1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2020 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #ifndef QSSGRHIQUADRENDERER_P_H |
6 | #define QSSGRHIQUADRENDERER_P_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists purely as an |
13 | // implementation detail. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
20 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
21 | |
22 | QT_BEGIN_NAMESPACE |
23 | |
24 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiQuadRenderer |
25 | { |
26 | public: |
27 | // The expected usage is one of the following: |
28 | // prepareQuad() + recordRenderQuadPass() right after each other (to record a full standalone renderpass, in the prepare phase) |
29 | // prepareQuad() in prepare phase, then recordRenderQuad() in render phase (to draw a quad within the main renderpass) |
30 | |
31 | enum Flag { |
32 | UvCoords = 0x01, |
33 | DepthTest = 0x02, |
34 | DepthWrite = 0x04, |
35 | PremulBlend = 0x08, |
36 | RenderBehind = 0x10 |
37 | }; |
38 | Q_DECLARE_FLAGS(Flags, Flag) |
39 | |
40 | void prepareQuad(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub); |
41 | |
42 | void recordRenderQuad(QSSGRhiContext *rhiCtx, |
43 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
44 | QRhiRenderPassDescriptor *rpDesc, Flags flags); |
45 | |
46 | void recordRenderQuadPass(QSSGRhiContext *rhiCtx, |
47 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
48 | QRhiTextureRenderTarget *rt, Flags flags); |
49 | |
50 | private: |
51 | void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub); |
52 | |
53 | QSSGRhiBufferPtr m_vbuf; |
54 | QSSGRhiBufferPtr m_ibuf; |
55 | }; |
56 | |
57 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGRhiQuadRenderer::Flags) |
58 | |
59 | |
60 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRhiCubeRenderer |
61 | { |
62 | public: |
63 | void prepareCube(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *maybeRub); |
64 | |
65 | void recordRenderCube(QSSGRhiContext *rhiCtx, |
66 | QSSGRhiGraphicsPipelineState *ps, QRhiShaderResourceBindings *srb, |
67 | QRhiRenderPassDescriptor *rpDesc, QSSGRhiQuadRenderer::Flags flags); |
68 | private: |
69 | void ensureBuffers(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub); |
70 | |
71 | QSSGRhiBufferPtr m_vbuf; |
72 | QSSGRhiBufferPtr m_ibuf; |
73 | }; |
74 | |
75 | |
76 | QT_END_NAMESPACE |
77 | |
78 | #endif |
79 | |