1 | /* |
2 | * Copyright 2016-2021 Robert Konrad |
3 | * SPDX-License-Identifier: Apache-2.0 OR MIT |
4 | * |
5 | * Licensed under the Apache License, Version 2.0 (the "License"); |
6 | * you may not use this file except in compliance with the License. |
7 | * You may obtain a copy of the License at |
8 | * |
9 | * http://www.apache.org/licenses/LICENSE-2.0 |
10 | * |
11 | * Unless required by applicable law or agreed to in writing, software |
12 | * distributed under the License is distributed on an "AS IS" BASIS, |
13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
14 | * See the License for the specific language governing permissions and |
15 | * limitations under the License. |
16 | */ |
17 | |
18 | /* |
19 | * At your option, you may choose to accept this material under either: |
20 | * 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or |
21 | * 2. The MIT License, found at <http://opensource.org/licenses/MIT>. |
22 | */ |
23 | |
24 | #ifndef SPIRV_HLSL_HPP |
25 | #define SPIRV_HLSL_HPP |
26 | |
27 | #include "spirv_glsl.hpp" |
28 | #include <utility> |
29 | |
30 | namespace SPIRV_CROSS_NAMESPACE |
31 | { |
32 | // Interface which remaps vertex inputs to a fixed semantic name to make linking easier. |
33 | struct HLSLVertexAttributeRemap |
34 | { |
35 | uint32_t location; |
36 | std::string semantic; |
37 | }; |
38 | // Specifying a root constant (d3d12) or push constant range (vulkan). |
39 | // |
40 | // `start` and `end` denotes the range of the root constant in bytes. |
41 | // Both values need to be multiple of 4. |
42 | struct RootConstants |
43 | { |
44 | uint32_t start; |
45 | uint32_t end; |
46 | |
47 | uint32_t binding; |
48 | uint32_t space; |
49 | }; |
50 | |
51 | // For finer control, decorations may be removed from specific resources instead with unset_decoration(). |
52 | enum HLSLBindingFlagBits |
53 | { |
54 | HLSL_BINDING_AUTO_NONE_BIT = 0, |
55 | |
56 | // Push constant (root constant) resources will be declared as CBVs (b-space) without a register() declaration. |
57 | // A register will be automatically assigned by the D3D compiler, but must therefore be reflected in D3D-land. |
58 | // Push constants do not normally have a DecorationBinding set, but if they do, this can be used to ignore it. |
59 | HLSL_BINDING_AUTO_PUSH_CONSTANT_BIT = 1 << 0, |
60 | |
61 | // cbuffer resources will be declared as CBVs (b-space) without a register() declaration. |
62 | // A register will be automatically assigned, but must be reflected in D3D-land. |
63 | HLSL_BINDING_AUTO_CBV_BIT = 1 << 1, |
64 | |
65 | // All SRVs (t-space) will be declared without a register() declaration. |
66 | HLSL_BINDING_AUTO_SRV_BIT = 1 << 2, |
67 | |
68 | // All UAVs (u-space) will be declared without a register() declaration. |
69 | HLSL_BINDING_AUTO_UAV_BIT = 1 << 3, |
70 | |
71 | // All samplers (s-space) will be declared without a register() declaration. |
72 | HLSL_BINDING_AUTO_SAMPLER_BIT = 1 << 4, |
73 | |
74 | // No resources will be declared with register(). |
75 | HLSL_BINDING_AUTO_ALL = 0x7fffffff |
76 | }; |
77 | using HLSLBindingFlags = uint32_t; |
78 | |
79 | // By matching stage, desc_set and binding for a SPIR-V resource, |
80 | // register bindings are set based on whether the HLSL resource is a |
81 | // CBV, UAV, SRV or Sampler. A single binding in SPIR-V might contain multiple |
82 | // resource types, e.g. COMBINED_IMAGE_SAMPLER, and SRV/Sampler bindings will be used respectively. |
83 | // On SM 5.0 and lower, register_space is ignored. |
