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26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#include "ScbBase.h"
31#include "ScbNpDeps.h"
32
33using namespace physx;
34using namespace Scb;
35
36void Base::destroy()
37{
38 if(!isBuffering())
39 NpDestroy(*this);
40 else
41 {
42 // Schedule for destroy
43 PX_ASSERT(!(getControlFlags() & ControlFlag::eIS_RELEASED));
44 PX_ASSERT(getControlState() == ControlState::eREMOVE_PENDING);
45 setControlFlag(ControlFlag::eIS_RELEASED);
46 }
47}
48

source code of qtquick3dphysics/src/3rdparty/PhysX/source/physx/src/buffering/ScbBase.cpp