1 | // |
2 | // Redistribution and use in source and binary forms, with or without |
3 | // modification, are permitted provided that the following conditions |
4 | // are met: |
5 | // * Redistributions of source code must retain the above copyright |
6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL |
31 | #define PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL |
32 | |
33 | namespace physx |
34 | { |
35 | |
36 | template<class T, class T2> |
37 | static PX_FORCE_INLINE void releaseActorT(NpRigidActorTemplate<T>* actor, T2& scbActor) |
38 | { |
39 | NP_WRITE_CHECK(NpActor::getOwnerScene(*actor)); |
40 | |
41 | NpPhysics::getInstance().notifyDeletionListenersUserRelease(b: actor, userData: actor->userData); |
42 | |
43 | Scb::Scene* s = scbActor.getScbSceneForAPI(); |
44 | |
45 | const bool noSim = scbActor.isSimDisabledInternally(); |
46 | // important to check the non-buffered flag because it tells what the current internal state of the object is |
47 | // (someone might switch to non-simulation and release all while the sim is running). Reading is fine even if |
48 | // the sim is running because actor flags are read-only internally. |
49 | if(s && noSim) |
50 | { |
51 | // need to do it here because the Np-shape buffer will not be valid anymore after the release below |
52 | // and unlike simulation objects, there is no shape buffer in the simulation controller |
53 | actor->getShapeManager().clearShapesOnRelease(*s, *actor); |
54 | } |
55 | |
56 | actor->NpRigidActorTemplate<T>::release(); |
57 | |
58 | if(s) |
59 | { |
60 | s->removeActor(scbActor, true, noSim); |
61 | static_cast<NpScene*>(s->getPxScene())->removeFromRigidActorList(actor->getRigidActorArrayIndex()); |
62 | } |
63 | |
64 | scbActor.destroy(); |
65 | } |
66 | |
67 | } |
68 | |
69 | #endif |
70 | |