| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsbinspectorhelper.h" |
| 5 | #include <QFile> |
| 6 | #include <QCollator> |
| 7 | #include <QUrl> |
| 8 | |
| 9 | // Note: These methods should be kept up-to-date with the qsb tool. |
| 10 | |
| 11 | static QString stageStr(QShader::Stage stage) |
| 12 | { |
| 13 | switch (stage) { |
| 14 | case QShader::VertexStage: |
| 15 | return QStringLiteral("Vertex" ); |
| 16 | case QShader::TessellationControlStage: |
| 17 | return QStringLiteral("TessellationControl" ); |
| 18 | case QShader::TessellationEvaluationStage: |
| 19 | return QStringLiteral("TessellationEvaluation" ); |
| 20 | case QShader::GeometryStage: |
| 21 | return QStringLiteral("Geometry" ); |
| 22 | case QShader::FragmentStage: |
| 23 | return QStringLiteral("Fragment" ); |
| 24 | case QShader::ComputeStage: |
| 25 | return QStringLiteral("Compute" ); |
| 26 | default: |
| 27 | Q_UNREACHABLE(); |
| 28 | } |
| 29 | } |
| 30 | static QString sourceStr(QShader::Source source) |
| 31 | { |
| 32 | switch (source) { |
| 33 | case QShader::SpirvShader: |
| 34 | return QStringLiteral("SPIR-V" ); |
| 35 | case QShader::GlslShader: |
| 36 | return QStringLiteral("GLSL" ); |
| 37 | case QShader::HlslShader: |
| 38 | return QStringLiteral("HLSL" ); |
| 39 | case QShader::DxbcShader: |
| 40 | return QStringLiteral("DXBC" ); |
| 41 | case QShader::MslShader: |
| 42 | return QStringLiteral("MSL" ); |
| 43 | case QShader::DxilShader: |
| 44 | return QStringLiteral("DXIL" ); |
| 45 | case QShader::MetalLibShader: |
| 46 | return QStringLiteral("metallib" ); |
| 47 | default: |
| 48 | Q_UNREACHABLE(); |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | static QString sourceVersionStr(const QShaderVersion &v) |
| 53 | { |
| 54 | QString s = v.version() ? QString::number(v.version()) : QString(); |
| 55 | if (v.flags().testFlag(flag: QShaderVersion::GlslEs)) |
| 56 | s += QLatin1String(" es" ); |
| 57 | |
| 58 | return s; |
| 59 | } |
| 60 | |
| 61 | QsbInspectorHelper::QsbInspectorHelper(QObject *parent) |
| 62 | : QObject{parent} |
| 63 | { |
| 64 | |
| 65 | } |
| 66 | |
| 67 | QsbShaderData QsbInspectorHelper::shaderData() const |
| 68 | { |
| 69 | return m_shaderData; |
| 70 | } |
| 71 | |
| 72 | QVariantList QsbInspectorHelper::sourceSelectorModel() const |
| 73 | { |
| 74 | return m_sourceSelectorModel; |
| 75 | } |
| 76 | |
| 77 | int QsbInspectorHelper::currentSourceIndex() const |
| 78 | { |
| 79 | return m_currentSourceIndex; |
| 80 | } |
| 81 | |
| 82 | void QsbInspectorHelper::setCurrentSourceIndex(int index) |
| 83 | { |
| 84 | if (m_currentSourceIndex == index) |
| 85 | return; |
| 86 | m_currentSourceIndex = index; |
| 87 | Q_EMIT currentSourceIndexChanged(); |
| 88 | // When index changes, update source also |
| 89 | Q_EMIT currentSourceCodeChanged(); |
| 90 | } |
| 91 | |
| 92 | QString QsbInspectorHelper::currentSourceCode() const |
| 93 | { |
| 94 | if (m_currentSourceIndex == -1 || m_currentSourceIndex >= m_sourceCodes.size()) |
| 95 | return QString(); |
| 96 | return m_sourceCodes.at(i: m_currentSourceIndex); |
| 97 | } |
| 98 | |
| 99 | // Loads QSB from filename and updates all data |
| 100 | bool QsbInspectorHelper::loadQsb(const QString &filename) |
| 101 | { |
| 102 | QString qsbFilename = filename; |
| 103 | QUrl url(filename); |
| 104 | if (url.scheme() == QStringLiteral("file" )) |
| 105 | qsbFilename = url.toLocalFile(); |
| 106 | |
| 107 | QFile qsbFile(qsbFilename); |
| 108 | if (!qsbFile.open(flags: QIODevice::ReadOnly)) { |
