| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QSSG_RENDER_COMMANDS_H |
| 6 | #define QSSG_RENDER_COMMANDS_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists purely as an |
| 13 | // implementation detail. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h> |
| 20 | #include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h> |
| 21 | |
| 22 | #include <QDebug> |
| 23 | #include <QVariant> |
| 24 | |
| 25 | QT_BEGIN_NAMESPACE |
| 26 | |
| 27 | struct QSSGRenderEffect; |
| 28 | |
| 29 | enum class CommandType |
| 30 | { |
| 31 | Unknown = 0, |
| 32 | AllocateBuffer, |
| 33 | BindTarget, |
| 34 | BindBuffer, |
| 35 | BindShader, |
| 36 | ApplyInstanceValue, |
| 37 | ApplyBufferValue, |
| 38 | Render, |
| 39 | ApplyValue, |
| 40 | }; |
| 41 | |
| 42 | struct QSSGCommand |
| 43 | { |
| 44 | CommandType m_type; |
| 45 | QSSGCommand(CommandType inType) : m_type(inType) {} |
| 46 | const char *typeAsString() const; |
| 47 | QString debugString() const; |
| 48 | void addDebug(QDebug &stream) const; |
| 49 | }; |
| 50 | |
| 51 | enum class AllocateBufferFlagValues |
| 52 | { |
| 53 | None = 0, |
| 54 | SceneLifetime = 1, |
| 55 | }; |
| 56 | |
| 57 | struct QSSGAllocateBufferFlags : public QFlags<AllocateBufferFlagValues> |
| 58 | { |
| 59 | QSSGAllocateBufferFlags(quint32 inValues) : QFlags(inValues) {} |
| 60 | QSSGAllocateBufferFlags() {} |
| 61 | void setSceneLifetime(bool inValue) { setFlag(flag: AllocateBufferFlagValues::SceneLifetime, on: inValue); } |
| 62 | // If isSceneLifetime is unset the buffer is assumed to be frame lifetime and will be |
| 63 | // released after this render operation. |
| 64 | bool isSceneLifetime() const { return this->operator&(other: AllocateBufferFlagValues::SceneLifetime); } |
| 65 | }; |
| 66 | |
| 67 | struct QSSGAllocateBuffer : public QSSGCommand |
| 68 | { |
| 69 | QByteArray m_name; |
| 70 | QSSGRenderTextureFormat m_format = QSSGRenderTextureFormat::RGBA8; |
| 71 | QSSGRenderTextureFilterOp m_filterOp = QSSGRenderTextureFilterOp::Linear; |
| 72 | QSSGRenderTextureCoordOp m_texCoordOp = QSSGRenderTextureCoordOp::ClampToEdge; |
| 73 | float m_sizeMultiplier = 1.0f; |
| 74 | QSSGAllocateBufferFlags m_bufferFlags; |
| 75 | QSSGAllocateBuffer() : QSSGCommand(CommandType::AllocateBuffer) {} |
| 76 | QSSGAllocateBuffer(const QByteArray &inName, |
| 77 | QSSGRenderTextureFormat inFormat, |
| 78 | QSSGRenderTextureFilterOp inFilterOp, |
| 79 | QSSGRenderTextureCoordOp inCoordOp, |
| 80 | float inMultiplier, |
| 81 | QSSGAllocateBufferFlags inFlags) |
| 82 | : QSSGCommand(CommandType::AllocateBuffer) |
| 83 | , m_name(inName) |
| 84 | , m_format(inFormat) |
| 85 | , m_filterOp(inFilterOp) |
| 86 | , m_texCoordOp(inCoordOp) |
| 87 | , m_sizeMultiplier(inMultiplier) |
| 88 | , m_bufferFlags(inFlags) |
| 89 | { |
| 90 | } |
| 91 | void addDebug(QDebug &stream) const { |
| 92 | stream << "name:" << m_name << "format:" << m_format.toString() << "size multiplier:" << m_sizeMultiplier << "filter:" << QSSGBaseTypeHelpers::toString(value: m_filterOp) << "tiling:" << QSSGBaseTypeHelpers::toString(value: m_texCoordOp) << "sceneLifetime:" << m_bufferFlags.isSceneLifetime(); |
| 93 | } |
| 94 | }; |
| 95 | |
| 96 | struct QSSGBindTarget : public QSSGCommand |
| 97 | { |
| 98 | QSSGRenderTextureFormat m_outputFormat; |
| 99 | |
| 100 | explicit QSSGBindTarget(QSSGRenderTextureFormat inFormat = QSSGRenderTextureFormat::RGBA8) |
| 101 | : QSSGCommand(CommandType::BindTarget), m_outputFormat(inFormat) |
| 102 | { |
| 103 | } |
| 104 | void addDebug(QDebug &stream) const { |
| 105 | stream << "format" << m_outputFormat.toString(); |
| 106 | } |
| 107 | }; |
| 108 | |
| 109 | struct QSSGBindBuffer : public QSSGCommand |
| 110 | { |
| 111 | QByteArray m_bufferName; |
