| 1 | // Copyright (C) 2024 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dxractionmapper_p.h" |
| 5 | #include "qquick3dxrabstracthapticeffect_p.h" |
| 6 | |
| 7 | QT_BEGIN_NAMESPACE |
| 8 | |
| 9 | QQuick3DXrActionMapper::QQuick3DXrActionMapper(QObject *parent) : QObject(parent) |
| 10 | { |
| 11 | } |
| 12 | |
| 13 | static inline quint32 actionIntKey(const QQuick3DXrInputAction::Action id, const QQuick3DXrInputAction::Controller hand) |
| 14 | { |
| 15 | return quint16(id) | (quint32(hand) << 16); |
| 16 | } |
| 17 | |
| 18 | static inline QString actionStringKey(const QString &name, const QQuick3DXrInputAction::Controller hand) |
| 19 | { |
| 20 | return QString::number(hand) + name; |
| 21 | } |
| 22 | |
| 23 | QQuick3DXrActionMapper *QQuick3DXrActionMapper::instance() |
| 24 | { |
| 25 | static QQuick3DXrActionMapper instance; |
| 26 | return &instance; |
| 27 | } |
| 28 | |
| 29 | void QQuick3DXrActionMapper::handleInput(QQuick3DXrInputAction::Action id, QQuick3DXrInputAction::Controller hand, const char *shortName, float value) |
| 30 | { |
| 31 | auto *that = instance(); |
| 32 | auto set = [](auto action, auto value) { |
| 33 | action->setValue(value); |
| 34 | // TODO: distinguish between bool and float values |
| 35 | action->setPressed(value > 0.9); |
| 36 | }; |
| 37 | |
| 38 | const QLatin1StringView name(shortName); |
| 39 | // emit that->inputValueChange(id, name, value); // TODO: emit a signal from public class |
| 40 | |
| 41 | QList<QQuick3DXrInputAction *> actions; |
| 42 | if (id == QQuick3DXrInputAction::CustomAction) { |
| 43 | actions = that->m_customActions.values(key: actionStringKey(name, hand)); |
| 44 | } else { |
| 45 | actions = that->m_actions.values(key: actionIntKey(id, hand)); |
| 46 | } |
| 47 | |
| 48 | for (const auto &action : std::as_const(t&: actions)) |
| 49 | if (action->enabled()) |
| 50 | set(action, value); |
| 51 | } |
| 52 | |
| 53 | QList<QPointer<QQuick3DXrHapticFeedback>> QQuick3DXrActionMapper::getHapticEffects(QQuick3DXrInputAction::Controller hand) |
| 54 | { |
| 55 | auto *that = instance(); |
| 56 | return that->m_hapticData[hand].m_hapticEffects; |
| 57 | } |
| 58 | |
| 59 | // Note: it is the responsibility of the caller to call removeAction() before the action is destroyed or actionId/actionName is changed |
| 60 | void QQuick3DXrActionMapper::registerAction(QQuick3DXrInputAction *action) |
| 61 | { |
| 62 | auto *that = instance(); |
| 63 | |
| 64 | const auto &idList = action->actionId(); |
| 65 | const auto hand = action->hand(); |
| 66 | |
| 67 | if (idList.isEmpty()) { |
| 68 | that->m_customActions.insert(key: actionStringKey(name: action->actionName(), hand), value: action); |
| 69 | } else { |
| 70 | for (const auto &id : idList) { |
| 71 | if (id != QQuick3DXrInputAction::CustomAction) |
| 72 | that->m_actions.insert(key: actionIntKey(id, hand), value: action); |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | void QQuick3DXrActionMapper::registerHapticEffect(QPointer<QQuick3DXrHapticFeedback> action) |
| 78 | { |
| 79 | auto *that = instance(); |
| 80 | |
| 81 | that->m_hapticData[size_t(action->controller())].m_hapticEffects.append(t: action); |
| 82 | } |
| 83 | |
| 84 | void QQuick3DXrActionMapper::removeAction(QQuick3DXrInputAction *action) |
| 85 | { |
| 86 | auto *that = instance(); |
| 87 | |
| 88 | const auto idList = action->actionId(); |
