| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3d.h" |
| 5 | |
| 6 | #if QT_CONFIG(opengl) |
| 7 | # include <QtGui/qopenglcontext.h> |
| 8 | #endif |
| 9 | #include <QtQuick/qquickwindow.h> |
| 10 | |
| 11 | #include <QtCore/qloggingcategory.h> |
| 12 | |
| 13 | Q_LOGGING_CATEGORY(lcQuick3D, "qt.quick3d.general" ) |
| 14 | |
| 15 | /*! |
| 16 | \class QQuick3D |
| 17 | \inmodule QtQuick3D |
| 18 | \since 5.15 |
| 19 | \brief Helper class for selecting correct surface format. |
| 20 | |
| 21 | When using Qt Quick 3D with OpenGL it is necessary to take extra steps to |
| 22 | define what kind of \l {QSurfaceFormat}{surface format} is used when |
| 23 | initializing Qt Quick. This is because by the time Qt Quick is aware that |
| 24 | 3D content is being used, the OpenGL context and window surface has already |
| 25 | been initialized. So this helper class is provided to request the ideal |
| 26 | surface format from Qt Quick 3D so that it can be set as the default surface |
| 27 | for Qt Quick before initialization. |
| 28 | |
| 29 | If this helper is run when using any other rendering backends than OpenGL |
| 30 | then it just returns a copy of the current default QSurfaceFormat with the |
| 31 | requested samples. |
| 32 | |
| 33 | If this helper is run when using the OpenGL rendering backend, then it will |
| 34 | test for sufficiently modern versions of OpenGL and support for |
| 35 | multisampling if requested. Normally Qt Quick will request an OpenGL 2.0 or |
| 36 | OpenGL ES 2.0 context, which would limit the features available when using |
| 37 | Qt Quick 3D, so an extra step is needed to request a more capable context. |
| 38 | |
| 39 | The correct usage pattern is to call \l QSurfaceFormat::setDefaultFormat |
| 40 | to set the \l QSurfaceFormat returned by \l QQuick3D::idealSurfaceFormat. |
| 41 | It is important that this method is called after \l QGuiApplication is |
| 42 | constructed, but before the Qt Quick application content is loaded. This |
| 43 | code snippet shows the correct usage pattern: |
| 44 | \code |
| 45 | #include <QGuiApplication> |
| 46 | #include <QQmlApplicationEngine> |
| 47 | |
| 48 | #include <QtGui> |
| 49 | #include <QtQuick3D/qquick3d.h> |
| 50 | |
| 51 | int main(int argc, char *argv[]) |
| 52 | { |
| 53 | QGuiApplication app(argc, argv); |
| 54 | |
| 55 | QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat(4)); |
| 56 | |
| 57 | QQmlApplicationEngine engine; |
| 58 | engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); |
| 59 | if (engine.rootObjects().isEmpty()) |
| 60 | return -1; |
| 61 | |
| 62 | return app.exec(); |
| 63 | } |
| 64 | \endcode |
| 65 | */ |
| 66 | |
| 67 | QT_BEGIN_NAMESPACE |
| 68 | #if QT_CONFIG(opengl) |
| 69 | static QSurfaceFormat findIdealGLVersion(int samples) |
| 70 | { |
| 71 | QSurfaceFormat fmt; |
| 72 | int defaultSamples = fmt.samples(); |
| 73 | const bool multisampling = samples > 1; |
| 74 | fmt.setProfile(QSurfaceFormat::CoreProfile); |
| 75 | |
| 76 | // Proper case: Try 4.3 core (so we get compute shaders for instance) |
| 77 | fmt.setVersion(major: 4, minor: 3); |
| 78 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 79 | QOpenGLContext ctx; |
| 80 | ctx.setFormat(fmt); |
| 81 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 4, value2: 3)) { |
| 82 | qCDebug(lcQuick3D, "Requesting OpenGL 4.3 core context succeeded" ); |
| 83 | return ctx.format(); |
| 84 | } |
