| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 6 | #include <QtQuick/QSGTexture> |
| 7 | |
| 8 | QT_BEGIN_NAMESPACE |
| 9 | |
| 10 | QSSGRenderImage::QSSGRenderImage(QSSGRenderGraphObject::Type type) |
| 11 | : QSSGRenderGraphObject(type, FlagT(QSSGRenderGraphObject::Flags::HasGraphicsResources)) |
| 12 | { |
| 13 | m_flags.setFlag(flag: Flag::Dirty); |
| 14 | m_flags.setFlag(flag: Flag::TransformDirty); |
| 15 | } |
| 16 | |
| 17 | QSSGRenderImage::~QSSGRenderImage() = default; |
| 18 | |
| 19 | bool QSSGRenderImage::clearDirty() |
| 20 | { |
| 21 | const bool wasDirty = m_flags.testFlag(flag: Flag::Dirty); |
| 22 | m_flags.setFlag(flag: Flag::Dirty, on: false); |
| 23 | if (m_flags.testFlag(flag: Flag::TransformDirty)) { |
| 24 | calculateTextureTransform(); |
| 25 | return true; |
| 26 | } |
| 27 | return wasDirty; |
| 28 | } |
| 29 | |
| 30 | void QSSGRenderImage::calculateTextureTransform() |
| 31 | { |
| 32 | m_flags.setFlag(flag: Flag::TransformDirty, on: false); |
| 33 | |
| 34 | m_textureTransform = QMatrix4x4(); |
| 35 | if (m_flipU) { |
| 36 | m_textureTransform *= QMatrix4x4(-1.f, 0.f, 0.f, 1.f, |
| 37 | 0.f, 1.f, 0.f, 0.f, |
| 38 | 0.f, 0.f, 1.f, 0.f, |
| 39 | 0.f, 0.f, 0.f, 1.f); |
| 40 | } |
| 41 | if (m_flipV) { |
| 42 | m_textureTransform *= QMatrix4x4(1.f, 0.f, 0.f, 0.f, |
| 43 | 0.f, -1.f, 0.f, 1.f, |
| 44 | 0.f, 0.f, 1.f, 0.f, |
| 45 | 0.f, 0.f, 0.f, 1.f); |
| 46 | } |
| 47 | |
| 48 | QMatrix4x4 pivot; |
| 49 | QMatrix4x4 pivot_r; |
| 50 | QMatrix4x4 translation; |
| 51 | QMatrix4x4 rotation; |
| 52 | QMatrix4x4 scale; |
| 53 | |
| 54 | pivot.translate(x: m_pivot.x(), y: m_pivot.y()); |
| 55 | pivot_r.translate(x: -m_pivot.x(), y: -m_pivot.y()); |
| 56 | translation.translate(x: m_position.x(), y: m_position.y()); |
| 57 | scale.scale(x: m_scale.x(), y: m_scale.y()); |
| 58 | rotation.rotate(angle: m_rotation, vector: QVector3D(0, 0, 1)); |
| 59 | |
| 60 | m_textureTransform *= translation; |
| 61 | m_textureTransform *= pivot; |
| 62 | m_textureTransform *= rotation; |
| 63 | m_textureTransform *= scale; |
| 64 | m_textureTransform *= pivot_r; |
| 65 | } |
| 66 | |
| 67 | bool QSSGRenderImage::isImageTransformIdentity() const |
| 68 | { |
| 69 | if (m_mappingMode != MappingModes::Normal) |
| 70 | return false; |
| 71 | return m_textureTransform.isIdentity(); |
| 72 | } |
| 73 | |
| 74 | QT_END_NAMESPACE |
| 75 | |