| 89 | const auto hand = action->hand(); |
| 90 | if (idList.isEmpty()) { |
| 91 | that->m_customActions.remove(key: action->actionName(), value: action); |
| 92 | } else { |
| 93 | for (const auto &id : idList) { |
| 94 | if (id != QQuick3DXrInputAction::CustomAction) |
| 95 | that->m_actions.remove(key: actionIntKey(id, hand)); |
| 96 | } |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | void QQuick3DXrActionMapper::removeHapticEffect(QQuick3DXrHapticFeedback *action) |
| 101 | { |
| 102 | auto *that = instance(); |
| 103 | QList<QPointer<QQuick3DXrHapticFeedback>> list = that->m_hapticData[size_t(action->controller())].m_hapticEffects; |
| 104 | list.removeAt(i: list.indexOf(t: action)); |
| 105 | } |
| 106 | |
| 107 | /*! |
| 108 | \qmltype XrInputAction |
| 109 | \inherits QtObject |
| 110 | \inqmlmodule QtQuick3D.Xr |
| 111 | \brief Represents an action from an input controller. |
| 112 | |
| 113 | Actions can be boolean, such as a button press, or analog, such as a joystick axis. |
| 114 | |
| 115 | Use the \l pressed property or the \l triggered signal to react to a boolean action. An analog action will set the \l value property. |
| 116 | |
| 117 | \note For convenience, an analog property will also set the \c pressed property and emit the \c triggered signal, |
| 118 | while a boolean property will set \c value to 1.0 when pressed. |
| 119 | |
| 120 | The following shows how to react to either the right hand grip being pressed or to a right hand pinch gesture from hand tracking: |
| 121 | |
| 122 | \qml |
| 123 | XrInputAction { |
| 124 | hand: XrInputAction.RightHand |
| 125 | actionId: [XrInputAction.SqueezePressed, XrInputAction.SqueezeValue, XrInputAction.IndexFingerPinch] |
| 126 | onTriggered: console.log("Do action here.") |
| 127 | } |
| 128 | \endqml |
| 129 | |
| 130 | The reason for specifying both \c SqueezePressed and \c SqueezeValue is that some controllers have an analog grip button, |
| 131 | and some controllers just have an on/off grip switch. |
| 132 | */ |
| 133 | |
| 134 | /*! |
| 135 | \qmlsignal XrInputAction::triggered() |
| 136 | |
| 137 | This signal is emitted when a boolean action is activated. This happens at the same time as the \l pressed property is set to \c true. |
| 138 | */ |
| 139 | |
| 140 | void QQuick3DXrInputAction::setValue(float newValue) |
| 141 | { |
| 142 | if (qFuzzyCompare(p1: m_value, p2: newValue)) |
| 143 | return; |
| 144 | m_value = newValue; |
| 145 | emit valueChanged(); |
| 146 | } |
| 147 | |
| 148 | /*! |
| 149 | \qmlproperty bool XrInputAction::pressed |
| 150 | \brief Indicates whether the input action is currently pressed. |
| 151 | |
| 152 | Use this property to check if the input action (for example, a button) |
| 153 | is currently pressed. |
| 154 | */ |
| 155 | |
| 156 | bool QQuick3DXrInputAction::pressed() const |
| 157 | { |
| 158 | return m_pressed; |
| 159 | } |
| 160 | |
| 161 | void QQuick3DXrInputAction::setPressed(bool newPressed) |
| 162 | { |
| 163 | if (m_pressed == newPressed) |
| 164 | return; |
| 165 | m_pressed = newPressed; |
| 166 | emit pressedChanged(); |
| 167 | if (newPressed) |
| 168 | emit triggered(); |
| 169 | } |
| 170 | |
| 171 | /*! |
| 172 | \qmlproperty string XrInputAction::actionName |
| 173 | \brief The name of the input action. |
| 174 | |
