1 | // Copyright (C) 2023 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qconvexmeshshape_p.h" |
5 | |
6 | QT_BEGIN_NAMESPACE |
7 | |
8 | /*! |
9 | \qmltype ConvexMeshShape |
10 | \inherits CollisionShape |
11 | \inqmlmodule QtQuick3D.Physics |
12 | \since 6.4 |
13 | \brief A convex collision shape based on a 3D mesh. |
14 | |
15 | This type defines a convex shape based on the same 3D mesh file format used by |
16 | \l [QtQuick3D]{Model::source}{QtQuick3D.Model}. If the mesh is not convex, the convex hull of the |
17 | mesh will be used. |
18 | |
19 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation}, TriangleMeshShape |
20 | */ |
21 | |
22 | /*! |
23 | \qmlproperty url ConvexMeshShape::source |
24 | This property defines the location of the mesh file used to define the shape. If the |
25 | mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces |
26 | and vertices is 255: If the mesh is more detailed than that, it will be simplified. |
27 | |
28 | Internally, ConvexMeshShape converts the mesh to an optimized data structure. This conversion |
29 | can be done in advance. See the \l{Qt Quick 3D Physics Cooking}{cooking overview documentation} |
30 | for details. |
31 | |
32 | \note If both the \l{ConvexMeshShape::}{geometry} and \l{ConvexMeshShape::}{source} properties |
33 | are set then only \l{ConvexMeshShape::}{geometry} will be used. |
34 | \sa ConvexMeshShape::geometry |
35 | */ |
36 | |
37 | /*! |
38 | \qmlproperty Geometry ConvexMeshShape::geometry |
39 | This property defines the geometry of a mesh used to define the shape. If the |
40 | mesh is not convex, the convex hull of the mesh will be used. The maximum number of faces |
41 | and vertices is 255: If the mesh is more detailed than that, it will be simplified. |
42 | |
43 | \note If both the \l{ConvexMeshShape::}{geometry} and \l{ConvexMeshShape::}{source} properties |
44 | are set then only \l{ConvexMeshShape::}{geometry} will be used. |
45 | \sa ConvexMeshShape::source |
46 | \since 6.7 |
47 | */ |
48 | |
49 | QMeshShape::MeshType QConvexMeshShape::shapeType() const |
50 | { |
51 | return QMeshShape::MeshType::CONVEX; |
52 | } |
53 | |
54 | bool QConvexMeshShape::isStaticShape() const |
55 | { |
56 | return false; |
57 | } |
58 | |
59 | QT_END_NAMESPACE |
60 | |