| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER | 
| 32 | #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER | 
| 33 |  | 
| 34 | #include "foundation/PxPreprocessor.h" | 
| 35 |  | 
| 36 | /** \addtogroup physics | 
| 37 | @{ | 
| 38 | */ | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | /* | 
| 46 | NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available. | 
| 47 | Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems | 
| 48 | when trying to serialize parameters. | 
| 49 |  | 
| 50 | New parameters should also be added to the end of the list for this reason. Also make sure to update  | 
| 51 | eNUM_VALUES, which should be one higher than the maximum value in the enum. | 
| 52 | */ | 
| 53 |  | 
| 54 | /** | 
| 55 | \brief Debug visualization parameters. | 
| 56 |  | 
| 57 | #PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation | 
| 58 | for further details. | 
| 59 |  | 
| 60 | @see PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer() | 
| 61 | */ | 
| 62 | struct PxVisualizationParameter | 
| 63 | { | 
| 64 | 	enum Enum | 
| 65 | 	{ | 
| 66 | 	/* RigidBody-related parameters  */ | 
| 67 |  | 
| 68 | 		/** | 
| 69 | 		\brief This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. | 
| 70 |  | 
| 71 | 		The below settings permit the debug visualization of various simulation properties.  | 
| 72 | 		The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor | 
| 73 | 		that determines the size of the visualization widgets. | 
| 74 |  | 
| 75 | 		Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see #PxActorFlag::eVISUALIZATION, #PxShapeFlag::eVISUALIZATION, ...). | 
| 76 | 		Contacts are visualized if they involve a body which is being visualized. | 
| 77 | 		Default is 0. | 
| 78 |  | 
| 79 | 		Notes: | 
| 80 | 		- to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first. | 
| 81 | 		- the scale factor has been introduced because it's difficult (if not impossible) to come up with a | 
| 82 | 		good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean | 
| 83 | 		we should render a line of length 1. Depending on your objects/scene, this might be completely invisible | 
| 84 | 		or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in | 
| 85 | 		your scene. | 
| 86 | 		- however, things like collision shapes aren't ambiguous. They are clearly defined for example by the | 
| 87 | 		triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets | 
| 88 | 		are only scaled when it makes sense. | 
| 89 |  | 
| 90 | 		<b>Range:</b> [0, PX_MAX_F32)<br> | 
| 91 | 		<b>Default:</b> 0 | 
| 92 | 		*/ | 
| 93 | 		eSCALE, | 
| 94 |  | 
| 95 | 		 | 
| 96 | 		/** | 
| 97 | 		\brief Visualize the world axes. | 
| 98 | 		*/ | 
| 99 | 		eWORLD_AXES, | 
| 100 | 		 | 
| 101 | 	/* Body visualizations */ | 
| 102 |  | 
| 103 | 		/** | 
| 104 | 		\brief Visualize a bodies axes. | 
| 105 |  | 
| 106 | 		@see PxActor.globalPose PxActor | 
| 107 | 		*/ | 
| 108 | 		eBODY_AXES, | 
| 109 | 		 | 
| 110 | 		/** | 
| 111 | 		\brief Visualize a body's mass axes. | 
| 112 |  | 
| 113 | 		This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in | 
| 114 | 		black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is | 
| 115 | 		drawn in red. | 
| 116 |  | 
| 117 | 		@see PxBodyDesc.massLocalPose PxActor | 
| 118 | 		*/ | 
| 119 | 		eBODY_MASS_AXES, | 
| 120 | 		 | 
| 121 | 		/** | 
| 122 | 		\brief Visualize the bodies linear velocity. | 
