| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h> |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | QSSGRenderLight::QSSGRenderLight(QSSGRenderGraphObject::Type type) |
| 10 | : QSSGRenderNode(type) |
| 11 | , m_scope(nullptr) |
| 12 | , m_diffuseColor(1, 1, 1) |
| 13 | , m_specularColor(1, 1, 1) |
| 14 | , m_ambientColor(0, 0, 0) |
| 15 | , m_brightness(1) |
| 16 | , m_constantFade(1) |
| 17 | , m_linearFade(0) |
| 18 | , m_quadraticFade(1) |
| 19 | , m_coneAngle(40.0f) |
| 20 | , m_innerConeAngle(30.0f) |
| 21 | , m_castShadow(false) |
| 22 | , m_shadowBias(10.0f) |
| 23 | , m_shadowFactor(75.0f) |
| 24 | , m_shadowMapRes(512) |
| 25 | , m_shadowMapFar(5000.0f) |
| 26 | , m_shadowFilter(35.0f) |
| 27 | { |
| 28 | Q_ASSERT(QSSGRenderGraphObject::isLight(type)); |
| 29 | markDirty(dirtyFlag: DirtyFlag::LightDirty); |
| 30 | } |
| 31 | |
| 32 | void QSSGRenderLight::markDirty(DirtyFlag dirtyFlag) |
| 33 | { |
| 34 | m_lightDirtyFlags |= FlagT(dirtyFlag); |
| 35 | QSSGRenderNode::markDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::SubNodeDirty); |
| 36 | } |
| 37 | |
| 38 | void QSSGRenderLight::clearDirty(DirtyFlag dirtyFlag) |
| 39 | { |
| 40 | m_lightDirtyFlags &= ~FlagT(dirtyFlag); |
| 41 | QSSGRenderNode::clearDirty(dirtyFlag: QSSGRenderNode::DirtyFlag::SubNodeDirty); |
| 42 | } |
| 43 | |
| 44 | QT_END_NAMESPACE |
| 45 | |