| 175 | Use this property to specify the name of the custom input action you want to react to. This property does not have an effect if \l actionId is set. |
| 176 | */ |
| 177 | |
| 178 | QString QQuick3DXrInputAction::actionName() const |
| 179 | { |
| 180 | return m_actionName; |
| 181 | } |
| 182 | |
| 183 | void QQuick3DXrInputAction::setActionName(const QString &newActionName) |
| 184 | { |
| 185 | if (m_actionName == newActionName) |
| 186 | return; |
| 187 | const bool needsRemap = m_actionIds.isEmpty() && m_componentComplete; |
| 188 | if (needsRemap) |
| 189 | QQuick3DXrActionMapper::removeAction(action: this); |
| 190 | m_actionName = newActionName; |
| 191 | if (needsRemap) |
| 192 | QQuick3DXrActionMapper::registerAction(action: this); |
| 193 | emit actionNameChanged(); |
| 194 | } |
| 195 | |
| 196 | QQuick3DXrInputAction::QQuick3DXrInputAction(QObject *parent) |
| 197 | : QObject(parent) |
| 198 | { |
| 199 | } |
| 200 | |
| 201 | QQuick3DXrInputAction::~QQuick3DXrInputAction() |
| 202 | { |
| 203 | QQuick3DXrActionMapper::removeAction(action: this); |
| 204 | } |
| 205 | |
| 206 | /*! |
| 207 | \qmlproperty real XrInputAction::value |
| 208 | \brief The analog value of the input action. |
| 209 | |
| 210 | For analog inputs, such as a thumbstick position, this property holds |
| 211 | the value of the input (usually in the range [0, 1]). |
| 212 | */ |
| 213 | |
| 214 | float QQuick3DXrInputAction::value() const |
| 215 | { |
| 216 | return m_value; |
| 217 | } |
| 218 | |
| 219 | void QQuick3DXrInputAction::classBegin() |
| 220 | { |
| 221 | } |
| 222 | |
| 223 | void QQuick3DXrInputAction::componentComplete() |
| 224 | { |
| 225 | QQuick3DXrActionMapper::registerAction(action: this); |
| 226 | m_componentComplete = true; |
| 227 | } |
| 228 | |
| 229 | /*! |
| 230 | \qmlproperty List<enumeration> XrInputAction::actionId |
| 231 | \brief Specifies the action(s) to react to |
| 232 | |
| 233 | Holds a List of IDs that can be of the following values: |
| 234 | |
| 235 | \value XrInputAction.Button1Pressed Button 1 is pressed. \e Boolean. |
| 236 | \value XrInputAction.Button1Touched Button 1 is touched. \e Boolean. |
| 237 | \value XrInputAction.Button2Pressed Button 2 is pressed. \e Boolean. |
| 238 | \value XrInputAction.Button2Touched Button 2 is touched. \e Boolean. |
| 239 | \value XrInputAction.ButtonMenuPressed The menu button is pressed. \e Boolean. |
| 240 | \value XrInputAction.ButtonMenuTouched The menu button is touched. \e Boolean. |
| 241 | \value XrInputAction.ButtonSystemPressed The system button is pressed. \e Boolean. |
| 242 | \value XrInputAction.ButtonSystemTouched The system button is touched. \e Boolean. |
| 243 | \value XrInputAction.SqueezeValue How far the grip button is pressed. \e Analog. |
| 244 | \value XrInputAction.SqueezeForce The force applied to the grip button. \e Analog. |
| 245 | \value XrInputAction.SqueezePressed The grip button is pressed. \e Boolean. |
| 246 | \value XrInputAction.TriggerValue How far the trigger button is pressed. \e Analog. |
| 247 | \value XrInputAction.TriggerPressed The trigger is pressed. \e Boolean. |
| 248 | \value XrInputAction.TriggerTouched The trigger is touched. \e Boolean. |
| 249 | \value XrInputAction.ThumbstickX The X-axis value of the thumbstick. \e Analog. |
| 250 | \value XrInputAction.ThumbstickY The Y-axis value of the thumbstick. \e Analog. |
| 251 | \value XrInputAction.ThumbstickPressed The thumbstick is pressed. \e Boolean. |