| 85 | if (multisampling) { |
| 86 | // try without multisampling |
| 87 | fmt.setSamples(defaultSamples); |
| 88 | ctx.setFormat(fmt); |
| 89 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 4, value2: 3)) { |
| 90 | qCDebug(lcQuick3D, "Requesting OpenGL 4.3 core context succeeded without multisampling" ); |
| 91 | return ctx.format(); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | // Fallback, but still good, case: Stick with 3.3 (the only thing we lose is compute for HDR mipmaps) |
| 96 | fmt.setVersion(major: 3, minor: 3); |
| 97 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 98 | ctx.setFormat(fmt); |
| 99 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 3)) { |
| 100 | qCDebug(lcQuick3D, "Requesting OpenGL 3.3 core context succeeded" ); |
| 101 | return ctx.format(); |
| 102 | } |
| 103 | if (multisampling) { |
| 104 | // try without multisampling |
| 105 | fmt.setSamples(defaultSamples); |
| 106 | ctx.setFormat(fmt); |
| 107 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 3)) { |
| 108 | qCDebug(lcQuick3D, "Requesting OpenGL 3.3 core context succeeded without multisampling" ); |
| 109 | return ctx.format(); |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // If all else fails, try 3.0. This may have some issues but most things should work. |
| 114 | fmt.setVersion(major: 3, minor: 0); |
| 115 | // the modern core-compat. concept as we know it is only there since 3.2 |
| 116 | fmt.setProfile(QSurfaceFormat::NoProfile); |
| 117 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 118 | ctx.setFormat(fmt); |
| 119 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 0)) { |
| 120 | qCDebug(lcQuick3D, "Requesting OpenGL 3.0 context succeeded" ); |
| 121 | return ctx.format(); |
| 122 | } |
| 123 | if (multisampling) { |
| 124 | fmt.setSamples(defaultSamples); |
| 125 | ctx.setFormat(fmt); |
| 126 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 0)) { |
| 127 | qCDebug(lcQuick3D, "Requesting OpenGL 3.0 context succeeded without multisampling" ); |
| 128 | return ctx.format(); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | qCWarning(lcQuick3D, "Unable to find ideal GL version." ); |
| 133 | return fmt; |
| 134 | } |
| 135 | |
| 136 | static QSurfaceFormat findIdealGLESVersion(int samples) |
| 137 | { |
| 138 | QSurfaceFormat fmt; |
| 139 | int defaultSamples = fmt.samples(); |
| 140 | const bool multisampling = samples > 1; |
| 141 | |
| 142 | // Proper case: Try 3.1 (so we get compute shaders) |
| 143 | fmt.setVersion(major: 3, minor: 1); |
| 144 | fmt.setRenderableType(QSurfaceFormat::OpenGLES); |
| 145 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 146 | QOpenGLContext ctx; |
| 147 | ctx.setFormat(fmt); |
| 148 | |
| 149 | // Now, it's important to check the format with the actual version (parsed |
| 150 | // back from GL_VERSION) since some implementations are broken and succeed |
| 151 | // the 3.1 context request even though they only support and return a 3.0 |
| 152 | // context. This is against the spec since 3.0 is obviously not backwards |
| 153 | // compatible with 3.1, but hey... |
| 154 | qCDebug(lcQuick3D, "Testing OpenGL ES 3.1" ); |
| 155 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 1)) { |
| 156 | qCDebug(lcQuick3D, "Requesting OpenGL ES 3.1 context succeeded" ); |
| 157 | return ctx.format(); |
| 158 | } |
| 159 | if (multisampling) { |
| 160 | fmt.setSamples(defaultSamples); |
