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29
30
31#ifndef PX_PHYSICS_NX_FORCE_MODE
32#define PX_PHYSICS_NX_FORCE_MODE
33
34#include "foundation/PxPreprocessor.h"
35
36/** \addtogroup physics
37@{
38*/
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
45/**
46\brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
47
48@see PxRigidBody.addForce() PxRigidBody.addTorque()
49*/
50struct PxForceMode
51{
52 enum Enum
53 {
54 eFORCE, //!< parameter has unit of mass * distance/ time^2, i.e. a force
55 eIMPULSE, //!< parameter has unit of mass * distance /time
56 eVELOCITY_CHANGE, //!< parameter has unit of distance / time, i.e. the effect is mass independent: a velocity change.
57 eACCELERATION //!< parameter has unit of distance/ time^2, i.e. an acceleration. It gets treated just like a force except the mass is not divided out before integration.
58 };
59};
60
61#if !PX_DOXYGEN
62} // namespace physx
63#endif
64
65/** @} */
66#endif
67

source code of qtquick3dphysics/src/3rdparty/PhysX/include/PxForceMode.h