| 1 | /* |
| 2 | * Copyright 2016-2021 Robert Konrad |
| 3 | * SPDX-License-Identifier: Apache-2.0 OR MIT |
| 4 | * |
| 5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 6 | * you may not use this file except in compliance with the License. |
| 7 | * You may obtain a copy of the License at |
| 8 | * |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 10 | * |
| 11 | * Unless required by applicable law or agreed to in writing, software |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 14 | * See the License for the specific language governing permissions and |
| 15 | * limitations under the License. |
| 16 | */ |
| 17 | |
| 18 | /* |
| 19 | * At your option, you may choose to accept this material under either: |
| 20 | * 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or |
| 21 | * 2. The MIT License, found at <http://opensource.org/licenses/MIT>. |
| 22 | */ |
| 23 | |
| 24 | #ifndef SPIRV_HLSL_HPP |
| 25 | #define SPIRV_HLSL_HPP |
| 26 | |
| 27 | #include "spirv_glsl.hpp" |
| 28 | #include <utility> |
| 29 | |
| 30 | namespace SPIRV_CROSS_NAMESPACE |
| 31 | { |
| 32 | // Interface which remaps vertex inputs to a fixed semantic name to make linking easier. |
| 33 | struct HLSLVertexAttributeRemap |
| 34 | { |
| 35 | uint32_t location; |
| 36 | std::string semantic; |
| 37 | }; |
| 38 | // Specifying a root constant (d3d12) or push constant range (vulkan). |
| 39 | // |
| 40 | // `start` and `end` denotes the range of the root constant in bytes. |
| 41 | // Both values need to be multiple of 4. |
| 42 | struct RootConstants |
| 43 | { |
| 44 | uint32_t start; |
| 45 | uint32_t end; |
| 46 | |
| 47 | uint32_t binding; |
| 48 | uint32_t space; |
| 49 | }; |
| 50 | |
| 51 | // For finer control, decorations may be removed from specific resources instead with unset_decoration(). |
| 52 | enum HLSLBindingFlagBits |
| 53 | { |
| 54 | HLSL_BINDING_AUTO_NONE_BIT = 0, |
| 55 | |
| 56 | // Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration. |
| 57 | // A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land. |
| 58 | // Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it. |
| 59 | HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0, |
| 60 | |
| 61 | // cbuffer resources will be declared as CBVs (b-space) without a register() declaration. |
| 62 | // A register will be automatically assigned, but must be reflected in D3D-land. |
| 63 | HLSL_BINDING_AUTO_CBV_BIT = 1 << 1, |
| 64 | |
| 65 | // All SRVs (t-space) will be declared without a register() declaration. |
| 66 | HLSL_BINDING_AUTO_SRV_BIT = 1 << 2, |
| 67 | |
| 68 | // All UAVs (u-space) will be declared without a register() declaration. |
| 69 | HLSL_BINDING_AUTO_UAV_BIT = 1 << 3, |
| 70 | |
| 71 | // All samplers (s-space) will be declared without a register() declaration. |
| 72 | HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4, |
| 73 | |
| 74 | // No resources will be declared with register(). |
| 75 | HLSL_BINDING_AUTO_ALL = 0x7fffffff |
| 76 | }; |
| 77 | using HLSLBindingFlags = uint32_t; |
| 78 | |
| 79 | // By matching stage, desc_set and binding for a SPIR-V resource, |
| 80 | // register bindings are set based on whether the HLSL resource is a |
| 81 | // CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple |
| 82 | // resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively. |
| 83 | // On SM 5.0 and lower, register_space is ignored. |
| 84 | // |
| 85 | // To remap a push constant block which does not have any desc_set/binding associated with it, |
| 86 | // use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding. |
| 87 | // For deeper control of push constants, set_root_constant_layouts() can be used instead. |
| 88 | struct HLSLResourceBinding |
| 89 | { |
| 90 | spv::ExecutionModel stage = spv::ExecutionModelMax; |