84 | // |
85 | // To remap a push constant block which does not have any desc_set/binding associated with it, |
86 | // use ResourceBindingPushConstant{DescriptorSet,Binding} as values for desc_set/binding. |
87 | // For deeper control of push constants, set_root_constant_layouts() can be used instead. |
88 | struct HLSLResourceBinding |
89 | { |
90 | spv::ExecutionModel stage = spv::ExecutionModelMax; |
91 | uint32_t desc_set = 0; |
92 | uint32_t binding = 0; |
93 | |
94 | struct Binding |
95 | { |
96 | uint32_t register_space = 0; |
97 | uint32_t register_binding = 0; |
98 | } cbv, uav, srv, sampler; |
99 | }; |
100 | |
101 | class CompilerHLSL : public CompilerGLSL |
102 | { |
103 | public: |
104 | struct Options |
105 | { |
106 | uint32_t shader_model = 30; // TODO: map ps_4_0_level_9_0,... somehow |
107 | |
108 | // Allows the PointSize builtin, and ignores it, as PointSize is not supported in HLSL. |
109 | bool point_size_compat = false; |
110 | |
111 | // Allows the PointCoord builtin, returns float2(0.5, 0.5), as PointCoord is not supported in HLSL. |
112 | bool point_coord_compat = false; |
113 | |
114 | // If true, the backend will assume that VertexIndex and InstanceIndex will need to apply |
115 | // a base offset, and you will need to fill in a cbuffer with offsets. |
116 | // Set to false if you know you will never use base instance or base vertex |
117 | // functionality as it might remove an internal cbuffer. |
118 | bool support_nonzero_base_vertex_base_instance = false; |
119 | |
120 | // Forces a storage buffer to always be declared as UAV, even if the readonly decoration is used. |
121 | // By default, a readonly storage buffer will be declared as ByteAddressBuffer (SRV) instead. |
122 | // Alternatively, use set_hlsl_force_storage_buffer_as_uav to specify individually. |
123 | bool force_storage_buffer_as_uav = false; |
124 | |
125 | // Forces any storage image type marked as NonWritable to be considered an SRV instead. |
126 | // For this to work with function call parameters, NonWritable must be considered to be part of the type system |
127 | // so that NonWritable image arguments are also translated to Texture rather than RWTexture. |
128 | bool nonwritable_uav_texture_as_srv = false; |
129 | |
130 | // Enables native 16-bit types. Needs SM 6.2. |
131 | // Uses half/int16_t/uint16_t instead of min16* types. |
132 | // Also adds support for 16-bit load-store from (RW)ByteAddressBuffer. |
133 | bool enable_16bit_types = false; |
134 | |
135 | // If matrices are used as IO variables, flatten the attribute declaration to use |
136 | // TEXCOORD{N,N+1,N+2,...} rather than TEXCOORDN_{0,1,2,3}. |
137 | // If add_vertex_attribute_remap is used and this feature is used, |
138 | // the semantic name will be queried once per active location. |
139 | bool flatten_matrix_vertex_input_semantics = false; |
140 | }; |
141 | |
142 | explicit CompilerHLSL(std::vector<uint32_t> spirv_) |
143 | : CompilerGLSL(std::move(spirv_)) |
144 | { |
145 | } |
146 | |
147 | CompilerHLSL(const uint32_t *ir_, size_t size) |
148 | : CompilerGLSL(ir_, size) |
149 | { |
150 | } |
151 | |
152 | explicit CompilerHLSL(const ParsedIR &ir_) |
153 | : CompilerGLSL(ir_) |
154 | { |
155 | } |
156 | |
157 | explicit CompilerHLSL(ParsedIR &&ir_) |
158 | : CompilerGLSL(std::move(ir_)) |
159 | { |
160 | } |
161 | |
162 | const Options &get_hlsl_options() const |
163 | { |
164 | return hlsl_options; |
165 | } |
166 | |
167 | void set_hlsl_options(const Options &opts) |
