| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dquaternionanimation_p.h" |
| 5 | #include <QtQuick/private/qquickanimation_p_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | /*! |
| 10 | \qmltype QuaternionAnimation |
| 11 | \inherits PropertyAnimation |
| 12 | \inqmlmodule QtQuick3D |
| 13 | \since 5.15 |
| 14 | |
| 15 | \brief A PropertyAnimation for quaternions. |
| 16 | |
| 17 | A specialized \l{PropertyAnimation} that defines an animation between two |
| 18 | \l{QQuaternion}{quaternions}. |
| 19 | |
| 20 | By default spherical linear interpolation is used. This can be changed to |
| 21 | the faster but less accurate normalized linear interpolation by setting the |
| 22 | \a type property. |
| 23 | |
| 24 | Instead of specifying quaternions directly in the \a from and \a to |
| 25 | properties, it is also possible to provide euler angles in degrees in the |
| 26 | \a fromXRotation, \a toXRotation, \a fromYRotation, \a toYRotation, |
| 27 | \a fromZRotation, \a toZRotation properties. |
| 28 | |
| 29 | \note Avoid mixing the quaternion and euler angle-based properties. The |
| 30 | from and to values are expected to be fully specified either via a |
| 31 | quaternion or the three euler angles. |
| 32 | |
| 33 | \sa {Animation and Transitions in Qt Quick} QQuaternion QQuaternion::slerp() QQuaternion::nlerp() |
| 34 | */ |
| 35 | |
| 36 | class QQuick3DQuaternionAnimationPrivate : public QQuickPropertyAnimationPrivate |
| 37 | { |
| 38 | Q_DECLARE_PUBLIC(QQuick3DQuaternionAnimation) |
| 39 | |
| 40 | public: |
| 41 | QQuick3DQuaternionAnimationPrivate() : |
| 42 | type(QQuick3DQuaternionAnimation::Slerp) |
| 43 | { } |
| 44 | |
| 45 | QQuick3DQuaternionAnimation::Type type; |
| 46 | QVector3D anglesFrom; |
| 47 | QVector3D anglesTo; |
| 48 | }; |
| 49 | |
| 50 | |
| 51 | QVariant q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress) |
| 52 | { |
| 53 | return QVariant::fromValue(value: QQuaternion::slerp(q1: from, q2: to, t: progress)); |
| 54 | } |
| 55 | |
| 56 | QVariant q_quaternionNlerpInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress) |
| 57 | { |
| 58 | return QVariant::fromValue(value: QQuaternion::nlerp(q1: from, q2: to, t: progress)); |
| 59 | } |
| 60 | |
| 61 | QQuick3DQuaternionAnimation::QQuick3DQuaternionAnimation(QObject *parent) |
| 62 | : QQuickPropertyAnimation(*(new QQuick3DQuaternionAnimationPrivate), parent) |
| 63 | { |
| 64 | Q_D(QQuick3DQuaternionAnimation); |
| 65 | d->interpolatorType = qMetaTypeId<QQuaternion>(); |
| 66 | d->defaultToInterpolatorType = true; |
| 67 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 68 | } |
| 69 | |
| 70 | /*! |
| 71 | \qmlproperty quaternion QtQuick3D::QuaternionAnimation::from |
| 72 | |
| 73 | This property holds the starting value for the animation. |
| 74 | |
| 75 | */ |
| 76 | |
| 77 | QQuaternion QQuick3DQuaternionAnimation::from() const |
| 78 | { |
| 79 | Q_D(const QQuick3DQuaternionAnimation); |
| 80 | return d->from.value<QQuaternion>(); |
| 81 | } |
| 82 | |
| 83 | void QQuick3DQuaternionAnimation::setFrom(const QQuaternion &f) |
| 84 | { |
| 85 | QQuickPropertyAnimation::setFrom(QVariant::fromValue(value: f)); |
| 86 | } |
| 87 | |
| 88 | /*! |
