1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "../common/default.h" |
7 | #include "bezier_curve.h" |
8 | |
9 | namespace embree |
10 | { |
11 | template<typename Vertex> |
12 | struct HermiteCurveT : BezierCurveT<Vertex> |
13 | { |
14 | __forceinline HermiteCurveT() {} |
15 | |
16 | __forceinline HermiteCurveT(const BezierCurveT<Vertex>& curve) |
17 | : BezierCurveT<Vertex>(curve) {} |
18 | |
19 | __forceinline HermiteCurveT(const Vertex& v0, const Vertex& t0, const Vertex& v1, const Vertex& t1) |
20 | : BezierCurveT<Vertex>(v0,madd(1.0f/3.0f,t0,v0),nmadd(1.0f/3.0f,t1,v1),v1) {} |
21 | |
22 | __forceinline HermiteCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const |
23 | { |
24 | const Vec3ff q0(xfmVector(space,this->v0-p), this->v0.w); |
25 | const Vec3ff q1(xfmVector(space,this->v1-p), this->v1.w); |
26 | const Vec3ff q2(xfmVector(space,this->v2-p), this->v2.w); |
27 | const Vec3ff q3(xfmVector(space,this->v3-p), this->v3.w); |
28 | return BezierCurveT<Vec3ff>(q0,q1,q2,q3); |
29 | } |
30 | }; |
31 | |
32 | template<typename CurveGeometry> |
33 | __forceinline HermiteCurveT<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const HermiteCurveT<Vec3ff>& curve) { |
34 | return HermiteCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,BezierCurveT<Vec3ff>(curve))); |
35 | } |
36 | |
37 | typedef HermiteCurveT<Vec3fa> HermiteCurve3fa; |
38 | } |
39 | |
40 | |