1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qstate_p.h" |
5 | #include "qhistorystate.h" |
6 | #include "qhistorystate_p.h" |
7 | #include "qabstracttransition.h" |
8 | #include "qabstracttransition_p.h" |
9 | #include "qsignaltransition.h" |
10 | #include "qstatemachine.h" |
11 | #include "qstatemachine_p.h" |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | /*! |
16 | \class QState |
17 | \inmodule QtStateMachine |
18 | |
19 | \brief The QState class provides a general-purpose state for QStateMachine. |
20 | |
21 | \since 4.6 |
22 | \ingroup statemachine |
23 | |
24 | QState objects can have child states, and can have transitions to other |
25 | states. QState is part of \l{Qt State Machine Overview}{Qt State Machine Framework}. |
26 | |
27 | The addTransition() function adds a transition. The removeTransition() |
28 | function removes a transition. The transitions() function returns the |
29 | state's outgoing transitions. |
30 | |
31 | The assignProperty() function is used for defining property assignments that |
32 | should be performed when a state is entered. |
33 | |
34 | Top-level states must be passed a QStateMachine object as their parent |
35 | state, or added to a state machine using QStateMachine::addState(). |
36 | |
37 | \section1 States with Child States |
38 | |
39 | The childMode property determines how child states are treated. For |
40 | non-parallel state groups, the setInitialState() function must be called to |
41 | set the initial state. The child states are mutually exclusive states, and |
42 | the state machine needs to know which child state to enter when the parent |
43 | state is the target of a transition. |
44 | |
45 | The state emits the QState::finished() signal when a final child state |
46 | (QFinalState) is entered. |
47 | |
48 | The setErrorState() sets the state's error state. The error state is the |
49 | state that the state machine will transition to if an error is detected when |
50 | attempting to enter the state (e.g. because no initial state has been set). |
51 | |
52 | */ |
53 | |
54 | /*! |
55 | \property QState::initialState |
56 | |
57 | \brief the initial state of this state (one of its child states) |
58 | */ |
59 | |
60 | /*! |
61 | \property QState::errorState |
62 | |
63 | \brief the error state of this state |
64 | */ |
65 | |
66 | /*! |
67 | \property QState::childMode |
68 | |
69 | \brief the child mode of this state |
70 | |
71 | The default value of this property is QState::ExclusiveStates. |
72 | */ |
73 | |
74 | /*! |
75 | \enum QState::ChildMode |
76 | |
77 | This enum specifies how a state's child states are treated. |
78 | |
79 | \value ExclusiveStates The child states are mutually exclusive and an |
80 | initial state must be set by calling QState::setInitialState(). |
81 | |
82 | \value ParallelStates The child states are parallel. When the parent state |
83 | is entered, all its child states are entered in parallel. |
84 | */ |
85 | |
86 | /*! |
87 | \enum QState::RestorePolicy |
88 | |
89 | This enum specifies the restore policy type. The restore policy |
90 | takes effect when the machine enters a state which sets one or more |
91 | properties. If the restore policy is set to RestoreProperties, |
92 | the state machine will save the original value of the property before the |
93 | new value is set. |
94 | |
95 | Later, when the machine either enters a state which does not set |
96 | a value for the given property, the property will automatically be restored |
97 | to its initial value. |
98 | |
99 | Only one initial value will be saved for any given property. If a value for a property has |
100 | already been saved by the state machine, it will not be overwritten until the property has been |
101 | successfully restored. |
102 | |
103 | \value DontRestoreProperties The state machine should not save the initial values of properties |
