1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PX_PHYSICS_VERSION_NUMBER_H |
31 | #define PX_PHYSICS_VERSION_NUMBER_H |
32 | |
33 | /* |
34 | VersionNumbers: The combination of these |
35 | numbers uniquely identifies the API, and should |
36 | be incremented when the SDK API changes. This may |
37 | include changes to file formats. |
38 | |
39 | This header is included in the main SDK header files |
40 | so that the entire SDK and everything that builds on it |
41 | is completely rebuilt when this file changes. Thus, |
42 | this file is not to include a frequently changing |
43 | build number. See BuildNumber.h for that. |
44 | |
45 | Each of these three values should stay below 255 because |
46 | sometimes they are stored in a byte. |
47 | */ |
48 | /** \addtogroup foundation |
49 | @{ |
50 | */ |
51 | |
52 | #define PX_PHYSICS_VERSION_MAJOR 4 |
53 | #define PX_PHYSICS_VERSION_MINOR 1 |
54 | #define PX_PHYSICS_VERSION_BUGFIX 2 |
55 | |
56 | /** |
57 | The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects. |
58 | This is to ensure that the application is using the same header version as the library was built with. |
59 | */ |
60 | #define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0) |
61 | |
62 | |
63 | #endif // PX_PHYSICS_VERSION_NUMBER_H |
64 | |
65 | /** @} */ |
66 | |