| 91 | uint32_t desc_set = 0; |
| 92 | uint32_t binding = 0; |
| 93 | |
| 94 | struct Binding |
| 95 | { |
| 96 | uint32_t register_space = 0; |
| 97 | uint32_t register_binding = 0; |
| 98 | } cbv, uav, srv, sampler; |
| 99 | }; |
| 100 | |
| 101 | enum HLSLAuxBinding |
| 102 | { |
| 103 | HLSL_AUX_BINDING_BASE_VERTEX_INSTANCE = 0 |
| 104 | }; |
| 105 | |
| 106 | class CompilerHLSL : public CompilerGLSL |
| 107 | { |
| 108 | public: |
| 109 | struct Options |
| 110 | { |
| 111 | uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow |
| 112 | |
| 113 | // Allows the PointSize builtin in SM 4.0+, and ignores it, as PointSize is not supported in SM 4+. |
| 114 | bool point_size_compat = false; |
| 115 | |
| 116 | // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL. |
| 117 | bool point_coord_compat = false; |
| 118 | |
| 119 | // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply |
| 120 | // a base offset, and you will need to fill in a cbuffer with offsets. |
| 121 | // Set to false if you know you will never use base instance or base vertex |
| 122 | // functionality as it might remove an internal cbuffer. |
| 123 | bool support_nonzero_base_vertex_base_instance = false; |
| 124 | |
| 125 | // Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used. |
| 126 | // By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead. |
| 127 | // Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually. |
| 128 | bool force_storage_buffer_as_uav = false; |
| 129 | |
| 130 | // Forces any storage image type marked as NonWritable to be considered an SRV instead. |
| 131 | // For this to work with function call parameters, NonWritable must be considered to be part of the type system |
| 132 | // so that NonWritable image arguments are also translated to Texture rather than RWTexture. |
| 133 | bool nonwritable_uav_texture_as_srv = false; |
| 134 | |
| 135 | // Enables native 16-bit types. Needs SM 6.2. |
| 136 | // Uses half/int16_t/uint16_t instead of min16* types. |
| 137 | // Also adds support for 16-bit load-store from (RW)ByteAddressBuffer. |
| 138 | bool enable_16bit_types = false; |
| 139 | |
| 140 | // If matrices are used as IO variables, flatten the attribute declaration to use |
| 141 | // TEXCOORD{N,N+1,N+2,...} rather than TEXCOORDN_{0,1,2,3}. |
| 142 | // If add_vertex_attribute_remap is used and this feature is used, |
| 143 | // the semantic name will be queried once per active location. |
| 144 | bool flatten_matrix_vertex_input_semantics = false; |
| 145 | |
| 146 | // Rather than emitting main() for the entry point, use the name in SPIR-V. |
| 147 | bool use_entry_point_name = false; |
| 148 | |
| 149 | // Preserve (RW)StructuredBuffer types if the input source was HLSL. |
| 150 | // This relies on UserTypeGOOGLE to encode the buffer type either as "structuredbuffer" or "rwstructuredbuffer" |
| 151 | // whereas the type can be extended with an optional subtype, e.g. "structuredbuffer:int". |
| 152 | bool preserve_structured_buffers = false; |
| 153 | }; |
| 154 | |
| 155 | explicit CompilerHLSL(std::vector<uint32_t> spirv_) |
| 156 | : CompilerGLSL(std::move(spirv_)) |
| 157 | { |
| 158 | } |
| 159 | |
| 160 | CompilerHLSL(const uint32_t *ir_, size_t size) |
| 161 | : CompilerGLSL(ir_, size) |
| 162 | { |
| 163 | } |
| 164 | |
| 165 | explicit CompilerHLSL(const ParsedIR &ir_) |
| 166 | : CompilerGLSL(ir_) |
| 167 | { |
| 168 | } |
| 169 | |
| 170 | explicit CompilerHLSL(ParsedIR &&ir_) |
| 171 | : CompilerGLSL(std::move(ir_)) |
| 172 | { |
| 173 | } |
| 174 | |
| 175 | const Options &get_hlsl_options() const |
| 176 | { |
| 177 | return hlsl_options; |
| 178 | } |
| 179 | |
| 180 | void set_hlsl_options(const Options &opts) |
| 181 | { |
| 182 | hlsl_options = opts; |