104 | and restore them later. |
105 | \value RestoreProperties The state machine should save the initial values of properties |
106 | and restore them later. |
107 | |
108 | \sa QStateMachine::globalRestorePolicy, QState::assignProperty() |
109 | */ |
110 | |
111 | QStatePrivate::QStatePrivate() |
112 | : QAbstractStatePrivate(StandardState), |
113 | childStatesListNeedsRefresh(true), transitionsListNeedsRefresh(true) |
114 | { |
115 | } |
116 | |
117 | QStatePrivate::~QStatePrivate() |
118 | { |
119 | } |
120 | |
121 | void QStatePrivate::emitFinished() |
122 | { |
123 | Q_Q(QState); |
124 | emit q->finished(QState::QPrivateSignal()); |
125 | } |
126 | |
127 | void QStatePrivate::emitPropertiesAssigned() |
128 | { |
129 | Q_Q(QState); |
130 | emit q->propertiesAssigned(QState::QPrivateSignal()); |
131 | } |
132 | |
133 | /*! |
134 | Constructs a new state with the given \a parent state. |
135 | */ |
136 | QState::QState(QState *parent) |
137 | : QAbstractState(*new QStatePrivate, parent) |
138 | { |
139 | } |
140 | |
141 | /*! |
142 | Constructs a new state with the given \a childMode and the given \a parent |
143 | state. |
144 | */ |
145 | QState::QState(ChildMode childMode, QState *parent) |
146 | : QAbstractState(*new QStatePrivate, parent) |
147 | { |
148 | Q_D(QState); |
149 | d->childMode = childMode; |
150 | } |
151 | |
152 | /*! |
153 | \internal |
154 | */ |
155 | QState::QState(QStatePrivate &dd, QState *parent) |
156 | : QAbstractState(dd, parent) |
157 | { |
158 | } |
159 | |
160 | /*! |
161 | Destroys this state. |
162 | */ |
163 | QState::~QState() |
164 | { |
165 | } |
166 | |
167 | QList<QAbstractState*> QStatePrivate::childStates() const |
168 | { |
169 | if (childStatesListNeedsRefresh) { |
170 | childStatesList.clear(); |
171 | QList<QObject*>::const_iterator it; |
172 | for (it = children.constBegin(); it != children.constEnd(); ++it) { |
173 | QAbstractState *s = qobject_cast<QAbstractState*>(object: *it); |
174 | if (!s || qobject_cast<QHistoryState*>(object: s)) |
175 | continue; |
176 | childStatesList.append(t: s); |
177 | } |
178 | childStatesListNeedsRefresh = false; |
179 | } |
180 | return childStatesList; |
181 | } |
182 | |
183 | QList<QHistoryState*> QStatePrivate::historyStates() const |
184 | { |
185 | QList<QHistoryState*> result; |
186 | QList<QObject*>::const_iterator it; |
187 | for (it = children.constBegin(); it != children.constEnd(); ++it) { |
188 | QHistoryState *h = qobject_cast<QHistoryState*>(object: *it); |
189 | if (h) |
190 | result.append(t: h); |
191 | } |
192 | return result; |
193 | } |
194 | |
195 | QList<QAbstractTransition*> QStatePrivate::transitions() const |
196 | { |
197 | if (transitionsListNeedsRefresh) { |
198 | transitionsList.clear(); |
199 | QList<QObject*>::const_iterator it; |
200 | for (it = children.constBegin(); it != children.constEnd(); ++it) { |
201 | QAbstractTransition *t = qobject_cast<QAbstractTransition*>(object: *it); |
202 | if (t) |
203 | transitionsList.append(t); |
204 | } |
205 | transitionsListNeedsRefresh = false; |
206 | } |
207 | return transitionsList; |
208 | } |
209 | |
210 | #ifndef QT_NO_PROPERTIES |
211 | |
212 | /*! |
213 | Instructs this state to set the property with the given \a name of the given |
214 | \a object to the given \a value when the state is entered. |
215 | |
216 | \sa propertiesAssigned() |
217 | */ |
218 | void QState::assignProperty(QObject *object, const char *name, |
219 | const QVariant &value) |
220 | { |
221 | Q_D(QState); |
222 | if (!object) { |
223 | qWarning(msg: "QState::assignProperty: cannot assign property '%s' of null object" , name); |
224 | return; |
225 | } |
226 | for (int i = 0; i < d->propertyAssignments.size(); ++i) { |
227 | QPropertyAssignment &assn = d->propertyAssignments[i]; |
