vfloat4(zero))); } |
| 266 | #endif |
| 267 | __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a: a,b: _mm_castsi128_ps(a: _mm_set1_epi32(i: 0x80000000))); } |
| 268 | |
| 269 | __forceinline vfloat4 rcp(const vfloat4& a) |
| 270 | { |
| 271 | #if defined(__AVX512VL__) |
| 272 | const vfloat4 r = _mm_rcp14_ps(a); |
| 273 | #else |
| 274 | const vfloat4 r = _mm_rcp_ps(a: a); |
| 275 | #endif |
| 276 | |
| 277 | #if defined(__AVX2__) |
| 278 | return _mm_fmadd_ps(r, _mm_fnmadd_ps(a, r, vfloat4(1.0f)), r); // computes r + r * (1 - a * r) |
| 279 | #else |
| 280 | return _mm_add_ps(a: r,b: _mm_mul_ps(a: r, b: _mm_sub_ps(a: vfloat4(1.0f), b: _mm_mul_ps(a: a, b: r)))); // computes r + r * (1 - a * r) |
| 281 | #endif |
| 282 | } |
| 283 | __forceinline vfloat4 sqr (const vfloat4& a) { return _mm_mul_ps(a: a,b: a); } |
| 284 | __forceinline vfloat4 sqrt(const vfloat4& a) { return _mm_sqrt_ps(a: a); } |
| 285 | |
| 286 | __forceinline vfloat4 rsqrt(const vfloat4& a) |
| 287 | { |
| 288 | #if defined(__AVX512VL__) |
| 289 | vfloat4 r = _mm_rsqrt14_ps(a); |
| 290 | #else |
| 291 | vfloat4 r = _mm_rsqrt_ps(a: a); |
| 292 | #endif |
| 293 | |
| 294 | #if defined(__ARM_NEON) |
| 295 | r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r))); |
| 296 | r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r))); |
| 297 | #elif defined(__AVX2__) |
| 298 | r = _mm_fmadd_ps(_mm_set1_ps(1.5f), r, _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r))); |
| 299 | #else |
| 300 | r = _mm_add_ps(a: _mm_mul_ps(a: _mm_set1_ps(w: 1.5f), b: r), b: _mm_mul_ps(a: _mm_mul_ps(a: _mm_mul_ps(a: a, b: _mm_set1_ps(w: -0.5f)), b: r), b: _mm_mul_ps(a: r, b: r))); |
| 301 | #endif |
| 302 | return r; |
| 303 | } |
| 304 | |
| 305 | __forceinline vboolf4 isnan(const vfloat4& a) { |
| 306 | const vfloat4 b = _mm_and_ps(a: a, b: _mm_castsi128_ps(a: _mm_set1_epi32(i: 0x7fffffff))); |
| 307 | #if defined(__AVX512VL__) |
| 308 | return _mm_cmp_epi32_mask(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000), _MM_CMPINT_GT); |
| 309 | #else |
| 310 | return _mm_castsi128_ps(a: _mm_cmpgt_epi32(a: _mm_castps_si128(a: b), b: _mm_set1_epi32(i: 0x7f800000))); |
| 311 | #endif |
| 312 | } |
| 313 | |
| 314 | //////////////////////////////////////////////////////////////////////////////// |
| 315 | /// Binary Operators |
| 316 | //////////////////////////////////////////////////////////////////////////////// |
| 317 | |
| 318 | __forceinline vfloat4 operator +(const vfloat4& a, const vfloat4& b) { return _mm_add_ps(a: a, b: b); } |
| 319 | __forceinline vfloat4 operator +(const vfloat4& a, float b) { return a + vfloat4(b); } |
| 320 | __forceinline vfloat4 operator +(float a, const vfloat4& b) { return vfloat4(a) + b; } |
| 321 | |
| 322 | __forceinline vfloat4 operator -(const vfloat4& a, const vfloat4& b) { return _mm_sub_ps(a: a, b: b); } |
| 323 | __forceinline vfloat4 operator -(const vfloat4& a, float b) { return a - vfloat4(b); } |
| 324 | __forceinline vfloat4 operator -(float a, const vfloat4& b) { return vfloat4(a) - b; } |
| 325 | |
| 326 | __forceinline vfloat4 operator *(const vfloat4& a, const vfloat4& b) { return _mm_mul_ps(a: a, b: b); } |
| 327 | __forceinline vfloat4 operator *(const vfloat4& a, float b) { return a * vfloat4(b); } |
| 328 | __forceinline vfloat4 operator *(float a, const vfloat4& b) { return vfloat4(a) * b; } |
| 329 | |
