1 | /* |
2 | ** Copyright (c) 2014-2017 The Khronos Group Inc. |
3 | ** |
4 | ** Permission is hereby granted, free of charge, to any person obtaining a copy |
5 | ** of this software and/or associated documentation files (the "Materials"), |
6 | ** to deal in the Materials without restriction, including without limitation |
7 | ** the rights to use, copy, modify, merge, publish, distribute, sublicense, |
8 | ** and/or sell copies of the Materials, and to permit persons to whom the |
9 | ** Materials are furnished to do so, subject to the following conditions: |
10 | ** |
11 | ** The above copyright notice and this permission notice shall be included in |
12 | ** all copies or substantial portions of the Materials. |
13 | ** |
14 | ** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS |
15 | ** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND |
16 | ** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ |
17 | ** |
18 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
19 | ** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
20 | ** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
21 | ** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
22 | ** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
23 | ** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS |
24 | ** IN THE MATERIALS. |
25 | */ |
26 | |
27 | #ifndef GLSLextNV_H |
28 | #define GLSLextNV_H |
29 | |
30 | enum BuiltIn; |
31 | enum Decoration; |
32 | enum Op; |
33 | enum Capability; |
34 | |
35 | static const int GLSLextNVVersion = 100; |
36 | static const int GLSLextNVRevision = 11; |
37 | |
38 | //SPV_NV_sample_mask_override_coverage |
39 | const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage" ; |
40 | |
41 | //SPV_NV_geometry_shader_passthrough |
42 | const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough" ; |
43 | |
44 | //SPV_NV_viewport_array2 |
45 | const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2" ; |
46 | const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array" ; |
47 | |
48 | //SPV_NV_stereo_view_rendering |
49 | const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering" ; |
50 | |
51 | //SPV_NVX_multiview_per_view_attributes |
52 | const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes" ; |
53 | |
54 | //SPV_NV_shader_subgroup_partitioned |
55 | const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned" ; |
56 | |
57 | //SPV_NV_fragment_shader_barycentric |
58 | const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric" ; |
59 | |
60 | //SPV_NV_compute_shader_derivatives |
61 | const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives" ; |
62 | |
63 | //SPV_NV_shader_image_footprint |
64 | const char* const = "SPV_NV_shader_image_footprint" ; |
65 | |
66 | //SPV_NV_mesh_shader |
67 | const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader" ; |
68 | |
69 | //SPV_NV_raytracing |
70 | const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing" ; |
71 | |
72 | //SPV_NV_ray_tracing_motion_blur |
73 | const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur" ; |
74 | |
75 | //SPV_NV_shading_rate |
76 | const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate" ; |
77 | |
78 | //SPV_NV_cooperative_matrix |
79 | const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix" ; |
80 | |
81 | //SPV_NV_shader_sm_builtins |
82 | const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins" ; |
83 | |
84 | #endif // #ifndef GLSLextNV_H |
85 | |