| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3ddebugsettings_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \qmltype DebugSettings |
| 10 | \inherits QtObject |
| 11 | \inqmlmodule QtQuick3D |
| 12 | \brief Used to configure debug settings. |
| 13 | |
| 14 | The renderer can be configured to output many different views to facilitate |
| 15 | debugging. This component is used to configure these debug views. |
| 16 | |
| 17 | In addition to programatic control, properties such as \l materialOverride |
| 18 | and \l wireframeEnabled can also be controlled interactively via the \l |
| 19 | DebugView item if an instance of that is added to the Qt Quick scene by the |
| 20 | application. |
| 21 | */ |
| 22 | |
| 23 | /*! |
| 24 | \qmlproperty enumeration QtQuick3D::DebugSettings::materialOverride |
| 25 | \since 6.5 |
| 26 | |
| 27 | This property changes how all materials are rendered to only reflect a |
| 28 | particular aspect of the overall rendering process. This can be used as |
| 29 | a debugging tool to get a better understanding of why a material looks |
| 30 | the way it does. |
| 31 | |
| 32 | The default value is \c DebugSettings.None |
| 33 | |
| 34 | \value DebugSettings.None |
| 35 | Material overriding is bypassed, rendering occurs as normal. |
| 36 | \value DebugSettings.BaseColor |
| 37 | The BaseColor or Diffuse color of a material is passed through |
| 38 | without any lighting. |
| 39 | \value DebugSettings.Roughness |
| 40 | The Roughness of a material is passed through as an unlit |
| 41 | greyscale value. |
| 42 | \value DebugSettings.Metalness |
| 43 | The Metalness of a material is passed through as an unlit |
| 44 | greyscale value. |
| 45 | \value DebugSettings.Diffuse |
| 46 | Only the diffuse contribution of the material after all lighting. |
| 47 | \value DebugSettings.Specular |
| 48 | Only the specular contribution of the material after all lighting. |
| 49 | \value DebugSettings.ShadowOcclusion |
| 50 | The Occlusion caused by shadows as a greyscale value. |
| 51 | \value DebugSettings.Emission |
| 52 | Only the emissive contribution of the material |
| 53 | \value DebugSettings.AmbientOcclusion |
| 54 | Only the Ambient Occlusion of the material |
| 55 | \value DebugSettings.Normals |
| 56 | The interpolated world space Normal value of the material mapped to an |
| 57 | RGB color. |
| 58 | \value DebugSettings.Tangents |
| 59 | The interpolated world space Tangent value of the material mapped to an |
| 60 | RGB color. This will only be visible if the Tangent value is used. |
| 61 | \value DebugSettings.Binormals |
| 62 | The interpolated world space Binormal value of the material mapped to an |
| 63 | RGB color. This will only be visible if the Binormal value is used. |
| 64 | \value DebugSettings.F0 |
| 65 | This represents the Fresnel Reflectance at 0 Degrees. This will only be |
| 66 | visible for materials that calculate an F0 value. |
| 67 | |
| 68 | As an example, take the following scene with the |
| 69 | \l{https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza}{Sponza} |
| 70 | model. The scene uses image-based lighting via |
| 71 | \l{SceneEnvironment::lightProbe} and also has a directional light. |
| 72 | |
| 73 | \image debugsettings_default.jpg |
| 74 | |
| 75 | Setting \c{DebugSettings.BaseColor}: |
| 76 | |
| 77 | \image debugsettings_basecolor.jpg |
| 78 | |
| 79 | Setting \c{DebugSettings.Roughness}: |
| 80 | |
| 81 | \image debugsettings_roughness.jpg |
| 82 | |
| 83 | Setting \c{DebugSettings.Metalness}: |
| 84 | |
| 85 | \image debugsettings_metalness.jpg |
| 86 | |