| 330 | __forceinline vfloat4 operator /(const vfloat4& a, const vfloat4& b) { return _mm_div_ps(a: a,b: b); } |
| 331 | __forceinline vfloat4 operator /(const vfloat4& a, float b) { return a/vfloat4(b); } |
| 332 | __forceinline vfloat4 operator /(float a, const vfloat4& b) { return vfloat4(a)/b; } |
| 333 | |
| 334 | __forceinline vfloat4 operator &(const vfloat4& a, const vfloat4& b) { return _mm_and_ps(a: a,b: b); } |
| 335 | __forceinline vfloat4 operator |(const vfloat4& a, const vfloat4& b) { return _mm_or_ps(a: a,b: b); } |
| 336 | __forceinline vfloat4 operator ^(const vfloat4& a, const vfloat4& b) { return _mm_xor_ps(a: a,b: b); } |
| 337 | __forceinline vfloat4 operator ^(const vfloat4& a, const vint4& b) { return _mm_xor_ps(a: a,b: _mm_castsi128_ps(a: b)); } |
| 338 | |
| 339 | __forceinline vfloat4 min(const vfloat4& a, const vfloat4& b) { return _mm_min_ps(a: a,b: b); } |
| 340 | __forceinline vfloat4 min(const vfloat4& a, float b) { return _mm_min_ps(a: a,b: vfloat4(b)); } |
| 341 | __forceinline vfloat4 min(float a, const vfloat4& b) { return _mm_min_ps(a: vfloat4(a),b: b); } |
| 342 | |
| 343 | __forceinline vfloat4 max(const vfloat4& a, const vfloat4& b) { return _mm_max_ps(a: a,b: b); } |
| 344 | __forceinline vfloat4 max(const vfloat4& a, float b) { return _mm_max_ps(a: a,b: vfloat4(b)); } |
| 345 | __forceinline vfloat4 max(float a, const vfloat4& b) { return _mm_max_ps(a: vfloat4(a),b: b); } |
| 346 | |
| 347 | #if defined(__SSE4_1__) |
| 348 | __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) { |
| 349 | const vint4 ai = _mm_castps_si128(a); |
| 350 | const vint4 bi = _mm_castps_si128(b); |
| 351 | const vint4 ci = _mm_min_epi32(ai,bi); |
| 352 | return _mm_castsi128_ps(ci); |
| 353 | } |
| 354 | |
| 355 | __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) { |
| 356 | const vint4 ai = _mm_castps_si128(a); |
| 357 | const vint4 bi = _mm_castps_si128(b); |
| 358 | const vint4 ci = _mm_max_epi32(ai,bi); |
| 359 | return _mm_castsi128_ps(ci); |
| 360 | } |
| 361 | |
| 362 | __forceinline vfloat4 minui(const vfloat4& a, const vfloat4& b) { |
| 363 | const vint4 ai = _mm_castps_si128(a); |
| 364 | const vint4 bi = _mm_castps_si128(b); |
| 365 | const vint4 ci = _mm_min_epu32(ai,bi); |
| 366 | return _mm_castsi128_ps(ci); |
| 367 | } |
| 368 | |
| 369 | __forceinline vfloat4 maxui(const vfloat4& a, const vfloat4& b) { |
| 370 | const vint4 ai = _mm_castps_si128(a); |
| 371 | const vint4 bi = _mm_castps_si128(b); |
| 372 | const vint4 ci = _mm_max_epu32(ai,bi); |
| 373 | return _mm_castsi128_ps(ci); |
| 374 | } |
| 375 | #else |
| 376 | __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) { |
| 377 | return min(a,b); |
| 378 | } |
| 379 | |
| 380 | __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) { |
| 381 | return max(a,b); |
| 382 | } |
| 383 | #endif |
| 384 | |
| 385 | //////////////////////////////////////////////////////////////////////////////// |
| 386 | /// Ternary Operators |
| 387 | //////////////////////////////////////////////////////////////////////////////// |
| 388 | |
| 389 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 390 | __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmadd_ps(a,b,c); } |
| 391 | __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmsub_ps(a,b,c); } |
| 392 | __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmadd_ps(a,b,c); } |
| 393 | __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); } |
| 394 | #else |
