1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSG_RENDER_SHADER_CACHE_H |
6 | #define QSSG_RENDER_SHADER_CACHE_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
20 | #include <QtQuick3DUtils/private/qssgdataref_p.h> |
21 | #include <QtQuick3DUtils/private/qqsbcollection_p.h> |
22 | |
23 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
24 | |
25 | #include <QtCore/QString> |
26 | #include <QtCore/qcryptographichash.h> |
27 | #include <QtCore/QSharedPointer> |
28 | #include <QtCore/QVector> |
29 | |
30 | QT_BEGIN_NAMESPACE |
31 | |
32 | class QSSGRenderContextInterface; |
33 | class QSSGRhiShaderPipeline; |
34 | class QShaderBaker; |
35 | class QRhi; |
36 | |
37 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderFeatures |
38 | { |
39 | |
40 | // There are a number of macros used to turn on or off various features. |
41 | // This allows those features to be propagated into the shader cache's caching mechanism. |
42 | // They will be translated into #define name value where value is 1 or zero depending on |
43 | // if the feature is enabled or not. |
44 | // |
45 | // In snippets that use this feature the code would look something like this: |
46 | |
47 | /* |
48 | #ifndef QSSG_ENABLE_<FEATURE> |
49 | #define QSSG_ENABLE_<FEATURE> 0 |
50 | #endif |
51 | |
52 | void func() |
53 | { |
54 | ... |
55 | #if QSSG_ENABLE_<FEATURE> |
56 | ... |
57 | #endif |
58 | ... |
59 | } |
60 | */ |
61 | |
62 | // NOTE: The order of these will affect generated keys, so re-ordering these |
63 | // will break already baked shaders (e.g. shadergen). |
64 | using FlagType = quint32; |
65 | enum class Feature : FlagType |
66 | { |
67 | LightProbe = (1 << 8), |
68 | IblOrientation = (1 << 9) + 1, |
69 | Ssm = (1 << 10) + 2, |
70 | Ssao = (1 << 11) + 3, |
71 | DepthPass = (1 << 12) + 4, |
72 | OrthoShadowPass = (1 << 13) + 5, |
73 | CubeShadowPass = (1 << 14) + 6, |
74 | LinearTonemapping = (1 << 15) + 7, |
75 | AcesTonemapping = (1 << 16) + 8, |
76 | HejlDawsonTonemapping = (1 << 17) + 9, |
77 | FilmicTonemapping = (1 << 18) + 10, |
78 | RGBELightProbe = (1 << 19) + 11, |
79 | OpaqueDepthPrePass = (1 << 20) + 12, |
80 | ReflectionProbe = (1 << 21) + 13, |
81 | ReduceMaxNumLights = (1 << 22) + 14, |
82 | Lightmap = (1 << 23) + 15, |
83 | |
84 | LastFeature |
85 | }; |
86 | |
87 | static constexpr FlagType IndexMask = 0xff; |
88 | static constexpr quint32 Count = (static_cast<FlagType>(Feature::LastFeature) & IndexMask); |
89 | |
90 | static const char *asDefineString(QSSGShaderFeatures::Feature feature); |
91 | static Feature fromIndex(quint32 idx); |
92 | |
93 | constexpr bool isNull() const { return flags == 0; } |
94 | constexpr bool isSet(Feature feature) const { return (static_cast<FlagType>(feature) & flags); } |
95 | void set(Feature feature, bool val); |
96 | |
97 | FlagType flags = 0; |
98 | |
99 | inline friend bool operator==(QSSGShaderFeatures a, QSSGShaderFeatures b) { return a.flags == b.flags; } |
100 | |
101 | void disableTonemapping() |
102 | { |
103 | set(feature: Feature::LinearTonemapping, val: false); |
104 | set(feature: Feature::AcesTonemapping, val: false); |
105 | set(feature: Feature::FilmicTonemapping, val: false); |
106 | set(feature: Feature::HejlDawsonTonemapping, val: false); |
107 | } |
108 | |
109 | inline friend QDebug operator<<(QDebug stream, const QSSGShaderFeatures &features) |
110 | { |
111 | QVarLengthArray<const char *, Count> enabledFeatureStrings; |
112 | for (quint32 idx = 0; idx < Count; ++idx) { |
113 | const Feature feature = fromIndex(idx); |
114 | if (features.isSet(feature)) |
115 | enabledFeatureStrings.append(t: asDefineString(feature)); |
116 | } |
117 | stream.nospace() << "QSSGShaderFeatures(" ; |
118 | for (int i = 0; i < enabledFeatureStrings.size(); ++i) |
119 | stream.nospace() << (i > 0 ? ", " : "" ) << enabledFeatureStrings[i]; |
120 | stream.nospace() << ")" ; |
121 | return stream; |
122 | } |
123 | |
124 | }; |
125 | |
126 | Q_QUICK3DRUNTIMERENDER_EXPORT size_t qHash(QSSGShaderFeatures features) noexcept; |
127 | |
128 | struct QSSGShaderCacheKey |
129 | { |
130 | QByteArray m_key; |
