| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DQUATERNIONUTILS_H |
| 5 | #define QQUICK3DQUATERNIONUTILS_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3D/private/qtquick3dglobal_p.h> |
| 19 | |
| 20 | #include <QtCore/QObject> |
| 21 | #include <QtGui/QQuaternion> |
| 22 | #include <QtGui/QVector3D> |
| 23 | #include <QtQml/qqml.h> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | class Q_QUICK3D_EXPORT QQuick3DQuaternionUtils : public QObject |
| 28 | { |
| 29 | Q_OBJECT |
| 30 | |
| 31 | QML_NAMED_ELEMENT(Quaternion) |
| 32 | QML_SINGLETON |
| 33 | |
| 34 | public: |
| 35 | explicit QQuick3DQuaternionUtils(QObject *parent = nullptr); |
| 36 | |
| 37 | Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, |
| 38 | float angle1, |
| 39 | const QVector3D &axis2, |
| 40 | float angle2, |
| 41 | const QVector3D &axis3, |
| 42 | float angle3); |
| 43 | Q_INVOKABLE static QQuaternion fromAxesAndAngles(const QVector3D &axis1, |
| 44 | float angle1, |
| 45 | const QVector3D &axis2, |
| 46 | float angle2); |
| 47 | Q_INVOKABLE static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); |
| 48 | Q_INVOKABLE static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); |
| 49 | Q_INVOKABLE static QQuaternion fromEulerAngles(float x, float y, float z); |
| 50 | Q_INVOKABLE static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); |
| 51 | |
| 52 | Q_INVOKABLE static QQuaternion lookAt(const QVector3D &sourcePosition, |
| 53 | const QVector3D &targetPosition, |
| 54 | const QVector3D &forwardDirection = QVector3D(0, 0, -1), |
| 55 | const QVector3D &upDirection = QVector3D(0, 1, 0)); |
| 56 | |
| 57 | }; |
| 58 | |
| 59 | QT_END_NAMESPACE |
| 60 | |
| 61 | #endif // QQUICK3DQUATERNIONUTILS_H |
| 62 | |