| 183 | } |
| 184 | |
| 185 | // Optionally specify a custom root constant layout. |
| 186 | // |
| 187 | // Push constants ranges will be split up according to the |
| 188 | // layout specified. |
| 189 | void set_root_constant_layouts(std::vector<RootConstants> layout); |
| 190 | |
| 191 | // Compiles and remaps vertex attributes at specific locations to a fixed semantic. |
| 192 | // The default is TEXCOORD# where # denotes location. |
| 193 | // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row. |
| 194 | // $SEMANTIC is either TEXCOORD# or a semantic name specified here. |
| 195 | void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes); |
| 196 | std::string compile() override; |
| 197 | |
| 198 | // This is a special HLSL workaround for the NumWorkGroups builtin. |
| 199 | // This does not exist in HLSL, so the calling application must create a dummy cbuffer in |
| 200 | // which the application will store this builtin. |
| 201 | // The cbuffer layout will be: |
| 202 | // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; }; |
| 203 | // This must be called before compile(). |
| 204 | // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point. |
| 205 | // If non-zero, this returns the variable ID of a cbuffer which corresponds to |
| 206 | // the cbuffer declared above. By default, no binding or descriptor set decoration is set, |
| 207 | // so the calling application should declare explicit bindings on this ID before calling compile(). |
| 208 | VariableID remap_num_workgroups_builtin(); |
| 209 | |
| 210 | // Controls how resource bindings are declared in the output HLSL. |
| 211 | void set_resource_binding_flags(HLSLBindingFlags flags); |
| 212 | |
| 213 | // resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding |
| 214 | // to use for a particular SPIR-V description set |
| 215 | // and binding. If resource bindings are provided, |
| 216 | // is_hlsl_resource_binding_used() will return true after calling ::compile() if |
| 217 | // the set/binding combination was used by the HLSL code. |
| 218 | void add_hlsl_resource_binding(const HLSLResourceBinding &resource); |
| 219 | bool is_hlsl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const; |
| 220 | |
| 221 | // Controls which storage buffer bindings will be forced to be declared as UAVs. |
| 222 | void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding); |
| 223 | |
| 224 | // By default, these magic buffers are not assigned a specific binding. |
| 225 | void set_hlsl_aux_buffer_binding(HLSLAuxBinding binding, uint32_t register_index, uint32_t register_space); |
| 226 | void unset_hlsl_aux_buffer_binding(HLSLAuxBinding binding); |
| 227 | bool is_hlsl_aux_buffer_binding_used(HLSLAuxBinding binding) const; |
| 228 | |
| 229 | private: |
| 230 | std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; |
| 231 | std::string image_type_hlsl(const SPIRType &type, uint32_t id); |
| 232 | std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id); |
| 233 | std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id); |
| 234 | void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; |
| 235 | void emit_hlsl_entry_point(); |
| 236 | void () override; |
| 237 | void emit_resources(); |
| 238 | void emit_interface_block_globally(const SPIRVariable &type); |
| 239 | void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set<uint32_t> &active_locations); |
| 240 | void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, uint32_t location, |
| 241 | std::unordered_set<uint32_t> &active_locations); |
| 242 | void emit_builtin_inputs_in_struct(); |
| 243 | void emit_builtin_outputs_in_struct(); |
| 244 | void emit_builtin_primitive_outputs_in_struct(); |
| 245 | void emit_texture_op(const Instruction &i, bool sparse) override; |