| 395 | __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; } |
| 396 | __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; } |
| 397 | __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;} |
| 398 | __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; } |
| 399 | #endif |
| 400 | |
| 401 | //////////////////////////////////////////////////////////////////////////////// |
| 402 | /// Assignment Operators |
| 403 | //////////////////////////////////////////////////////////////////////////////// |
| 404 | |
| 405 | __forceinline vfloat4& operator +=(vfloat4& a, const vfloat4& b) { return a = a + b; } |
| 406 | __forceinline vfloat4& operator +=(vfloat4& a, float b) { return a = a + b; } |
| 407 | |
| 408 | __forceinline vfloat4& operator -=(vfloat4& a, const vfloat4& b) { return a = a - b; } |
| 409 | __forceinline vfloat4& operator -=(vfloat4& a, float b) { return a = a - b; } |
| 410 | |
| 411 | __forceinline vfloat4& operator *=(vfloat4& a, const vfloat4& b) { return a = a * b; } |
| 412 | __forceinline vfloat4& operator *=(vfloat4& a, float b) { return a = a * b; } |
| 413 | |
| 414 | __forceinline vfloat4& operator /=(vfloat4& a, const vfloat4& b) { return a = a / b; } |
| 415 | __forceinline vfloat4& operator /=(vfloat4& a, float b) { return a = a / b; } |
| 416 | |
| 417 | //////////////////////////////////////////////////////////////////////////////// |
| 418 | /// Comparison Operators + Select |
| 419 | //////////////////////////////////////////////////////////////////////////////// |
| 420 | |
| 421 | #if defined(__AVX512VL__) |
| 422 | __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_EQ); } |
| 423 | __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_NE); } |
| 424 | __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LT); } |
| 425 | __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GE); } |
| 426 | __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GT); } |
| 427 | __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LE); } |
| 428 | #else |
| 429 | __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmpeq_ps (a: a, b: b); } |
| 430 | __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmpneq_ps(a: a, b: b); } |
| 431 | __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmplt_ps (a: a, b: b); } |
| 432 | __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpnlt_ps(a: a, b: b); } |
| 433 | __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpnle_ps(a: a, b: b); } |
| 434 | __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmple_ps (a: a, b: b); } |
| 435 | #endif |
| 436 | |
| 437 | __forceinline vboolf4 operator ==(const vfloat4& a, float b) { return a == vfloat4(b); } |
| 438 | __forceinline vboolf4 operator ==(float a, const vfloat4& b) { return vfloat4(a) == b; } |
| 439 | |
| 440 | __forceinline vboolf4 operator !=(const vfloat4& a, float b) { return a != vfloat4(b); } |
| 441 | __forceinline vboolf4 operator !=(float a, const vfloat4& b) { return vfloat4(a) != b; } |
| 442 | |
| 443 | __forceinline vboolf4 operator < (const vfloat4& a, float b) { return a < vfloat4(b); } |
| 444 | __forceinline vboolf4 operator < (float a, const vfloat4& b) { return vfloat4(a) < b; } |
| 445 | |
| 446 | __forceinline vboolf4 operator >=(const vfloat4& a, float b) { return a >= vfloat4(b); } |
| 447 | __forceinline vboolf4 operator >=(float a, const vfloat4& b) { return vfloat4(a) >= b; } |
| 448 | |
