| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "infinitegrid_p.h" |
| 5 | #include <QtQuick3D/private/qquick3dviewport_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | /*! |
| 10 | \qmltype InfiniteGrid |
| 11 | \inqmlmodule QtQuick3D.Helpers |
| 12 | \since 6.5 |
| 13 | \brief Shows an infinite grid. |
| 14 | |
| 15 | This helper implements an infinite grid in the horizontal plane. |
| 16 | The grid fades out as the grid lines converge or at the far clip distance, |
| 17 | whichever comes first. |
| 18 | |
| 19 | The grid needs to be a child of the \l{SceneEnvironment}. |
| 20 | |
| 21 | \qml |
| 22 | View3D { |
| 23 | environment: SceneEnvironment { |
| 24 | backgroundMode: SceneEnvironment.SkyBox |
| 25 | lightProbe: Texture { |
| 26 | textureData: ProceduralSkyTextureData{} |
| 27 | } |
| 28 | InfiniteGrid { |
| 29 | gridInterval: 100 |
| 30 | } |
| 31 | } |
| 32 | //... |
| 33 | } |
| 34 | \endqml |
| 35 | */ |
| 36 | |
| 37 | /*! |
| 38 | \qmlproperty real InfiniteGrid::gridInterval |
| 39 | |
| 40 | This property defines the distance between grid lines. The default value is \c 1.0. |
| 41 | */ |
| 42 | |
| 43 | /*! |
| 44 | \qmlproperty bool InfiniteGrid::visible |
| 45 | |
| 46 | This property determines whether the grid is shown. The default value is \c true. |
| 47 | */ |
| 48 | |
| 49 | /*! |
| 50 | \qmlproperty bool InfiniteGrid::gridAxes |
| 51 | |
| 52 | This property determines whether the X and Y axes are marked. If \c true, |
| 53 | the X-axis will be red and the Y-axis green. The default value is \c true. |
| 54 | */ |
| 55 | |
| 56 | QQuick3DInfiniteGrid::QQuick3DInfiniteGrid() |
| 57 | { |
| 58 | } |
| 59 | |
| 60 | QQuick3DInfiniteGrid::~QQuick3DInfiniteGrid() |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | bool QQuick3DInfiniteGrid::visible() const |
| 65 | { |
| 66 | return m_visible; |
| 67 | } |
| 68 | |
| 69 | void QQuick3DInfiniteGrid::setVisible(bool newVisible) |
| 70 | { |
| 71 | if (m_visible == newVisible) |
| 72 | return; |
| 73 | m_visible = newVisible; |
| 74 | emit visibleChanged(); |
| 75 | if (m_sceneEnv) |
| 76 | m_sceneEnv->setGridEnabled(m_visible); |
| 77 | } |
| 78 | |
| 79 | float QQuick3DInfiniteGrid::gridInterval() const |
| 80 | { |
| 81 | return m_gridInterval; |
| 82 | } |
| 83 | |
| 84 | void QQuick3DInfiniteGrid::setGridInterval(float newGridInterval) |
| 85 | { |
| 86 | if (qFuzzyCompare(p1: m_gridInterval, p2: newGridInterval)) |
| 87 | return; |
| 88 | m_gridInterval = newGridInterval; |
| 89 | emit gridIntervalChanged(); |
| 90 | if (m_sceneEnv && !qFuzzyIsNull(f: m_gridInterval)) |
| 91 | m_sceneEnv->setGridScale(0.1 / m_gridInterval); |
| 92 | } |
| 93 | |
| 94 | void QQuick3DInfiniteGrid::componentComplete() |
| 95 | { |
| 96 | m_componentComplete = true; |
| 97 | auto *p = parent(); |
| 98 | QQuick3DSceneEnvironment *sceneEnv = nullptr; |
| 99 | while (p && !sceneEnv) { |
| 100 | sceneEnv = qobject_cast<QQuick3DSceneEnvironment *>(object: p); |
| 101 | p = p->parent(); |
| 102 | } |
| 103 | if (sceneEnv) { |
| 104 | m_sceneEnv = sceneEnv; |
| 105 | Q_ASSERT(m_sceneEnv); |
| 106 | m_sceneEnv->setGridEnabled(m_visible); |
| 107 | if (!qFuzzyIsNull(f: m_gridInterval)) |
| 108 | m_sceneEnv->setGridScale(0.1 / m_gridInterval); |
| 109 | updateGridFlags(); |
| 110 | } else { |
| 111 | qWarning(msg: "InfiniteGrid needs to be a child of SceneEnvironment."); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | void QQuick3DInfiniteGrid::classBegin() |
| 116 | { |
| 117 | } |
| 118 | |
| 119 | bool QQuick3DInfiniteGrid::gridAxes() const |
| 120 | { |
| 121 | return m_gridAxes; |
| 122 | } |
| 123 | |
| 124 | void QQuick3DInfiniteGrid::setGridAxes(bool newGridAxes) |
| 125 | { |
| 126 | if (m_gridAxes == newGridAxes) |
| 127 | return; |
| 128 | m_gridAxes = newGridAxes; |
| 129 | emit gridAxesChanged(); |
| 130 | if (m_sceneEnv) |
| 131 | updateGridFlags(); |
| 132 | } |
| 133 | |
| 134 | void QQuick3DInfiniteGrid::updateGridFlags() |
| 135 | { |
| 136 | enum GridFlags { NoFlag = 0, DrawAxis = 1 }; |
| 137 | uint newFlags = m_gridAxes ? DrawAxis : NoFlag; |
| 138 | m_sceneEnv->setGridFlags(newFlags); |
| 139 | } |
| 140 | |
| 141 | QT_END_NAMESPACE |
| 142 |