168 | { |
169 | hlsl_options = opts; |
170 | } |
171 | |
172 | // Optionally specify a custom root constant layout. |
173 | // |
174 | // Push constants ranges will be split up according to the |
175 | // layout specified. |
176 | void set_root_constant_layouts(std::vector<RootConstants> layout); |
177 | |
178 | // Compiles and remaps vertex attributes at specific locations to a fixed semantic. |
179 | // The default is TEXCOORD# where # denotes location. |
180 | // Matrices are unrolled to vectors with notation ${SEMANTIC}_#, where # denotes row. |
181 | // $SEMANTIC is either TEXCOORD# or a semantic name specified here. |
182 | void add_vertex_attribute_remap(const HLSLVertexAttributeRemap &vertex_attributes); |
183 | std::string compile() override; |
184 | |
185 | // This is a special HLSL workaround for the NumWorkGroups builtin. |
186 | // This does not exist in HLSL, so the calling application must create a dummy cbuffer in |
187 | // which the application will store this builtin. |
188 | // The cbuffer layout will be: |
189 | // cbuffer SPIRV_Cross_NumWorkgroups : register(b#, space#) { uint3 SPIRV_Cross_NumWorkgroups_count; }; |
190 | // This must be called before compile(). |
191 | // The function returns 0 if NumWorkGroups builtin is not statically used in the shader from the current entry point. |
192 | // If non-zero, this returns the variable ID of a cbuffer which corresponds to |
193 | // the cbuffer declared above. By default, no binding or descriptor set decoration is set, |
194 | // so the calling application should declare explicit bindings on this ID before calling compile(). |
195 | VariableID remap_num_workgroups_builtin(); |
196 | |
197 | // Controls how resource bindings are declared in the output HLSL. |
198 | void set_resource_binding_flags(HLSLBindingFlags flags); |
199 | |
200 | // resource is a resource binding to indicate the HLSL CBV, SRV, UAV or sampler binding |
201 | // to use for a particular SPIR-V description set |
202 | // and binding. If resource bindings are provided, |
203 | // is_hlsl_resource_binding_used() will return true after calling ::compile() if |
204 | // the set/binding combination was used by the HLSL code. |
205 | void add_hlsl_resource_binding(const HLSLResourceBinding &resource); |
206 | bool is_hlsl_resource_binding_used(spv::ExecutionModel model, uint32_t set, uint32_t binding) const; |
207 | |
208 | // Controls which storage buffer bindings will be forced to be declared as UAVs. |
209 | void set_hlsl_force_storage_buffer_as_uav(uint32_t desc_set, uint32_t binding); |
210 | |
211 | private: |
212 | std::string type_to_glsl(const SPIRType &type, uint32_t id = 0) override; |
213 | std::string image_type_hlsl(const SPIRType &type, uint32_t id); |
214 | std::string image_type_hlsl_modern(const SPIRType &type, uint32_t id); |
215 | std::string image_type_hlsl_legacy(const SPIRType &type, uint32_t id); |
216 | void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; |
217 | void emit_hlsl_entry_point(); |
218 | void () override; |
219 | void emit_resources(); |
220 | void declare_undefined_values() override; |
221 | void emit_interface_block_globally(const SPIRVariable &type); |
222 | void emit_interface_block_in_struct(const SPIRVariable &var, std::unordered_set<uint32_t> &active_locations); |
223 | void emit_interface_block_member_in_struct(const SPIRVariable &var, uint32_t member_index, |
224 | uint32_t location, |
225 | std::unordered_set<uint32_t> &active_locations); |