| 449 | __forceinline vboolf4 operator > (const vfloat4& a, float b) { return a > vfloat4(b); } |
| 450 | __forceinline vboolf4 operator > (float a, const vfloat4& b) { return vfloat4(a) > b; } |
| 451 | |
| 452 | __forceinline vboolf4 operator <=(const vfloat4& a, float b) { return a <= vfloat4(b); } |
| 453 | __forceinline vboolf4 operator <=(float a, const vfloat4& b) { return vfloat4(a) <= b; } |
| 454 | |
| 455 | __forceinline vboolf4 eq(const vfloat4& a, const vfloat4& b) { return a == b; } |
| 456 | __forceinline vboolf4 ne(const vfloat4& a, const vfloat4& b) { return a != b; } |
| 457 | __forceinline vboolf4 lt(const vfloat4& a, const vfloat4& b) { return a < b; } |
| 458 | __forceinline vboolf4 ge(const vfloat4& a, const vfloat4& b) { return a >= b; } |
| 459 | __forceinline vboolf4 gt(const vfloat4& a, const vfloat4& b) { return a > b; } |
| 460 | __forceinline vboolf4 le(const vfloat4& a, const vfloat4& b) { return a <= b; } |
| 461 | |
| 462 | #if defined(__AVX512VL__) |
| 463 | __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); } |
| 464 | __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); } |
| 465 | __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); } |
| 466 | __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); } |
| 467 | __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); } |
| 468 | __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); } |
| 469 | #else |
| 470 | __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a == b); } |
| 471 | __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a != b); } |
| 472 | __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a < b); } |
| 473 | __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a >= b); } |
| 474 | __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a > b); } |
| 475 | __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a <= b); } |
| 476 | #endif |
| 477 | |
| 478 | template<int mask> |
| 479 | __forceinline vfloat4 select(const vfloat4& t, const vfloat4& f) |
| 480 | { |
| 481 | #if defined(__SSE4_1__) |
| 482 | return _mm_blend_ps(f, t, mask); |
| 483 | #else |
| 484 | return select(m: vboolf4(mask), t, f); |
| 485 | #endif |
| 486 | } |
| 487 | |
| 488 | __forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) { |
| 489 | return madd(a: t,b: b-a,c: a); |
| 490 | } |
| 491 | |
| 492 | __forceinline bool isvalid(const vfloat4& v) { |
| 493 | return all(b: (v > vfloat4(-FLT_LARGE)) & (v < vfloat4(+FLT_LARGE))); |
| 494 | } |
| 495 | |
| 496 | __forceinline bool is_finite(const vfloat4& a) { |
| 497 | return all(b: (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX))); |
| 498 | } |
| 499 | |
| 500 | __forceinline bool is_finite(const vboolf4& valid, const vfloat4& a) { |
| 501 | return all(valid, b: (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX))); |
| 502 | } |
| 503 | |
| 504 | //////////////////////////////////////////////////////////////////////////////// |
| 505 | /// Rounding Functions |
| 506 | //////////////////////////////////////////////////////////////////////////////// |
| 507 | |
| 508 | #if defined(__aarch64__) |
| 509 | __forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); } |
| 510 | __forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); } |
| 511 | __forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); } |
| 512 | __forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); } |
