| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER |
| 32 | #define PX_PHYSICS_NX_DEBUG_VISUALIZATION_PARAMETER |
| 33 | |
| 34 | #include "foundation/PxPreprocessor.h" |
| 35 | |
| 36 | /** \addtogroup physics |
| 37 | @{ |
| 38 | */ |
| 39 | |
| 40 | #if !PX_DOXYGEN |
| 41 | namespace physx |
| 42 | { |
| 43 | #endif |
| 44 | |
| 45 | /* |
| 46 | NOTE: Parameters should NOT be conditionally compiled out. Even if a particular feature is not available. |
| 47 | Otherwise the parameter values get shifted about and the numeric values change per platform. This causes problems |
| 48 | when trying to serialize parameters. |
| 49 | |
| 50 | New parameters should also be added to the end of the list for this reason. Also make sure to update |
| 51 | eNUM_VALUES, which should be one higher than the maximum value in the enum. |
| 52 | */ |
| 53 | |
| 54 | /** |
| 55 | \brief Debug visualization parameters. |
| 56 | |
| 57 | #PxVisualizationParameter::eSCALE is the master switch for enabling visualization, please read the corresponding documentation |
| 58 | for further details. |
| 59 | |
| 60 | @see PxScene.setVisualizationParameter() PxScene.getVisualizationParameter() PxScene.getRenderBuffer() |
| 61 | */ |
| 62 | struct PxVisualizationParameter |
| 63 | { |
| 64 | enum Enum |
| 65 | { |
| 66 | /* RigidBody-related parameters */ |
| 67 | |
| 68 | /** |
| 69 | \brief This overall visualization scale gets multiplied with the individual scales. Setting to zero ignores all visualizations. Default is 0. |
| 70 | |
| 71 | The below settings permit the debug visualization of various simulation properties. |
| 72 | The setting is either zero, in which case the property is not drawn. Otherwise it is a scaling factor |
| 73 | that determines the size of the visualization widgets. |
| 74 | |
| 75 | Only objects for which visualization is turned on using setFlag(eVISUALIZATION) are visualized (see #PxActorFlag::eVISUALIZATION, #PxShapeFlag::eVISUALIZATION, ...). |
| 76 | Contacts are visualized if they involve a body which is being visualized. |
| 77 | Default is 0. |
| 78 | |
| 79 | Notes: |
| 80 | - to see any visualization, you have to set PxVisualizationParameter::eSCALE to nonzero first. |
| 81 | - the scale factor has been introduced because it's difficult (if not impossible) to come up with a |
| 82 | good scale for 3D vectors. Normals are normalized and their length is always 1. But it doesn't mean |
| 83 | we should render a line of length 1. Depending on your objects/scene, this might be completely invisible |
| 84 | or extremely huge. That's why the scale factor is here, to let you tune the length until it's ok in |
| 85 | your scene. |
| 86 | - however, things like collision shapes aren't ambiguous. They are clearly defined for example by the |
| 87 | triangles & polygons themselves, and there's no point in scaling that. So the visualization widgets |
| 88 | are only scaled when it makes sense. |
| 89 | |
| 90 | <b>Range:</b> [0, PX_MAX_F32)<br> |
| 91 | <b>Default:</b> 0 |
| 92 | */ |
| 93 | eSCALE, |
| 94 | |
| 95 | |
| 96 | /** |
| 97 | \brief Visualize the world axes. |
| 98 | */ |
| 99 | eWORLD_AXES, |
| 100 | |
| 101 | /* Body visualizations */ |
| 102 | |
| 103 | /** |
| 104 | \brief Visualize a bodies axes. |
| 105 | |
| 106 | @see PxActor.globalPose PxActor |
| 107 | */ |
| 108 | eBODY_AXES, |
| 109 | |
| 110 | /** |
| 111 | \brief Visualize a body's mass axes. |
| 112 | |