226 | void emit_builtin_inputs_in_struct(); |
227 | void emit_builtin_outputs_in_struct(); |
228 | void emit_texture_op(const Instruction &i, bool sparse) override; |
229 | void emit_instruction(const Instruction &instruction) override; |
230 | void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args, |
231 | uint32_t count) override; |
232 | void emit_buffer_block(const SPIRVariable &type) override; |
233 | void emit_push_constant_block(const SPIRVariable &var) override; |
234 | void emit_uniform(const SPIRVariable &var) override; |
235 | void emit_modern_uniform(const SPIRVariable &var); |
236 | void emit_legacy_uniform(const SPIRVariable &var); |
237 | void emit_specialization_constants_and_structs(); |
238 | void emit_composite_constants(); |
239 | void emit_fixup() override; |
240 | std::string builtin_to_glsl(spv::BuiltIn builtin, spv::StorageClass storage) override; |
241 | std::string layout_for_member(const SPIRType &type, uint32_t index) override; |
242 | std::string to_interpolation_qualifiers(const Bitset &flags) override; |
243 | std::string bitcast_glsl_op(const SPIRType &result_type, const SPIRType &argument_type) override; |
244 | bool emit_complex_bitcast(uint32_t result_type, uint32_t id, uint32_t op0) override; |
245 | std::string to_func_call_arg(const SPIRFunction::Parameter &arg, uint32_t id) override; |
246 | std::string to_sampler_expression(uint32_t id); |
247 | std::string to_resource_binding(const SPIRVariable &var); |
248 | std::string to_resource_binding_sampler(const SPIRVariable &var); |
249 | std::string to_resource_register(HLSLBindingFlagBits flag, char space, uint32_t binding, uint32_t set); |
250 | std::string to_initializer_expression(const SPIRVariable &var) override; |
251 | void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override; |
252 | void emit_access_chain(const Instruction &instruction); |
253 | void emit_load(const Instruction &instruction); |
254 | void read_access_chain(std::string *expr, const std::string &lhs, const SPIRAccessChain &chain); |
255 | void read_access_chain_struct(const std::string &lhs, const SPIRAccessChain &chain); |
256 | void read_access_chain_array(const std::string &lhs, const SPIRAccessChain &chain); |
257 | void write_access_chain(const SPIRAccessChain &chain, uint32_t value, const SmallVector<uint32_t> &composite_chain); |
258 | void write_access_chain_struct(const SPIRAccessChain &chain, uint32_t value, |
259 | const SmallVector<uint32_t> &composite_chain); |
260 | void write_access_chain_array(const SPIRAccessChain &chain, uint32_t value, |
261 | const SmallVector<uint32_t> &composite_chain); |
262 | std::string write_access_chain_value(uint32_t value, const SmallVector<uint32_t> &composite_chain, bool enclose); |
263 | void emit_store(const Instruction &instruction); |
264 | void emit_atomic(const uint32_t *ops, uint32_t length, spv::Op op); |
265 | void emit_subgroup_op(const Instruction &i) override; |
266 | void emit_block_hints(const SPIRBlock &block) override; |
267 | |
268 | void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index, const std::string &qualifier, |
269 | uint32_t base_offset = 0) override; |
270 | void emit_rayquery_function(const char *commited, const char *candidate, const uint32_t *ops); |
271 | |
272 | const char *to_storage_qualifiers_glsl(const SPIRVariable &var) override; |
273 | void replace_illegal_names() override; |
274 | |
275 | bool is_hlsl_force_storage_buffer_as_uav(ID id) const; |
276 | |
277 | Options hlsl_options; |
278 | |