131 | QSSGShaderFeatures m_features; |
132 | size_t m_hashCode = 0; |
133 | |
134 | explicit QSSGShaderCacheKey(const QByteArray &key = QByteArray()) : m_key(key), m_hashCode(0) {} |
135 | |
136 | QSSGShaderCacheKey(const QSSGShaderCacheKey &other) = default; |
137 | QSSGShaderCacheKey &operator=(const QSSGShaderCacheKey &other) = default; |
138 | |
139 | static inline size_t generateHashCode(const QByteArray &key, QSSGShaderFeatures features) |
140 | { |
141 | return qHash(key) ^ qHash(features); |
142 | } |
143 | |
144 | void updateHashCode() |
145 | { |
146 | m_hashCode = generateHashCode(key: m_key, features: m_features); |
147 | } |
148 | |
149 | bool operator==(const QSSGShaderCacheKey &inOther) const |
150 | { |
151 | return m_key == inOther.m_key && m_features == inOther.m_features; |
152 | } |
153 | }; |
154 | |
155 | inline size_t qHash(const QSSGShaderCacheKey &key) |
156 | { |
157 | return key.m_hashCode; |
158 | } |
159 | |
160 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGShaderCache |
161 | { |
162 | Q_DISABLE_COPY(QSSGShaderCache) |
163 | public: |
164 | enum class ShaderType |
165 | { |
166 | Vertex = 0, |
167 | Fragment = 1 |
168 | }; |
169 | |
170 | using InitBakerFunc = void (*)(QShaderBaker *baker, QRhi *rhi); |
171 | private: |
172 | typedef QHash<QSSGShaderCacheKey, QSSGRhiShaderPipelinePtr> TRhiShaderMap; |
173 | QSSGRhiContext &m_rhiContext; // Not own, the RCI owns us and the QSSGRhiContext. |
174 | TRhiShaderMap m_rhiShaders; |
175 | QByteArray m_insertStr; // member to potentially reuse the allocation after clear |
176 | InitBakerFunc m_initBaker; |
177 | QQsbInMemoryCollection m_persistentShaderBakingCache; |
178 | QString m_persistentShaderStorageFileName; |
179 | |
180 | void addShaderPreprocessor(QByteArray &str, |
181 | const QByteArray &inKey, |
182 | ShaderType shaderType, |
183 | const QSSGShaderFeatures &inFeatures); |
184 | |
185 | public: |
186 | QSSGShaderCache(QSSGRhiContext &ctx, |
187 | const InitBakerFunc initBakeFn = nullptr); |
188 | ~QSSGShaderCache(); |
189 | |
190 | void releaseCachedResources(); |
191 | |
192 | QQsbInMemoryCollection &persistentShaderBakingCache() { return m_persistentShaderBakingCache; } |
193 | |
194 | QSSGRhiShaderPipelinePtr tryGetRhiShaderPipeline(const QByteArray &inKey, |
195 | const QSSGShaderFeatures &inFeatures); |
196 | |
197 | QSSGRhiShaderPipelinePtr tryNewPipelineFromPersistentCache(const QByteArray &qsbcKey, |
198 | const QByteArray &inKey, |
199 | const QSSGShaderFeatures &inFeatures, |
200 | QSSGRhiShaderPipeline::StageFlags stageFlags = {}); |
201 | |
202 | QSSGRhiShaderPipelinePtr newPipelineFromPregenerated(const QByteArray &inKey, |
203 | const QSSGShaderFeatures &inFeatures, |
204 | QQsbCollection::Entry entry, |
205 | const QSSGRenderGraphObject &obj, |
206 | QSSGRhiShaderPipeline::StageFlags stageFlags = {}); |
207 | |
208 | QSSGRhiShaderPipelinePtr compileForRhi(const QByteArray &inKey, |
209 | const QByteArray &inVert, |
210 | const QByteArray &inFrag, |
211 | const QSSGShaderFeatures &inFeatures, |
212 | QSSGRhiShaderPipeline::StageFlags stageFlags); |
213 | |
214 | QSSGRhiShaderPipelinePtr loadBuiltinForRhi(const QByteArray &inKey); |
215 | |
216 | static QByteArray resourceFolder(); |
217 | static QByteArray shaderCollectionFile(); |
218 | }; |
219 | |
220 | namespace QtQuick3DEditorHelpers { |
221 | namespace ShaderBaker |
222 | { |
223 | enum class Status : quint8 |
224 | { |
225 | Success, |
226 | Error |
227 | }; |
228 | using StatusCallback = void(*)(const QByteArray &descKey, Status status, const QString &err, QShader::Stage stage); |
229 | Q_QUICK3DRUNTIMERENDER_EXPORT void setStatusCallback(StatusCallback cb); |
230 | } |
231 | |
232 | namespace ShaderCache |
233 | { |
234 | // Used by DS and the QML puppet! |
235 | // Note: Needs to be called before any QSSGShaderCache instance is created. |
236 | Q_QUICK3DRUNTIMERENDER_EXPORT void setAutomaticDiskCache(bool enable); |
237 | Q_QUICK3DRUNTIMERENDER_EXPORT bool isAutomaticDiskCacheEnabled(); |
238 | } |
239 | |
240 | } |
241 | |
242 | QT_END_NAMESPACE |
243 | |
244 | #endif |
245 | |