| 252 | \value XrInputAction.ThumbstickTouched The thumbstick is touched. \e Boolean. |
| 253 | \value XrInputAction.ThumbrestTouched The thumbrest is touched. \e Boolean. |
| 254 | \value XrInputAction.TrackpadX The X-axis position on the trackpad. \e Analog. |
| 255 | \value XrInputAction.TrackpadY The Y-axis position on the trackpad. \e Analog. |
| 256 | \value XrInputAction.TrackpadForce The force applied on the trackpad. \e Analog. |
| 257 | \value XrInputAction.TrackpadTouched The trackpad is touched. \e Boolean. |
| 258 | \value XrInputAction.TrackpadPressed The trackpad is pressed. \e Boolean. |
| 259 | \value XrInputAction.IndexFingerPinch Thumb to index finger pinch gesture. \e Boolean. |
| 260 | \value XrInputAction.MiddleFingerPinch Thumb to middle finger pinch gesture. \e Boolean. |
| 261 | \value XrInputAction.RingFingerPinch Thumb to ring finger pinch gesture. \e Boolean. |
| 262 | \value XrInputAction.LittleFingerPinch Thumb to little finger pinch gesture. \e Boolean. |
| 263 | \value XrInputAction.HandTrackingMenuPress Hand tracking menu gesture. \e Boolean. |
| 264 | */ |
| 265 | |
| 266 | QList<QQuick3DXrInputAction::Action> QQuick3DXrInputAction::actionId() const |
| 267 | { |
| 268 | return m_actionIds; |
| 269 | } |
| 270 | |
| 271 | void QQuick3DXrInputAction::setActionId(const QList<Action> &newActionId) |
| 272 | { |
| 273 | if (m_actionIds == newActionId) |
| 274 | return; |
| 275 | |
| 276 | if (m_componentComplete) |
| 277 | QQuick3DXrActionMapper::removeAction(action: this); |
| 278 | |
| 279 | m_actionIds = newActionId; |
| 280 | |
| 281 | if (m_componentComplete) |
| 282 | QQuick3DXrActionMapper::registerAction(action: this); |
| 283 | |
| 284 | emit actionIdChanged(); |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \qmlproperty enumeration QtQuick3D.Xr::XrInputAction::hand |
| 289 | \deprecated [6.10] This property is deprecated, use \l{XrInputAction::}{controller} instead. |
| 290 | \brief The Controller that this input action will apply to. |
| 291 | |
| 292 | Specifies the hand ro react to. |
| 293 | |
| 294 | It can be one of: |
| 295 | |
| 296 | \value XrInputAction.LeftHand |
| 297 | \value XrInputAction.RightHand |
| 298 | \value XrInputAction.Unknown |
| 299 | */ |
| 300 | |
| 301 | QQuick3DXrInputAction::Controller QQuick3DXrInputAction::hand() const |
| 302 | { |
| 303 | return m_controller; |
| 304 | } |
| 305 | |
| 306 | void QQuick3DXrInputAction::setHand(Controller newHand) |
| 307 | { |
| 308 | setController(newHand); |
| 309 | } |
| 310 | |
| 311 | /*! |
| 312 | \qmlproperty enumeration QtQuick3D.Xr::XrInputAction::controller |
| 313 | \brief The Controller that this input action will apply to. |
| 314 | \since 6.10 |
| 315 | |
| 316 | Specifies the controller to react to. |
| 317 | |
| 318 | It can be one of: |
| 319 | |
| 320 | \value XrInputAction.LeftController |
| 321 | \value XrInputAction.RightController |
| 322 | \value XrInputAction.Unknown |
| 323 | \value XrInputAction.LeftHand (alias for \c LeftController) |
| 324 | \value XrInputAction.RightHand (alias for \c RightController) |
| 325 | |
| 326 | \note In Qt 6.9, this property was called "hand" |
| 327 | */ |
| 328 | |
| 329 | QQuick3DXrInputAction::Controller QQuick3DXrInputAction::controller() const |
| 330 | { |
| 331 | return m_controller; |
| 332 | } |
| 333 | |
