1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #include "qssgrenderclippingfrustum_p.h" |
6 | |
7 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | QSSGClippingFrustum::QSSGClippingFrustum(const QMatrix4x4 &modelviewprojection, const QSSGClipPlane &nearPlane) |
12 | { |
13 | const float *modelviewProjection = modelviewprojection.data(); |
14 | |
15 | // update planes (http://read.pudn.com/downloads128/doc/542641/Frustum.pdf) |
16 | // Google for Gribb plane extraction if that link doesn't work. |
17 | // http://www.google.com/search?q=ravensoft+plane+extraction |
18 | #define M(_x, _y) modelviewProjection[(4 * (_y)) + (_x)] |
19 | // left plane |
20 | mPlanes[0].normal = { M(3, 0) + M(0, 0), M(3, 1) + M(0, 1), M(3, 2) + M(0, 2) }; |
21 | mPlanes[0].d = (M(3, 3) + M(0, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[0].normal); |
22 | |
23 | // right plane |
24 | mPlanes[1].normal = { M(3, 0) - M(0, 0), M(3, 1) - M(0, 1), M(3, 2) - M(0, 2) }; |
25 | mPlanes[1].d = (M(3, 3) - M(0, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[1].normal); |
26 | |
27 | // far plane |
28 | mPlanes[2].normal = { (M(3, 0) - M(2, 0)), M(3, 1) - M(2, 1), M(3, 2) - M(2, 2) }; |
29 | mPlanes[2].d = (M(3, 3) - M(2, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[2].normal); |
30 | |
31 | // bottom plane |
32 | mPlanes[3].normal = { M(3, 0) + M(1, 0), M(3, 1) + M(1, 1), M(3, 2) + M(1, 2) }; |
33 | mPlanes[3].d = (M(3, 3) + M(1, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[3].normal); |
34 | |
35 | // top plane |
36 | mPlanes[4].normal = { M(3, 0) - M(1, 0), M(3, 1) - M(1, 1), M(3, 2) - M(1, 2) }; |
37 | mPlanes[4].d = (M(3, 3) - M(1, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[4].normal); |
38 | #undef M |
39 | mPlanes[5] = nearPlane; |
40 | // http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/include/osg/Plane?rev=5328 |
41 | // setup the edges of the plane that we will clip against an axis-aligned bounding box. |
42 | for (quint32 idx = 0; idx < 6; ++idx) |
43 | mPlanes[idx].calculateBBoxEdges(); |
44 | } |
45 | |
46 | QT_END_NAMESPACE |
47 | |