| 1 | // Copyright (C) 2016 Ford Motor Company |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "finalstate_p.h" |
| 5 | |
| 6 | #include <QQmlContext> |
| 7 | #include <QQmlEngine> |
| 8 | #include <QQmlInfo> |
| 9 | |
| 10 | FinalState::FinalState(QState *parent) |
| 11 | : QFinalState(parent) |
| 12 | { |
| 13 | } |
| 14 | |
| 15 | QQmlListProperty<QObject> FinalState::childrenActualCalculation() const |
| 16 | { |
| 17 | // Mutating accesses to m_children only happen in the QML thread, |
| 18 | // so there are no thread-safety issues. |
| 19 | // The engine only creates non-const instances of the class anyway |
| 20 | return QQmlListProperty<QObject>(const_cast<FinalState*>(this), &m_children, |
| 21 | m_children.append, m_children.count, m_children.at, |
| 22 | m_children.clear, m_children.replace, m_children.removeLast); |
| 23 | } |
| 24 | |
| 25 | QQmlListProperty<QObject> FinalState::children() |
| 26 | { |
| 27 | return m_childrenComputedProperty; |
| 28 | } |
| 29 | |
| 30 | void FinalState::childrenContentChanged() |
| 31 | { |
| 32 | m_childrenComputedProperty.notify(); |
| 33 | emit childrenChanged(); |
| 34 | } |
| 35 | |
| 36 | QBindable<QQmlListProperty<QObject>> FinalState::bindableChildren() const |
| 37 | { |
| 38 | return &m_childrenComputedProperty; |
| 39 | } |
| 40 | |
| 41 | /*! |
| 42 | \qmltype FinalState |
| 43 | \inqmlmodule QtQml.StateMachine |
| 44 | \inherits QAbstractState |
| 45 | \ingroup statemachine-qmltypes |
| 46 | \since 5.4 |
| 47 | |
| 48 | \brief Provides a final state. |
| 49 | |
| 50 | |
| 51 | A final state is used to communicate that (part of) a StateMachine has |
| 52 | finished its work. When a final top-level state is entered, the state |
| 53 | machine's \l{State::finished}{finished}() signal is emitted. In |
| 54 | general, when a final substate (a child of a State) is entered, the parent |
| 55 | state's \l{State::finished}{finished}() signal is emitted. FinalState |
| 56 | is part of \l{Qt State Machine QML Guide}{Qt State Machine QML API} |
| 57 | |
| 58 | To use a final state, you create a FinalState object and add a transition |
| 59 | to it from another state. |
| 60 | |
| 61 | \section1 Example Usage |
| 62 | |
| 63 | \snippet qml/statemachine/finalstate.qml document |
| 64 | |
| 65 | \clearfloat |
| 66 | |
| 67 | \sa StateMachine, State |
| 68 | */ |
| 69 | |