1 | // Copyright (C) 2024 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QQUICK3DXRHANDINPUT_P_H |
5 | #define QQUICK3DXRHANDINPUT_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QObject> |
19 | #include <QVector2D> |
20 | #include <QVector3D> |
21 | #include <QQuaternion> |
22 | #include <QtQml/qqml.h> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class QQuick3DXrHandInput : public QObject |
27 | { |
28 | Q_OBJECT |
29 | |
30 | public: |
31 | enum class HandPoseSpace { |
32 | GripPose, |
33 | AimPose |
34 | }; |
35 | Q_ENUM(HandPoseSpace) |
36 | |
37 | |
38 | explicit QQuick3DXrHandInput(QObject *parent = nullptr); |
39 | |
40 | bool isActive() const; |
41 | void setIsActive(bool isActive); |
42 | |
43 | void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations); |
44 | |
45 | QList<QVector3D> jointPositions() const; |
46 | |
47 | QList<QQuaternion> jointRotations() const; |
48 | |
49 | QVector3D pokePosition() const; |
50 | void setPokePosition(const QVector3D &newPokePosition); |
51 | |
52 | bool isHandTrackingActive() const; |
53 | void setIsHandTrackingActive(bool newIsHandTracking); |
54 | |
55 | Q_SIGNALS: |
56 | void isActiveChanged(); |
57 | |
58 | void poseSpaceChanged(); |
59 | void posePositionChanged(); |
60 | void poseRotationChanged(); |
61 | |
62 | void jointPositionsChanged(); |
63 | void jointRotationsChanged(); |
64 | void jointDataUpdated(); |
65 | |
66 | void pokePositionChanged(); |
67 | void isHandTrackingChanged(); |
68 | |
69 | private: |
70 | bool m_isActive = false; |
71 | |
72 | QList<QVector3D> m_jointPositions; |
73 | QList<QQuaternion> m_jointRotations; |
74 | QVector3D m_pokePosition; |
75 | bool m_isHandTracking; |
76 | }; |
77 | |
78 | QT_END_NAMESPACE |
79 | |
80 | #endif // QQUICK3DXRHANDINPUT_P_H |
81 | |