1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_CAMERA_H |
6 | #define QSSG_RENDER_CAMERA_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
20 | |
21 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrenderray_p.h> |
23 | |
24 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | struct QSSGCameraGlobalCalculationResult |
29 | { |
30 | bool m_wasDirty; |
31 | bool m_computeFrustumSucceeded /* = true */; |
32 | }; |
33 | |
34 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderCamera : public QSSGRenderNode |
35 | { |
36 | enum class DirtyFlag : quint8 |
37 | { |
38 | CameraDirty = 0x1 |
39 | }; |
40 | using FlagT = std::underlying_type_t<DirtyFlag>; |
41 | |
42 | static constexpr DirtyFlag DirtyMask { std::numeric_limits<FlagT>::max() }; |
43 | |
44 | // Setting these variables should set dirty on the camera. |
45 | float clipNear; |
46 | float clipFar; |
47 | |
48 | float fov; // Radians |
49 | bool fovHorizontal; |
50 | |
51 | float top = 0.0f; |
52 | float bottom = 0.0f; |
53 | float left = 0.0f; |
54 | float right = 0.0f; |
55 | |
56 | float horizontalMagnification = 1.0f; |
57 | float verticalMagnification = 1.0f; |
58 | |
59 | float dpr = 1.0f; |
60 | |
61 | QMatrix4x4 projection; |
62 | // Record some values from creating the projection matrix |
63 | // to use during mouse picking. |
64 | QVector2D frustumScale; |
65 | bool enableFrustumClipping; |
66 | FlagT cameraDirtyFlags = 0; |
67 | |
68 | float levelOfDetailPixelThreshold = 1.0; |
69 | |
70 | QRectF previousInViewport; |
71 | |
72 | explicit QSSGRenderCamera(QSSGRenderGraphObject::Type type); |
73 | |
74 | QMatrix3x3 getLookAtMatrix(const QVector3D &inUpDir, const QVector3D &inDirection) const; |
75 | // Set our position, rotation member variables based on the lookat target |
76 | // Marks this object as dirty. |
77 | // Need to test this when the camera's local transform is null. |
78 | // Assumes parent's local transform is the identity, meaning our local transform is |
79 | // our global transform. |
80 | void lookAt(const QVector3D &inCameraPos, const QVector3D &inUpDir, const QVector3D &inTargetPos, const QVector3D &pivot); |
81 | |
82 | QSSGCameraGlobalCalculationResult calculateGlobalVariables(const QRectF &inViewport); |
83 | bool calculateProjection(const QRectF &inViewport); |
84 | bool computeFrustumOrtho(const QRectF &inViewport); |
85 | // Used when rendering the widgets in studio. This scales the widget when in orthographic |
86 | // mode in order to have |
87 | // constant size on screen regardless. |
88 | // Number is always greater than one |
89 | float getOrthographicScaleFactor(const QRectF &inViewport) const; |
90 | bool computeFrustumPerspective(const QRectF &inViewport); |
91 | bool computeCustomFrustum(const QRectF &inViewport); |
92 | |
93 | void calculateViewProjectionMatrix(QMatrix4x4 &outMatrix) const; |
94 | |
95 | void calculateViewProjectionWithoutTranslation(float near, float far, QMatrix4x4 &outMatrix) const; |
96 | |
97 | // Unproject a point (x,y) in viewport relative coordinates meaning |
98 | // left, bottom is 0,0 and values are increasing right,up respectively. |
99 | QSSGRenderRay unproject(const QVector2D &inLayerRelativeMouseCoords, const QRectF &inViewport) const; |
100 | |
101 | // Unproject a given coordinate to a 3d position that lies on the same camera |
102 | // plane as inGlobalPos. |
103 | // Expects CalculateGlobalVariables has been called or doesn't need to be. |
104 | QVector3D unprojectToPosition(const QVector3D &inGlobalPos, const QSSGRenderRay &inRay) const; |
105 | |
106 | float verticalFov(float aspectRatio) const; |
107 | float verticalFov(const QRectF &inViewport) const; |
108 | |
109 | [[nodiscard]] inline bool isDirty(DirtyFlag dirtyFlag = DirtyMask) const |
110 | { |
111 | return ((cameraDirtyFlags & FlagT(dirtyFlag)) != 0) |
112 | || ((dirtyFlag == DirtyMask) && QSSGRenderNode::isDirty()); |
113 | } |
114 | void markDirty(DirtyFlag dirtyFlag); |
115 | void clearDirty(DirtyFlag dirtyFlag); |
116 | |
117 | float getLevelOfDetailMultiplier() const; |
118 | }; |
119 | |
120 | QT_END_NAMESPACE |
121 | |
122 | #endif |
123 | |