1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSHADERREWRITER_P_H |
5 | #define QSHADERREWRITER_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of a number of Qt sources files. This header file may change from |
13 | // version to version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtCore/QByteArray> |
19 | #include <QtCore/private/qglobal_p.h> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | namespace QShaderRewriter { |
24 | void debugTokenizer(const QByteArray &input); |
25 | QByteArray addZAdjustment(const QByteArray &input, int vertexInputLocation); |
26 | } |
27 | |
28 | QT_END_NAMESPACE |
29 | |
30 | #endif |
31 | |