1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QQUICK3DXRHANDINPUT_P_H
5#define QQUICK3DXRHANDINPUT_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QObject>
19#include <QVector2D>
20#include <QVector3D>
21#include <QQuaternion>
22#include <QtQml/qqml.h>
23
24QT_BEGIN_NAMESPACE
25
26class QQuick3DXrHandInput : public QObject
27{
28 Q_OBJECT
29
30public:
31 enum class HandPoseSpace {
32 GripPose,
33 AimPose
34 };
35 Q_ENUM(HandPoseSpace)
36
37
38 explicit QQuick3DXrHandInput(QObject *parent = nullptr);
39
40 bool isActive() const;
41 void setIsActive(bool isActive);
42
43 void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations);
44
45 QList<QVector3D> jointPositions() const;
46
47 QList<QQuaternion> jointRotations() const;
48
49 QVector3D pokePosition() const;
50 void setPokePosition(const QVector3D &newPokePosition);
51
52 bool isHandTrackingActive() const;
53 void setIsHandTrackingActive(bool newIsHandTracking);
54
55Q_SIGNALS:
56 void isActiveChanged();
57
58 void poseSpaceChanged();
59 void posePositionChanged();
60 void poseRotationChanged();
61
62 void jointPositionsChanged();
63 void jointRotationsChanged();
64 void jointDataUpdated();
65
66 void pokePositionChanged();
67 void isHandTrackingChanged();
68
69private:
70 bool m_isActive = false;
71
72 QList<QVector3D> m_jointPositions;
73 QList<QQuaternion> m_jointRotations;
74 QVector3D m_pokePosition;
75 bool m_isHandTracking;
76};
77
78QT_END_NAMESPACE
79
80#endif // QQUICK3DXRHANDINPUT_P_H
81

source code of qtquick3d/src/xr/quick3dxr/qquick3dxrhandinput_p.h