| 334 | void QQuick3DXrInputAction::setController(Controller newController) |
| 335 | { |
| 336 | if (m_controller == newController) |
| 337 | return; |
| 338 | m_controller = newController; |
| 339 | emit controllerChanged(); |
| 340 | emit handChanged(); |
| 341 | } |
| 342 | |
| 343 | /*! |
| 344 | \qmlproperty bool XrInputAction::enabled |
| 345 | \since 6.9 |
| 346 | |
| 347 | This property determines whether the input action will react to events. |
| 348 | \default true |
| 349 | */ |
| 350 | |
| 351 | bool QQuick3DXrInputAction::enabled() const |
| 352 | { |
| 353 | return m_enabled; |
| 354 | } |
| 355 | |
| 356 | void QQuick3DXrInputAction::setEnabled(bool newEnabled) |
| 357 | { |
| 358 | if (m_enabled == newEnabled) |
| 359 | return; |
| 360 | m_enabled = newEnabled; |
| 361 | emit enabledChanged(); |
| 362 | |
| 363 | } |
| 364 | |
| 365 | /*! |
| 366 | \qmltype XrHapticFeedback |
| 367 | \inherits QtObject |
| 368 | \inqmlmodule QtQuick3D.Xr |
| 369 | \brief Controls haptic feedback for an XR controller. |
| 370 | \since 6.9 |
| 371 | |
| 372 | Haptic feedback typically involves applying a short vibration to a controller to provide a tactile |
| 373 | experience when an event happens. This can give the illusion of touching a button, for example. |
| 374 | |
| 375 | There are two ways of using XrHapticFeedback: |
| 376 | |
| 377 | \list |
| 378 | \li Imperatively, by calling the \l start function |
| 379 | \li Declaratively, by specifying \l trigger and \l condition |
| 380 | \endlist |
| 381 | |
| 382 | The following code makes the right-hand controller vibrate when the value of the \c someObject.hit property |
| 383 | changes from \c false to \c true: |
| 384 | |
| 385 | \qml |
| 386 | XrHapticFeedback { |
| 387 | controller: XrHapticFeedback.RightController |
| 388 | condition: XrHapticFeedback.RisingEdge |
| 389 | trigger: someObject.hit |
| 390 | hapticEffect: XrSimpleHapticEffect { |
| 391 | amplitude: 0.5 |
| 392 | duration: 300 |
| 393 | frequency: 3000 |
| 394 | } |
| 395 | } |
| 396 | \endqml |
| 397 | */ |
| 398 | |
| 399 | QQuick3DXrHapticFeedback::QQuick3DXrHapticFeedback(QObject *parent) |
| 400 | : QObject(parent) |
| 401 | { |
| 402 | } |
| 403 | |
| 404 | QQuick3DXrHapticFeedback::~QQuick3DXrHapticFeedback() |
| 405 | { |
| 406 | QQuick3DXrActionMapper::removeHapticEffect(action: this); |
| 407 | } |
| 408 | |
| 409 | void QQuick3DXrHapticFeedback::classBegin() |
| 410 | { |
| 411 | } |
| 412 | |
| 413 | void QQuick3DXrHapticFeedback::componentComplete() |
| 414 | { |
| 415 | QQuick3DXrActionMapper::registerHapticEffect(action: this); |
| 416 | m_componentComplete = true; |
| 417 | } |
| 418 | |
| 419 | /*! |
| 420 | \qmlproperty enumeration QtQuick3D.Xr::XrHapticFeedback::controller |
| 421 | \brief The Controller that this haptic feedback will apply to. |
| 422 | |
| 423 | It can be one of: |
| 424 | |
| 425 | \value XrHapticFeedback.LeftController |
| 426 | \value XrHapticFeedback.RightController |
| 427 | \value XrHapticFeedback.UnknownController |
| 428 | */ |
| 429 | |
| 430 | QQuick3DXrHapticFeedback::Controller QQuick3DXrHapticFeedback::controller() const |
| 431 | { |
| 432 | return m_controller; |
| 433 | } |
| 434 | |
| 435 | void QQuick3DXrHapticFeedback::setController(Controller newController) |
| 436 | { |
| 437 | if (m_controller == newController) |
| 438 | return; |
