| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGMESHBVHBUILDER_H |
| 5 | #define QSSGMESHBVHBUILDER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | #include <QtQuick3DUtils/private/qtquick3dutilsglobal_p.h> |
| 18 | #include <QtQuick3DUtils/private/qssgmeshbvh_p.h> |
| 19 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | class Q_QUICK3DUTILS_EXPORT QSSGMeshBVHBuilder |
| 24 | { |
| 25 | public: |
| 26 | QSSGMeshBVHBuilder(const QSSGMesh::Mesh &mesh); |
| 27 | QSSGMeshBVHBuilder(const QByteArray &vertexBuffer, |
| 28 | int stride, |
| 29 | int posOffset, |
| 30 | bool hasUV = false, |
| 31 | int uvOffset = -1, |
| 32 | bool hasIndexBuffer = false, |
| 33 | const QByteArray &indexBuffer = QByteArray(), |
| 34 | QSSGRenderComponentType indexBufferType = QSSGRenderComponentType::Int32); |
| 35 | |
| 36 | std::unique_ptr<QSSGMeshBVH> buildTree(); |
| 37 | |
| 38 | private: |
| 39 | enum class Axis |
| 40 | { |
| 41 | None = -1, |
| 42 | X = 0, |
| 43 | Y = 1, |
| 44 | Z = 2 |
| 45 | }; |
| 46 | struct Split { |
| 47 | Axis axis; |
| 48 | float pos; |
| 49 | }; |
| 50 | |
| 51 | QSSGMeshBVHTriangles calculateTriangleBounds(quint32 indexOffset, quint32 indexCount) const; |
| 52 | |
| 53 | static QSSGMeshBVHNode::Handle splitNode(QSSGMeshBVH &bvh, QSSGMeshBVHNode::Handle node, quint32 offset, quint32 count, quint32 depth = 0); |
| 54 | static QSSGBounds3 getBounds(const QSSGMeshBVH &bvh, quint32 offset, quint32 count); |
| 55 | static Split getOptimalSplit(const QSSGMeshBVH &bvh, const QSSGBounds3 &nodeBounds, quint32 offset, quint32 count); |
| 56 | static Axis getLongestDimension(const QSSGBounds3 &nodeBounds); |
| 57 | static float getAverageValue(const QSSGMeshBVH &bvh, quint32 offset, quint32 count, Axis axis); |
| 58 | static quint32 partition(QSSGMeshBVH &bvh, quint32 offset, quint32 count, const Split &split); |
| 59 | |
| 60 | QSSGMesh::Mesh m_mesh; |
| 61 | QSSGRenderComponentType m_indexBufferComponentType; |
| 62 | QByteArray m_indexBufferData; |
| 63 | QByteArray m_vertexBufferData; |
| 64 | quint32 m_vertexStride; |
| 65 | bool m_hasPositionData = false; |
| 66 | quint32 m_vertexPosOffset; |
| 67 | bool m_hasUVData = false; |
| 68 | quint32 m_vertexUVOffset; |
| 69 | bool m_hasIndexBuffer = true; |
| 70 | }; |
| 71 | |
| 72 | QT_END_NAMESPACE |
| 73 | |
| 74 | #endif // QSSGMESHBVHBUILDER_H |
| 75 | |