| 513 | #elif defined (__SSE4_1__) |
| 514 | __forceinline vfloat4 floor(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); } |
| 515 | __forceinline vfloat4 ceil (const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); } |
| 516 | __forceinline vfloat4 trunc(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_ZERO ); } |
| 517 | __forceinline vfloat4 round(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); } |
| 518 | #else |
| 519 | __forceinline vfloat4 floor(const vfloat4& a) { return vfloat4(floorf(x: a[0]),floorf(x: a[1]),floorf(x: a[2]),floorf(x: a[3])); } |
| 520 | __forceinline vfloat4 ceil (const vfloat4& a) { return vfloat4(ceilf (x: a[0]),ceilf (x: a[1]),ceilf (x: a[2]),ceilf (x: a[3])); } |
| 521 | __forceinline vfloat4 trunc(const vfloat4& a) { return vfloat4(truncf(x: a[0]),truncf(x: a[1]),truncf(x: a[2]),truncf(x: a[3])); } |
| 522 | __forceinline vfloat4 round(const vfloat4& a) { return vfloat4(roundf(x: a[0]),roundf(x: a[1]),roundf(x: a[2]),roundf(x: a[3])); } |
| 523 | #endif |
| 524 | __forceinline vfloat4 frac(const vfloat4& a) { return a-floor(a); } |
| 525 | |
| 526 | __forceinline vint4 floori(const vfloat4& a) { |
| 527 | #if defined(__SSE4_1__) |
| 528 | return vint4(floor(a)); |
| 529 | #else |
| 530 | return vint4(a-vfloat4(0.5f)); |
| 531 | #endif |
| 532 | } |
| 533 | |
| 534 | //////////////////////////////////////////////////////////////////////////////// |
| 535 | /// Movement/Shifting/Shuffling Functions |
| 536 | //////////////////////////////////////////////////////////////////////////////// |
| 537 | |
| 538 | __forceinline vfloat4 unpacklo(const vfloat4& a, const vfloat4& b) { return _mm_unpacklo_ps(a: a, b: b); } |
| 539 | __forceinline vfloat4 unpackhi(const vfloat4& a, const vfloat4& b) { return _mm_unpackhi_ps(a: a, b: b); } |
| 540 | |
| 541 | template<int i0, int i1, int i2, int i3> |
| 542 | __forceinline vfloat4 shuffle(const vfloat4& v) { |
| 543 | return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(v), _MM_SHUFFLE(i3, i2, i1, i0))); |
| 544 | } |
| 545 | |
| 546 | template<int i0, int i1, int i2, int i3> |
| 547 | __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) { |
| 548 | return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0)); |
| 549 | } |
| 550 | |
| 551 | #if defined(__SSE3__) |
| 552 | template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return _mm_moveldup_ps(v); } |
| 553 | template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return _mm_movehdup_ps(v); } |
| 554 | template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(v))); } |
| 555 | #endif |
| 556 | |
| 557 | template<int i> |
| 558 | __forceinline vfloat4 shuffle(const vfloat4& v) { |
| 559 | return shuffle<i,i,i,i>(v); |
| 560 | } |
| 561 | |
| 562 | template<int i> __forceinline float (const vfloat4& a) { return _mm_cvtss_f32(shuffle<i>(a)); } |
| 563 | template<> __forceinline float <0>(const vfloat4& a) { return _mm_cvtss_f32(a: a); } |
| 564 | |
| 565 | #if defined (__SSE4_1__) |
| 566 | template<int dst, int src, int clr> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); } |
| 567 | template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return insert<dst, src, 0>(a, b); } |
| 568 | template<int dst> __forceinline vfloat4 insert(const vfloat4& a, const float b) { return insert<dst, 0>(a, _mm_set_ss(b)); } |
| 569 | #else |
| 570 | template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { vfloat4 c = a; c[dst&3] = b[src&3]; return c; } |