| 161 | ctx.setFormat(fmt); |
| 162 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 1)) { |
| 163 | qCDebug(lcQuick3D, "Requesting OpenGL ES 3.1 context succeeded without multisampling" ); |
| 164 | return ctx.format(); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | // Fallback, but still good, case: OpenGL ES 3.0 |
| 169 | fmt.setVersion(major: 3, minor: 0); |
| 170 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 171 | ctx.setFormat(fmt); |
| 172 | qCDebug(lcQuick3D, "Testing OpenGL ES 3.0" ); |
| 173 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 0)) { |
| 174 | qCDebug(lcQuick3D, "Requesting OpenGL ES 3.0 context succeeded" ); |
| 175 | return ctx.format(); |
| 176 | } |
| 177 | if (multisampling) { |
| 178 | fmt.setSamples(defaultSamples); |
| 179 | ctx.setFormat(fmt); |
| 180 | if (ctx.create() && ctx.format().version() >= qMakePair(value1: 3, value2: 0)) { |
| 181 | qCDebug(lcQuick3D, "Requesting OpenGL ES 3.0 context succeeded without multisampling" ); |
| 182 | return ctx.format(); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | // If all else fails, try 2.0 but that's going to lose a bunch of features. |
| 187 | #ifdef Q_OS_WASM |
| 188 | qCWarning(lcQuick3D, "OpenGL ES 3.0 / WebGL 2 is required on WebAssembly." ); |
| 189 | #endif |
| 190 | fmt.setVersion(major: 2, minor: 0); |
| 191 | fmt.setSamples(multisampling ? samples : defaultSamples); |
| 192 | ctx.setFormat(fmt); |
| 193 | qCDebug(lcQuick3D, "Testing OpenGL ES 2.0" ); |
| 194 | if (ctx.create()) { |
| 195 | qCDebug(lcQuick3D, "Requesting OpenGL ES 2.0 context succeeded" ); |
| 196 | return fmt; |
| 197 | } |
| 198 | if (multisampling) { |
| 199 | fmt.setSamples(defaultSamples); |
| 200 | ctx.setFormat(fmt); |
| 201 | if (ctx.create()) { |
| 202 | qCDebug(lcQuick3D, "Requesting OpenGL ES 2.0 context succeeded without multisampling" ); |
| 203 | return fmt; |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | qCWarning(lcQuick3D, "Unable to find ideal GLES version." ); |
| 208 | return fmt; |
| 209 | } |
| 210 | #endif // #if QT_CONFIG(opengl) |
| 211 | /*! |
| 212 | Returns an ideal surface format for the platform. Optionally, \a samples can be specified |
| 213 | to select the number of multisamples for antialiasing. |
| 214 | */ |
| 215 | QSurfaceFormat QQuick3D::idealSurfaceFormat(int samples) |
| 216 | { |
| 217 | if (QQuickWindow::graphicsApi() != QSGRendererInterface::OpenGLRhi) { |
| 218 | QSurfaceFormat fmt = QSurfaceFormat::defaultFormat(); |
| 219 | fmt.setSamples(samples); |
| 220 | return fmt; |
| 221 | } |
| 222 | #if QT_CONFIG(opengl) |
| 223 | static const QSurfaceFormat f = [samples] { |
| 224 | QSurfaceFormat fmt; |
| 225 | if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { // works in dynamic gl builds too because there's a qguiapp already |
| 226 | fmt = findIdealGLVersion(samples); |
| 227 | } else { |
| 228 | fmt = findIdealGLESVersion(samples); |
| 229 | } |
| 230 | fmt.setDepthBufferSize(24); |
| 231 | fmt.setStencilBufferSize(8); |
| 232 | // Ignore MSAA here as that is a per-layer setting. |
| 233 | return fmt; |
| 234 | }(); |
| 235 | #else |
| 236 | // It really shouldn't be possible to get but if we do |
| 237 | // but at least return something if we do. |
| 238 | QSurfaceFormat f = QSurfaceFormat::defaultFormat(); |
| 239 | #endif //#if QT_CONFIG(opengl) |
| 240 | return f; |
| 241 | } |
| 242 | |
| 243 | QT_END_NAMESPACE |
| 244 | |