279 | // TODO: Refactor this to be more similar to MSL, maybe have some common system in place? |
280 | bool requires_op_fmod = false; |
281 | bool requires_fp16_packing = false; |
282 | bool requires_uint2_packing = false; |
283 | bool requires_explicit_fp16_packing = false; |
284 | bool requires_unorm8_packing = false; |
285 | bool requires_snorm8_packing = false; |
286 | bool requires_unorm16_packing = false; |
287 | bool requires_snorm16_packing = false; |
288 | bool requires_bitfield_insert = false; |
289 | bool = false; |
290 | bool requires_inverse_2x2 = false; |
291 | bool requires_inverse_3x3 = false; |
292 | bool requires_inverse_4x4 = false; |
293 | bool requires_scalar_reflect = false; |
294 | bool requires_scalar_refract = false; |
295 | bool requires_scalar_faceforward = false; |
296 | |
297 | struct TextureSizeVariants |
298 | { |
299 | // MSVC 2013 workaround. |
300 | TextureSizeVariants() |
301 | { |
302 | srv = 0; |
303 | for (auto &unorm : uav) |
304 | for (auto &u : unorm) |
305 | u = 0; |
306 | } |
307 | uint64_t srv; |
308 | uint64_t uav[3][4]; |
309 | } required_texture_size_variants; |
310 | |
311 | void require_texture_query_variant(uint32_t var_id); |
312 | void emit_texture_size_variants(uint64_t variant_mask, const char *vecsize_qualifier, bool uav, |
313 | const char *type_qualifier); |
314 | |
315 | enum TextureQueryVariantDim |
316 | { |
317 | Query1D = 0, |
318 | Query1DArray, |
319 | Query2D, |
320 | Query2DArray, |
321 | Query3D, |
322 | QueryBuffer, |
323 | QueryCube, |
324 | QueryCubeArray, |
325 | Query2DMS, |
326 | Query2DMSArray, |
327 | QueryDimCount |
328 | }; |
329 | |
330 | enum TextureQueryVariantType |
331 | { |
332 | QueryTypeFloat = 0, |
333 | QueryTypeInt = 16, |
334 | QueryTypeUInt = 32, |
335 | QueryTypeCount = 3 |
336 | }; |
337 | |
338 | enum BitcastType |
339 | { |
340 | TypeNormal, |
341 | TypePackUint2x32, |
342 | TypeUnpackUint64 |
343 | }; |
344 | |
345 | BitcastType get_bitcast_type(uint32_t result_type, uint32_t op0); |
346 | |
347 | void emit_builtin_variables(); |
348 | bool require_output = false; |
349 | bool require_input = false; |
350 | SmallVector<HLSLVertexAttributeRemap> remap_vertex_attributes; |
351 | |
352 | uint32_t type_to_consumed_locations(const SPIRType &type) const; |
353 | |
354 | std::string to_semantic(uint32_t location, spv::ExecutionModel em, spv::StorageClass sc); |
355 | |
356 | uint32_t num_workgroups_builtin = 0; |
357 | HLSLBindingFlags resource_binding_flags = 0; |
358 | |
359 | // Custom root constant layout, which should be emitted |
360 | // when translating push constant ranges. |
361 | std::vector<RootConstants> root_constants_layout; |
362 | |
363 | void validate_shader_model(); |
364 | |
365 | std::string get_unique_identifier(); |
366 | uint32_t unique_identifier_count = 0; |
367 | |
368 | std::unordered_map<StageSetBinding, std::pair<HLSLResourceBinding, bool>, InternalHasher> resource_bindings; |
369 | void remap_hlsl_resource_binding(HLSLBindingFlagBits type, uint32_t &desc_set, uint32_t &binding); |
370 | |
371 | std::unordered_set<SetBindingPair, InternalHasher> force_uav_buffer_bindings; |
372 | |
373 | // Returns true for BuiltInSampleMask because gl_SampleMask[] is an array in SPIR-V, but SV_Coverage is a scalar in HLSL. |
374 | bool builtin_translates_to_nonarray(spv::BuiltIn builtin) const override; |
375 | |
376 | std::vector<TypeID> composite_selection_workaround_types; |
377 | }; |
378 | } // namespace SPIRV_CROSS_NAMESPACE |
379 | |
380 | #endif |
381 | |