| 89 | \qmlproperty quaternion QtQuick3D::QuaternionAnimation::to |
| 90 | |
| 91 | This property holds the ending value for the animation. |
| 92 | |
| 93 | */ |
| 94 | |
| 95 | QQuaternion QQuick3DQuaternionAnimation::to() const |
| 96 | { |
| 97 | Q_D(const QQuick3DQuaternionAnimation); |
| 98 | return d->to.value<QQuaternion>(); |
| 99 | } |
| 100 | |
| 101 | void QQuick3DQuaternionAnimation::setTo(const QQuaternion &t) |
| 102 | { |
| 103 | QQuickPropertyAnimation::setTo(QVariant::fromValue(value: t)); |
| 104 | } |
| 105 | |
| 106 | /*! |
| 107 | \qmlproperty enumeration QtQuick3D::QuaternionAnimation::type |
| 108 | |
| 109 | This property defines the interpolation mode. |
| 110 | |
| 111 | \value QuaternionAnimation.Slerp Spherical linear interpolation. |
| 112 | \value QuaternionAnimation.Nlerp Normalized linear interpolation. |
| 113 | |
| 114 | */ |
| 115 | |
| 116 | QQuick3DQuaternionAnimation::Type QQuick3DQuaternionAnimation::type() const |
| 117 | { |
| 118 | Q_D(const QQuick3DQuaternionAnimation); |
| 119 | return d->type; |
| 120 | } |
| 121 | |
| 122 | void QQuick3DQuaternionAnimation::setType(Type type) |
| 123 | { |
| 124 | Q_D(QQuick3DQuaternionAnimation); |
| 125 | if (d->type == type) |
| 126 | return; |
| 127 | |
| 128 | d->type = type; |
| 129 | switch (type) { |
| 130 | case Nlerp: |
| 131 | d->interpolator = reinterpret_cast<QVariantAnimation::Interpolator>(reinterpret_cast<void(*)()>(&q_quaternionNlerpInterpolator)); |
| 132 | break; |
| 133 | case Slerp: |
| 134 | default: |
| 135 | d->interpolator = QVariantAnimationPrivate::getInterpolator(interpolationType: d->interpolatorType); |
| 136 | break; |
| 137 | } |
| 138 | |
| 139 | emit typeChanged(type); |
| 140 | } |
| 141 | |
| 142 | /*! |
| 143 | \qmlproperty real QtQuick3D::QuaternionAnimation::fromXRotation |
| 144 | |
| 145 | This property holds the starting value of the animation for the X axis as |
| 146 | an euler angle in degrees. |
| 147 | |
| 148 | */ |
| 149 | |
| 150 | float QQuick3DQuaternionAnimation::fromXRotation() const |
| 151 | { |
| 152 | Q_D(const QQuick3DQuaternionAnimation); |
| 153 | return d->anglesFrom.x(); |
| 154 | } |
| 155 | |
| 156 | void QQuick3DQuaternionAnimation::setFromXRotation(float f) |
| 157 | { |
| 158 | Q_D(QQuick3DQuaternionAnimation); |
| 159 | if (d->anglesFrom.x() == f) |
| 160 | return; |
| 161 | d->anglesFrom.setX(f); |
| 162 | setFrom(QQuaternion::fromEulerAngles(eulerAngles: d->anglesFrom)); |
| 163 | emit fromXRotationChanged(value: f); |
| 164 | } |
| 165 | |
| 166 | /*! |
| 167 | \qmlproperty real QtQuick3D::QuaternionAnimation::fromYRotation |
| 168 | |
| 169 | This property holds the starting value of the animation for the Y axis as |
| 170 | an euler angle in degrees. |
| 171 | |
| 172 | */ |
| 173 | |
| 174 | float QQuick3DQuaternionAnimation::fromYRotation() const |
| 175 | { |
| 176 | Q_D(const QQuick3DQuaternionAnimation); |
| 177 | return d->anglesFrom.y(); |
| 178 | } |
| 179 | |
| 180 | void QQuick3DQuaternionAnimation::setFromYRotation(float f) |
| 181 | { |
| 182 | Q_D(QQuick3DQuaternionAnimation); |
| 183 | if (d->anglesFrom.y() == f) |
| 184 | return; |
| 185 | d->anglesFrom.setY(f); |
| 186 | setFrom(QQuaternion::fromEulerAngles(eulerAngles: d->anglesFrom)); |