| 112 | QSSGBindBuffer(const QByteArray &inBufName) |
| 113 | : QSSGCommand(CommandType::BindBuffer), m_bufferName(inBufName) |
| 114 | { |
| 115 | } |
| 116 | void addDebug(QDebug &stream) const { |
| 117 | stream << "name:" << m_bufferName; |
| 118 | } |
| 119 | }; |
| 120 | |
| 121 | struct QSSGBindShader : public QSSGCommand |
| 122 | { |
| 123 | QByteArray m_shaderPathKey; // something like "prefix>vertex_filename>fragment_filename:source_sha:y_up_in_fbo[:tonemapping]" |
| 124 | QSSGBindShader(const QByteArray &inShaderPathKey) |
| 125 | : QSSGCommand(CommandType::BindShader), |
| 126 | m_shaderPathKey(inShaderPathKey) |
| 127 | { |
| 128 | } |
| 129 | QSSGBindShader() : QSSGCommand(CommandType::BindShader) {} |
| 130 | void addDebug(QDebug &stream) const { |
| 131 | stream << "key:" << m_shaderPathKey << "effect:" ; |
| 132 | } |
| 133 | }; |
| 134 | |
| 135 | // The value sits immediately after the 'this' object |
| 136 | // in memory. |
| 137 | // If propertyName is not valid then we attempt to apply all of the effect property values |
| 138 | // to the shader, ignoring ones that don't match up. |
| 139 | struct QSSGApplyInstanceValue : public QSSGCommand |
| 140 | { |
| 141 | // Name of value to apply in shader |
| 142 | QByteArray m_propertyName; |
| 143 | // type of value |
| 144 | QSSGRenderShaderValue::Type m_valueType; |
| 145 | // offset in the effect data section of value. |
| 146 | quint32 m_valueOffset; |
| 147 | QSSGApplyInstanceValue(const QByteArray &inName, QSSGRenderShaderValue::Type inValueType, quint32 inValueOffset) |
| 148 | : QSSGCommand(CommandType::ApplyInstanceValue), m_propertyName(inName), m_valueType(inValueType), m_valueOffset(inValueOffset) |
| 149 | { |
| 150 | } |
| 151 | // Default will attempt to apply all effect values to the currently bound shader |
| 152 | QSSGApplyInstanceValue() |
| 153 | : QSSGCommand(CommandType::ApplyInstanceValue), m_valueType(QSSGRenderShaderValue::Unknown), m_valueOffset(0) |
| 154 | { |
| 155 | } |
| 156 | void addDebug(QDebug &stream) const { |
| 157 | stream << "name:" << m_propertyName << "type:" << int(m_valueType) << "offset:" << m_valueOffset ; |
| 158 | } |
| 159 | }; |
| 160 | |
| 161 | struct QSSGApplyValue : public QSSGCommand |
| 162 | { |
| 163 | QByteArray m_propertyName; |
| 164 | QVariant m_value; |
| 165 | explicit QSSGApplyValue(const QByteArray &inName) |
| 166 | : QSSGCommand(CommandType::ApplyValue), m_propertyName(inName) |
| 167 | { |
| 168 | } |
| 169 | // Default will attempt to apply all effect values to the currently bound shader |
| 170 | QSSGApplyValue() : QSSGCommand(CommandType::ApplyValue) {} |
| 171 | void addDebug(QDebug &stream) const { |
| 172 | stream << "name:" << m_propertyName << "value:" << m_value; |
| 173 | } |
| 174 | }; |
| 175 | |
| 176 | struct QSSGApplyBufferValue : public QSSGCommand |
| 177 | { |
| 178 | QByteArray m_bufferName; |
| 179 | QByteArray m_samplerName; |
| 180 | |
| 181 | QSSGApplyBufferValue(const QByteArray &bufferName, const QByteArray &shaderSampler) |
| 182 | : QSSGCommand(CommandType::ApplyBufferValue), m_bufferName(bufferName), m_samplerName(shaderSampler) |
| 183 | { |
| 184 | } |
| 185 | void addDebug(QDebug &stream) const { |
| 186 | stream << "name:" << m_bufferName << "sampler:" << m_samplerName; |
| 187 | } |
| 188 | }; |
| 189 | |
| 190 | struct QSSGRender : public QSSGCommand |
| 191 | { |
| 192 | explicit QSSGRender() : QSSGCommand(CommandType::Render) { } |
| 193 | |
| 194 | QSSGRender(const QSSGRender &) |
| 195 | : QSSGCommand(CommandType::Render) |
| 196 | { |
| 197 | } |
| 198 | void addDebug(QDebug &stream) const { |
| 199 | stream << "(no parameters)" ; |
| 200 | } |
| 201 | }; |
| 202 | |
| 203 | QT_END_NAMESPACE |
| 204 | |
| 205 | #endif |
| 206 | |