| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PXPVDSDK_PXPVD_H |
| 31 | #define PXPVDSDK_PXPVD_H |
| 32 | |
| 33 | /** \addtogroup pvd |
| 34 | @{ |
| 35 | */ |
| 36 | #include "foundation/PxFlags.h" |
| 37 | #include "foundation/PxProfiler.h" |
| 38 | |
| 39 | #if !PX_DOXYGEN |
| 40 | namespace physx |
| 41 | { |
| 42 | #endif |
| 43 | |
| 44 | class PxFoundation; |
| 45 | class PxPvdTransport; |
| 46 | |
| 47 | /** |
| 48 | \brief types of instrumentation that PVD can do. |
| 49 | */ |
| 50 | struct PxPvdInstrumentationFlag |
| 51 | { |
| 52 | enum Enum |
| 53 | { |
| 54 | /** |
| 55 | \brief Send debugging information to PVD. |
| 56 | |
| 57 | This information is the actual object data of the rigid statics, shapes, |
| 58 | articulations, etc. Sending this information has a noticeable impact on |
| 59 | performance and thus this flag should not be set if you want an accurate |
| 60 | performance profile. |
| 61 | */ |
| 62 | eDEBUG = 1 << 0, |
| 63 | |
| 64 | /** |
| 65 | \brief Send profile information to PVD. |
| 66 | |
| 67 | This information populates PVD's profile view. It has (at this time) negligible |
| 68 | cost compared to Debug information and makes PVD *much* more useful so it is quite |
| 69 | highly recommended. |
| 70 | |
| 71 | This flag works together with a PxCreatePhysics parameter. |
| 72 | Using it allows the SDK to send profile events to PVD. |
| 73 | */ |
| 74 | ePROFILE = 1 << 1, |
| 75 | |
| 76 | /** |
| 77 | \brief Send memory information to PVD. |
| 78 | |
| 79 | The PVD sdk side hooks into the Foundation memory controller and listens to |
| 80 | allocation/deallocation events. This has a noticable hit on the first frame, |
| 81 | however, this data is somewhat compressed and the PhysX SDK doesn't allocate much |
| 82 | once it hits a steady state. This information also has a fairly negligible |
| 83 | impact and thus is also highly recommended. |
| 84 | |
| 85 | This flag works together with a PxCreatePhysics parameter, |
| 86 | trackOutstandingAllocations. Using both of them together allows users to have |
| 87 | an accurate view of the overall memory usage of the simulation at the cost of |
| 88 | a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort |
| 89 | attempt not to allocate or deallocate during simulation so this hashtable lookup |
| 90 | tends to have no effect past the first frame. |
| 91 | |
| 92 | Sending memory information without tracking outstanding allocations means that |
| 93 | PVD will accurate information about the state of the memory system before the |
| 94 | actual connection happened. |
| 95 | */ |
| 96 | eMEMORY = 1 << 2, |
| 97 | |
| 98 | eALL = (eDEBUG | ePROFILE | eMEMORY) |
| 99 | }; |
| 100 | }; |
| 101 | |
| 102 | /** |
| 103 | \brief Bitfield that contains a set of raised flags defined in PxPvdInstrumentationFlag. |
| 104 | |
| 105 | @see PxPvdInstrumentationFlag |
| 106 | */ |
| 107 | typedef PxFlags<PxPvdInstrumentationFlag::Enum, uint8_t> PxPvdInstrumentationFlags; |
| 108 | PX_FLAGS_OPERATORS(PxPvdInstrumentationFlag::Enum, uint8_t) |
| 109 | |
| 110 | /** |
| 111 | \brief PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD |
| 112 | configuration.It is a singleton class, instantiated and owned by the application. |
| 113 | */ |
| 114 | class PxPvd : public physx::PxProfilerCallback |
| 115 | { |
| 116 | public: |
| 117 | /** |
| 118 | Connects the SDK to the PhysX Visual Debugger application. |
| 119 | \param transport transport for pvd captured data. |
| 120 | \param flags Flags to set. |
| 121 | return True if success |
| 122 | */ |
| 123 | virtual bool connect(PxPvdTransport& transport, PxPvdInstrumentationFlags flags) = 0; |
| 124 | |
| 125 | /** |
| 126 | Disconnects the SDK from the PhysX Visual Debugger application. |
| 127 | If we are still connected, this will kill the entire debugger connection. |
| 128 | */ |
| 129 | virtual void disconnect() = 0; |
| 130 | |
| 131 | /** |
| 132 | * Return if connection to PVD is created. |
| 133 | \param useCachedStatus |
| 134 | 1> When useCachedStaus is false, isConnected() checks the lowlevel network status. |
| 135 | This can be slow because it needs to lock the lowlevel network stream. If isConnected() is |
| 136 | called frequently, the expense of locking can be significant. |
| 137 | 2> When useCachedStatus is true, isConnected() checks the highlevel cached status with atomic access. |
| 138 | It is faster than locking, but the status may be different from the lowlevel network with latency of up to |
| 139 | one frame. |
| 140 | The reason for this is that the cached status is changed inside socket listener, which is not |
| 141 | called immediately when the lowlevel connection status changes. |
| 142 | */ |
| 143 | virtual bool isConnected(bool useCachedStatus = true) = 0; |
| 144 | |
| 145 | /** |
| 146 | returns the PVD data transport |
| 147 | returns NULL if no transport is present. |
| 148 | */ |
| 149 | virtual PxPvdTransport* getTransport() = 0; |
| 150 | |
| 151 | /** |
| 152 | Retrieves the PVD flags. See PxPvdInstrumentationFlags. |
| 153 | */ |
| 154 | virtual PxPvdInstrumentationFlags getInstrumentationFlags() = 0; |
| 155 | |
| 156 | /** |
| 157 | \brief Releases the pvd instance. |
| 158 | */ |
| 159 | virtual void release() = 0; |
| 160 | |
| 161 | protected: |
| 162 | virtual ~PxPvd() |
| 163 | { |
| 164 | } |
| 165 | }; |
| 166 | |
| 167 | /** |
| 168 | \brief Create a pvd instance. |
| 169 | \param foundation is the foundation instance that stores the allocator and error callbacks. |
| 170 | */ |
| 171 | PX_C_EXPORT PxPvd* PX_CALL_CONV PxCreatePvd(PxFoundation& foundation); |
| 172 | |
| 173 | #if !PX_DOXYGEN |
| 174 | } // namespace physx |
| 175 | #endif |
| 176 | |
| 177 | /** @} */ |
| 178 | #endif // PXPVDSDK_PXPVD_H |
| 179 | |