| 246 | void emit_instruction(const Instruction &instruction) override; |
| 247 | void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, |
| 248 | uint32_t count) override; |
| 249 | void emit_buffer_block(const SPIRVariable &type) override; |
| 250 | void emit_push_constant_block(const SPIRVariable &var) override; |
| 251 | void emit_uniform(const SPIRVariable &var) override; |
| 252 | void emit_modern_uniform(const SPIRVariable &var); |
| 253 | void emit_legacy_uniform(const SPIRVariable &var); |
| 254 | void emit_specialization_constants_and_structs(); |
| 255 | void emit_composite_constants(); |
| 256 | void emit_fixup() override; |
| 257 | std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; |
| 258 | std::string layout_for_member(const SPIRType &type, uint32_t index) override; |
| 259 | std::string to_interpolation_qualifiers(const Bitset &flags) override; |
| 260 | std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; |
| 261 | bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override; |
| 262 | std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override; |
| 263 | std::string to_sampler_expression(uint32_t id); |
| 264 | std::string to_resource_binding(const SPIRVariable &var); |
| 265 | std::string to_resource_binding_sampler(const SPIRVariable &var); |
| 266 | std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set); |
| 267 | std::string to_initializer_expression(const SPIRVariable &var) override; |
| 268 | void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; |
| 269 | void emit_access_chain(const Instruction &instruction); |
| 270 | void emit_load(const Instruction &instruction); |
| 271 | void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain); |
| 272 | void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain); |
| 273 | void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain); |
| 274 | void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector<uint32_t> &composite_chain); |
| 275 | void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value, |
| 276 | const SmallVector<uint32_t> &composite_chain); |
| 277 | void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value, |
| 278 | const SmallVector<uint32_t> &composite_chain); |
| 279 | std::string write_access_chain_value(uint32_t value, const SmallVector<uint32_t> &composite_chain, bool enclose); |
| 280 | void emit_store(const Instruction &instruction); |
| 281 | void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op); |
| 282 | void emit_subgroup_op(const Instruction &i) override; |
| 283 | void emit_block_hints(const SPIRBlock &block) override; |
| 284 | |
| 285 | void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier, |
| 286 | uint32_t base_offset = 0) override; |
| 287 | void emit_rayquery_function(const char *commited, const char *candidate, const uint32_t *ops); |
| 288 | void emit_mesh_tasks(SPIRBlock &block) override; |
| 289 | |
| 290 | const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override; |
| 291 | void replace_illegal_names() override; |
| 292 | |
| 293 | SPIRType::BaseType get_builtin_basetype(spv::BuiltIn builtin, SPIRType::BaseType default_type) override; |
| 294 | |
| 295 | bool is_hlsl_force_storage_buffer_as_uav(ID id) const; |
| 296 | |
| 297 | Options hlsl_options; |
| 298 | |
| 299 | // TODO: Refactor this to be more similar to MSL, maybe have some common system in place? |
| 300 | bool requires_op_fmod = false; |
| 301 | bool requires_fp16_packing = false; |
| 302 | bool requires_uint2_packing = false; |
| 303 | bool requires_explicit_fp16_packing = false; |
| 304 | bool requires_unorm8_packing = false; |
| 305 | bool requires_snorm8_packing = false; |
| 306 | bool requires_unorm16_packing = false; |
