| 1 | /* | 
| 2 | ** Copyright (c) 2014-2017 The Khronos Group Inc. | 
| 3 | ** | 
| 4 | ** Permission is hereby granted, free of charge, to any person obtaining a copy | 
| 5 | ** of this software and/or associated documentation files (the "Materials"), | 
| 6 | ** to deal in the Materials without restriction, including without limitation | 
| 7 | ** the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
| 8 | ** and/or sell copies of the Materials, and to permit persons to whom the | 
| 9 | ** Materials are furnished to do so, subject to the following conditions: | 
| 10 | ** | 
| 11 | ** The above copyright notice and this permission notice shall be included in | 
| 12 | ** all copies or substantial portions of the Materials. | 
| 13 | ** | 
| 14 | ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS | 
| 15 | ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND | 
| 16 | ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ | 
| 17 | ** | 
| 18 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
| 19 | ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
| 20 | ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | 
| 21 | ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
| 22 | ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | 
| 23 | ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS | 
| 24 | ** IN THE MATERIALS. | 
| 25 | */ | 
| 26 |  | 
| 27 | #ifndef GLSLextNV_H | 
| 28 | #define GLSLextNV_H | 
| 29 |  | 
| 30 | enum BuiltIn; | 
| 31 | enum Decoration; | 
| 32 | enum Op; | 
| 33 | enum Capability; | 
| 34 |  | 
| 35 | static const int GLSLextNVVersion = 100; | 
| 36 | static const int GLSLextNVRevision = 11; | 
| 37 |  | 
| 38 | //SPV_NV_sample_mask_override_coverage | 
| 39 | const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage" ; | 
| 40 |  | 
| 41 | //SPV_NV_geometry_shader_passthrough | 
| 42 | const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough" ; | 
| 43 |  | 
| 44 | //SPV_NV_viewport_array2 | 
| 45 | const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2" ; | 
| 46 | const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array" ; | 
| 47 |  | 
| 48 | //SPV_NV_stereo_view_rendering | 
| 49 | const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering" ; | 
| 50 |  | 
| 51 | //SPV_NVX_multiview_per_view_attributes | 
| 52 | const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes" ; | 
| 53 |  | 
| 54 | //SPV_NV_shader_subgroup_partitioned | 
| 55 | const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned" ; | 
| 56 |  | 
| 57 | //SPV_NV_fragment_shader_barycentric | 
| 58 | const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric" ; | 
| 59 |  | 
| 60 | //SPV_NV_compute_shader_derivatives | 
| 61 | const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives" ; | 
| 62 |  | 
| 63 | //SPV_NV_shader_image_footprint | 
| 64 | const char* const  = "SPV_NV_shader_image_footprint" ; | 
| 65 |  | 
| 66 | //SPV_NV_mesh_shader | 
| 67 | const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader" ; | 
| 68 |  | 
| 69 | //SPV_NV_raytracing | 
| 70 | const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing" ; | 
| 71 |  | 
| 72 | //SPV_NV_ray_tracing_motion_blur | 
| 73 | const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur" ; | 
| 74 |  | 
| 75 | //SPV_NV_shading_rate | 
| 76 | const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate" ; | 
| 77 |  | 
| 78 | //SPV_NV_cooperative_matrix | 
| 79 | const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix" ; | 
| 80 |  | 
| 81 | //SPV_NV_shader_sm_builtins | 
| 82 | const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins" ; | 
| 83 |  | 
| 84 | //SPV_NV_shader_execution_reorder | 
| 85 | const char* const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder" ; | 
| 86 |  | 
| 87 | //SPV_NV_displacement_micromap | 
| 88 | const char* const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap" ; | 
| 89 |  | 
| 90 | //SPV_NV_shader_atomic_fp16_vector | 
| 91 | const char* const E_SPV_NV_shader_atomic_fp16_vector = "SPV_NV_shader_atomic_fp16_vector" ; | 
| 92 |  | 
| 93 | #endif  // #ifndef GLSLextNV_H | 
| 94 |  |