1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
---|---|
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_MESH_H |
6 | #define QSSG_RENDER_MESH_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
20 | |
21 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
22 | #include <QtQuick3DUtils/private/qssgmeshbvh_p.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | struct QSSGRenderSubset |
27 | { |
28 | quint32 count; |
29 | quint32 offset; |
30 | QSSGBounds3 bounds; // Vertex buffer bounds |
31 | QSSGMeshBVHNode *bvhRoot = nullptr; |
32 | struct { |
33 | QSSGRhiBufferPtr vertexBuffer; |
34 | QSSGRhiBufferPtr indexBuffer; |
35 | QSSGRhiInputAssemblerState ia; |
36 | QRhiTexture *targetsTexture = nullptr; |
37 | } rhi; |
38 | |
39 | struct Lod { |
40 | quint32 count = 0; |
41 | quint32 offset = 0; |
42 | float distance = 0.0f; |
43 | }; |
44 | QVector<Lod> lods; |
45 | |
46 | QSSGRenderSubset() = default; |
47 | QSSGRenderSubset(const QSSGRenderSubset &inOther) |
48 | : count(inOther.count) |
49 | , offset(inOther.offset) |
50 | , bounds(inOther.bounds) |
51 | , bvhRoot(inOther.bvhRoot) |
52 | , rhi(inOther.rhi) |
53 | , lods(inOther.lods) |
54 | { |
55 | } |
56 | QSSGRenderSubset &operator=(const QSSGRenderSubset &inOther) |
57 | { |
58 | if (this != &inOther) { |
59 | count = inOther.count; |
60 | offset = inOther.offset; |
61 | bounds = inOther.bounds; |
62 | bvhRoot = inOther.bvhRoot; |
63 | rhi = inOther.rhi; |
64 | lods = inOther.lods; |
65 | } |
66 | return *this; |
67 | } |
68 | |
69 | quint32 lodCount(int lodLevel) const { |
70 | if (lodLevel == 0 || lods.isEmpty()) |
71 | return count; |
72 | if (lodLevel > lods.count()) |
73 | lodLevel = lods.count() - 1; |
74 | else |
75 | lodLevel -= 1; |
76 | |
77 | return lods[lodLevel].count; |
78 | } |
79 | |
80 | quint32 lodOffset(int lodLevel) const { |
81 | if (lodLevel == 0 || lods.isEmpty()) |
82 | return offset; |
83 | if (lodLevel > lods.count()) |
84 | lodLevel = lods.count() - 1; |
85 | else |
86 | lodLevel -= 1; |
87 | |
88 | return lods[lodLevel].offset; |
89 | } |
90 | |
91 | }; |
92 | |
93 | struct QSSGRenderMesh |
94 | { |
95 | Q_DISABLE_COPY(QSSGRenderMesh) |
96 | |
97 | QVector<QSSGRenderSubset> subsets; |
98 | QSSGRenderDrawMode drawMode; |
99 | QSSGRenderWinding winding; |
100 | QSSGMeshBVH *bvh = nullptr; |
101 | QSize lightmapSizeHint; |
102 | |
103 | QSSGRenderMesh(QSSGRenderDrawMode inDrawMode, QSSGRenderWinding inWinding) |
104 | : drawMode(inDrawMode), winding(inWinding) |
105 | { |
106 | } |
107 | |
108 | ~QSSGRenderMesh() |
109 | { |
110 | delete bvh; |
111 | } |
112 | }; |
113 | QT_END_NAMESPACE |
114 | |
115 | #endif |
116 |