| 307 | bool requires_snorm16_packing = false; |
| 308 | bool requires_bitfield_insert = false; |
| 309 | bool = false; |
| 310 | bool requires_inverse_2x2 = false; |
| 311 | bool requires_inverse_3x3 = false; |
| 312 | bool requires_inverse_4x4 = false; |
| 313 | bool requires_scalar_reflect = false; |
| 314 | bool requires_scalar_refract = false; |
| 315 | bool requires_scalar_faceforward = false; |
| 316 | |
| 317 | struct TextureSizeVariants |
| 318 | { |
| 319 | // MSVC 2013 workaround. |
| 320 | TextureSizeVariants() |
| 321 | { |
| 322 | srv = 0; |
| 323 | for (auto &unorm : uav) |
| 324 | for (auto &u : unorm) |
| 325 | u = 0; |
| 326 | } |
| 327 | uint64_t srv; |
| 328 | uint64_t uav[3][4]; |
| 329 | } required_texture_size_variants; |
| 330 | |
| 331 | void require_texture_query_variant(uint32_t var_id); |
| 332 | void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, |
| 333 | const char *type_qualifier); |
| 334 | |
| 335 | enum TextureQueryVariantDim |
| 336 | { |
| 337 | Query1D = 0, |
| 338 | Query1DArray, |
| 339 | Query2D, |
| 340 | Query2DArray, |
| 341 | Query3D, |
| 342 | QueryBuffer, |
| 343 | QueryCube, |
| 344 | QueryCubeArray, |
| 345 | Query2DMS, |
| 346 | Query2DMSArray, |
| 347 | QueryDimCount |
| 348 | }; |
| 349 | |
| 350 | enum TextureQueryVariantType |
| 351 | { |
| 352 | QueryTypeFloat = 0, |
| 353 | QueryTypeInt = 16, |
| 354 | QueryTypeUInt = 32, |
| 355 | QueryTypeCount = 3 |
| 356 | }; |
| 357 | |
| 358 | enum BitcastType |
| 359 | { |
| 360 | TypeNormal, |
| 361 | TypePackUint2x32, |
| 362 | TypeUnpackUint64 |
| 363 | }; |
| 364 | |
| 365 | void analyze_meshlet_writes(); |
| 366 | void analyze_meshlet_writes(uint32_t func_id, uint32_t id_per_vertex, uint32_t id_per_primitive, |
| 367 | std::unordered_set<uint32_t> &processed_func_ids); |
| 368 | |
| 369 | BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0); |
| 370 | |
| 371 | void emit_builtin_variables(); |
| 372 | bool require_output = false; |
| 373 | bool require_input = false; |
| 374 | SmallVector<HLSLVertexAttributeRemap> remap_vertex_attributes; |
| 375 | |
| 376 | uint32_t type_to_consumed_locations(const SPIRType &type) const; |
| 377 | |
| 378 | std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc); |
| 379 | |
| 380 | uint32_t num_workgroups_builtin = 0; |
| 381 | HLSLBindingFlags resource_binding_flags = 0; |
| 382 | |
| 383 | // Custom root constant layout, which should be emitted |
| 384 | // when translating push constant ranges. |
| 385 | std::vector<RootConstants> root_constants_layout; |
| 386 | |
| 387 | void validate_shader_model(); |
| 388 | |
| 389 | std::string get_unique_identifier(); |
| 390 | uint32_t unique_identifier_count = 0; |
| 391 | |
| 392 | std::unordered_map<StageSetBinding, std::pair<HLSLResourceBinding, bool>, InternalHasher> resource_bindings; |
| 393 | void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding); |
| 394 | |
| 395 | std::unordered_set<SetBindingPair, InternalHasher> force_uav_buffer_bindings; |
| 396 | |
| 397 | struct |
| 398 | { |
| 399 | uint32_t register_index = 0; |
| 400 | uint32_t register_space = 0; |
| 401 | bool explicit_binding = false; |
| 402 | bool used = false; |
| 403 | } base_vertex_info; |
| 404 | |
| 405 | // Returns true if the specified ID has a UserTypeGOOGLE decoration for StructuredBuffer or RWStructuredBuffer resources. |
| 406 | bool is_user_type_structured(uint32_t id) const override; |
| 407 | |
| 408 | std::vector<TypeID> composite_selection_workaround_types; |
| 409 | |
| 410 | std::string get_inner_entry_point_name() const; |
| 411 | |
| 412 | void cast_to_variable_store(uint32_t target_id, std::string &expr, const SPIRType &expr_type) override; |
| 413 | }; |
| 414 | } // namespace SPIRV_CROSS_NAMESPACE |
| 415 | |
| 416 | #endif |
| 417 | |