1 | // Copyright (C) 2021 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef QSPIRVSHADER_P_H |
5 | #define QSPIRVSHADER_P_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists for the convenience |
12 | // of a number of Qt sources files. This header file may change from |
13 | // version to version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtShaderTools/private/qtshadertoolsglobal_p.h> |
19 | #include <rhi/qshader.h> |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | struct QSpirvShaderPrivate; |
24 | |
25 | class Q_SHADERTOOLS_PRIVATE_EXPORT QSpirvShader |
26 | { |
27 | public: |
28 | enum class GlslFlag { |
29 | GlslEs = 0x01, |
30 | FixClipSpace = 0x02, |
31 | FragDefaultMediump = 0x04 |
32 | }; |
33 | Q_DECLARE_FLAGS(GlslFlags, GlslFlag) |
34 | |
35 | enum class MslFlag { |
36 | VertexAsCompute = 0x01, |
37 | WithUInt16Index = 0x02, |
38 | WithUInt32Index = 0x04 |
39 | }; |
40 | Q_DECLARE_FLAGS(MslFlags, MslFlag) |
41 | |
42 | enum class RemapFlag { |
43 | StripOnly = 0x01 |
44 | }; |
45 | Q_DECLARE_FLAGS(RemapFlags, RemapFlag) |
46 | |
47 | QSpirvShader(); |
48 | ~QSpirvShader(); |
49 | |
50 | void setSpirvBinary(const QByteArray &spirv, QShader::Stage stage); |
51 | |
52 | QShaderDescription shaderDescription() const; |
53 | |
54 | QByteArray spirvBinary() const; |
55 | QByteArray remappedSpirvBinary(RemapFlags flags = RemapFlags(), QString *errorMessage = nullptr) const; |
56 | |
57 | struct SeparateToCombinedImageSamplerMapping { |
58 | QByteArray textureName; |
59 | QByteArray samplerName; |
60 | QByteArray combinedSamplerName; |
61 | }; |
62 | |
63 | struct TessellationInfo { |
64 | // The tess.evaluation shader will likely declaer something like layout(triangles, fractional_odd_spacing, ccw) in; |
65 | // For Metal we need to know the tessellation mode (triangles) when generating the translated tess.control shader. |
66 | struct { |
67 | QShaderDescription::TessellationMode mode = QShaderDescription::TrianglesTessellationMode; |
68 | } infoForTesc; |
69 | // The tess.control shader will likely declare something like layout(vertices = 3) out; |
70 | // For Metal we need to know this value (3) when generating the translated tess.eval. shader. |
71 | struct { |
72 | int vertexCount = 3; |
73 | } infoForTese; |
74 | }; |
75 | |
76 | QByteArray translateToGLSL(int version, |
77 | GlslFlags flags, |
78 | QVector<SeparateToCombinedImageSamplerMapping> *separateToCombinedImageSamplerMappings) const; |
79 | QByteArray translateToHLSL(int version, |
80 | QShader::NativeResourceBindingMap *nativeBindings) const; |
81 | QByteArray translateToMSL(int version, |
82 | MslFlags flags, |
83 | QShader::Stage stage, |
84 | QShader::NativeResourceBindingMap *nativeBindings, |
85 | QShader::NativeShaderInfo *shaderInfo, |
86 | const TessellationInfo &tessInfo) const; |
87 | QString translationErrorMessage() const; |
88 | |
89 | private: |
90 | Q_DISABLE_COPY(QSpirvShader) |
91 | QSpirvShaderPrivate *d = nullptr; |
92 | }; |
93 | |
94 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::GlslFlags) |
95 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::MslFlags) |
96 | Q_DECLARE_OPERATORS_FOR_FLAGS(QSpirvShader::RemapFlags) |
97 | |
98 | QT_END_NAMESPACE |
99 | |
100 | #endif |
101 | |