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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_NX_FORCE_MODE |
32 | #define PX_PHYSICS_NX_FORCE_MODE |
33 | |
34 | #include "foundation/PxPreprocessor.h" |
35 | |
36 | /** \addtogroup physics |
37 | @{ |
38 | */ |
39 | |
40 | #if !PX_DOXYGEN |
41 | namespace physx |
42 | { |
43 | #endif |
44 | |
45 | /** |
46 | \brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out. |
47 | |
48 | @see PxRigidBody.addForce() PxRigidBody.addTorque() |
49 | */ |
50 | struct PxForceMode |
51 | { |
52 | enum Enum |
53 | { |
54 | eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force |
55 | eIMPULSE, //!< parameter has unit of mass * distance /time |
56 | eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change. |
57 | eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration. |
58 | }; |
59 | }; |
60 | |
61 | #if !PX_DOXYGEN |
62 | } // namespace physx |
63 | #endif |
64 | |
65 | /** @} */ |
66 | #endif |
67 | |