| 123 |  | 
| 124 | 		@see PxBodyDesc.linearVelocity PxActor | 
| 125 | 		*/ | 
| 126 | 		eBODY_LIN_VELOCITY, | 
| 127 | 		 | 
| 128 | 		/** | 
| 129 | 		\brief Visualize the bodies angular velocity. | 
| 130 |  | 
| 131 | 		@see PxBodyDesc.angularVelocity PxActor | 
| 132 | 		*/ | 
| 133 | 		eBODY_ANG_VELOCITY, | 
| 134 |  | 
| 135 |  | 
| 136 | 	/* Contact visualisations */ | 
| 137 |  | 
| 138 | 		/** | 
| 139 | 		\brief  Visualize contact points. Will enable contact information. | 
| 140 | 		*/ | 
| 141 | 		eCONTACT_POINT, | 
| 142 | 		 | 
| 143 | 		/** | 
| 144 | 		\brief Visualize contact normals. Will enable contact information. | 
| 145 | 		*/ | 
| 146 | 		eCONTACT_NORMAL, | 
| 147 | 		 | 
| 148 | 		/** | 
| 149 | 		\brief  Visualize contact errors. Will enable contact information. | 
| 150 | 		*/ | 
| 151 | 		eCONTACT_ERROR, | 
| 152 | 		 | 
| 153 | 		/** | 
| 154 | 		\brief Visualize Contact forces. Will enable contact information. | 
| 155 | 		*/ | 
| 156 | 		eCONTACT_FORCE, | 
| 157 |  | 
| 158 | 		 | 
| 159 | 		/** | 
| 160 | 		\brief Visualize actor axes. | 
| 161 |  | 
| 162 | 		@see PxRigidStatic PxRigidDynamic PxArticulationLink | 
| 163 | 		*/ | 
| 164 | 		eACTOR_AXES, | 
| 165 |  | 
| 166 | 		 | 
| 167 | 		/** | 
| 168 | 		\brief Visualize bounds (AABBs in world space) | 
| 169 | 		*/ | 
| 170 | 		eCOLLISION_AABBS, | 
| 171 | 		 | 
| 172 | 		/** | 
| 173 | 		\brief Shape visualization | 
| 174 |  | 
| 175 | 		@see PxShape | 
| 176 | 		*/ | 
| 177 | 		eCOLLISION_SHAPES, | 
| 178 | 		 | 
| 179 | 		/** | 
| 180 | 		\brief Shape axis visualization | 
| 181 |  | 
| 182 | 		@see PxShape | 
| 183 | 		*/ | 
| 184 | 		eCOLLISION_AXES, | 
| 185 |  | 
| 186 | 		/** | 
| 187 | 		\brief Compound visualization (compound AABBs in world space) | 
| 188 | 		*/ | 
| 189 | 		eCOLLISION_COMPOUNDS, | 
| 190 |  | 
| 191 | 		/** | 
| 192 | 		\brief Mesh & convex face normals | 
| 193 |  | 
| 194 | 		@see PxTriangleMesh PxConvexMesh | 
| 195 | 		*/ | 
| 196 | 		eCOLLISION_FNORMALS, | 
| 197 | 		 | 
| 198 | 		/** | 
| 199 | 		\brief Active edges for meshes | 
| 200 |  | 
| 201 | 		@see PxTriangleMesh | 
| 202 | 		*/ | 
| 203 | 		eCOLLISION_EDGES, | 
| 204 |  | 
| 205 | 		/** | 
| 206 | 		\brief Static pruning structures | 
| 207 | 		*/ | 
| 208 | 		eCOLLISION_STATIC, | 
| 209 |  | 
| 210 | 		/** | 
| 211 | 		\brief Dynamic pruning structures | 
| 212 | 		*/ | 
| 213 | 		eCOLLISION_DYNAMIC, | 
| 214 |  | 
| 215 | 		/** | 
| 216 | 		\brief Visualizes pairwise state. | 
| 217 | 		*/ | 
| 218 | 		eDEPRECATED_COLLISION_PAIRS, | 
| 219 |  | 
| 220 | 		/** | 
| 221 | 		\brief Joint local axes | 
| 222 | 		*/ | 
| 223 | 		eJOINT_LOCAL_FRAMES, | 
| 224 |  | 
| 225 | 		/**  | 
| 226 | 		\brief Joint limits | 
| 227 | 		*/ | 
| 228 | 		eJOINT_LIMITS, | 
| 229 | 	 | 
| 230 | 		/** | 
| 231 | 		\brief Visualize culling box | 
| 232 | 		*/ | 
| 233 | 		eCULL_BOX, | 
| 234 |  | 
| 235 | 		/** | 
| 236 | 		\brief MBP regions | 
| 237 | 		*/ | 
| 238 | 		eMBP_REGIONS, | 
| 239 |  | 
| 240 | 		/** | 
| 241 | 		\brief This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. | 
| 242 | 		*/ | 
| 243 | 		eNUM_VALUES, | 
| 244 |  | 
| 245 | 		eFORCE_DWORD = 0x7fffffff | 
| 246 | 	}; | 
| 247 | }; | 
| 248 |  | 
| 249 | #if !PX_DOXYGEN | 
| 250 | } // namespace physx | 
| 251 | #endif | 
| 252 |  | 
| 253 | /** @} */ | 
| 254 | #endif | 
| 255 |  |