| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL |
| 31 | #define PX_PHYSICS_NP_RIGIDACTOR_TEMPLATE_INTERNAL |
| 32 | |
| 33 | namespace physx |
| 34 | { |
| 35 | |
| 36 | template<class T, class T2> |
| 37 | static PX_FORCE_INLINE void releaseActorT(NpRigidActorTemplate<T>* actor, T2& scbActor) |
| 38 | { |
| 39 | NP_WRITE_CHECK(NpActor::getOwnerScene(*actor)); |
| 40 | |
| 41 | NpPhysics::getInstance().notifyDeletionListenersUserRelease(b: actor, userData: actor->userData); |
| 42 | |
| 43 | Scb::Scene* s = scbActor.getScbSceneForAPI(); |
| 44 | |
| 45 | const bool noSim = scbActor.isSimDisabledInternally(); |
| 46 | // important to check the non-buffered flag because it tells what the current internal state of the object is |
| 47 | // (someone might switch to non-simulation and release all while the sim is running). Reading is fine even if |
| 48 | // the sim is running because actor flags are read-only internally. |
| 49 | if(s && noSim) |
| 50 | { |
| 51 | // need to do it here because the Np-shape buffer will not be valid anymore after the release below |
| 52 | // and unlike simulation objects, there is no shape buffer in the simulation controller |
| 53 | actor->getShapeManager().clearShapesOnRelease(*s, *actor); |
| 54 | } |
| 55 | |
| 56 | actor->NpRigidActorTemplate<T>::release(); |
| 57 | |
| 58 | if(s) |
| 59 | { |
| 60 | s->removeActor(scbActor, true, noSim); |
| 61 | static_cast<NpScene*>(s->getPxScene())->removeFromRigidActorList(actor->getRigidActorArrayIndex()); |
| 62 | } |
| 63 | |
| 64 | scbActor.destroy(); |
| 65 | } |
| 66 | |
| 67 | } |
| 68 | |
| 69 | #endif |
| 70 | |