1 | // Copyright (C) 2019 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquicktimelineanimation_p.h" |
5 | |
6 | #include "qquicktimeline_p.h" |
7 | |
8 | #include <private/qobject_p.h> |
9 | #include <private/qquickanimation_p_p.h> |
10 | |
11 | #include <QTimer> |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | /*! |
16 | \qmltype TimelineAnimation |
17 | \inherits NumberAnimation |
18 | \instantiates QQuickTimelineAnimation |
19 | \inqmlmodule QtQuick.Timeline |
20 | \ingroup qtqmltypes |
21 | |
22 | \brief A number animation attached to a timeline. |
23 | |
24 | Specifies how the current frame property of a timeline is animated. This |
25 | animates the properties of the objects targeted by the timeline. |
26 | */ |
27 | |
28 | /*! |
29 | \qmlproperty bool TimelineAnimation::pingPong |
30 | |
31 | Whether the animation is played backwards after it finishes. This is an easy |
32 | way to create circular animations. |
33 | */ |
34 | |
35 | /*! |
36 | \qmlsignal TimelineAnimation::finished |
37 | |
38 | This signal is emitted when the timeline animation finishes. |
39 | */ |
40 | |
41 | QQuickTimelineAnimation::QQuickTimelineAnimation(QObject *parent) : QQuickNumberAnimation(parent) |
42 | { |
43 | setProperty(QLatin1String("currentFrame")); |
44 | connect(sender: this, signal: &QQuickAbstractAnimation::started, context: this, slot: &QQuickTimelineAnimation::handleStarted); |
45 | connect(sender: this, signal: &QQuickAbstractAnimation::stopped, context: this, slot: &QQuickTimelineAnimation::handleStopped); |
46 | } |
47 | |
48 | void QQuickTimelineAnimation::setPingPong(bool b) |
49 | { |
50 | if (b == m_pinpong) |
51 | return; |
52 | |
53 | m_pinpong = b; |
54 | emit pingPongChanged(); |
55 | } |
56 | |
57 | bool QQuickTimelineAnimation::pingPong() const |
58 | { |
59 | return m_pinpong; |
60 | } |
61 | |
62 | void QQuickTimelineAnimation::handleStarted() |
63 | { |
64 | auto timeline = qobject_cast<QQuickTimeline*>(object: parent()); |
65 | |
66 | if (!timeline) |
67 | return; |
68 | |
69 | for (QQuickTimelineAnimation *other : timeline->getAnimations()) { |
70 | if (other != this) |
71 | other->stop(); |
72 | } |
73 | |
74 | auto *privateObject = static_cast<QQuickPropertyAnimationPrivate*>(QObjectPrivate::get(o: this)); |
75 | |
76 | if (m_pinpong && m_originalStart) { |
77 | m_originalLoop = privateObject->loopCount; |
78 | m_currentLoop = 0; |
79 | privateObject->loopCount = 1; |
80 | privateObject->animationInstance->setLoopCount(1); |
81 | m_originalStart = false; |
82 | m_reversed = false; |
83 | } |
84 | } |
85 | |
86 | static void swapStartEnd(QQuickPropertyAnimationPrivate *privateObject) |
87 | { |
88 | std::swap(a&: privateObject->to, b&: privateObject->from); |
89 | } |
90 | |
91 | void QQuickTimelineAnimation::handleStopped() |
92 | { |
93 | if (!m_pinpong) { |
94 | emit finished(); |
95 | return; |
96 | } |
97 | |
98 | auto *privateObject = static_cast<QQuickPropertyAnimationPrivate*>(QObjectPrivate::get(o: this)); |
99 | |
100 | if (m_reversed) |
101 | m_currentLoop++; |
102 | |
103 | if (!(privateObject->animationInstance->currentTime() < privateObject->duration) |
104 | && (m_currentLoop < m_originalLoop |
105 | || m_originalLoop == -1)) { |
106 | swapStartEnd(privateObject); |
107 | |
108 | m_reversed = !m_reversed; |
109 | QQuickTimelineAnimation::start(); |
110 | |
111 | } else { |
112 | if (m_reversed) |
113 | swapStartEnd(privateObject); |
114 | |
115 | m_originalStart = true; |
116 | m_reversed = false; |
117 | privateObject->loopCount = m_originalLoop; |
118 | emit finished(); |
119 | } |
120 | } |
121 | |
122 | QT_END_NAMESPACE |
123 |