228 | if (assn.hasTarget(o: object, pn: name)) { |
229 | assn.value = value; |
230 | return; |
231 | } |
232 | } |
233 | d->propertyAssignments.append(t: QPropertyAssignment(object, name, value)); |
234 | } |
235 | |
236 | #endif // QT_NO_PROPERTIES |
237 | |
238 | /*! |
239 | Returns this state's error state. |
240 | |
241 | \sa QStateMachine::error() |
242 | */ |
243 | QAbstractState *QState::errorState() const |
244 | { |
245 | Q_D(const QState); |
246 | return d->errorState; |
247 | } |
248 | |
249 | /*! |
250 | Sets this state's error state to be the given \a state. If the error state |
251 | is not set, or if it is set to \nullptr, the state will inherit its parent's error |
252 | state recursively. If no error state is set for the state itself or any of |
253 | its ancestors, an error will cause the machine to stop executing and an error |
254 | will be printed to the console. |
255 | */ |
256 | void QState::setErrorState(QAbstractState *state) |
257 | { |
258 | Q_D(QState); |
259 | if (state != nullptr && qobject_cast<QStateMachine*>(object: state)) { |
260 | qWarning(msg: "QStateMachine::setErrorState: root state cannot be error state" ); |
261 | return; |
262 | } |
263 | if (state != nullptr && (!state->machine() || ((state->machine() != machine()) && !qobject_cast<QStateMachine*>(object: this)))) { |
264 | qWarning(msg: "QState::setErrorState: error state cannot belong " |
265 | "to a different state machine" ); |
266 | return; |
267 | } |
268 | d->errorState = state; |
269 | } |
270 | |
271 | QBindable<QAbstractState*> QState::bindableErrorState() |
272 | { |
273 | Q_D(QState); |
274 | return &d->errorState; |
275 | } |
276 | |
277 | /*! |
278 | Adds the given \a transition. The transition has this state as the source. |
279 | This state takes ownership of the transition. |
280 | */ |
281 | void QState::addTransition(QAbstractTransition *transition) |
282 | { |
283 | Q_D(QState); |
284 | if (!transition) { |
285 | qWarning(msg: "QState::addTransition: cannot add null transition" ); |
286 | return ; |
287 | } |
288 | |
289 | transition->setParent(this); |
290 | const QList<QPointer<QAbstractState>> &targets = QAbstractTransitionPrivate::get(q: transition)->targetStates; |
291 | for (int i = 0; i < targets.size(); ++i) { |
292 | QAbstractState *t = targets.at(i).data(); |
293 | if (!t) { |
294 | qWarning(msg: "QState::addTransition: cannot add transition to null state" ); |
295 | return ; |
296 | } |
297 | if ((QAbstractStatePrivate::get(q: t)->machine() != d->machine()) |
298 | && QAbstractStatePrivate::get(q: t)->machine() && d->machine()) { |
299 | qWarning(msg: "QState::addTransition: cannot add transition " |
300 | "to a state in a different state machine" ); |
301 | return ; |
302 | } |
303 | } |
304 | if (QStateMachine *mach = machine()) |
305 | QStateMachinePrivate::get(q: mach)->maybeRegisterTransition(transition); |
306 | } |
307 | |
308 | /*! |
309 | \fn template <typename PointerToMemberFunction> QState::addTransition(const QObject *sender, PointerToMemberFunction signal, QAbstractState *target); |
310 | \since 5.5 |
311 | \overload |
312 | |
313 | Adds a transition associated with the given \a signal of the given \a sender |
314 | object, and returns the new QSignalTransition object. The transition has |
315 | this state as the source, and the given \a target as the target state. |
316 | */ |
317 | |
318 | /*! |
319 | Adds a transition associated with the given \a signal of the given \a sender |
320 | object, and returns the new QSignalTransition object. The transition has |
321 | this state as the source, and the given \a target as the target state. |
322 | */ |
323 | QSignalTransition *QState::addTransition(const QObject *sender, const char *signal, |
324 | QAbstractState *target) |
325 | { |
326 | if (!sender) { |
