| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | |
| 5 | #include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h> |
| 6 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| 7 | #include <QtQuick/QSGTexture> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | QSSGRenderItem2D::QSSGRenderItem2D() |
| 12 | : QSSGRenderNode(QSSGRenderGraphObject::Type::Item2D) |
| 13 | { |
| 14 | } |
| 15 | |
| 16 | QSSGRenderItem2D::~QSSGRenderItem2D() |
| 17 | { |
| 18 | // Normally it will be deleted when m_renderer destroyed |
| 19 | // by QQuick3DItem2D's connection |
| 20 | // But if this backend node may suddenly be deleted, |
| 21 | // it is safe to remain this deletion here. |
| 22 | delete m_rp; |
| 23 | } |
| 24 | |
| 25 | QT_END_NAMESPACE |
| 26 | |