| 571 | template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b) { vfloat4 c = a; c[dst&3] = b; return c; } |
| 572 | #endif |
| 573 | |
| 574 | __forceinline float toScalar(const vfloat4& v) { return _mm_cvtss_f32(a: v); } |
| 575 | |
| 576 | __forceinline vfloat4 shift_right_1(const vfloat4& x) { |
| 577 | return _mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(x), 4)); |
| 578 | } |
| 579 | |
| 580 | #if defined (__AVX2__) |
| 581 | __forceinline vfloat4 permute(const vfloat4 &a, const __m128i &index) { |
| 582 | return _mm_permutevar_ps(a,index); |
| 583 | } |
| 584 | |
| 585 | __forceinline vfloat4 broadcast1f(const void* a) { return _mm_broadcast_ss((float*)a); } |
| 586 | |
| 587 | #endif |
| 588 | |
| 589 | #if defined(__AVX512VL__) |
| 590 | template<int i> |
| 591 | __forceinline vfloat4 align_shift_right(const vfloat4& a, const vfloat4& b) { |
| 592 | return _mm_castsi128_ps(_mm_alignr_epi32(_mm_castps_si128(a), _mm_castps_si128(b), i)); |
| 593 | } |
| 594 | #endif |
| 595 | |
| 596 | |
| 597 | //////////////////////////////////////////////////////////////////////////////// |
| 598 | /// Sorting Network |
| 599 | //////////////////////////////////////////////////////////////////////////////// |
| 600 | |
| 601 | __forceinline vfloat4 sort_ascending(const vfloat4& v) |
| 602 | { |
| 603 | const vfloat4 a0 = v; |
| 604 | const vfloat4 b0 = shuffle<1,0,3,2>(v: a0); |
| 605 | const vfloat4 c0 = min(a: a0,b: b0); |
| 606 | const vfloat4 d0 = max(a: a0,b: b0); |
| 607 | const vfloat4 a1 = select<0x5 /* 0b0101 */>(t: c0,f: d0); |
| 608 | const vfloat4 b1 = shuffle<2,3,0,1>(v: a1); |
| 609 | const vfloat4 c1 = min(a: a1,b: b1); |
| 610 | const vfloat4 d1 = max(a: a1,b: b1); |
| 611 | const vfloat4 a2 = select<0x3 /* 0b0011 */>(t: c1,f: d1); |
| 612 | const vfloat4 b2 = shuffle<0,2,1,3>(v: a2); |
| 613 | const vfloat4 c2 = min(a: a2,b: b2); |
| 614 | const vfloat4 d2 = max(a: a2,b: b2); |
| 615 | const vfloat4 a3 = select<0x2 /* 0b0010 */>(t: c2,f: d2); |
| 616 | return a3; |
| 617 | } |
| 618 | |
| 619 | __forceinline vfloat4 sort_descending(const vfloat4& v) |
| 620 | { |
| 621 | const vfloat4 a0 = v; |
| 622 | const vfloat4 b0 = shuffle<1,0,3,2>(v: a0); |
| 623 | const vfloat4 c0 = max(a: a0,b: b0); |
| 624 | const vfloat4 d0 = min(a: a0,b: b0); |
| 625 | const vfloat4 a1 = select<0x5 /* 0b0101 */>(t: c0,f: d0); |
| 626 | const vfloat4 b1 = shuffle<2,3,0,1>(v: a1); |
| 627 | const vfloat4 c1 = max(a: a1,b: b1); |
| 628 | const vfloat4 d1 = min(a: a1,b: b1); |
| 629 | const vfloat4 a2 = select<0x3 /* 0b0011 */>(t: c1,f: d1); |
| 630 | const vfloat4 b2 = shuffle<0,2,1,3>(v: a2); |
| 631 | const vfloat4 c2 = max(a: a2,b: b2); |
| 632 | const vfloat4 d2 = min(a: a2,b: b2); |
| 633 | const vfloat4 a3 = select<0x2 /* 0b0010 */>(t: c2,f: d2); |
| 634 | return a3; |
| 635 | } |
| 636 | |
| 637 | //////////////////////////////////////////////////////////////////////////////// |
| 638 | /// Transpose |
| 639 | //////////////////////////////////////////////////////////////////////////////// |
| 640 | |
| 641 | __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2, vfloat4& c3) |
| 642 | { |
| 643 | vfloat4 l02 = unpacklo(a: r0,b: r2); |
| 644 | vfloat4 h02 = unpackhi(a: r0,b: r2); |
| 645 | vfloat4 l13 = unpacklo(a: r1,b: r3); |
| 646 | vfloat4 h13 = unpackhi(a: r1,b: r3); |
| 647 | c0 = unpacklo(a: l02,b: l13); |