327 | qWarning(msg: "QState::addTransition: sender cannot be null" ); |
328 | return nullptr; |
329 | } |
330 | if (!signal) { |
331 | qWarning(msg: "QState::addTransition: signal cannot be null" ); |
332 | return nullptr; |
333 | } |
334 | if (!target) { |
335 | qWarning(msg: "QState::addTransition: cannot add transition to null state" ); |
336 | return nullptr; |
337 | } |
338 | int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0; |
339 | const QMetaObject *meta = sender->metaObject(); |
340 | if (meta->indexOfSignal(signal: signal+offset) == -1) { |
341 | if (meta->indexOfSignal(signal: QMetaObject::normalizedSignature(method: signal+offset)) == -1) { |
342 | qWarning(msg: "QState::addTransition: no such signal %s::%s" , |
343 | meta->className(), signal+offset); |
344 | return nullptr; |
345 | } |
346 | } |
347 | QSignalTransition *trans = new QSignalTransition(sender, signal); |
348 | trans->setTargetState(target); |
349 | addTransition(transition: trans); |
350 | return trans; |
351 | } |
352 | |
353 | namespace { |
354 | |
355 | // ### Make public? |
356 | class UnconditionalTransition : public QAbstractTransition |
357 | { |
358 | public: |
359 | UnconditionalTransition(QAbstractState *target) |
360 | : QAbstractTransition() |
361 | { setTargetState(target); } |
362 | protected: |
363 | void onTransition(QEvent *) override {} |
364 | bool eventTest(QEvent *) override { return true; } |
365 | }; |
366 | |
367 | } // namespace |
368 | |
369 | /*! |
370 | Adds an unconditional transition from this state to the given \a target |
371 | state, and returns then new transition object. |
372 | */ |
373 | QAbstractTransition *QState::addTransition(QAbstractState *target) |
374 | { |
375 | if (!target) { |
376 | qWarning(msg: "QState::addTransition: cannot add transition to null state" ); |
377 | return nullptr; |
378 | } |
379 | UnconditionalTransition *trans = new UnconditionalTransition(target); |
380 | addTransition(transition: trans); |
381 | return trans; |
382 | } |
383 | |
384 | /*! |
385 | Removes the given \a transition from this state. The state releases |
386 | ownership of the transition. |
387 | |
388 | \sa addTransition() |
389 | */ |
390 | void QState::removeTransition(QAbstractTransition *transition) |
391 | { |
392 | Q_D(QState); |
393 | if (!transition) { |
394 | qWarning(msg: "QState::removeTransition: cannot remove null transition" ); |
395 | return; |
396 | } |
397 | if (transition->sourceState() != this) { |
398 | qWarning(msg: "QState::removeTransition: transition %p's source state (%p)" |
399 | " is different from this state (%p)" , |
400 | transition, transition->sourceState(), this); |
401 | return; |
402 | } |
403 | QStateMachinePrivate *mach = QStateMachinePrivate::get(q: d->machine()); |
404 | if (mach) |
405 | mach->unregisterTransition(transition); |
406 | transition->setParent(nullptr); |
407 | } |
408 | |
409 | /*! |
410 | \since 4.7 |
411 | |
412 | Returns this state's outgoing transitions (i.e. transitions where |
413 | this state is the \l [CPP] {QAbstractTransition::sourceState()}{source |
414 | state}), or an empty list if this state has no outgoing transitions. |
415 | |
416 | \sa addTransition() |
417 | */ |
418 | QList<QAbstractTransition*> QState::transitions() const |
419 | { |
420 | Q_D(const QState); |
421 | return d->transitions(); |
422 | } |
423 | |
424 | /*! |
425 | \reimp |
426 | */ |
427 | void QState::onEntry(QEvent *event) |
428 | { |
429 | Q_UNUSED(event); |
430 | } |
431 | |
432 | /*! |
433 | \reimp |
434 | */ |
435 | void QState::onExit(QEvent *event) |
436 | { |
437 | Q_UNUSED(event); |
438 | } |
439 | |
440 | /*! |
441 | Returns this state's initial state, or \nullptr if the state has no |
442 | initial state. |
443 | */ |
444 | QAbstractState *QState::initialState() const |
445 | { |
446 | Q_D(const QState); |
447 | return d->initialState; |
