1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #include "qssgbounds3_p.h" |
6 | #include <private/qssgutils_p.h> |
7 | |
8 | QT_BEGIN_NAMESPACE |
9 | |
10 | void QSSGBounds3::include(const QVector3D &v) |
11 | { |
12 | minimum = QSSGUtils::vec3::minimum(v1: minimum, v2: v); |
13 | maximum = QSSGUtils::vec3::maximum(v1: maximum, v2: v); |
14 | } |
15 | |
16 | void QSSGBounds3::include(const QSSGBounds3 &b) |
17 | { |
18 | minimum = QSSGUtils::vec3::minimum(v1: minimum, v2: b.minimum); |
19 | maximum = QSSGUtils::vec3::maximum(v1: maximum, v2: b.maximum); |
20 | } |
21 | |
22 | bool QSSGBounds3::isFinite() const |
23 | { |
24 | return QSSGUtils::vec3::isFinite(v: minimum) && QSSGUtils::vec3::isFinite(v: maximum); |
25 | } |
26 | |
27 | QSSGBounds3 QSSGBounds3::boundsOfPoints(const QVector3D &v0, const QVector3D &v1) |
28 | { |
29 | return QSSGBounds3(QSSGUtils::vec3::minimum(v1: v0, v2: v1), QSSGUtils::vec3::maximum(v1: v0, v2: v1)); |
30 | } |
31 | |
32 | QSSGBounds3 QSSGBounds3::basisExtent(const QVector3D ¢er, const QMatrix3x3 &basis, const QVector3D &extent) |
33 | { |
34 | // extended basis vectors |
35 | QVector3D c0 = QVector3D(basis(0, 0), basis(1, 0), basis(2, 0)) * extent.x(); |
36 | QVector3D c1 = QVector3D(basis(0, 1), basis(1, 1), basis(2, 1)) * extent.y(); |
37 | QVector3D c2 = QVector3D(basis(0, 2), basis(1, 2), basis(2, 2)) * extent.z(); |
38 | |
39 | QVector3D w; |
40 | // find combination of base vectors that produces max. distance for each component = sum of |
41 | // abs() |
42 | w.setX(qAbs(t: c0.x()) + qAbs(t: c1.x()) + qAbs(t: c2.x())); |
43 | w.setY(qAbs(t: c0.y()) + qAbs(t: c1.y()) + qAbs(t: c2.y())); |
44 | w.setZ(qAbs(t: c0.z()) + qAbs(t: c1.z()) + qAbs(t: c2.z())); |
45 | |
46 | return QSSGBounds3(center - w, center + w); |
47 | } |
48 | |
49 | QSSGBounds3 QSSGBounds3::transform(const QMatrix3x3 &matrix, const QSSGBounds3 &bounds) |
50 | { |
51 | return bounds.isEmpty() |
52 | ? bounds |
53 | : QSSGBounds3::basisExtent(center: QSSGUtils::mat33::transform(m: matrix, v: bounds.center()), basis: matrix, extent: bounds.extents()); |
54 | } |
55 | |
56 | void QSSGBounds3::transform(const QMatrix4x4 &inMatrix) |
57 | { |
58 | if (!isEmpty()) { |
59 | const auto pointsPrevious = toQSSGBoxPointsNoEmptyCheck(); |
60 | setEmpty(); |
61 | for (const QVector3D& point : pointsPrevious) |
62 | include(v: inMatrix.map(point)); |
63 | } |
64 | } |
65 | |
66 | QVector3D QSSGBounds3::getSupport(const QVector3D &direction) const |
67 | { |
68 | const QVector3D halfExtents = extents(); |
69 | return QVector3D(direction.x() > 0 ? halfExtents.x() : -halfExtents.x(), |
70 | direction.y() > 0 ? halfExtents.y() : -halfExtents.y(), |
71 | direction.z() > 0 ? halfExtents.z() : -halfExtents.z()) + center(); |
72 | } |
73 | |
74 | QT_END_NAMESPACE |
75 | |