| 87 | Setting \c{DebugSettings.Diffuse}: |
| 88 | |
| 89 | \image debugsettings_diffuse.jpg |
| 90 | |
| 91 | Setting \c{DebugSettings.Specular}: |
| 92 | |
| 93 | \image debugsettings_specular.jpg |
| 94 | |
| 95 | Setting \c{DebugSettings.Normals}: |
| 96 | |
| 97 | \image debugsettings_normals.jpg |
| 98 | */ |
| 99 | |
| 100 | |
| 101 | QQuick3DDebugSettings::QQuick3DDebugSettings(QObject *parent) |
| 102 | : QObject(parent) |
| 103 | { |
| 104 | |
| 105 | } |
| 106 | |
| 107 | QQuick3DDebugSettings::QQuick3DMaterialOverrides QQuick3DDebugSettings::materialOverride() const |
| 108 | { |
| 109 | return m_materialOverride; |
| 110 | } |
| 111 | |
| 112 | void QQuick3DDebugSettings::setMaterialOverride(QQuick3DMaterialOverrides newMaterialOverride) |
| 113 | { |
| 114 | if (m_materialOverride == newMaterialOverride) |
| 115 | return; |
| 116 | m_materialOverride = newMaterialOverride; |
| 117 | emit materialOverrideChanged(); |
| 118 | update(); |
| 119 | } |
| 120 | |
| 121 | void QQuick3DDebugSettings::update() |
| 122 | { |
| 123 | emit changed(); |
| 124 | } |
| 125 | |
| 126 | /*! |
| 127 | \qmlproperty bool QtQuick3D::DebugSettings::wireframeEnabled |
| 128 | \since 6.5 |
| 129 | |
| 130 | This property changes how all materials are rendered by changing the polygon |
| 131 | fill mode to be lines instead of filled. This appears as a wireframe, but the |
| 132 | shaded color will still reflect the respective materials of the meshes. |
| 133 | |
| 134 | The default value is \c false. |
| 135 | |
| 136 | \image debugsettings_wireframe.jpg |
| 137 | */ |
| 138 | |
| 139 | |
| 140 | bool QQuick3DDebugSettings::wireframeEnabled() const |
| 141 | { |
| 142 | return m_wireframeEnabled; |
| 143 | } |
| 144 | |
| 145 | void QQuick3DDebugSettings::setWireframeEnabled(bool newWireframeEnabled) |
| 146 | { |
| 147 | if (m_wireframeEnabled == newWireframeEnabled) |
| 148 | return; |
| 149 | m_wireframeEnabled = newWireframeEnabled; |
| 150 | emit wireframeEnabledChanged(); |
| 151 | update(); |
| 152 | } |
| 153 | |
| 154 | /*! |
| 155 | \qmlproperty bool QtQuick3D::DebugSettings::drawDirectionalLightShadowBoxes |
| 156 | \since 6.8 |
| 157 | |
| 158 | When this property is enabled a bounding box is drawn for every directional light's shadowmap. |
| 159 | |
| 160 | The default value is \c false. |
| 161 | */ |
| 162 | |
| 163 | bool QQuick3DDebugSettings::drawDirectionalLightShadowBoxes() const |
| 164 | { |
| 165 | return m_drawDirectionalLightShadowBoxes; |
| 166 | } |
| 167 | |
| 168 | void QQuick3DDebugSettings::setDrawDirectionalLightShadowBoxes(bool newDrawDirectionalLightShadowBoxes) |
| 169 | { |
| 170 | if (m_drawDirectionalLightShadowBoxes == newDrawDirectionalLightShadowBoxes) |
| 171 | return; |
| 172 | m_drawDirectionalLightShadowBoxes = newDrawDirectionalLightShadowBoxes; |
| 173 | emit drawDirectionalLightShadowBoxesChanged(); |
| 174 | update(); |
| 175 | } |
| 176 | |
| 177 | /*! |
| 178 | \qmlproperty bool QtQuick3D::DebugSettings::drawShadowCastingBounds |
| 179 | \since 6.8 |
| 180 | |
| 181 | When this property is enabled a bounding box is drawn for the shadow casting objects. |
| 182 | |
| 183 | The default value is \c false. |
| 184 | */ |
| 185 | |
| 186 | bool QQuick3DDebugSettings::drawShadowCastingBounds() const |
| 187 | { |
| 188 | return m_drawShadowCastingBounds; |
| 189 | } |
| 190 | |
| 191 | void QQuick3DDebugSettings::setDrawShadowCastingBounds(bool newDrawShadowCastingBounds) |
| 192 | { |
| 193 | if (m_drawShadowCastingBounds == newDrawShadowCastingBounds) |
| 194 | return; |
| 195 | m_drawShadowCastingBounds = newDrawShadowCastingBounds; |
