1//
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions
4// are met:
5// * Redistributions of source code must retain the above copyright
6// notice, this list of conditions and the following disclaimer.
7// * Redistributions in binary form must reproduce the above copyright
8// notice, this list of conditions and the following disclaimer in the
9// documentation and/or other materials provided with the distribution.
10// * Neither the name of NVIDIA CORPORATION nor the names of its
11// contributors may be used to endorse or promote products derived
12// from this software without specific prior written permission.
13//
14// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
15// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
18// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25//
26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL
31#define PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL
32
33namespace physx
34{
35
36template<class T, class T2>
37static PX_FORCE_INLINE void releaseActorT(NpRigidActorTemplate<T>* actor, T2& scbActor)
38{
39 NP_WRITE_CHECK(NpActor::getOwnerScene(*actor));
40
41 NpPhysics::getInstance().notifyDeletionListenersUserRelease(b: actor, userData: actor->userData);
42
43 Scb::Scene* s = scbActor.getScbSceneForAPI();
44
45 const bool noSim = scbActor.isSimDisabledInternally();
46 // important to check the non-buffered flag because it tells what the current internal state of the object is
47 // (someone might switch to non-simulation and release all while the sim is running). Reading is fine even if
48 // the sim is running because actor flags are read-only internally.
49 if(s && noSim)
50 {
51 // need to do it here because the Np-shape buffer will not be valid anymore after the release below
52 // and unlike simulation objects, there is no shape buffer in the simulation controller
53 actor->getShapeManager().clearShapesOnRelease(*s, *actor);
54 }
55
56 actor->NpRigidActorTemplate<T>::release();
57
58 if(s)
59 {
60 s->removeActor(scbActor, true, noSim);
61 static_cast<NpScene*>(s->getPxScene())->removeFromRigidActorList(actor->getRigidActorArrayIndex());
62 }
63
64 scbActor.destroy();
65}
66
67}
68
69#endif
70

source code of qtquick3dphysics/src/3rdparty/PhysX/source/physx/src/NpRigidActorTemplateInternal.h