| 648 | c1 = unpackhi(a: l02,b: l13); |
| 649 | c2 = unpacklo(a: h02,b: h13); |
| 650 | c3 = unpackhi(a: h02,b: h13); |
| 651 | } |
| 652 | |
| 653 | __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2) |
| 654 | { |
| 655 | vfloat4 l02 = unpacklo(a: r0,b: r2); |
| 656 | vfloat4 h02 = unpackhi(a: r0,b: r2); |
| 657 | vfloat4 l13 = unpacklo(a: r1,b: r3); |
| 658 | vfloat4 h13 = unpackhi(a: r1,b: r3); |
| 659 | c0 = unpacklo(a: l02,b: l13); |
| 660 | c1 = unpackhi(a: l02,b: l13); |
| 661 | c2 = unpacklo(a: h02,b: h13); |
| 662 | } |
| 663 | |
| 664 | //////////////////////////////////////////////////////////////////////////////// |
| 665 | /// Reductions |
| 666 | //////////////////////////////////////////////////////////////////////////////// |
| 667 | |
| 668 | __forceinline vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(a: shuffle<1,0,3,2>(v),b: v); return min(a: shuffle<2,3,0,1>(v: h),b: h); } |
| 669 | __forceinline vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(a: shuffle<1,0,3,2>(v),b: v); return max(a: shuffle<2,3,0,1>(v: h),b: h); } |
| 670 | __forceinline vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(v: h) + h ; } |
| 671 | |
| 672 | __forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(a: vreduce_min(v)); } |
| 673 | __forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(a: vreduce_max(v)); } |
| 674 | __forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(a: vreduce_add(v)); } |
| 675 | |
| 676 | __forceinline size_t select_min(const vboolf4& valid, const vfloat4& v) |
| 677 | { |
| 678 | const vfloat4 a = select(m: valid,t: v,f: vfloat4(pos_inf)); |
| 679 | const vbool4 valid_min = valid & (a == vreduce_min(v: a)); |
| 680 | return bsf(v: movemask(a: any(b: valid_min) ? valid_min : valid)); |
| 681 | } |
| 682 | __forceinline size_t select_max(const vboolf4& valid, const vfloat4& v) |
| 683 | { |
| 684 | const vfloat4 a = select(m: valid,t: v,f: vfloat4(neg_inf)); |
| 685 | const vbool4 valid_max = valid & (a == vreduce_max(v: a)); |
| 686 | return bsf(v: movemask(a: any(b: valid_max) ? valid_max : valid)); |
| 687 | } |
| 688 | |
| 689 | //////////////////////////////////////////////////////////////////////////////// |
| 690 | /// Euclidian Space Operators |
| 691 | //////////////////////////////////////////////////////////////////////////////// |
| 692 | |
| 693 | __forceinline float dot(const vfloat4& a, const vfloat4& b) { |
| 694 | return reduce_add(v: a*b); |
| 695 | } |
| 696 | |
| 697 | __forceinline vfloat4 cross(const vfloat4& a, const vfloat4& b) |
| 698 | { |
| 699 | const vfloat4 a0 = a; |
| 700 | const vfloat4 b0 = shuffle<1,2,0,3>(v: b); |
| 701 | const vfloat4 a1 = shuffle<1,2,0,3>(v: a); |
| 702 | const vfloat4 b1 = b; |
| 703 | return shuffle<1,2,0,3>(v: msub(a: a0,b: b0,c: a1*b1)); |
| 704 | } |
| 705 | |
| 706 | //////////////////////////////////////////////////////////////////////////////// |
| 707 | /// Output Operators |
| 708 | //////////////////////////////////////////////////////////////////////////////// |
| 709 | |
| 710 | __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat4& a) { |
| 711 | return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">" ; |
| 712 | } |
| 713 | |
| 714 | } |
| 715 | |
| 716 | #undef vboolf |
| 717 | #undef vboold |
| 718 | #undef vint |
| 719 | #undef vuint |
| 720 | #undef vllong |
| 721 | #undef vfloat |
| 722 | #undef vdouble |
| 723 | |