| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef ASSIMPUTILS_H |
| 5 | #define ASSIMPUTILS_H |
| 6 | |
| 7 | #include <QtCore/qglobal.h> |
| 8 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
| 9 | |
| 10 | struct aiScene; |
| 11 | struct aiMesh; |
| 12 | |
| 13 | QT_BEGIN_NAMESPACE |
| 14 | |
| 15 | class QString; |
| 16 | |
| 17 | namespace AssimpUtils |
| 18 | { |
| 19 | |
| 20 | using BoneIndexMap = QHash<QString, qint32>; |
| 21 | using MeshList = QVector<const aiMesh *>; |
| 22 | |
| 23 | QSSGMesh::Mesh generateMeshData(const aiScene &scene, |
| 24 | const MeshList &meshes, |
| 25 | bool useFloatJointIndices, |
| 26 | bool generateLevelsOfDetail, |
| 27 | float normalMergeAngle, |
| 28 | float normalSplitAngle, |
| 29 | QString &errorString); |
| 30 | } |
| 31 | |
| 32 | inline size_t qHash(const QVector3D &vector, size_t seed = 0) { |
| 33 | if (vector.isNull()) |
| 34 | return seed; |
| 35 | return qHashBits(p: &vector, size: sizeof(float) * 3, seed); |
| 36 | } |
| 37 | |
| 38 | QT_END_NAMESPACE |
| 39 | |
| 40 | #endif // ASSIMPUTILS_H |
| 41 | |