1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3ddebugsettings_p.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | \qmltype DebugSettings |
10 | \inherits Object |
11 | \inqmlmodule QtQuick3D |
12 | \brief Used to configure debug settings. |
13 | |
14 | The renderer can be configured to output many different views to facilitate |
15 | debugging. This component is used to configure these debug views. |
16 | |
17 | In addition to programatic control, properties such as \l materialOverride |
18 | and \l wireframeEnabled can also be controlled interactively via the \l |
19 | DebugView item if an instance of that is added to the Qt Quick scene by the |
20 | application. |
21 | */ |
22 | |
23 | /*! |
24 | \qmlproperty enumeration QtQuick3D::DebugSettings::materialOverride |
25 | \since 6.5 |
26 | |
27 | This property changes how all materials are rendered to only reflect a |
28 | particular aspect of the overall rendering process. This can be used as |
29 | a debugging tool to get a better understanding of why a material looks |
30 | the way it does. |
31 | |
32 | The default value is \c DebugSettings.None |
33 | |
34 | \value DebugSettings.None |
35 | Material overriding is bypassed, rendering occurs as normal. |
36 | \value DebugSettings.BaseColor |
37 | The BaseColor or Diffuse color of a material is passed through |
38 | without any lighting. |
39 | \value DebugSettings.Roughness |
40 | The Roughness of a material is passed through as an unlit |
41 | greyscale value. |
42 | \value DebugSettings.Metalness |
43 | The Metalness of a material is passed through as an unlit |
44 | greyscale value. |
45 | \value DebugSettings.Diffuse |
46 | Only the diffuse contribution of the material after all lighting. |
47 | \value DebugSettings.Specular |
48 | Only the specular contribution of the material after all lighting. |
49 | \value DebugSettings.ShadowOcclusion |
50 | The Occlusion caused by shadows as a greyscale value. |
51 | \value DebugSettings.Emission |
52 | Only the emissive contribution of the material |
53 | \value DebugSettings.AmbientOcclusion |
54 | Only the Ambient Occlusion of the material |
55 | \value DebugSettings.Normals |
56 | The interpolated world space Normal value of the material mapped to an |
57 | RGB color. |
58 | \value DebugSettings.Tangents |
59 | The interpolated world space Tangent value of the material mapped to an |
60 | RGB color. This will only be visible if the Tangent value is used. |
61 | \value DebugSettings.Binormals |
62 | The interpolated world space Binormal value of the material mapped to an |
63 | RGB color. This will only be visible if the Binormal value is used. |
64 | \value DebugSettings.F0 |
65 | This represents the Fresnel Reflectance at 0 Degrees. This will only be |
66 | visible for materials that calculate an F0 value. |
67 | |
68 | As an example, take the following scene with the |
69 | \l{https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza}{Sponza} |
70 | model. The scene uses image-based lighting via |
71 | \l{SceneEnvironment::lightProbe} and also has a directional light. |
72 | |
73 | \image debugsettings_default.jpg |
74 | |
75 | Setting \c{DebugSettings.BaseColor}: |
76 | |
77 | \image debugsettings_basecolor.jpg |
78 | |
79 | Setting \c{DebugSettings.Roughness}: |
80 | |
81 | \image debugsettings_roughness.jpg |
82 | |
83 | Setting \c{DebugSettings.Metalness}: |
84 | |
85 | \image debugsettings_metalness.jpg |
86 | |
87 | Setting \c{DebugSettings.Diffuse}: |
88 | |
89 | \image debugsettings_diffuse.jpg |
90 | |
91 | Setting \c{DebugSettings.Specular}: |
92 | |
93 | \image debugsettings_specular.jpg |
94 | |
95 | Setting \c{DebugSettings.Normals}: |
96 | |
97 | \image debugsettings_normals.jpg |
98 | */ |
99 | |
100 | |
101 | QQuick3DDebugSettings::QQuick3DDebugSettings(QObject *parent) |
102 | : QObject(parent) |
103 | { |
104 | |
105 | } |
106 | |
107 | QQuick3DDebugSettings::QQuick3DMaterialOverrides QQuick3DDebugSettings::materialOverride() const |
108 | { |
109 | return m_materialOverride; |
110 | } |
111 | |
112 | void QQuick3DDebugSettings::setMaterialOverride(QQuick3DMaterialOverrides newMaterialOverride) |
113 | { |
114 | if (m_materialOverride == newMaterialOverride) |
115 | return; |
116 | m_materialOverride = newMaterialOverride; |
117 | emit materialOverrideChanged(); |
118 | update(); |
119 | } |
120 | |
121 | void QQuick3DDebugSettings::update() |
122 | { |
123 | emit changed(); |
124 | } |
125 | |
126 | /*! |
127 | \qmlproperty bool QtQuick3D::DebugSettings::wireframeEnabled |
128 | \since 6.5 |
129 | |
130 | This property changes how all materials are rendered by changing the polygon |
131 | fill mode to be lines instead of filled. This appears as a wireframe, but the |
132 | shaded color will still reflect the respective materials of the meshes. |
133 | |
134 | The default value is \c false. |
135 | |
136 | \image debugsettings_wireframe.jpg |
137 | */ |
138 | |
139 | |
140 | bool QQuick3DDebugSettings::wireframeEnabled() const |
141 | { |
142 | return m_wireframeEnabled; |
143 | } |
144 | |
145 | void QQuick3DDebugSettings::setWireframeEnabled(bool newWireframeEnabled) |
146 | { |
147 | if (m_wireframeEnabled == newWireframeEnabled) |
148 | return; |
149 | m_wireframeEnabled = newWireframeEnabled; |
150 | emit wireframeEnabledChanged(); |
151 | update(); |
152 | } |
153 | |
154 | QT_END_NAMESPACE |
155 | |
156 | |