| 109 | qWarning(msg: "Failed to open %s" , qPrintable(qsbFilename)); |
| 110 | return false; |
| 111 | } |
| 112 | |
| 113 | QByteArray buf = qsbFile.readAll(); |
| 114 | if (buf.isEmpty()) { |
| 115 | qWarning(msg: "Empty QSB file %s" , qPrintable(qsbFilename)); |
| 116 | return false; |
| 117 | } |
| 118 | |
| 119 | QShader bs = QShader::fromSerialized(data: buf); |
| 120 | if (!bs.isValid()) { |
| 121 | qWarning(msg: "Invalid QSB file %s" , qPrintable(qsbFilename)); |
| 122 | return false; |
| 123 | } |
| 124 | |
| 125 | const auto keys = bs.availableShaders(); |
| 126 | |
| 127 | m_shaderData.m_currentFile = qsbFile.fileName(); |
| 128 | m_shaderData.m_stage = stageStr(stage: bs.stage()); |
| 129 | m_shaderData.m_size = qsbFile.size(); |
| 130 | m_shaderData.m_shaderCount = keys.count(); |
| 131 | m_shaderData.m_qsbVersion = QShaderPrivate::get(s: &bs)->qsbVersion; |
| 132 | m_shaderData.m_reflectionInfo = bs.description().toJson(); |
| 133 | |
| 134 | m_sourceCodes.clear(); |
| 135 | QVariantList sourceSelectorModel; |
| 136 | for (int i = 0; i < m_shaderData.m_shaderCount; ++i) { |
| 137 | const auto shaderKey = keys[i]; |
| 138 | ShaderSelectorData selectorData; |
| 139 | selectorData.m_sourceIndex = i; |
| 140 | QString name = QString("%1 %2" ).arg(a: sourceStr(source: shaderKey.source())) |
| 141 | .arg(a: sourceVersionStr(v: shaderKey.sourceVersion())); |
| 142 | selectorData.m_name = name; |
| 143 | sourceSelectorModel << QVariant::fromValue(value: selectorData); |
| 144 | |
| 145 | QShaderCode shaderCode = bs.shader(key: keys[i]); |
| 146 | switch (shaderKey.source()) { |
| 147 | case QShader::SpirvShader: |
| 148 | Q_FALLTHROUGH(); |
| 149 | case QShader::DxbcShader: |
| 150 | Q_FALLTHROUGH(); |
| 151 | case QShader::DxilShader: |
| 152 | Q_FALLTHROUGH(); |
| 153 | case QShader::MetalLibShader: |
| 154 | // For binary shaders show just information |
| 155 | m_sourceCodes << QString("%1 binary of %2 bytes" ).arg(a: selectorData.m_name).arg(a: shaderCode.shader().size()); |
| 156 | break; |
| 157 | default: |
| 158 | m_sourceCodes << shaderCode.shader(); |
| 159 | break; |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | // QSB can contain shaders in any order, for our use |
| 164 | // sort them to alphaberical order in UI. |
| 165 | struct { |
| 166 | bool operator()(QVariant a, QVariant b) const { |
| 167 | ShaderSelectorData t1 = a.value<ShaderSelectorData>(); |
| 168 | ShaderSelectorData t2 = b.value<ShaderSelectorData>(); |
| 169 | return t1.m_name < t2.m_name; |
| 170 | } |
| 171 | } selectorDataSort; |
| 172 | std::sort(first: sourceSelectorModel.begin(), last: sourceSelectorModel.end(), comp: selectorDataSort); |
| 173 | |
| 174 | // Add info as the first element, with index -1 |
| 175 | ShaderSelectorData infoSelectorData; |
| 176 | infoSelectorData.m_sourceIndex = -1; |
| 177 | infoSelectorData.m_name = "DETAILS" ; |
| 178 | sourceSelectorModel.prepend(t: QVariant::fromValue(value: infoSelectorData)); |
| 179 | |
| 180 | if (sourceSelectorModel.size() != m_sourceSelectorModel.size()) { |
| 181 | // When the QSB shaders model has changed, select the deltails |
| 182 | m_sourceSelectorModel = sourceSelectorModel; |
| 183 | setCurrentSourceIndex(-1); |
| 184 | Q_EMIT sourceSelectorModelChanged(); |
| 185 | } |
| 186 | |
| 187 | // Source codes and shader data are always updated |
| 188 | Q_EMIT currentSourceCodeChanged(); |
| 189 | Q_EMIT shaderDataChanged(); |
| 190 | |
| 191 | return true; |
| 192 | } |
| 193 | |