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27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PX_PHYSICS_VERSION_NUMBER_H
31#define PX_PHYSICS_VERSION_NUMBER_H
32
33/*
34VersionNumbers: The combination of these
35numbers uniquely identifies the API, and should
36be incremented when the SDK API changes. This may
37include changes to file formats.
38
39This header is included in the main SDK header files
40so that the entire SDK and everything that builds on it
41is completely rebuilt when this file changes. Thus,
42this file is not to include a frequently changing
43build number. See BuildNumber.h for that.
44
45Each of these three values should stay below 255 because
46sometimes they are stored in a byte.
47*/
48/** \addtogroup foundation
49 @{
50*/
51
52#define PX_PHYSICS_VERSION_MAJOR 4
53#define PX_PHYSICS_VERSION_MINOR 1
54#define PX_PHYSICS_VERSION_BUGFIX 2
55
56/**
57The constant PX_PHYSICS_VERSION is used when creating certain PhysX module objects.
58This is to ensure that the application is using the same header version as the library was built with.
59*/
60#define PX_PHYSICS_VERSION ((PX_PHYSICS_VERSION_MAJOR<<24) + (PX_PHYSICS_VERSION_MINOR<<16) + (PX_PHYSICS_VERSION_BUGFIX<<8) + 0)
61
62
63#endif // PX_PHYSICS_VERSION_NUMBER_H
64
65 /** @} */
66

source code of qtquick3dphysics/src/3rdparty/PhysX/include/PxPhysicsVersion.h