| 439 | m_controller = newController; |
| 440 | emit controllerChanged(); |
| 441 | } |
| 442 | |
| 443 | /*! |
| 444 | \qmlproperty bool XrHapticFeedback::trigger |
| 445 | \brief Trigger for the haptic feedback |
| 446 | |
| 447 | This property defines what the haptic effect will react to. |
| 448 | The \l condition property determines how the trigger is interpreted. |
| 449 | |
| 450 | \sa start condition |
| 451 | */ |
| 452 | bool QQuick3DXrHapticFeedback::trigger() |
| 453 | { |
| 454 | return m_trigger; |
| 455 | } |
| 456 | |
| 457 | void QQuick3DXrHapticFeedback::setTrigger(bool newTrigger) |
| 458 | { |
| 459 | if (m_trigger == newTrigger) |
| 460 | return; |
| 461 | |
| 462 | switch (m_condition) |
| 463 | { |
| 464 | case Condition::RisingEdge: |
| 465 | if (newTrigger) |
| 466 | start(); |
| 467 | break; |
| 468 | case Condition::TrailingEdge: |
| 469 | if (!newTrigger) |
| 470 | start(); |
| 471 | break; |
| 472 | } |
| 473 | m_trigger = newTrigger; |
| 474 | emit triggerChanged(); |
| 475 | } |
| 476 | |
| 477 | /*! |
| 478 | \qmlproperty XrHapticEffect XrHapticFeedback::hapticEffect |
| 479 | |
| 480 | This property describes the effect that is applied to the controller when the haptic feedback is triggered. |
| 481 | */ |
| 482 | |
| 483 | QQuick3DXrAbstractHapticEffect *QQuick3DXrHapticFeedback::hapticEffect() const |
| 484 | { |
| 485 | return m_hapticEffect; |
| 486 | } |
| 487 | |
| 488 | void QQuick3DXrHapticFeedback::setHapticEffect(QQuick3DXrAbstractHapticEffect *newHapticEffect) |
| 489 | { |
| 490 | if (m_hapticEffect == newHapticEffect) |
| 491 | return; |
| 492 | m_hapticEffect = newHapticEffect; |
| 493 | emit hapticEffectChanged(); |
| 494 | } |
| 495 | |
| 496 | /*! |
| 497 | \qmlproperty enumeration QtQuick3D.Xr::XrHapticFeedback::condition |
| 498 | \brief The condition for triggering this haptic feedback. |
| 499 | \default XrHapticFeedback.RisingEdge |
| 500 | |
| 501 | This property specifies how the \l trigger property is interpreted |
| 502 | |
| 503 | It can be one of: |
| 504 | |
| 505 | \value XrHapticFeedback.RisingEdge The haptic effect starts when \l trigger changes from \c false to \c true. |
| 506 | \value XrHapticFeedback.TrailingEdge The haptic effect starts when \l trigger changes from \c true to \c false. |
| 507 | */ |
| 508 | enum QQuick3DXrHapticFeedback::Condition QQuick3DXrHapticFeedback::condition() const |
| 509 | { |
| 510 | return m_condition; |
| 511 | } |
| 512 | |
| 513 | void QQuick3DXrHapticFeedback::setCondition(enum Condition newCondition) |
| 514 | { |
| 515 | if (m_condition == newCondition) |
| 516 | return; |
| 517 | m_condition = newCondition; |
| 518 | emit conditionChanged(); |
| 519 | } |
| 520 | |
| 521 | /*! |
| 522 | \qmlmethod void XrHapticFeedback::start |
| 523 | \brief Starts the haptic feedback effect |
| 524 | */ |
| 525 | void QQuick3DXrHapticFeedback::start() |
| 526 | { |
| 527 | m_pending = true; |
| 528 | } |
| 529 | |
| 530 | /*! |
| 531 | \qmlmethod void XrHapticFeedback::stop |
| 532 | \brief Stops the haptic feedback effect |
| 533 | */ |
| 534 | void QQuick3DXrHapticFeedback::stop() |
| 535 | { |
| 536 | m_pending = false; |
| 537 | } |
| 538 | |
| 539 | bool QQuick3DXrHapticFeedback::testAndClear() |
| 540 | { |
| 541 | bool t = m_pending; |
| 542 | m_pending = false; |
| 543 | return t; |
| 544 | } |
| 545 | |
| 546 | QT_END_NAMESPACE |
| 547 | |