| 196 | emit drawShadowCastingBoundsChanged(); |
| 197 | update(); |
| 198 | } |
| 199 | |
| 200 | /*! |
| 201 | \qmlproperty bool QtQuick3D::DebugSettings::drawShadowReceivingBounds |
| 202 | \since 6.8 |
| 203 | |
| 204 | When this property is enabled a bounding box is drawn for the shadow receiving objects. |
| 205 | |
| 206 | The default value is \c false. |
| 207 | */ |
| 208 | |
| 209 | bool QQuick3DDebugSettings::drawShadowReceivingBounds() const |
| 210 | { |
| 211 | return m_drawShadowReceivingBounds; |
| 212 | } |
| 213 | |
| 214 | void QQuick3DDebugSettings::setDrawShadowReceivingBounds(bool newDrawShadowReceivingBounds) |
| 215 | { |
| 216 | if (m_drawShadowReceivingBounds == newDrawShadowReceivingBounds) |
| 217 | return; |
| 218 | m_drawShadowReceivingBounds = newDrawShadowReceivingBounds; |
| 219 | emit drawShadowReceivingBoundsChanged(); |
| 220 | update(); |
| 221 | } |
| 222 | |
| 223 | /*! |
| 224 | \qmlproperty bool QtQuick3D::DebugSettings::drawCascades |
| 225 | \since 6.8 |
| 226 | |
| 227 | When this property is enabled a frustum is drawn with splits indicating where the |
| 228 | shadowmap cascades begin and end. |
| 229 | |
| 230 | The default value is \c false. |
| 231 | */ |
| 232 | |
| 233 | bool QQuick3DDebugSettings::drawCascades() const |
| 234 | { |
| 235 | return m_drawCascades; |
| 236 | } |
| 237 | |
| 238 | void QQuick3DDebugSettings::setDrawCascades(bool newDrawCascades) |
| 239 | { |
| 240 | if (m_drawCascades == newDrawCascades) |
| 241 | return; |
| 242 | m_drawCascades = newDrawCascades; |
| 243 | emit drawCascadesChanged(); |
| 244 | update(); |
| 245 | } |
| 246 | |
| 247 | /*! |
| 248 | \qmlproperty bool QtQuick3D::DebugSettings::drawSceneCascadeIntersection |
| 249 | \since 6.8 |
| 250 | |
| 251 | When this property is enabled the intersection of the shadowmap cascades |
| 252 | and the casting and receiving objects of the scene is drawn. |
| 253 | |
| 254 | The default value is \c false. |
| 255 | */ |
| 256 | |
| 257 | bool QQuick3DDebugSettings::drawSceneCascadeIntersection() const |
| 258 | { |
| 259 | return m_drawSceneCascadeIntersection; |
| 260 | } |
| 261 | |
| 262 | void QQuick3DDebugSettings::setDrawSceneCascadeIntersection(bool newDrawSceneCascadeIntersection) |
| 263 | { |
| 264 | if (m_drawSceneCascadeIntersection == newDrawSceneCascadeIntersection) |
| 265 | return; |
| 266 | m_drawSceneCascadeIntersection = newDrawSceneCascadeIntersection; |
| 267 | emit drawSceneCascadeIntersectionChanged(); |
| 268 | update(); |
| 269 | } |
| 270 | |
| 271 | /*! |
| 272 | \qmlproperty bool QtQuick3D::DebugSettings::disableShadowCameraUpdate |
| 273 | \since 6.8 |
| 274 | |
| 275 | When this property is enabled the camera update is disabled for the shadowmap. |
| 276 | This means that the view frustum will be locked in space just for the shadowmap |
| 277 | calculations. This is just a debug tool to be able to view the camera frustum |
| 278 | and shadow map from different angles. |
| 279 | |
| 280 | The default value is \c false. |
| 281 | */ |
| 282 | |
| 283 | bool QQuick3DDebugSettings::disableShadowCameraUpdate() const |
| 284 | { |
| 285 | return m_disableShadowCameraUpdate; |
| 286 | } |
| 287 | |
| 288 | void QQuick3DDebugSettings::setDisableShadowCameraUpdate(bool newDisableShadowCameraUpdate) |
| 289 | { |
| 290 | if (m_disableShadowCameraUpdate == newDisableShadowCameraUpdate) |
| 291 | return; |
| 292 | m_disableShadowCameraUpdate = newDisableShadowCameraUpdate; |
| 293 | emit disableShadowCameraUpdateChanged(); |
| 294 | update(); |
| 295 | } |
| 296 | |
| 297 | QT_END_NAMESPACE |
| 298 | |
| 299 |
