1 | // Copyright (C) 2022 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DLIGHTMAPPER_P_H |
5 | #define QQUICK3DLIGHTMAPPER_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dnode_p.h> |
19 | |
20 | QT_BEGIN_NAMESPACE |
21 | |
22 | class Q_QUICK3D_EXPORT QQuick3DLightmapper : public QObject |
23 | { |
24 | Q_OBJECT |
25 | Q_PROPERTY(float opacityThreshold READ opacityThreshold WRITE setOpacityThreshold NOTIFY opacityThresholdChanged) |
26 | Q_PROPERTY(float bias READ bias WRITE setBias NOTIFY biasChanged) |
27 | Q_PROPERTY(bool adaptiveBiasEnabled READ isAdaptiveBiasEnabled WRITE setAdaptiveBiasEnabled NOTIFY adaptiveBiasEnabledChanged) |
28 | Q_PROPERTY(bool indirectLightEnabled READ isIndirectLightEnabled WRITE setIndirectLightEnabled NOTIFY indirectLightEnabledChanged) |
29 | Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged) |
30 | Q_PROPERTY(int indirectLightWorkgroupSize READ indirectLightWorkgroupSize WRITE setIndirectLightWorkgroupSize NOTIFY indirectLightWorkgroupSizeChanged) |
31 | Q_PROPERTY(int bounces READ bounces WRITE setBounces NOTIFY bouncesChanged) |
32 | Q_PROPERTY(float indirectLightFactor READ indirectLightFactor WRITE setIndirectLightFactor NOTIFY indirectLightFactorChanged) |
33 | |
34 | QML_NAMED_ELEMENT(Lightmapper) |
35 | |
36 | public: |
37 | float opacityThreshold() const; |
38 | float bias() const; |
39 | bool isAdaptiveBiasEnabled() const; |
40 | bool isIndirectLightEnabled() const; |
41 | int samples() const; |
42 | int indirectLightWorkgroupSize() const; |
43 | int bounces() const; |
44 | float indirectLightFactor() const; |
45 | |
46 | public Q_SLOTS: |
47 | void setOpacityThreshold(float opacity); |
48 | void setBias(float bias); |
49 | void setAdaptiveBiasEnabled(bool enabled); |
50 | void setIndirectLightEnabled(bool enabled); |
51 | void setSamples(int count); |
52 | void setIndirectLightWorkgroupSize(int size); |
53 | void setBounces(int count); |
54 | void setIndirectLightFactor(float factor); |
55 | |
56 | Q_SIGNALS: |
57 | void changed(); |
58 | void opacityThresholdChanged(); |
59 | void biasChanged(); |
60 | void adaptiveBiasEnabledChanged(); |
61 | void indirectLightEnabledChanged(); |
62 | void samplesChanged(); |
63 | void indirectLightWorkgroupSizeChanged(); |
64 | void bouncesChanged(); |
65 | void indirectLightFactorChanged(); |
66 | |
67 | private: |
68 | // keep the defaults in sync with the default values in QSSGLightmapperOptions |
69 | float m_opacityThreshold = 0.5f; |
70 | float m_bias = 0.005f; |
71 | bool m_adaptiveBias = true; |
72 | bool m_indirectLight = true; |
73 | int m_samples = 256; |
74 | int m_workgroupSize = 32; |
75 | int m_bounces = 3; |
76 | float m_indirectFactor = 1.0f; |
77 | }; |
78 | |
79 | QT_END_NAMESPACE |
80 | |
81 | #endif // QQUICK3DLIGHTMAPPER_P_H |
82 | |