| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSG_GLSLMEMORYPOOL_H |
| 5 | #define QSSG_GLSLMEMORYPOOL_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DGlslParser/private/glsl_p.h> |
| 19 | |
| 20 | #include <cstddef> |
| 21 | #include <new> |
| 22 | |
| 23 | QT_BEGIN_NAMESPACE |
| 24 | |
| 25 | namespace GLSL { |
| 26 | |
| 27 | class MemoryPool; |
| 28 | |
| 29 | class Q_QUICK3DGLSLPARSER_EXPORT MemoryPool |
| 30 | { |
| 31 | MemoryPool(const MemoryPool &other); |
| 32 | void operator =(const MemoryPool &other); |
| 33 | |
| 34 | public: |
| 35 | MemoryPool(); |
| 36 | ~MemoryPool(); |
| 37 | |
| 38 | void reset(); |
| 39 | |
| 40 | inline void *allocate(size_t size) |
| 41 | { |
| 42 | size = (size + 7) & ~7; |
| 43 | if (_ptr && (_ptr + size < _end)) { |
| 44 | void *addr = _ptr; |
| 45 | _ptr += size; |
| 46 | return addr; |
| 47 | } |
| 48 | return allocate_helper(size); |
| 49 | } |
| 50 | |
| 51 | private: |
| 52 | void *allocate_helper(size_t size); |
| 53 | |
| 54 | private: |
| 55 | char **_blocks; |
| 56 | int _allocatedBlocks; |
| 57 | int _blockCount; |
| 58 | char *_ptr; |
| 59 | char *_end; |
| 60 | |
| 61 | enum |
| 62 | { |
| 63 | BLOCK_SIZE = 8 * 1024, |
| 64 | DEFAULT_BLOCK_COUNT = 8 |
| 65 | }; |
| 66 | }; |
| 67 | |
| 68 | class Q_QUICK3DGLSLPARSER_EXPORT Managed |
| 69 | { |
| 70 | Managed(const Managed &other); |
| 71 | void operator = (const Managed &other); |
| 72 | |
| 73 | public: |
| 74 | Managed(); |
| 75 | virtual ~Managed(); |
| 76 | |
| 77 | void *operator new(size_t size, MemoryPool *pool); |
| 78 | void operator delete(void *); |
| 79 | void operator delete(void *, MemoryPool *); |
| 80 | }; |
| 81 | |
| 82 | } // namespace GLSL |
| 83 | |
| 84 | QT_END_NAMESPACE |
| 85 | |
| 86 | #endif // QSSG_GLSLMEMORYPOOL_H |
| 87 | |