| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_CAMERA_H |
| 6 | #define QSSG_RENDER_CAMERA_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 20 | |
| 21 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrenderray_p.h> |
| 23 | |
| 24 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | struct QSSGCameraGlobalCalculationResult |
| 29 | { |
| 30 | bool m_wasDirty; |
| 31 | bool m_computeFrustumSucceeded /* = true */; |
| 32 | }; |
| 33 | |
| 34 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderCamera : public QSSGRenderNode |
| 35 | { |
| 36 | enum class DirtyFlag : quint8 |
| 37 | { |
| 38 | CameraDirty = 0x1 |
| 39 | }; |
| 40 | using FlagT = std::underlying_type_t<DirtyFlag>; |
| 41 | |
| 42 | static constexpr DirtyFlag DirtyMask { std::numeric_limits<FlagT>::max() }; |
| 43 | |
| 44 | // Setting these variables should set dirty on the camera. |
| 45 | float clipNear; |
| 46 | float clipFar; |
| 47 | |
| 48 | float fov; // Radians |
| 49 | bool fovHorizontal; |
| 50 | |
| 51 | float top = 0.0f; |
| 52 | float bottom = 0.0f; |
| 53 | float left = 0.0f; |
| 54 | float right = 0.0f; |
| 55 | |
| 56 | float horizontalMagnification = 1.0f; |
| 57 | float verticalMagnification = 1.0f; |
| 58 | |
| 59 | float dpr = 1.0f; |
| 60 | |
| 61 | QMatrix4x4 projection; |
| 62 | // Record some values from creating the projection matrix |
| 63 | // to use during mouse picking. |
| 64 | QVector2D frustumScale; |
| 65 | bool enableFrustumClipping; |
| 66 | FlagT cameraDirtyFlags = 0; |
| 67 | |
| 68 | float levelOfDetailPixelThreshold = 1.0; |
| 69 | |
| 70 | QRectF previousInViewport; |
| 71 | |
| 72 | explicit QSSGRenderCamera(QSSGRenderGraphObject::Type type); |
| 73 | |
| 74 | QMatrix3x3 getLookAtMatrix(const QVector3D &inUpDir, const QVector3D &inDirection) const; |
| 75 | // Set our position, rotation member variables based on the lookat target |
| 76 | // Marks this object as dirty. |
| 77 | // Need to test this when the camera's local transform is null. |
| 78 | // Assumes parent's local transform is the identity, meaning our local transform is |
| 79 | // our global transform. |
| 80 | void lookAt(const QVector3D &inCameraPos, const QVector3D &inUpDir, const QVector3D &inTargetPos, const QVector3D &pivot); |
| 81 | |
| 82 | QSSGCameraGlobalCalculationResult calculateGlobalVariables(const QRectF &inViewport); |
| 83 | bool calculateProjection(const QRectF &inViewport); |
| 84 | bool computeFrustumOrtho(const QRectF &inViewport); |
| 85 | // Used when rendering the widgets in studio. This scales the widget when in orthographic |
| 86 | // mode in order to have |
| 87 | // constant size on screen regardless. |
| 88 | // Number is always greater than one |
| 89 | float getOrthographicScaleFactor(const QRectF &inViewport) const; |
| 90 | bool computeFrustumPerspective(const QRectF &inViewport); |
| 91 | bool computeCustomFrustum(const QRectF &inViewport); |
| 92 | |
| 93 | static void calculateViewProjectionMatrix(const QMatrix4x4 &globalTransform, |
| 94 | const QMatrix4x4 &projection, |
| 95 | QMatrix4x4 &outMatrix); |
| 96 | |
| 97 | void calculateViewProjectionMatrix(QMatrix4x4 &outMatrix) const; |
| 98 | void calculateViewProjectionMatrix(QMatrix4x4 &outMatrix, float clipNear, float clipFar) const; |
| 99 | |
| 100 | void calculateViewProjectionWithoutTranslation(float near, float far, QMatrix4x4 &outMatrix) const; |
| 101 | |
| 102 | // Unproject a point (x,y) in viewport relative coordinates meaning |
| 103 | // left, bottom is 0,0 and values are increasing right,up respectively. |
| 104 | QSSGRenderRay unproject(const QVector2D &inLayerRelativeMouseCoords, const QRectF &inViewport) const; |
| 105 | |
| 106 | // Unproject a given coordinate to a 3d position that lies on the same camera |
| 107 | // plane as inGlobalPos. |
| 108 | // Expects CalculateGlobalVariables has been called or doesn't need to be. |
| 109 | QVector3D unprojectToPosition(const QVector3D &inGlobalPos, const QSSGRenderRay &inRay) const; |
| 110 | |
| 111 | float verticalFov(float aspectRatio) const; |
| 112 | float verticalFov(const QRectF &inViewport) const; |
| 113 | |
| 114 | [[nodiscard]] inline bool isDirty(DirtyFlag dirtyFlag = DirtyMask) const |
| 115 | { |
| 116 | return ((cameraDirtyFlags & FlagT(dirtyFlag)) != 0) |
| 117 | || ((dirtyFlag == DirtyMask) && QSSGRenderNode::isDirty()); |
| 118 | } |
| 119 | void markDirty(DirtyFlag dirtyFlag); |
| 120 | void clearDirty(DirtyFlag dirtyFlag); |
| 121 | |
| 122 | float getLevelOfDetailMultiplier() const; |
| 123 | }; |
| 124 | |
| 125 | QT_END_NAMESPACE |
| 126 | |
| 127 | #endif |
| 128 | |