1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dtexturedatafrontend_p.h" |
5 | #include <QSize> |
6 | |
7 | QT_BEGIN_NAMESPACE |
8 | |
9 | /*! |
10 | \qmltype ProceduralTextureData |
11 | \inqmlmodule QtQuick3D.Helpers |
12 | \inherits TextureData |
13 | \brief Allows creation and population of TextureData from QML. |
14 | \since 6.6 |
15 | |
16 | ProceduralTextureData is a helper type that allows creation of TextureData from QML. |
17 | The TextureData component is Abstract, and is usually created from C++. With |
18 | ProceduralTextureData, it is possible to populate a TextureData from QML. |
19 | |
20 | \qml |
21 | ProceduralTextureData { |
22 | id: dynamicTextureData |
23 | property color color1: "red" |
24 | property color color2: "black" |
25 | width: 32 |
26 | height: 32 |
27 | hasTransparency: false |
28 | format: TextureData.RGBA8 |
29 | textureData: generateTextureData(color1, color2) |
30 | |
31 | function generateTextureData(newColor1: color, newColor2 : color) : ArrayBuffer { |
32 | let dataBuffer = new ArrayBuffer(width * height * 4) |
33 | let data = new Uint8Array(dataBuffer) |
34 | // Create a checkered pattern using newColor1 and newColor2 |
35 | for (let x = 0; x < width; x++) { |
36 | for (let y = 0; y < height; y++) { |
37 | let index = (x + y * width) * 4 |
38 | let color = (x % 2 === y % 2) ? newColor1 : newColor2 |
39 | data[index + 0] = color.r * 255 |
40 | data[index + 1] = color.g * 255 |
41 | data[index + 2] = color.b * 255 |
42 | data[index + 3] = 255 |
43 | } |
44 | } |
45 | return dataBuffer |
46 | } |
47 | } |
48 | \endqml |
49 | |
50 | In the above code snippet, the function generateTextureData is used to generate a |
51 | checkerboard pattern using the two colors color1 and color2. By filling an |
52 | ArrayBuffer with the generated data, the textureData property of the TextureData |
53 | is populated. |
54 | */ |
55 | |
56 | /*! |
57 | \qmlproperty int ProceduralTextureData::width |
58 | |
59 | This property holds the width of the texture data in pixels. |
60 | \default 0 |
61 | |
62 | */ |
63 | |
64 | /*! |
65 | \qmlproperty int ProceduralTextureData::height |
66 | |
67 | This property holds the height of the texture data in pixels. |
68 | \default 0 |
69 | */ |
70 | |
71 | /*! |
72 | \qmlproperty int ProceduralTextureData::depth |
73 | |
74 | This property holds the depth of the texture data in pixels. |
75 | \default 0 |
76 | Setting the depth above 0 means that the texture is handled as a 3D texture. |
77 | */ |
78 | |
79 | /*! |
80 | \qmlproperty bool ProceduralTextureData::hasTransparency |
81 | |
82 | This property holds whether the texture data has transparency. |
83 | */ |
84 | |
85 | /*! |
86 | \qmlproperty enumeration ProceduralTextureData::format |
87 | |
88 | This property holds the format of the texture data. |
89 | |
90 | \default TextureData.RGBA8 |
91 | |
92 | \value TexureData.None The color format is not defined |
93 | \value TexureData.RGBA8 The color format is considered as 8-bit integer in R, G, B and alpha channels. |
94 | \value TexureData.RGBA16F The color format is considered as 16-bit float in R,G,B and alpha channels. |
95 | \value TexureData.RGBA32F The color format is considered as 32-bit float in R, G, B and alpha channels. |
96 | \value TexureData.RGBE8 The color format is considered as 8-bit mantissa in the R, G, and B channels and 8-bit shared exponent. |
97 | \value TexureData.R8 The color format is considered as 8-bit integer in R channel. |
98 | \value TexureData.R16 The color format is considered as 16-bit integer in R channel. |
99 | \value TexureData.R16F The color format is considered as 16-bit float in R channel. |
100 | \value TexureData.R32F The color format is considered as 32-bit float R channel. |
101 | \value TexureData.BC1 The color format is considered as BC1 compressed format with R, G, B, and alpha channels. |
102 | \value TexureData.BC2 The color format is considered as BC2 compressed format with R, G, B, and alpha channels. |
103 | \value TexureData.BC3 The color format is considered as BC3 compressed format with R, G, B, and alpha channels. |
104 | \value TexureData.BC4 The color format is considered as BC4 compressed format with one color channel. |
105 | \value TexureData.BC5 The color format is considered as BC5 compressed format with two color channels. |
106 | \value TexureData.BC6H The color format is considered as BC6H compressed format with three high dynamic range color channels. |
107 | \value TexureData.BC7 The color format is considered as BC7 compressed format with R, G, B, and alpha channels. |
108 | \value TexureData.DXT1_RGBA The color format is considered as DXT1 compressed format with R, G, B and alpha channels. |
109 | \value TexureData.DXT1_RGB The color format is considered as DXT1 compressed format with R, G and B channels. |
110 | \value TexureData.DXT3_RGBA The color format is considered as DXT3 compressed format with R, G, B and alpha channels. |
111 | \value TexureData.DXT5_RGBA The color format is considered as DXT5 compressed format with R, G, B and alpha channels. |
112 | \value TexureData.ETC2_RGB8 The color format is considered as ETC2 compressed format for RGB888 data |
113 | \value TexureData.ETC2_RGB8A1 The color format is considered as ETC2 compressed format for RGBA data where alpha is 1-bit. |