| 113 | This visualization is also useful for visualizing the sleep state of bodies. Sleeping bodies are drawn in |
| 114 | black, while awake bodies are drawn in white. If the body is sleeping and part of a sleeping group, it is |
| 115 | drawn in red. |
| 116 | |
| 117 | @see PxBodyDesc.massLocalPose PxActor |
| 118 | */ |
| 119 | eBODY_MASS_AXES, |
| 120 | |
| 121 | /** |
| 122 | \brief Visualize the bodies linear velocity. |
| 123 | |
| 124 | @see PxBodyDesc.linearVelocity PxActor |
| 125 | */ |
| 126 | eBODY_LIN_VELOCITY, |
| 127 | |
| 128 | /** |
| 129 | \brief Visualize the bodies angular velocity. |
| 130 | |
| 131 | @see PxBodyDesc.angularVelocity PxActor |
| 132 | */ |
| 133 | eBODY_ANG_VELOCITY, |
| 134 | |
| 135 | |
| 136 | /* Contact visualisations */ |
| 137 | |
| 138 | /** |
| 139 | \brief Visualize contact points. Will enable contact information. |
| 140 | */ |
| 141 | eCONTACT_POINT, |
| 142 | |
| 143 | /** |
| 144 | \brief Visualize contact normals. Will enable contact information. |
| 145 | */ |
| 146 | eCONTACT_NORMAL, |
| 147 | |
| 148 | /** |
| 149 | \brief Visualize contact errors. Will enable contact information. |
| 150 | */ |
| 151 | eCONTACT_ERROR, |
| 152 | |
| 153 | /** |
| 154 | \brief Visualize Contact forces. Will enable contact information. |
| 155 | */ |
| 156 | eCONTACT_FORCE, |
| 157 | |
| 158 | |
| 159 | /** |
| 160 | \brief Visualize actor axes. |
| 161 | |
| 162 | @see PxRigidStatic PxRigidDynamic PxArticulationLink |
| 163 | */ |
| 164 | eACTOR_AXES, |
| 165 | |
| 166 | |
| 167 | /** |
| 168 | \brief Visualize bounds (AABBs in world space) |
| 169 | */ |
| 170 | eCOLLISION_AABBS, |
| 171 | |
| 172 | /** |
| 173 | \brief Shape visualization |
| 174 | |
| 175 | @see PxShape |
| 176 | */ |
| 177 | eCOLLISION_SHAPES, |
| 178 | |
| 179 | /** |
| 180 | \brief Shape axis visualization |
| 181 | |
| 182 | @see PxShape |
| 183 | */ |
| 184 | eCOLLISION_AXES, |
| 185 | |
| 186 | /** |
| 187 | \brief Compound visualization (compound AABBs in world space) |
| 188 | */ |
| 189 | eCOLLISION_COMPOUNDS, |
| 190 | |
| 191 | /** |
| 192 | \brief Mesh & convex face normals |
| 193 | |
| 194 | @see PxTriangleMesh PxConvexMesh |
| 195 | */ |
| 196 | eCOLLISION_FNORMALS, |
| 197 | |
| 198 | /** |
| 199 | \brief Active edges for meshes |
| 200 | |
| 201 | @see PxTriangleMesh |
| 202 | */ |
| 203 | eCOLLISION_EDGES, |
| 204 | |
| 205 | /** |
| 206 | \brief Static pruning structures |
| 207 | */ |
| 208 | eCOLLISION_STATIC, |
| 209 | |
| 210 | /** |
| 211 | \brief Dynamic pruning structures |
| 212 | */ |
| 213 | eCOLLISION_DYNAMIC, |
| 214 | |
| 215 | /** |
| 216 | \brief Visualizes pairwise state. |
| 217 | */ |
| 218 | eDEPRECATED_COLLISION_PAIRS, |
| 219 | |
| 220 | /** |
| 221 | \brief Joint local axes |
| 222 | */ |
| 223 | eJOINT_LOCAL_FRAMES, |
| 224 | |
| 225 | /** |
| 226 | \brief Joint limits |
| 227 | */ |
| 228 | eJOINT_LIMITS, |
| 229 | |
| 230 | /** |
| 231 | \brief Visualize culling box |
| 232 | */ |
| 233 | eCULL_BOX, |
| 234 | |
| 235 | /** |
| 236 | \brief MBP regions |
| 237 | */ |
| 238 | eMBP_REGIONS, |
| 239 | |
| 240 | /** |
| 241 | \brief This is not a parameter, it just records the current number of parameters (as maximum(PxVisualizationParameter)+1) for use in loops. |
| 242 | */ |
| 243 | eNUM_VALUES, |
| 244 | |
| 245 | eFORCE_DWORD = 0x7fffffff |
| 246 | }; |
| 247 | }; |
| 248 | |
| 249 | #if !PX_DOXYGEN |
| 250 | } // namespace physx |
| 251 | #endif |
| 252 | |
| 253 | /** @} */ |
| 254 | #endif |
| 255 | |