448 | } |
449 | |
450 | /*! |
451 | Sets this state's initial state to be the given \a state. |
452 | \a state has to be a child of this state. |
453 | */ |
454 | void QState::setInitialState(QAbstractState *state) |
455 | { |
456 | Q_D(QState); |
457 | if (d->childMode == QState::ParallelStates) { |
458 | qWarning(msg: "QState::setInitialState: ignoring attempt to set initial state " |
459 | "of parallel state group %p" , this); |
460 | return; |
461 | } |
462 | if (state && (state->parentState() != this)) { |
463 | qWarning(msg: "QState::setInitialState: state %p is not a child of this state (%p)" , |
464 | state, this); |
465 | return; |
466 | } |
467 | d->initialState = state; |
468 | } |
469 | |
470 | QBindable<QAbstractState*> QState::bindableInitialState() |
471 | { |
472 | Q_D(QState); |
473 | return &d->initialState; |
474 | } |
475 | |
476 | /*! |
477 | Returns the child mode of this state. |
478 | */ |
479 | QState::ChildMode QState::childMode() const |
480 | { |
481 | Q_D(const QState); |
482 | return d->childMode; |
483 | } |
484 | |
485 | /*! |
486 | Sets the child \a mode of this state. |
487 | */ |
488 | void QState::setChildMode(ChildMode mode) |
489 | { |
490 | Q_D(QState); |
491 | |
492 | if (mode == QState::ParallelStates && d->initialState.value()) { |
493 | qWarning(msg: "QState::setChildMode: setting the child-mode of state %p to " |
494 | "parallel removes the initial state" , this); |
495 | d->initialState.setValue(nullptr); |
496 | } |
497 | d->childMode = mode; |
498 | } |
499 | |
500 | QBindable<QState::ChildMode> QState::bindableChildMode() |
501 | { |
502 | Q_D(QState); |
503 | return &d->childMode; |
504 | } |
505 | |
506 | /*! |
507 | \reimp |
508 | */ |
509 | bool QState::event(QEvent *e) |
510 | { |
511 | Q_D(QState); |
512 | if ((e->type() == QEvent::ChildAdded) || (e->type() == QEvent::ChildRemoved)) { |
513 | d->childStatesListNeedsRefresh = true; |
514 | d->transitionsListNeedsRefresh = true; |
515 | if ((e->type() == QEvent::ChildRemoved) |
516 | && (static_cast<QChildEvent *>(e)->child() == d->initialState.value())) { |
517 | d->initialState.setValue(nullptr); |
518 | } |
519 | } |
520 | return QAbstractState::event(e); |
521 | } |
522 | |
523 | /*! |
524 | \fn QState::finished() |
525 | |
526 | This signal is emitted when a final child state of this state is entered. |
527 | |
528 | \sa QFinalState |
529 | */ |
530 | |
531 | /*! |
532 | \fn QState::propertiesAssigned() |
533 | |
534 | This signal is emitted when all properties have been assigned their final value. If the state |
535 | assigns a value to one or more properties for which an animation exists (either set on the |
536 | transition or as a default animation on the state machine), then the signal will not be emitted |
537 | until all such animations have finished playing. |
538 | |
539 | If there are no relevant animations, or no property assignments defined for the state, then |
540 | the signal will be emitted immediately before the state is entered. |
541 | |
542 | \b {See also} \l QState::assignProperty() and \l [CPP] {QAbstractTransition::addAnimation()} |
543 | */ |
544 | |
545 | /*! |
546 | \fn QState::childModeChanged() |
547 | \since 5.4 |
548 | |
549 | This signal is emitted when the childMode property is changed. |
550 | |
551 | \sa QState::childMode |
552 | */ |
553 | |
554 | /*! |
555 | \fn QState::initialStateChanged() |
556 | \since 5.4 |
557 | |
558 | This signal is emitted when the initialState property is changed. |
559 | |
560 | \sa QState::initialState |
561 | */ |
562 | |
563 | /*! |
564 | \fn QState::errorStateChanged() |
565 | \since 5.4 |
566 | |
567 | This signal is emitted when the errorState property is changed. |
568 | |
569 | \sa QState::errorState |
570 | */ |
571 | |
572 | QT_END_NAMESPACE |
573 | |
574 | #include "moc_qstate.cpp" |
575 | |