114 | \value TexureData.ETC2_RGBA8 The color format is considered as ETC2 compressed format with RGBA8888 data. |
115 | \value TexureData.ASTC_4x4 The color format is considered as ASTC compressed format with 4x4 block footprint. |
116 | \value TexureData.ASTC_5x4 The color format is considered as ASTC compressed format with 5x4 block footprint. |
117 | \value TexureData.ASTC_5x5 The color format is considered as ASTC compressed format with 5x5 block footprint. |
118 | \value TexureData.ASTC_6x5 The color format is considered as ASTC compressed format with 6x5 block footprint. |
119 | \value TexureData.ASTC_6x6 The color format is considered as ASTC compressed format with 6x6 block footprint. |
120 | \value TexureData.ASTC_8x5 The color format is considered as ASTC compressed format with 8x5 block footprint. |
121 | \value TexureData.ASTC_8x6 The color format is considered as ASTC compressed format with 8x6 block footprint. |
122 | \value TexureData.ASTC_8x8 The color format is considered as ASTC compressed format with 8x8 block footprint. |
123 | \value TexureData.ASTC_10x5 The color format is considered as ASTC compressed format with 10x5 block footprint. |
124 | \value TexureData.ASTC_10x6 The color format is considered as ASTC compressed format with 10x6 block footprint. |
125 | \value TexureData.ASTC_10x8 The color format is considered as ASTC compressed format with 10x8 block footprint. |
126 | \value TexureData.ASTC_10x10 The color format is considered as ASTC compressed format with 10x10 block footprint. |
127 | \value TexureData.ASTC_12x10 The color format is considered as ASTC compressed format with 12x10 block footprint. |
128 | \value TexureData.ASTC_12x12 The color format is considered as ASTC compressed format with 12x12 block footprint. |
129 | |
130 | \note With the exception of \c TexureData.RGBA8, not every format is supported at runtime as this |
131 | depends on which backend is being used as well which hardware is being used. |
132 | |
133 | \note \c TexureData.RGBE is internally represented as an \c TexureData.RGBA8 but is interpreted as described when used |
134 | as a lightProbe or skybox texture. |
135 | |
136 | \note Using the value \c TexureData.None will assume the default value of \c TexureData.RGBA8 |
137 | */ |
138 | |
139 | /*! |
140 | \qmlproperty ArrayBuffer ProceduralTextureData::textureData |
141 | |
142 | This property holds the texture data. |
143 | */ |
144 | |
145 | QQuick3DTextureDataFrontend::QQuick3DTextureDataFrontend() |
146 | { |
147 | |
148 | } |
149 | |
150 | |
151 | QQuick3DTextureData::Format QQuick3DTextureDataFrontend::format() const |
152 | { |
153 | return QQuick3DTextureData::format(); |
154 | } |
155 | |
156 | void QQuick3DTextureDataFrontend::setFormat(const QQuick3DTextureData::Format &newFormat) |
157 | { |
158 | if (newFormat == QQuick3DTextureData::format()) |
159 | return; |
160 | |
161 | QQuick3DTextureData::setFormat(newFormat); |
162 | |
163 | Q_EMIT formatChanged(); |
164 | } |
165 | |
166 | int QQuick3DTextureDataFrontend::depth() const |
167 | { |
168 | return QQuick3DTextureData::depth(); |
169 | } |
170 | |
171 | void QQuick3DTextureDataFrontend::setDepth(int newDepth) |
172 | { |
173 | if (newDepth == QQuick3DTextureData::depth()) |
174 | return; |
175 | |
176 | |
177 | QQuick3DTextureData::setDepth(newDepth); |
178 | |
179 | Q_EMIT depthChanged(); |
180 | } |
181 | |
182 | bool QQuick3DTextureDataFrontend::hasTransparency() const |
183 | { |
184 | return QQuick3DTextureData::hasTransparency(); |
185 | } |
186 | |
187 | void QQuick3DTextureDataFrontend::setHasTransparency(bool newHasTransparency) |
188 | { |
189 | if (newHasTransparency == QQuick3DTextureData::hasTransparency()) |
190 | return; |
191 | |
192 | QQuick3DTextureData::setHasTransparency(newHasTransparency); |
193 | |
194 | Q_EMIT hasTransparencyChanged(); |
195 | } |
196 | |
197 | QByteArray QQuick3DTextureDataFrontend::textureData() const |
198 | { |
199 | return QQuick3DTextureData::textureData(); |
200 | } |
201 | |
202 | void QQuick3DTextureDataFrontend::setTextureData(const QByteArray &newTextureData) |
203 | { |
204 | QQuick3DTextureData::setTextureData(newTextureData); |
205 | Q_EMIT textureDataChanged(); |
206 | } |
207 | |
208 | int QQuick3DTextureDataFrontend::width() const |
209 | { |
210 | return QQuick3DTextureData::size().width(); |
211 | } |
212 | |
213 | void QQuick3DTextureDataFrontend::setWidth(int newWidth) |
214 | { |
215 | const auto size = QQuick3DTextureData::size(); |
216 | |
217 | if (size.width() == newWidth) |
218 | return; |
219 | |
220 | QQuick3DTextureData::setSize(QSize(newWidth, size.height())); |
221 | |
222 | Q_EMIT widthChanged(); |
223 | } |
224 | |
225 | int QQuick3DTextureDataFrontend::height() const |
226 | { |
227 | return QQuick3DTextureData::size().height(); |
228 | } |
229 | |
230 | void QQuick3DTextureDataFrontend::setHeight(int newHeight) |
231 | { |
232 | const auto size = QQuick3DTextureData::size(); |
233 | |
234 | if (size.height() == newHeight) |
235 | return; |
236 | |
237 | QQuick3DTextureData::setSize(QSize(size.width(), newHeight)); |
238 | |
239 | Q_EMIT heightChanged(); |
240 | } |
241 | |
242 | QT_END_NAMESPACE |
243 | |