| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include "qssgrenderclippingfrustum_p.h" |
| 6 | |
| 7 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | QSSGClippingFrustum::QSSGClippingFrustum(const QMatrix4x4 &modelviewprojection, const QSSGClipPlane &nearPlane) |
| 12 | { |
| 13 | const float *modelviewProjection = modelviewprojection.data(); |
| 14 | |
| 15 | // update planes (http://read.pudn.com/downloads128/doc/542641/Frustum.pdf) |
| 16 | // Google for Gribb plane extraction if that link doesn't work. |
| 17 | // http://www.google.com/search?q=ravensoft+plane+extraction |
| 18 | #define M(_x, _y) modelviewProjection[(4 * (_y)) + (_x)] |
| 19 | // left plane |
| 20 | mPlanes[0].normal = { M(3, 0) + M(0, 0), M(3, 1) + M(0, 1), M(3, 2) + M(0, 2) }; |
| 21 | mPlanes[0].d = (M(3, 3) + M(0, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[0].normal); |
| 22 | |
| 23 | // right plane |
| 24 | mPlanes[1].normal = { M(3, 0) - M(0, 0), M(3, 1) - M(0, 1), M(3, 2) - M(0, 2) }; |
| 25 | mPlanes[1].d = (M(3, 3) - M(0, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[1].normal); |
| 26 | |
| 27 | // far plane |
| 28 | mPlanes[2].normal = { (M(3, 0) - M(2, 0)), M(3, 1) - M(2, 1), M(3, 2) - M(2, 2) }; |
| 29 | mPlanes[2].d = (M(3, 3) - M(2, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[2].normal); |
| 30 | |
| 31 | // bottom plane |
| 32 | mPlanes[3].normal = { M(3, 0) + M(1, 0), M(3, 1) + M(1, 1), M(3, 2) + M(1, 2) }; |
| 33 | mPlanes[3].d = (M(3, 3) + M(1, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[3].normal); |
| 34 | |
| 35 | // top plane |
| 36 | mPlanes[4].normal = { M(3, 0) - M(1, 0), M(3, 1) - M(1, 1), M(3, 2) - M(1, 2) }; |
| 37 | mPlanes[4].d = (M(3, 3) - M(1, 3)) / QSSGUtils::vec3::normalize(v&: mPlanes[4].normal); |
| 38 | #undef M |
| 39 | mPlanes[5] = nearPlane; |
| 40 | // http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/include/osg/Plane?rev=5328 |
| 41 | // setup the edges of the plane that we will clip against an axis-aligned bounding box. |
| 42 | for (quint32 idx = 0; idx < 6; ++idx) |
| 43 | mPlanes[idx].calculateBBoxEdges(); |
| 44 | } |
| 45 | |
| 46 | QT_END_NAMESPACE |
| 47 | |