| 187 | emit fromYRotationChanged(value: f); |
| 188 | } |
| 189 | |
| 190 | /*! |
| 191 | \qmlproperty real QtQuick3D::QuaternionAnimation::fromZRotation |
| 192 | |
| 193 | This property holds the starting value of the animation for the Z axis as |
| 194 | an euler angle in degrees. |
| 195 | |
| 196 | */ |
| 197 | |
| 198 | float QQuick3DQuaternionAnimation::fromZRotation() const |
| 199 | { |
| 200 | Q_D(const QQuick3DQuaternionAnimation); |
| 201 | return d->anglesFrom.z(); |
| 202 | } |
| 203 | |
| 204 | void QQuick3DQuaternionAnimation::setFromZRotation(float f) |
| 205 | { |
| 206 | Q_D(QQuick3DQuaternionAnimation); |
| 207 | if (d->anglesFrom.z() == f) |
| 208 | return; |
| 209 | d->anglesFrom.setZ(f); |
| 210 | setFrom(QQuaternion::fromEulerAngles(eulerAngles: d->anglesFrom)); |
| 211 | emit fromZRotationChanged(value: f); |
| 212 | } |
| 213 | |
| 214 | /*! |
| 215 | \qmlproperty real QtQuick3D::QuaternionAnimation::toXRotation |
| 216 | |
| 217 | This property holds the ending value of the animation for the X axis as |
| 218 | an euler angle in degrees. |
| 219 | |
| 220 | */ |
| 221 | |
| 222 | float QQuick3DQuaternionAnimation::toXRotation() const |
| 223 | { |
| 224 | Q_D(const QQuick3DQuaternionAnimation); |
| 225 | return d->anglesTo.x(); |
| 226 | } |
| 227 | |
| 228 | void QQuick3DQuaternionAnimation::setToXRotation(float f) |
| 229 | { |
| 230 | Q_D(QQuick3DQuaternionAnimation); |
| 231 | if (d->anglesTo.x() == f) |
| 232 | return; |
| 233 | d->anglesTo.setX(f); |
| 234 | setTo(QQuaternion::fromEulerAngles(eulerAngles: d->anglesTo)); |
| 235 | emit toXRotationChanged(value: f); |
| 236 | } |
| 237 | |
| 238 | /*! |
| 239 | \qmlproperty real QtQuick3D::QuaternionAnimation::toYRotation |
| 240 | |
| 241 | This property holds the ending value of the animation for the Y axis as |
| 242 | an euler angle in degrees. |
| 243 | |
| 244 | */ |
| 245 | |
| 246 | float QQuick3DQuaternionAnimation::toYRotation() const |
| 247 | { |
| 248 | Q_D(const QQuick3DQuaternionAnimation); |
| 249 | return d->anglesTo.y(); |
| 250 | } |
| 251 | |
| 252 | void QQuick3DQuaternionAnimation::setToYRotation(float f) |
| 253 | { |
| 254 | Q_D(QQuick3DQuaternionAnimation); |
| 255 | if (d->anglesTo.y() == f) |
| 256 | return; |
| 257 | d->anglesTo.setY(f); |
| 258 | setTo(QQuaternion::fromEulerAngles(eulerAngles: d->anglesTo)); |
| 259 | emit toYRotationChanged(value: f); |
| 260 | } |
| 261 | |
| 262 | /*! |
| 263 | \qmlproperty real QtQuick3D::QuaternionAnimation::toZRotation |
| 264 | |
| 265 | This property holds the ending value of the animation for the Z axis as |
| 266 | an euler angle in degrees. |
| 267 | |
| 268 | */ |
| 269 | |
| 270 | float QQuick3DQuaternionAnimation::toZRotation() const |
| 271 | { |
| 272 | Q_D(const QQuick3DQuaternionAnimation); |
| 273 | return d->anglesTo.z(); |
| 274 | } |
| 275 | |
| 276 | void QQuick3DQuaternionAnimation::setToZRotation(float f) |
| 277 | { |
| 278 | Q_D(QQuick3DQuaternionAnimation); |
| 279 | if (d->anglesTo.z() == f) |
| 280 | return; |
| 281 | d->anglesTo.setZ(f); |
| 282 | setTo(QQuaternion::fromEulerAngles(eulerAngles: d->anglesTo)); |
| 283 | emit toZRotationChanged(value: f); |
| 284 | } |
| 285 | |
| 286 | QT_END_NAMESPACE |
| 287 | |